Tag: Worker Placement

Games with a Worker Placement mechanic require players to coordinate various workers as those workers gather resources.

Tokaido

Tokaido

In Tokaido, each player is a traveler crossing the “East sea road”, one of the most magnificent roads of Japan. While traveling, you will meet people, taste fine meals, collect beautiful items, discover great panoramas, and visit temples and wild places but at the end of the day, when everyone has arrived at the end of the road you’ll have to be the most initiated traveler – which means that you’ll have to be the one who discovered the most interesting and varied things.

The potential action spaces in Tokaido are laid out on a linear track, with players advancing down this track to take actions. The player who is currently last on the track takes a turn by advancing forward on the track to their desired action and taking that action, so players must choose whether to advance slowly in order to get more turns, or to travel more rapidly to beat other players to their desired action spaces.

The action spaces allow a variety of actions that will score in different, but roughly equal, ways. Some action spaces allow players to collect money, while others offer players a way to spend that money to acquire points. Other action spaces allow players to engage in various set collections that score points for assembling those sets. Some action spaces simply award players points for stopping on them, or give the player a randomly determined action from all of the other types.

Game Mechanics:

  • Set Collection
  • Worker Placement

Game Specifications:

  • 2 – 5 Players
  • ~45 Minutes
  • Difficulty Weight 1.75

Kingswood

Kingswood

Board Game Name

The King has assembled the most prominent village Guilds and issued a challenge: rid the surrounding forest of monsters to earn your Guild widespread fame and glory!

Players take turns controlling the guild’s adventurers moving about the village. The purpose of traveling to different locations is to either build up new or refresh your existing resources. For example, you will visit the Blacksmith for your swords, the Academy for your spell books, the Market for coins, and the Tavern for your hearts. Liquid courage perhaps? There are also 7 other locations in the game, of which you will use one per game. This adds variety to the playing experience as these special locations have a wide range of abilities.

Once you feel like you have enough resources, you will venture out into the Forest. There you’ll encounter a variety of monsters. These monsters will give you points to add to your glory and some of them provide immediate benefits when they are defeated. The first player to gain 20 glory triggers the end game and once all players have had an equal number of turns, the guild leader with the highest glory total is declared the victor!

Game Mechanics:

  • Rondel
  • Set Collection
  • Worker Placement

Game Specifications:

  • 1 – 5 Players
  • 15 – 45 Minutes
  • Difficulty Weight 1.38

Garum

Garum

Garum

Garum was a fermented fish sauce used as a condiment in the old ages; its manufacture and export was an element of prosperity and perhaps an impetus for the Roman penetration of Lusitanian and Hispanian coastal regions.

Garum from today’s Portugal and Spain was highly prized in Rome and has now inpired a versatile strategy boardgame for the whole family, ages 8 and up, that plays 2 to 4 players. Garum is a tile-laying game, which plays in about 30 minutes, it is language independent and features endless replayability, due to its board system, that ensures no two games are alike.

In Garum, each player represents a master in the preparation of a specific type of fish sauce and receives a set of 16 Cetarian Tiles; each one has 4 spaces filled by 4 colors in different proportions, though the color that the player is defending is the predominant one.

The goal of the game is to play Cetarian Tiles strategically, in order to get a huge number of his own colour symbols in selected rows or columns – the greater the influence, the higher the reward! While placing the tiles, players may apply to score, collect some bonuses and also block their opponent’s intents. Whoever scores most points is the winner.

Game Mechanics:

  • Abstract Strategy
  • Area Control
  • Hand Management
  • Pattern Building
  • Tile Placement
  • Worker Placement

Game Specifications:

  • 2 – 4 Players
  • 30 – 40 Minutes
  • Difficulty Weight 1.44

Flyin’ Goblin

Flyin' Goblin

Flyin' Goblin

Attack! Catapult your goblin soldiers, and plunder the riches of the castle! Gold and diamonds reward the best shots, but each room is full of surprises…not all of which are pleasant!

To win, you will have to fully build you totem first OR accumulate the necessary amount of diamonds!

In a round, you will perform the following actions in sequence:
– Everyone catapults their goblins

Then, each players takes turn and:
– Retrieve their goblins and apply the effects of the rooms they fell into.
– Check if a player fulfilled an end game condition.
– Recruit new goblins from their Army board.

From round to round, spend your earnings, buy extra troops and go back to battle! The bravest will build their totem on top of the castle! It will prove your superiority… if it survives the attacks, of course.

Game Mechanics:

  • Dexterity
  • Set Collection
  • Worker Placement

Game Specifications:

  • 2 – 4 Players
  • ~30 Minutes
  • Difficulty Weight 1.20