Tag: Economic

Economic games encourage players to produce, distribute, and trade various resources.

Hallertau

Hallertau

Hallertau

The Hallertau in Bavaria, Germany is the largest continuous hop-producing region in the world. It prides itself upon being the first in Middle Europe to cultivate hops. This game is set around 1850, when the Hallertau became what it is today.

As chief of a small Bavarian village in the Hallertau, your objective is to increase its wealth and prestige in the eyes of the world.

To achieve this, you will need to supply the local crafts folk with goods from agriculture and sheep breeding.

Place your workers, play your cards right, and let your village shine!

  • Progressive Worker Placement: Action spaces can be used multiple times, becoming more expensive in the process.
  • Two-Field Rotation System: Fields lose their potency over time so fallowing fields allows them to become increasingly effective.
  • Card Combos: You can play cards at any time; this timing—and the combination of cards—can be very powerful.
  • Sheep with an Expiration Date: Breeding sheep early comes with a lot of perks, but, eventually, sheep will die of natural causes.

Game Mechanics:

  • Economic
  • Hand Management
  • Worker Placement

Game Specifications:

  • 1 – 4 Players
  • 50 – 140 Minutes
  • Difficulty Weight 3.30

Grand Austria Hotel

Grand Austria Hotel

Grand Austria Hotel

In the thick of the Viennese modern age, exquisite cafés are competing for customers. Inspiring artists, important politicians, and tourists from all over the world are populating Vienna and in need of a hotel room. This is your opportunity to turn your little café into a world famous hotel. Hire staff, fulfill the wishes of your guests, and gain the emperor’s favor. Only then will your café become the Grand Austria Hotel.

The start player rolls the dice, sorting them by the rolled number and placing them on the corresponding action spaces. On a turn, a player chooses one of the six actions and carries it out. The number of the available dice in the corresponding action spaces determines how much the player gets from the action. They then remove one of the dice and can carry out additional actions. With the different actions, a player can get the necessary drinks and dishes, prepare the rooms, or hire staff.

But no hotel can grow without guests. To choose wisely which guests to attract and to complete their orders brings some important bonus actions. The staff cards also have different advantages, but the game ends after seven rounds and no player can do everything they want, so whoever makes the right decisions and finds the best way to create bonus actions will win.

With 116 different cards and a new set-up in each game, Grand Austria Hotel provides a huge replay value. Each game stands on its own and demands new tactics and strategies.

Game Mechanics:

  • Action Drafting
  • Dice Drafting
  • Dice Rolling
  • Economic
  • Hand Management
  • Set Collection

Game Specifications:

  • 2 – 4 Players
  • 60 – 120 Minutes
  • Difficulty Weight 3.22

Glass Road

Glass Road

Glass Road

The game Glass Road commemorates the 700-year-old tradition of glass-making in the Bavarian Forest. (Today, the “Glass Road” is a route through the Bavarian forest that takes visitors to many of the old glass houses and museums of that region.) You must skillfully manage your glass and brick production in order to build the right structures that help you keep your business flowing. Cut the forest to keep the fires burning in the ovens, and spread and remove ponds, pits, and groves to supply yourself with the items you need. Fifteen specialists are there at your side to carry out your orders…

In more detail, the game consists of four building periods. Each player has an identical set of fifteen specialist cards, and each specialist comes with two abilities. At the beginning of each building period, you choose a hand of five specialists. If during this building period, you play a specialist that no other player has in hand, you may use both abilities on that card; if two or more players play the same specialist, each of them may use only one of the two abilities. Exploiting the abilities of these specialists lets you collect resources, lay out new landscape tiles (e.g., ponds and pits), and build a variety of buildings, which come in three types:

  • Processing buildings
  • “Immediate” buildings with a one-time effect
  • Buildings that provide bonus points at the end of the game for various accomplishments

Mastering the balance of knowing the best specialist card to play and being flexible about when you play it — together with assembling a clever combination of buildings — is the key to this game.

Game Mechanics:

  • City Building
  • Economic
  • Open Drafting
  • Set Collection
  • Tile Placement

Game Specifications:

  • 1 – 4 Players
  • 20 – 80 Minutes
  • Difficulty Weight 2.97

Eleven: Football Manager Board Game

Eleven — the number of players you have on the pitch at any given time, with those players making all the difference between being the best team and the worst. But every team knows that to be the best in the league it takes a lot more than players; it also takes an incredible manager.

Eleven: Football Manager Board Game is an economic strategy game set in a world of sport. Your task is to manage and grow your own football club over the course of a season. During the game, you hire staff members, including trainers, physical therapists, PR specialists, and directors. You acquire sponsors, expand the stadium infrastructure, and take care of your club’s position in social media. Among the many tasks on the list are transferring new players and choosing the right tactics for each of the upcoming matches.

Eleven can be played multiplayer or solo. The solo mode includes six different scenarios that challenge players with different starting situations and goals for the season. In the beginning, the task is simple: You have to climb the steps of the football leagues and achieve the appropriate experience. You may have to manage the club in a crisis, and at other times you will have to rejuvenate a football team of players that are not so young anymore. You may also have to fight against time to try to complete the stadium before the deadline!

Game Specifications:

  • 1 – 4 Players
  • 60 – 120 Minutes
  • Difficulty Weight 3.34

Distilled

Distilled is a highly thematic strategy card game about crafting spirits in a distillery, with resource management and push-your-luck elements. In the game, you have inherited a distillery and are hoping to someday achieve the title of master distiller through purchasing goods, building up your distillery, and creating the world’s most renowned spirits.

Use cards to purchase new ingredients and invest in upgrades to your distillery, all while eventually distilling the spirit and sending it to the warehouse. Once in the warehouse, age your spirit to enhance its flavor and bottle it to sell it for major profits!

Achieve the title of Master Distiller by having the most victory points at the end of the game. Points are obtained by distilling and selling spirits.

Game Mechanics:

  • Economic
  • Hand Management
  • Income
  • Market
  • Set Collection

Game Specifications:

  • 1 – 5 Players
  • 30 – 150 Minutes
  • Difficulty Weight 3.03

Dinosaur Island

In Dinosaur Island, players will have to collect DNA, research the DNA sequences of extinct dinosaur species, and then combine the ancient DNA in the correct sequence to bring these prehistoric creatures back to life. Dino cooking! All players will compete to build the most thrilling park each season, and then work to attract (and keep alive!) the most visitors each season that the park opens.

Do you go big and create a pack of Velociraptors? They’ll definitely excite potential visitors, but you’d better make a large enough enclosure for them. And maybe hire some (read: a lot of) security. Or they WILL break out and start eating your visitors, and we all know how that ends. You could play it safe and grow a bunch of herbivores, but then you aren’t going to have the most exciting park in the world (sad face). So maybe buy a roller coaster or two to attract visitors to your park the good old-fashioned way?

Game Mechanics:

  • Action Points
  • Dice Rolling
  • Economic
  • Set Collection
  • Tile Placement
  • Worker Placement

Game Specifications:

  • 1 – 4 Players
  • 90 – 120 Minutes
  • Difficulty Weight 3.05

Axis & Allies

Axis and Allies is the most successful of Milton Bradley’s Gamemaster series.

It depicts WWII on a grand scale, full global level. Up to five players can play on two different teams. The Axis which has Germany and Japan, and the Allies which has the USA, the United Kingdom, and the USSR. A full map of the world is provided, broken up in various chunks similar to Risk. The game comes with gobs of plastic miniatures that represent various military units during WWII. Players have at their disposal infantry, armor, fighters, bombers, battleships, aircraft carriers, submarines, troop transports, anti-air guns, and factories. All of the units perform differently, and many have special functions. Players have to work together with their teammates in order to coordinate offenses and decide how best to utilize their production points. Players also have the option of risking production resources on the possibility of developing a super technology that might turn the tide of war.

Game Specifications:

  • 2 – 5 Players
  • ~180 Minutes
  • Difficulty Weight 3.04

Atiwa

The Atiwa Range is a region of southeastern Ghana in Africa consisting of steep-sided hills with rather flat summits. A large portion of the range comprises an evergreen forest reserve, which is home to many endangered species. However, logging and hunting for bushmeat, as well as mining for gold and bauxite, are putting the reserve under a lot of pressure.

Meanwhile, in the nearby town of Kibi, the mayor is causing a stir by giving shelter to a large number of fruit bats in his own garden. This man has recognized the great value the animals have in deforested regions of our planet: Fruit bats sleep during the day and take off at sunset in search of food, looking for suitable fruit trees up to sixty miles away. They excrete the seeds of the consumed fruit, disseminating them across large areas as they fly home. A single colony of 150,000 fruit bats can reforest an area of up to two thousand acres a year.

Just like that mayor, in Atiwa, you know that fruit bats — once scorned and hunted as mere fruit thieves — are in fact incredibly useful animals, spreading seeds over large areas of the country. By doing so, they help to reforest fallow land and, in the medium term, improve harvests. This realization has led to a symbiotic co-operation between fruit bats and fruit farmers. The animals are kept as “pets” to increase the size of fruit farms more quickly. Tall trees are left as roosts, providing shelter for them rather than hunting them for their scant meat. However, if you have a lot of fruit bats, you need a lot of space…

In the game, you will develop a small community near the Atiwa Range, creating housing for new families and sharing your newly gained knowledge on the negative effects of mining and the importance that the fruit bats have for the environment. You must acquire new land, manage your animals and resources, and make your community prosper. The player who best balances the needs of their community and the environment wins.

Game Mechanics:

Game Specifications:

  • 1 – 4 Players
  • 30 – 120 Minutes
  • Difficulty Weight 2.75

Union Stockyards

Union Stockyards

Union Stockyards

Union Stockyards is a mid-weight economic euro game with unique features:

  • A supply/demand driven market that is central to game play, not a sidebar.
  • Low randomness — market changes due to player decisions.
  • A worker-placement game where your workers may go on strike.
  • Extensively-researched historical theme about one of the great industrial wonders of U.S. Gilded Age.

Opening in 1865, the Union Stockyards became Chicago’s largest industry and one of the city’s top tourist attractions with a half million visitors annually in the early 1900’s. From the Civil War through the 1920’s, more meat was processed here than anywhere in the world. During its height, 40,000 mostly immigrant workers labored in “the busiest square mile on earth”, where over one million livestock passed monthly, supplying 80% of all U.S. meat. There were over 2,300 livestock pens and 130 miles of railroad within the “yards”.

You play one the “Big Five” meat packers, developing technologies to use every part of the animal while battling labor unions and manipulating the market to your advantage. Union Stockyards is played over six years (rounds), each beginning with an historical event affecting game conditions or adding an additional action. You select your actions through worker placement; however, if you don’t pay your workers enough, they may go on “strike”. You earn cash based on your profit margins when you slaughter cattle, hogs, or sheep. Your profit margin is your meat value minus the livestock cost. The livestock cost is the same for all players, but your meat values will differ due to your engine-building decisions of constructing buildings, establishing branch houses in eastern cities, and improving your brand reputation. At the end of each year, livestock costs (cattle, hogs, sheep) will be adjusted up or down depending on the demand that you created. Sometimes you may choose to slaughter certain livestock just to manipulate the market in your favor. Whichever packer accumulates the most wealth wins the game.

Game Mechanics:

  • Economic
  • Grid Coverage
  • Worker Placement

Game Specifications:

  • 2 – 5 Players
  • 45 – 90 Minutes
  • Difficulty Weight 2.45

Stone Age

Stone Age

Stone Age

The “Stone Age” times were hard indeed. In their roles as hunters, collectors, farmers, and tool makers, our ancestors worked with their legs and backs straining against wooden plows in the stony earth. Of course, progress did not stop with the wooden plow. People always searched for better tools and more productive plants to make their work more effective.

In Stone Age, the players live in this time, just as our ancestors did. They collect wood, break stone and wash their gold from the river. They trade freely, expand their village and so achieve new levels of civilization. With a balance of luck and planning, the players compete for food in this pre-historic time.

Players use up to ten tribe members each in three phases. In the first phase, players place their men in regions of the board that they think will benefit them, including the hunt, the trading center, or the quarry. In the second phase, the starting player activates each of their staffed areas in whatever sequence they choose, followed in turn by the other players. In the third phase, players must have enough food available to feed their populations, or they face losing resources or points.

Game Mechanics:

  • Dice Rolling
  • Economic
  • Set Collection
  • Worker Placement

Game Specifications:

  • 2 – 4 Players
  • 60 – 90 Minutes
  • Difficulty Weight 2.47