Tag: Push Your Luck

In games with a Push Your Luck mechanic, players must decide when to settle on existing resource gains for a turn, or risk those gains for further rewards.

Small Islands

Small Islands

Small Islands

Small Islands is a tile-placement game in which you are daring explorers discovering a magnificent archipelago. Its islands are brimming with natural resources but also temples from an ancient and mysterious civilization. Brave adventurers, bring back to your clan wealth & prestige!

A game is played in maximum 4 Rounds. At the beginning of each Round, each player secretly picks an Objective Card out of three cards. And in turn, players draw and place a Landscape Tile out of the 5 available (2 in hand, and 3 on the table). At a certain point, another option becomes available: placing a Ship Tile. When this tile is placed, in turn, all players place Houses on the islands and earn Prestige Points according to their Objective. Then players start a new Round. When the game ends, players receive additional points for their Ship Tiles.

In Advanced Mode, Objectives are split in 2 types of cards which allows you to create your own objectives amongst many combinations.

There is also a Solo Mode, innovative for its mechanics as well as for the very concept of a solo mode in a tile-placement game. We gave it an AI with a personality and different behaviors.

Small Islands offers you even more surprises, hidden at its heart.

Game Mechanics:

  • Push Your Luck
  • Tile Placement

Game Specifications:

  • 1 – 4 Players
  • ~30 Minutes
  • Difficulty Weight 2.09

Skate Summer

Skate Summer

Skate Summer

It’s summer, and you’re riding the sun-drenched half-pipes of Pelican Park. Locals know there’s no ledge too high, no rail too long, and no ramp too dangerous for you and your crew. Nail rad trick combos and show off your skills, but be careful — the longer you stay on your board, the more likely you are to bail!

The object of Skate Summer is to score the most points by doing trick combos, collecting goal tokens, and visiting S-K-A-T-E-R locations. The game is played in rounds. Each round has the following phases:

1. COMBOS: Players simultaneously play trick cards, earn rewards, and roll dice to check their balance.
2. SKILLS & POINTS: Players simultaneously improve their skills and score points for combos.
3. MOVES: Players take turns navigating the park, picking up goals and gear.
4. ROUND END: Each player resets their board and draws up to their hand size, then the “Pro Skater” first player marker passes to the left.

If any player’s score has hit or passed the endgame token at the end of the round, the game ends and players count up their endgame points. The player with the highest score wins!

Game Mechanics:

  • Area Movement
  • Dice Rolling
  • Push Your Luck
  • Set Collection

Game Specifications:

  • 2 – 5 Players
  • ~45 Minutes
  • Difficulty Weight 2.17

Rocketmen

Rocketmen

Rocketmen

They have set up their empires of trailblazing innovation and groundbreaking technologies on a somewhat unremarkable planet circling around a rather average star. Years of hard work and steadfast dedication to their clear-cut vision of looking further than the day-to-day toils and chores of human civilization have cemented their reputation as the forefathers of the future humanity. Secretly, they have never stopped dreaming about the thrust of all their entrepreneurial actions and deeds – reaching the stars. Now, the time has come for them to embark on a second giant leap for humankind, to make the outer reaches of the solar system our home. Only one of them shall go down in history as the first explorer of space and a person who truly forged their will and power according to the bold words: citius, altius, fortius – faster, higher, stronger.

Immerse yourself in a fast-paced race to the final frontier: space. A deck-building confrontation of swift decision-making and tactical choices, Rocketmen gives you the feel of taking a front seat in a technologically wonderful spectacle of space exploration. It’s up to your predictive abilities and resource management skills to determine what kind of endeavor would be most suitable for paving the way to Earth’s celestial neighbors. It doesn’t matter whether it would be a low Earth orbit satellite or a manned base destined for the Red Planet; plan your mission carefully, equip your shuttles and rockets craftily, yet do not hesitate when your gut instinct tells you when it’s time to launch!

The universe might wait for you eternally. Your opponents won’t!

Game Mechanics:

  • Deck Building
  • Economic
  • Hand Management
  • Hidden Roles
  • Open Drafting
  • Push Your Luck
  • Racing

Game Specifications:

  • 1 – 4 Players
  • 30 – 90 Minutes
  • Difficulty Weight 2.58

Rescuing Robin Hood

Rescuing Robin Hood

Rescuing Robin Hood

Rescuing Robin Hood is a collaborative deck-building game that takes 45-60 min and plays 1-5 players. Robin Hood has been captured! As the leaders of the Merry Band you have only 5 days to come to his rescue, using all the Wit, Brawn and Stealth you can muster. Each turn you work together to rescue villagers captured by the Sheriff of Nottingham’s men. As more people are rescued new villagers join your side. Once you have built up your Merry Band you select your dream team, storm the castle, and fight one final battle to rescue Robin Hood!

Game Mechanics:

  • Cooperative
  • Deck Building
  • Open Drafting
  • Push Your Luck

Game Specifications:

  • 1 – 5 Players
  • 60 – 90 Minutes
  • Difficulty Weight 2.29

Ra

Ra

Ra

Ra is an auction and set-collection game with an Ancient Egyptian theme. Each turn players are able to purchase lots of tiles with their bidding tiles (suns). Once a player has used up his or her suns, the other players continue until they do likewise, which may set up a situation with a single uncontested player bidding on tiles before the end of the round occurs. Tension builds because the round may end before all players have had a chance to win their three lots for the epoch. The various tiles either give immediate points, prevent negative points for not having certain types at the end of the round (epoch), or give points after the final round. The game lasts for three “epochs” (rounds). The game offers a short learning curve, and experienced players find it both fast-moving and a quick play.

Game Mechanics:

  • Auction/Bidding
  • Push Your Luck
  • Set Collection

Game Specifications:

  • 2 – 5 Players
  • 45 – 60 Minutes
  • Difficulty Weight 2.34

The Quacks of Quedlinburg

The Quacks of Quedlinburg

The Quacks of Quedlinburg

In The Quacks of Quedlinburg, players are charlatans — or quack doctors — each making their own secret brew by adding ingredients one at a time. Take care with what you add, though, for a pinch too much of this or that will spoil the whole mixture!

Each player has their own bag of ingredient chips. During each round, they simultaneously draw chips from their bags and add them to their pots. The higher the face value of the drawn chip, the further it is placed in the pot’s swirling pattern, increasing how much the potion will be worth. Push your luck as far as you can, but if you add too many cherry bombs, your pot will explode!

At the end of each round, players gain victory points and coins to spend on new ingredients, depending on how well they managed to fill up their pots. But players whose pots have exploded must choose points or coins — not both! The player with the most victory points at the end of nine rounds wins the game.

Game Mechanics:

  • Bag Building
  • Dice Rolling
  • Push Your Luck

Game Specifications:

  • 2 – 4 Players
  • ~45 Minutes
  • Difficulty Weight 1.95

Paws and Padlocks

Paws and Padlocks

Paws and Padlocks

The evil Slime Queen has stashed her most valuable treasures within her fortress known as Slime Castle. This has attracted many adventurers from far and wide, including yourself, to try and nab her majesty’s treasures! Will you be quick enough to get your treasure and escape before everyone else, or will you be trapped inside Slime Castle forever?

Game Mechanics:

  • Area Movement
  • Dice Rolling
  • Push Your Luck
  • Tile Placement

Game Specifications:

  • 2 – 4 Players
  • 30 – 60 Minutes
  • Difficulty Weight 2.00

On the Rocks

On the Rocks

On the Rocks

Welcome to “On The Rocks” cocktail lounge, where the city’s best mixologists expertly prepare cocktails that the patrons are craving.

In this competitive bartending game, players complete cocktails for money and additional tips. But beware of rival mixologists removing and spilling ingredients from your cocktails.

Players will select 3 or 4 cocktail recipes to prepare and serve in each of the three rounds. Roll the dice to draft your ingredient marbles from the shaker bag. Place the marbles in the centralized mixing area jiggers one at a time clockwise, then select one bowl. Fill up your cocktails with those ingredients, collecting a tip card for every completed drink.

The first player to complete all three rounds of orders will proclaim “Last Call.” Players score their completed drinks and tips earned, with an additional tip for completing all orders. Whomever has the most money wins!

On the Rocks is a marble drafting, cocktail recipe fulfillment game for 1-4 players. It is NOT a drinking game.

Game Mechanics:

  • Dice Rolling
  • Open Drafting
  • Push Your Luck
  • Set Collection
  • Take That

Game Specifications:

  • 1 – 4 Players
  • 45 – 90 Minutes
  • Difficulty Weight 1.83

Neon Knights

Neon Knights

Neon Knights

Do you have what it takes to join the Neon Knights? Join the XRL (Extreme Racing League) Tournament today!

In the dystopian future of 2086, the city is split in two. The upper class lives in the upper half of the city while the lower class live in the slums. Cash is illegal in the lower part of the city, and the people there now use casino chips from the old world as currency. The upper class business men have created the Extreme Racing League as an automotive racing sport for entertainment. Anyone with a car who lives in the slums can enter. The prize? You guessed it: A pass to enter the city above, crowned as a Neon Knight (Drivers for V.I.P). What you do when you get there is up to you…and another story in itself.

You’ve spent all your chips on building the car and entering the league. Now it’s time to prove your worth in a racing tournament that can only be won by taking risks, and pushing it to the limit. Do you have what it takes to join the Neon Knights?

Neon Knights: 2086 is a career-driven racing game for 2 to 6 players. You can play single races or in campaign mode which allows you to level up your car and skills as you play. You will advance in your career by buying upgrades and installing weapons and shields on your car. You will also gain fans and sponsorships who will train you in getting the skills you need to become a better driver. During the race you will need to pass over certain street areas to Activate weapons and shield you have on your car, which you can then use on other drivers.

You can go as fast as you want to but some areas of the slums are harder to drive through and will damage your car if you’re going too fast. Will you take those risks?

Game Mechanics:

  • Campaign
  • Grid Movement
  • Push Your Luck
  • Racing
  • Take That

Game Specifications:

  • 2 – 6 Players
  • 20 – 120 Minutes
  • Difficulty Weight 2.50

Mystic Vale: Essential Edition

Mystic Vale: Essential Edition

Mystic Vale: Essential Edition

Mystic Vale – 2 to 4 players take on the role of druidic clans trying to cleanse the curse upon the land. Each turn, you play cards into your field to gain powerful advancements and useful vale cards. Use your power wisely, or decay will end your turn prematurely. Score the most victory points to win the game!

Game Mechanics:

  • Deck Building
  • Push Your Luck

Game Specifications:

  • 2 – 4 Players
  • 45 – 60 Minutes
  • Difficulty Weight 2.00