Tag: Wargame

Wargames are strategy games where players are responsible for the management of a military’s operations.

Nemo’s War

Nemo’s War

Nemo’s War

Set in year 1870, you set sail in this amazing electric-powered submarine, assuming the role and motive of Captain Nemo as you travel across the seas on missions of science, exploration, anti-Imperialism, and War!

With this supercharged second edition of Nemo’s War, prepare yourself for the adventure of a lifetime!

Game Mechanics:

  • Action Points
  • Area Control
  • Area Movement
  • Cooperative
  • Dice Rolling
  • Push Your Luck
  • Wargame

Game Specifications:

  • 1 – 4 Players
  • 60 – 120 Minutes
  • Difficulty Weight 3.20

Napoleon Saga: Waterloo

Napoleon Saga: Waterloo

Napoleon Saga: Waterloo

Napoleon Saga is a strategic card-wargame for two players that lets them play the 1815 Belgium campaign battles opposing the French army to the coalition force.

In this game, each player has two decks of cards that represent his army and his strategic plans. They deploy their starting troops on the board and alternate turns to defeat their opponent in one of two ways:

  • Disbanding the opposing army by emptying their ranks.
  • Reaching at least ten Victory points by defeating enemy units and completing secret objectives.

You can recreate famous historical battles such as Quatre-Bras, Ligny, Waterloo or Wavre with the scenarios included in the two expansions, (the base game contains no scenarios), or you can change history by building your own armies with the deck-building aspect of the game.

Game Mechanics:

  • Action Points
  • Dice Rolling
  • Hand Management
  • Wargame

Game Specifications:

  • 2 Players
  • 45 – 90 Minutes
  • Difficulty Weight 3.00

Kemet

Kemet

Kemet

In Kemet, players each deploy the troops of an Egyptian tribe and use the mystical powers of the gods of ancient Egypt – along with their powerful armies – to score points in glorious battles or through invasion of rich territories. A game is typically played to 8 or 10 victory points, which may be accrued through winning attacks, controlling temples, controlling fully-developed pyramids, sacrificing to the gods, and wielding particular magical powers.

The conquest for the land of Kemet takes place over two phases: Day and Night. During the day, choose an action amongst the nine possible choices provided by your player mat and perform it immediately. Once every player has taken five actions, night falls, with players gathering Prayer Points from their temples, drawing Divine Intervention cards, and determining the turn order before the start of the new day.

As the game progresses, they can use Prayer Points to acquire power tiles. Some of these enroll magical creatures and have them join their troops. In addition to intimidating enemies, these creatures provide special powers!

Detailed miniature components represent the combat units and the supernatural creatures that are summoned to enhance them. Combat is resolved through cards chosen from a diminishing six-card hand and enhanced by bonuses.

Game Mechanics:

  • Action Points
  • Area Control
  • Area Movement
  • Hand Management
  • Open Drafting
  • Wargame

Game Specifications:

  • 2 – 5 Players
  • 90 – 120 Minutes
  • Difficulty Weight 3.00

Inis

Inis

Inis

Inis is a game deeply rooted in Celtic history and lore in which players win by being elected King of the Island (Inis). Players can try to achieve one of three different victory conditions:

  • Leadership: Be the leader — i.e., have more clan figures than any other player — of territories containing at least six opponents’ clans.
  • Land: Have your clans present in at least six different territories.
  • Religion: Have your clans present in territories that collectively contain at least six sanctuaries.

Over the course of the game, players also earn deeds, typically chanted by bards or engraved by master crafters, that reduce by one the magic total of six for any condition. While one victory condition is enough to claim the title of King, a game of experienced players usually has a tight balance of power, emphasizing the leadership of the capital of the island.

At the start of each round, players draft a hand of four action cards (with 13 action cards for three players and 17 for four players) during the Assembly. Action cards not played at the end of one season are not held for the next. Players also have access to leader cards for the territories that allow it and where they were elected leader during the assembly. Each Assembly reallocates those cards. Finally, they collect “epic tales” cards that depict the deeds of the ancient Irish gods and heroes, like Cuchulainn, the Dagda, Lugh and many others. These will be kept and used to inspire the clans and achieve extraordinary feats…under the right circumstances. The cards provide a variety of actions: adding clans, moving clans, building/exploring, and special actions.

Careful drafting, hand management, bluffing (especially once players understand the importance of passing their turn), good timing, and a precise understanding of the balance of power are the keys to victory. After a discovery game you’ll be ready for a full and epic game, where an undisputed player will be king by the Assembly for his merit and wisdom.

While Inis has “dudes” that are “on a map”, it’s a beginner’s mistake to play this as a battle game because eliminating other clans reduces your chances of scoring a Leadership victory condition. Peace among different clans, with or without a clear territory leader, is the usual outcome of a clan’s movement. Battles will occur, of course, as the Celtic clans can be unruly and a good player will listen to his clan’s people (i.e., his hand of cards). That battle aspect is reflected in the clan’s miniatures representing warriors. Woodsmen, shepherds and traders complete the set of twelve minis for each player; these occupations have no impact on the game, but give it flavor.

Game Mechanics:

  • Area Control
  • Area Movement
  • Campaign
  • Closed Drafting
  • Hand Management
  • Wargame

Game Specifications:

  • 2 – 4 Players
  • 60 – 90 Minutes
  • Difficulty Weight 2.88

Ignite: Kickstarter Collection

Ignite: Kickstarter Collection

Ignite: Kickstarter Collection

Many ages have past since the use of magic broke the world. Since then, the races of Oshos have lived in an unstable peace. Yet as memory slips to myth, and myth slips to legend, the “Great Races” once more begin meddling with magic, and the tainted power corrupts the land yet again. Lava swallows up whole villages and a terrible famine spreads. “Lower” nomadic races begin rising up, pillaging and raiding nearby towns for food. Peace is no longer an option. War is here, and only one race can reign supreme.

Ignite is a dueling deckbuilder where players battle miniatures across a variably built board. Each player has 3 units of their chosen race, each with its own asymmetrical race ability.

Each unit has 3 hit points. When your unit takes a point of damage you insert a dagger into the back of the miniature. The player who inflicts the last point of damage keeps the unit as a trophy. Whoever has the most trophies at the end of the game wins.

Each card in your hand can be played for its honor value (allowing you to buy more cards) or for its battle effect (affecting your units and cards). Knowing when to battle and when to invest is incredibly important.

In the middle of the board is the bazaar. While one of your units is here it may sell a card. Selling a card allows you to trash it (removing it permanently from your deck) and gain honor equal to its original cost, allowing you to buy more powerful cards. The bazaar is powerful, but also dangerous as your opponents are often right there next to you.

There are 4 special types of terrain in Ignite and you’ll have to choose how best to use them.

  • Village: Allows you to purchase a card, but a successful attack against you will do additional damage.
  • Forest: Protects you from ranged attacks, but fire attacks will spread through the entire forest.
  • Water: Necessary for certain powerful spells, but freeze and lightning attacks will spread through the entire body of water.
  • Lava: If you are pushed into lava, your unit immediately dies.

In Ignite there is a strength and weakness to everything. Invest too early in powerful magic attacks, and you won’t have any honor to purchase more valuable equipment when you need it. Invest in bows and arrows to gain a range advantage over the enemy, but remember, you can only shoot arrows if you also have a bow in your hand. Prefer getting up close and personal with melee weapons? Just be sure you have mounts available to bring your unit within striking distance.

Ignite comes from our love of deckbuilders. The main complaints against deckbuilders are that they (1) have minimal player interaction, playing a lot like solitaire (2) have an anti-climactic end-game (3) often feel the same after a few games. We built a deckbuilder where negotiation, alliance-making, and begging were legitimate strategies. Where the end of the game is the most exciting part. And where you will never play the same game twice (between the asymmetric race abilities, variably built board, and incredibly varied weapons, items, and spells).

Game Mechanics:

  • Area Control
  • Deck Building
  • Grid Movement
  • Hand Management
  • Negotiation
  • Wargame

Game Specifications:

  • 2 – 8 Players
  • 40 – 160 Minutes
  • Difficulty Weight 3.00

Axis & Allies

Axis and Allies is the most successful of Milton Bradley’s Gamemaster series.

It depicts WWII on a grand scale, full global level. Up to five players can play on two different teams. The Axis which has Germany and Japan, and the Allies which has the USA, the United Kingdom, and the USSR. A full map of the world is provided, broken up in various chunks similar to Risk. The game comes with gobs of plastic miniatures that represent various military units during WWII. Players have at their disposal infantry, armor, fighters, bombers, battleships, aircraft carriers, submarines, troop transports, anti-air guns, and factories. All of the units perform differently, and many have special functions. Players have to work together with their teammates in order to coordinate offenses and decide how best to utilize their production points. Players also have the option of risking production resources on the possibility of developing a super technology that might turn the tide of war.

Game Specifications:

  • 2 – 5 Players
  • ~180 Minutes
  • Difficulty Weight 3.04

War Chest

War Chest

War Chest

War Chest is an all-new bag-building war game! At the start of the game, raise your banner call (drafting) several various units into your army, which you then use to capture key points on the board. To succeed in War Chest, you must successfully manage not only your armies on the battlefield, but those that are waiting to be deployed.

Each round you draw three unit coins from your bag, then take turns using them to perform actions. Each coin shows a military unit on one side and can be used for one of several actions. The game ends when one player — or one team in the case of a four-player game — has placed all of their control markers. That player or team wins!

Game Mechanics:

  • Abstract Strategy
  • Area Control
  • Deck Building
  • Grid Movement
  • Hand Management
  • Team Based
  • Wargame

Game Specifications:

  • 2 – 4 Players
  • ~30 Minutes
  • Difficulty Weight 2.32

Undaunted: Reinforcements

Undaunted: Reinforcements

Undaunted: Reinforcements

In North Africa, the Long Range Desert Group is a thorn in the sides of the Italian forces, disrupting vital lines of communication and striking at strategic targets ranging far and wide. In Normandy, U.S. forces brace against German counterattack, determined to maintain their foothold in the region. The fighting is intense, and the outcome hangs on a knife’s edge. With everything at stake, you desperately need reinforcements!

Undaunted: Reinforcements is a modular expansion that introduces a range of new rules, scenarios, and units. Unleash the might of the German and American tanks and see how your new squad options fare against them in Undaunted: Normandy, or make use of mines, assault aircraft, and other new units as you attempt to outfox your opponent in Undaunted: North Africa. Whether you have one Undaunted game or the other, with Reinforcements you can play for the first time in a four-player mode, or test your mettle in a solo mode by Dávid Turczi and David Digby.

Game Mechanics:

  • Deck Building
  • Dice Rolling
  • Open Drafting
  • Wargame

Game Specifications:

  • 1- 4 Players
  • 45 – 60 Minutes
  • Difficulty Weight 2.33

Undaunted: Normandy

Undaunted: Normandy

Undaunted: Normandy

June, 1944: Through the D-Day landings, the Allies have seized a foothold on the beaches of Normandy. Now you must lead your troops forward as you push deeper into France and drive the German forces back. You will face intense resistance, machine gun fire, and mortar bombardment, but a great commander can turn the situation to their advantage!

Undaunted: Normandy is a deck-building game that places you and your opponent in command of American or German forces, fighting through a series of missions critical to the outcome of World War II. Use your cards to seize the initiative, bolster your forces, or control your troops on the battlefield. Strong leadership can turn the tide of battle in your favor, but reckless decisions could prove catastrophic as every casualty you take removes a card from your deck. Take charge amidst the chaos of battle, hold fast in the face of opposition, and remain undaunted.

Game Mechanics:

  • Deck Building
  • Dice Rolling
  • Hand Management
  • Open Drafting
  • Wargame

Game Specifications:

  • 2 Players
  • 45 – 60 Minutes
  • Difficulty Weight 2.55

Super Fantasy Brawl

Super Fantasy Brawl

Super Fantasy Brawl

In the land of Fabulosa, powerful magics have rendered war obsolete. With nothing else to compete for, the bored populace has turned to the Super Brawl for entertainment. These same powerful magics are now used to reach back into the timelines to pluck out the finest warriors from every civilization in order to compete against each other in the greatest entertainment spectacle ever staged.

Super Fantasy Brawl is a fun, fast-paced competitive miniatures board game. Players select a team of three champions and combine their unique action cards to create a synergistic action deck. The game is faction-free, so players have their choice of any combination of champions they wish. Each turn, the players use their hand of action cards to maneuver, attack, displace enemies, and claim objectives to score victory points.

The objectives in Super Fantasy Brawl are only scored at the beginning of a players’ turn, ensuring that you always get a chance to disrupt your enemy’s plans and position your champions to score the objective for yourself. This tactical to-and-fro continues until one player reaches the victory point threshold, declaring themselves the winner and advancing towards victory in the Super Brawl tournament!

Super Fantasy Brawl will also offer a 2v2 mode for 4 players to clash in an all-out melee mashup!

Game Mechanics:

  • Area Control
  • Deck Building
  • Grid Movement
  • Hand Management
  • Team Based
  • Wargame

Game Specifications:

  • 2 – 4 Players
  • 30 – 40 Minutes
  • Difficulty Weight 2.28