Tag: Push Your Luck

In games with a Push Your Luck mechanic, players must decide when to settle on existing resource gains for a turn, or risk those gains for further rewards.

Rescuing Robin Hood

Rescuing Robin Hood

Rescuing Robin Hood

Rescuing Robin Hood is a collaborative deck-building game that takes 45-60 min and plays 1-5 players. Robin Hood has been captured! As the leaders of the Merry Band you have only 5 days to come to his rescue, using all the Wit, Brawn and Stealth you can muster. Each turn you work together to rescue villagers captured by the Sheriff of Nottingham’s men. As more people are rescued new villagers join your side. Once you have built up your Merry Band you select your dream team, storm the castle, and fight one final battle to rescue Robin Hood!

Game Mechanics:

  • Cooperative
  • Deck Building
  • Open Drafting
  • Push Your Luck

Game Specifications:

  • 1 – 5 Players
  • 60 – 90 Minutes
  • Difficulty Weight 2.29

Ra

Ra

Ra

Ra is an auction and set-collection game with an Ancient Egyptian theme. Each turn players are able to purchase lots of tiles with their bidding tiles (suns). Once a player has used up his or her suns, the other players continue until they do likewise, which may set up a situation with a single uncontested player bidding on tiles before the end of the round occurs. Tension builds because the round may end before all players have had a chance to win their three lots for the epoch. The various tiles either give immediate points, prevent negative points for not having certain types at the end of the round (epoch), or give points after the final round. The game lasts for three “epochs” (rounds). The game offers a short learning curve, and experienced players find it both fast-moving and a quick play.

Game Mechanics:

  • Auction/Bidding
  • Push Your Luck
  • Set Collection

Game Specifications:

  • 2 – 5 Players
  • 45 – 60 Minutes
  • Difficulty Weight 2.34

The Quacks of Quedlinburg

The Quacks of Quedlinburg

The Quacks of Quedlinburg

In The Quacks of Quedlinburg, players are charlatans — or quack doctors — each making their own secret brew by adding ingredients one at a time. Take care with what you add, though, for a pinch too much of this or that will spoil the whole mixture!

Each player has their own bag of ingredient chips. During each round, they simultaneously draw chips from their bags and add them to their pots. The higher the face value of the drawn chip, the further it is placed in the pot’s swirling pattern, increasing how much the potion will be worth. Push your luck as far as you can, but if you add too many cherry bombs, your pot will explode!

At the end of each round, players gain victory points and coins to spend on new ingredients, depending on how well they managed to fill up their pots. But players whose pots have exploded must choose points or coins — not both! The player with the most victory points at the end of nine rounds wins the game.

Game Mechanics:

  • Bag Building
  • Dice Rolling
  • Push Your Luck

Game Specifications:

  • 2 – 4 Players
  • ~45 Minutes
  • Difficulty Weight 1.95

Paws and Padlocks

Paws and Padlocks

Paws and Padlocks

The evil Slime Queen has stashed her most valuable treasures within her fortress known as Slime Castle. This has attracted many adventurers from far and wide, including yourself, to try and nab her majesty’s treasures! Will you be quick enough to get your treasure and escape before everyone else, or will you be trapped inside Slime Castle forever?

Game Mechanics:

  • Area Movement
  • Dice Rolling
  • Push Your Luck
  • Tile Placement

Game Specifications:

  • 2 – 4 Players
  • 30 – 60 Minutes
  • Difficulty Weight 2.00

On the Rocks

On the Rocks

On the Rocks

Welcome to “On The Rocks” cocktail lounge, where the city’s best mixologists expertly prepare cocktails that the patrons are craving.

In this competitive bartending game, players complete cocktails for money and additional tips. But beware of rival mixologists removing and spilling ingredients from your cocktails.

Players will select 3 or 4 cocktail recipes to prepare and serve in each of the three rounds. Roll the dice to draft your ingredient marbles from the shaker bag. Place the marbles in the centralized mixing area jiggers one at a time clockwise, then select one bowl. Fill up your cocktails with those ingredients, collecting a tip card for every completed drink.

The first player to complete all three rounds of orders will proclaim “Last Call.” Players score their completed drinks and tips earned, with an additional tip for completing all orders. Whomever has the most money wins!

On the Rocks is a marble drafting, cocktail recipe fulfillment game for 1-4 players. It is NOT a drinking game.

Game Mechanics:

  • Dice Rolling
  • Open Drafting
  • Push Your Luck
  • Set Collection
  • Take That

Game Specifications:

  • 1 – 4 Players
  • 45 – 90 Minutes
  • Difficulty Weight 1.83

Neon Knights

Neon Knights

Neon Knights

Do you have what it takes to join the Neon Knights? Join the XRL (Extreme Racing League) Tournament today!

In the dystopian future of 2086, the city is split in two. The upper class lives in the upper half of the city while the lower class live in the slums. Cash is illegal in the lower part of the city, and the people there now use casino chips from the old world as currency. The upper class business men have created the Extreme Racing League as an automotive racing sport for entertainment. Anyone with a car who lives in the slums can enter. The prize? You guessed it: A pass to enter the city above, crowned as a Neon Knight (Drivers for V.I.P). What you do when you get there is up to you…and another story in itself.

You’ve spent all your chips on building the car and entering the league. Now it’s time to prove your worth in a racing tournament that can only be won by taking risks, and pushing it to the limit. Do you have what it takes to join the Neon Knights?

Neon Knights: 2086 is a career-driven racing game for 2 to 6 players. You can play single races or in campaign mode which allows you to level up your car and skills as you play. You will advance in your career by buying upgrades and installing weapons and shields on your car. You will also gain fans and sponsorships who will train you in getting the skills you need to become a better driver. During the race you will need to pass over certain street areas to Activate weapons and shield you have on your car, which you can then use on other drivers.

You can go as fast as you want to but some areas of the slums are harder to drive through and will damage your car if you’re going too fast. Will you take those risks?

Game Mechanics:

  • Campaign
  • Grid Movement
  • Push Your Luck
  • Racing
  • Take That

Game Specifications:

  • 2 – 6 Players
  • 20 – 120 Minutes
  • Difficulty Weight 2.50

Mystic Vale: Essential Edition

Mystic Vale: Essential Edition

Mystic Vale: Essential Edition

Mystic Vale – 2 to 4 players take on the role of druidic clans trying to cleanse the curse upon the land. Each turn, you play cards into your field to gain powerful advancements and useful vale cards. Use your power wisely, or decay will end your turn prematurely. Score the most victory points to win the game!

Game Mechanics:

  • Deck Building
  • Push Your Luck

Game Specifications:

  • 2 – 4 Players
  • 45 – 60 Minutes
  • Difficulty Weight 2.00

The Mansky Caper

The Mansky Caper

The Mansky Caper

It’s 1925. You and your Family of Associates have been trying to get respect for years. But the richest mobster in the country, Al Mansky, has been cramping your style. Al’s a bit eccentric; he doesn’t trust the cops or banks, so all his loot is in his mansion, guarded by a diabolical security system of explosive traps. The good news is that he’s out of town.

It would be a shame if something happened to all that loot, but a Family (working together) that bested Al would make quite a name for itself. Of course, the most fame – and (dare we say) leadership of the Family – goes to the person who walks away from the job with the most loot.

Your colleagues may not agree with you – but you all owe each other favors. Calling in the right favor at the right time is what leadership is all about in this business. The key is to work together to help yourself – and don’t get blown up!

In The Mansky Caper, players team up to ransack rooms of Al Mansky’s mansion, opening safes to find the valuables inside. Split loot with others in the room and watch out for twists of fortune and dangerous traps that can ruin your plans with a bang! The winner is the player who has accumulated the most loot in their private stash at the getaway car by the time Al’s mansion is completely ransacked.

Game Mechanics:

  • Push Your Luck

Game Specifications:

  • 2 – 6 Players
  • 30 – 50 Minutes
  • Difficulty Weight 2.00

Lizard Wizard

Lizard Wizard

Lizard Wizard

Astoria is a land pulsing with magic and intrigue! A handful of Arch-Mages are vying for the loyalty of wizards across the land so that they can wield ultimate power.

Lizard Wizard is a game from the team that brought you Raccoon Tycoon. Aspects of gameplay will be familiar to fans of RT, and will add a bit of extra depth and strategy.

In Lizard Wizard, players compete to recruit wizards from seven unique schools of magic, build mystical towers, research powerful spells, summon helpful familiars, and search dark dungeons for gold and items of power. Only one Arch-Mage will rise above the rest and control the land. Will it be you?

Game Mechanics:

  • Auction/Bidding
  • Economic
  • Hand Management
  • Push Your Luck
  • Set Collection

Game Specifications:

  • 2 – 6 Players
  • 90 – 120 Minutes
  • Difficulty Weight 2.12

Living Forest

Living Forest

Living Forest

In Living Forest, you play as a nature spirit who will try to save the forest and its sacred tree from the flames of Onibi. But you are not alone in your mission as the animal guardians have come together to lend a hand around the Circle of Spirits where you progress. Each turn, they bring you valuable elements, so try to combine your team of animal guardians as best as possible to carry out your actions, but be careful: some of them are solitary and do not like to be mixed with others…

You have one of three ways to achieve your goal: by planting 12 different Protective Trees, by collecting 12 Sacred Flowers to awaken Sanki the great Guardian of the Forest, by extinguishing 12 Fires to permanently repel Onibi.

Game Mechanics:

  • Deck Building
  • Push Your Luck
  • Racing
  • Tile Placement

Game Specifications:

  • 1 – 4 Players
  • ~40 Minutes
  • Difficulty Weight 2.25