Tag: Player Elimination

In games with Player Elimination mechanics, players can be removed from the game by various means. Players removed the game are no longer able to participate.

Catacombs

Catacombs is an action/dexterity-based adventure board game. One player controls the Overseer, controlling the monsters of the catacombs; the other player(s) control the four heroes who cooperatively try to defeat the monsters and eventually the Catacomb Lord. Each of the heroes has special abilities that must also be used effectively if they are to prevail.

The main mechanism of Catacombs is for the players to flick wooden discs representing the monsters and the heroes. Contact with an opposing piece inflicts damage, but missiles, spells, and other special abilities can cause other effects. When all of the monsters of a room have been cleared, the heroes can move further into the catacomb. Items and equipment upgrades can be purchased from the Merchant with gold taken from fallen monsters. The Catacomb Lord is the final danger that the heroes must defeat to win the game; conversely, the Overseer wins if all of the heroes are defeated. The game is designed for quick set-up and fast play within 30 to 60 minutes.

Game Mechanics:

  • Flicking
  • Player Elimination
  • Role Playing
  • Team-Based Game
  • Variable Player Powers

Game Specifications:

  • 2 – 5 Players
  • 30 – 60 Minutes
  • Difficulty Weight 1.95

Betrayal at House on the Hill

Betrayal at House on the Hill quickly builds suspense and excitement as players explore a haunted mansion of their own design, encountering spirits and frightening omens that foretell their fate. With an estimated one hour playing time, Betrayal at House on the Hill is ideal for parties, family gatherings or casual fun with friends.

Betrayal at House on the Hill is a tile game that allows players to build their own haunted house room by room, tile by tile, creating a new thrilling game board every time. The game is designed for three to six people, each of whom plays one of six possible characters.

Secretly, one of the characters betrays the rest of the party, and the innocent members of the party must defeat the traitor in their midst before it’s too late! Betrayal at House on the Hill will appeal to any game player who enjoys a fun, suspenseful, and strategic game.

Betrayal at House on the Hill includes detailed game pieces, including character cards, pre-painted plastic figures, and special tokens, all of which help create a spooky atmosphere and streamline game play.

Game Mechanics:

  • Dice Rolling
  • Map Addition
  • Modular Board
  • Player Elimination
  • Storytelling
  • Team Based
  • Traitor Game
  • Variable Player Powers

Game Specifications:

  • 3 – 6 Players
  • ~60 Minutes
  • Difficulty Weight 2.40

Betrayal at Baldur’s Gate

The shadow of Bhaal has come over Baldur’s Gate, summoning monsters and other horrors from the darkness!

As you build and explore the iconic city’s dark alleys and deadly catacombs, you must work with your fellow adventurers to survive the terrors ahead. That is, until some horrific evil turns one — or possibly more — of you against each other. Was it a mind flayer’s psionic blast or the whisperings of a deranged ghost that caused your allies to turn traitor? You have no choice but to keep your enemies close!

Based on the award-winning Betrayal at House on the Hill board game, in Betrayal at Baldur’s Gate you’ll return to Baldur’s Gate again and again thanks to the fifty included scenarios only to discover it’s never the same game twice.

Can you and your party survive the madness, or will you succumb to the mayhem and split (or slaughter!) the party?

Game Mechanics:

  • Dice Rolling
  • Map Addition
  • Modular Board
  • Player Elimination
  • Storytelling
  • Team Based
  • Traitor Game
  • Variable Player Powers

Game Specifications:

  • 3 – 6 Players
  • ~60 Minutes
  • Difficulty Weight 2.56

Unspeakable Words

Unspeakable Words

Unspeakable Words

Decode the ancient secrets of R’lyeh by forming words with the letters you find in this sanity-sapping letter game. The more angles that appear in the words, the greater their mystical value, but beware! For each word that is created, you must roll a sanity check against its value to see if the word’s power drives you mad!

Game Mechanics:

  • Dice Rolling
  • Hand Management
  • Player Elimination
  • Push Your Luck
  • Word Game

Game Specifications:

  • 2 – 6 Players
  • ~30 Minutes
  • Difficulty Weight 1.32

Ultimate Werewolf: Deluxe Edition

Ultimate Werewolf: Deluxe Edition

Ultimate Werewolf: Deluxe Edition

Ultimate Werewolf is an interactive game of deduction for two teams: Villagers and Werewolves. The Villagers don’t know who the Werewolves are, and the Werewolves are trying to remain undiscovered while they slowly eliminate the Villagers one at a time. A Moderator (who isn’t on a team) runs the game.

Ultimate Werewolf takes place over a series of game days and nights. Each day, the players discuss who among them is a Werewolf and vote out a player. Each night, the Werewolves choose a player to eliminate, while the Seer learns whether one player is a Werewolf or not. The game is over when either all the Villagers or all the Werewolves are eliminated.

Ultimate Werewolf: Deluxe Edition features all new artwork, a great new design, totally rewritten and more comprehensive rules, and an even better moderator scorepad. What’s more, it supports more players than ever: 75 of your closest friends can converge on one or more villages using the components in this box.

Game Mechanics:

  • Bluffing
  • Deduction
  • Negotiation
  • Party Game
  • Player Elimination
  • Role Playing
  • Team Based

Game Specifications:

  • 5 – 75 Players
  • ~30 Minutes
  • Difficulty Weight 1.47

Tsuro of the Seas

Tsuro of the Seas

Tsuro of the Seas

The basic game play of Tsuro of the Seas resembles that of Tom McMurchie’s Tsuro: Players each have a ship that they want to sail — that is, keep on the game board — as long as possible. Whoever stays on the board the longest wins the game.

Each turn players add “wake” tiles to the 7×7 game board; each tile has two “wake connections” on each edge, and as the tiles are placed on the board, they create a connected network of paths. If a wake is placed in front of a ship, that ship then sails to the end of the wake. If the ship goes off the board, that player is out of the game.

What’s new in Tsuro of the Seas are daikaiju tiles, representing sea monsters and other creatures of the deep. Notably, daikaiju can move: each tile has five arrows, four for moving in each of the cardinal directions and another one for rotation. On the active player’s turn, he rolls two six-sided dice; on a sum of 6, 7, or 8, the daikaiju will move, while on any other sum they’ll stay in place. To determine which direction the daikaiju tiles move, the player then makes a second roll, this time with a single die. On 1-5 in the second roll, each daikaiju moves according to its matching arrow. On a 6 in the second roll, a new daikaiju tile is added to the board.

If a daikaiju tile hits a wake tile, a ship, or another daikaiju tile, the object hit is removed from the game. Another way to be ousted! The more daikaiju tiles on the game board, the faster players will find themselves trying to breathe water…

Game Mechanics:

  • Abstract Strategy
  • Dice Rolling
  • Hand Management
  • Network Building
  • Player Elimination
  • Tile Placement

Game Specifications:

  • 2 – 8 Players
  • 20 – 40 Minutes
  • Difficulty Weight 1.43

Tsuro

Tsuro

Tsuro

A beautiful and beautifully simple game of laying a tile before your own token to continue its path on each turn. The goal is to keep your token on the board longer than anyone else’s, but as the board fills up this becomes harder because there are fewer empty spaces left… and another player’s tile may also extend your own path in a direction you’d rather not go. Easy to introduce to new players, Tsuro lasts a mere 15 minutes and actually does work for any number from 2 to 8.

Game Mechanics:

  • Abstract Strategy
  • Hand Management
  • Network Building
  • Player Elimination
  • Tile Placement

Game Specifications:

  • 2 – 8 Players
  • 15 – 20 Minutes
  • Difficulty Weight 1.23

Tapple

Tapple

Tapple

Each round in Tapple, one player draws a topic card, then starts the timer. In the next ten seconds, that player must give a single word answer that fits within the topic, press down the letter key in a special electronic device that corresponds to the first letter of that word, and restart the timer. The next player must then think of a word for the topic that starts with a different letter, press down that starting letter, and restart the timer. 

If a player runs out of time, she’s out for the round. If only one player remains in a round, she collects the topic card. If players manage to press down all of the letters before knocking all but one player out of a round, the players reset the device, draw a new topic card, then start the timer again, this time having to give two answers for the topic – each starting with a different letter – within the allotted time. Whoever collects the most topic cards wins!

Game Mechanics:

  • Memory
  • Party Game
  • Player Elimination
  • Word Game

Game Specifications:

  • 2 – 10 Players
  • ~30 Minutes
  • Difficulty Weight 1.04

The Red Dragon Inn: Character Trove

The Red Dragon Inn: Character Trove

The Red Dragon Inn: Character Trove

The Red Dragon Inn 5: The Character Trove is a fast-paced, light-hearted card game for two or more players. You and your increasingly mighty party of adventuring companions have spent all day slogging through the dungeon, killing monsters and taking their stuff. Now you’re back in town, healed up, cleaned up, and ready to party at the Red Dragon Inn. Drink, gamble, and roughhouse with your friends. But don’t forget to keep an eye on your gold. If you run out, you’ll have to spend the night in the stables. Oh… and try not to get too beaten up or too drunk. If you black out, your friends will continue the party without you… after they loot your body for gold, of course! The last conscious adventurer with gold wins the game!

The Red Dragon Inn 5: The Character Trove is a standalone game for 2-4 players. It expands on “The Red Dragon Inn” family of box sets and single-character expansions called Allies. You can mix and match characters from any of these sets, letting you build the party composition of your choice! Each of the box sets includes four unique characters, a drink deck, gold pieces, and all the parts for 2-4 players to play right out of the box. Each of the Allies expansions includes a character deck as well as gold pieces and bits so you can add another character to a box set (thus making a 2-4 player collection playable by 2-5 players).

Game Mechanics:

  • Bluffing
  • Hand Management
  • Party Game
  • Player Elimination

Game Specifications:

  • 2+ Players
  • 30 – 60 Minutes
  • Difficulty Weight 1.65

Monopoly: David Bowie Edition

Monopoly: David Bowie Edition

Monopoly: David Bowie Edition

Relive the fame and take things over in a special edition of the fast dealing, property trading game that pays homage to the Thin White Duke! MONOPOLY: David Bowie gathers the ultimate collection of the rock superstar’s greatest records for fans to buy, sell, and trade albums such as The Rise and Fall of Ziggy Stardust and The Spiders from Mars. Build Arenas and Stadiums atop Bowie’s discography with six custom sculpted tokens representing memorable studio albums: Major Tom, Black Star, Black Tie White Noise, Aladdin Sane, Diamond Dogs, and Ashes to Ashes. Sound and Vision cards will take you on the musical journey to be the furthest above the moon with any money to win!

Game Mechanics:

  • Auction/Bidding
  • Economic
  • Negotiation
  • Player Elimination
  • Set Collection
  • Stock Holding
  • Trading

Game Specifications:

  • 2 – 6 Players
  • ~120 Minutes
  • Difficulty Weight 1.80