Tag: Dice Rolling

Dice Rolling is a common mechanic in games where players roll one or more die to decide an outcome.

Oltree

Oltree

Oltree

Once upon a time, the Empire was locked in a merciless war against the Witch-King, who was the high priest of the Father-of-all-Monsters. The Empire was victorious, but at the cost of its unity and, in the end, its very existence. After an era of imperial peace, the land was plunged into a dark age, filled with fragmented domains, ceaseless quarrels, malevolent religions, ruin, and sorrow. However, there was one imperial tradition that did not disappear. From within their fortresses and strongholds, the Rangers tirelessly pursue their mission of watching over the inhabitants of the former Empire, explore the wilderness, unite communities, fight monsters, and recover the Emperor’s treasures so that one day, hope may be born anew. Now it’s your turn to join the ranks of these brave Rangers! Oltréé!*
*Oltree! The Rangers’ rallying cry


In this cooperative game, players are brave Rangers who assist the people of a satrapy – an administrative province – that their hierarchy has put them in charge of. They must rebuild a Fortress to ensure the safety and tranquility of the inhabitants.

Rangers are given an Assignment at the start of the game. These are the tasks that have been assigned to them by their hierarchy. Completing them will be the best way to win the game.

This assignment would be easy to carry out if external events did not get in the Rangers’ way. A story, called the Chronicle, will unfold throughout the game, adding new situations that the Rangers will have to deal with.

Along the way, the Rangers will experience Incidents, short scenes in which they will be able to win fame for themselves (or not). They will also have to assist the communities of the Satrapy when Problems cause them danger, and they must face all kinds of unforeseen Events.

If they can stay the course, while keeping the Prestige and Defense of the Fortress intact, they will reach the final chapter of the Chronicle and can end the tale. For a happy ending, they must complete their Assignment to the best of their ability.

In this box you will find the following independent Chronicles (they don’t form an overarching campaign):

  • Open Doors (short)
  • In the Shadow of the Dragon (long)
  • Underground threat (long)
  • Damsel not in Distress (long)
  • A Rebel Problem (long)
  • Things were better before (long)

Game Mechanics:

  • Campaign
  • Cooperative
  • Dice Rolling
  • Storytelling

Game Specifications:

  • 2 – 4 Players
  • 60 – 120 Minutes
  • Difficulty Weight 2.39

North Sea Saga: Raiders of the North Sea

North Sea Saga: Raiders of the North Sea

North Sea Saga: Raiders of the North Sea

Raiders of the North Sea is set in the central years of the Viking Age. As Viking warriors, players seek to impress the Chieftain by raiding unsuspecting settlements. To do so, players need to assemble a crew, collect provisions, and journey north to plunder gold, iron and livestock. Glory can be found in battle, even at the hands of the Valkyrie, so gather your warriors because it’s raiding season!

To impress the Chieftain, you need victory points (VPs), with those being acquired primarily by raiding settlements, taking plunder, and making offerings to the Chieftain. How you use your plunder is also vital to your success. Players take turns in clockwise order, and on a turn you place a worker and resolve its action, then pick up a different worker and resolve its action. Broadly speaking, those actions fall in one of two categories:

  • Work: Having a good crew and enough provisions are vital to successful raiding, so before making any raids, players need to do some work to prepare their crew and collect supplies. This is all done in the village at the bottom of the game board, with eight buildings offering various actions. You must first place your worker in an available building where no other worker is present, then pick up a different worker from a different building.
  • Raid: Once players have hired enough crew and collected provisions, you may choose to raid on your turn. To raid a settlement — whether a harbor, outpost, monastery or fortress — you need to meet three requirements: Having a large enough crew, having enough provisions (along with gold for monasteries and fortresses, and having a worker of the right color. Raiding offers various ways of scoring, such as military strength, plunder, and Valkyries, which is how grey and white workers enter the game.

The game ends when only one fortress raid remains, all Valkyrie have been removed, or all offerings have been made, then players tally their scores.

Game Mechanics:

  • Dice Rolling
  • Hand Management
  • Worker Placement

Game Specifications:

  • 2 – 4 Players
  • 60 – 80 Minutes
  • Difficulty Weight 2.55

Nanty Narking

Nanty Narking

Nanty Narking

Immersed deeply in the world of Dickens’s and Doyle’s literature, Nanty Narking moves you into the realities of the myths and legends of the Victorian era. The events in the game are tied to real and fictional characters and places in Victorian London The same London which inspired so many stories…

The action takes place on the city map, with players placing their agents and buildings on the board through card play. Every card is unique. The cards bring the game to life as they include most of the famous characters who have appeared in the various books. The rules are relatively simple: Play a card and do what it says. Most cards have more than one action on them, and you can choose to do some or all of these actions. Some cards also allow you to play a second card, so you can chain actions.

At the beginning of the game, each player draws a secret personality with specific victory conditions, which means that you can never be sure what the other players need to do in order to win. You need to fulfill your goal while also trying to prevent others from winning!

Game Mechanics:

  • Area Control
  • Bluffing
  • City Building
  • Deduction
  • Dice Rolling
  • Hand Management
  • Hidden Roles
  • Take That

Game Specifications:

  • 2 – 4 Players
  • ~60 Minutes
  • Difficulty Weight 2.27

Naga Raja

Naga Raja

Naga Raja

Twin temples of two forgotten divinities containing ancient relics have been discovered in India. You set off on a treasure hunt, racing to find them before your rival, but your progress is slowed by a constantly shifting maze of paths… And eternal damnation awaits anyone foolish enough to uncover the three cursed relics of Garuda!

MOVE QUICKLY… CHOOSE WISELY! A treasure race packed with tough choices, twists & turns!

In this 2-players game, each player moves around their own temple, which has spaces for room tiles and hiding places for 9 sacred and cursed relics around. These relics are placed randomly, face-down, around the temples and worth victory points once flipped face-up.

The first player to score 25 victory points wins the game. However, a player loses if they reveal all three cursed relics! Each round, the players compete to win a new room tile by using cards allowing them to throw fate sticks. The player with the most fate points showing on their sticks wins the room tile and places it in their temple. Each player attempts to create paths leading to their relics, enabling them to flip them face up and score victory points. Yet, Naga symbols on some sticks let you activate cards with powerful effects, so that you can never take anything for granted.

A GAMEPLAY WITH DUAL-USE CARDS AND STICKS

Players must decide how to use the cards in their hands: for throwing sticks or activating their effects? Card effects can be applied on you or opponent’s game and are relating to:

  • Sticks results
  • Relic positions
  • Room positions
  • Card drawing

Results on Fate sticks can be used to win the room at stake (using their Fate points) or to activate cards (using their Naga symbols). There are 3 types of sticks (number of Fate points or Naga faces are different for each type).

DILEMMAS, TWISTS, LOW BLOWS!

No temple room or Relic is locked in place, they can be moved/removed as you or your opponent activate cards… You could turn everything upside-down! For example:

  • Make the maze slide
  • Swap the positions of relics
  • Place a Trap room in your opponent’s Temple
  • Change the results of the sticks
  • Discard action cards from your opponent’s hand
  • Make him throw again his sticks…

IF YOU…

  • Have ever dreamed of being an Indiana Jones, chasing relics in an Indian modular temple…
  • Adore putting a spoke in the wheels of your opponent…
  • Love gameplays balanced between strategy (cruel choices, anticipation) and fun…

then Naga Raja is the perfect game for you!

Game Mechanics:

  • Bluffing
  • Dice Rolling
  • Grid Movement
  • Hand Management
  • Network Building
  • Tile Placement

Game Specifications:

  • 2 Players
  • ~30 Minutes
  • Difficulty Weight 2.02

Mythalix

Mythalix

Mythalix

Mythalix is a strategy game that will put your critical thinking to the test.

The object of the game is to battle one another in an attempt to collect four Elements. To win an Element you either need to defeat a player or an Elemental Alter.

Before the game begins, all players receive a God to command. Each God comes with their own unique powers and abilities. The game works by tactically choosing a path on the map and rolling the dice to attack in an attempt to evolve into a powerful Deity.

Each player starts their turn by collecting their bounty on captured Gold, Power and Mythical mines. Furthermore, players can build Strongholds, battle enemies or receive bounty from specific hexagons on the board. Controlling areas of land will give bonuses and purchasing Army and Warrior cards will permanently increase the power of the players God. If a player receives the Power of Olympus card, their God can access their Ultra Power – their ultimate ability!

The Player Board has been designed to help each player keep track of their Armies, Warriors, Elements and attack / defence / movement bonuses.

Throughout the game you can tactically forge your path to victory. However if you take too long or choose the wrong path around the map, you give your opponents the chance to become empowered and so the balance of the game can quickly shift the other way.

The first player who combines four elements to create the Mythalix, claims the victory!

Game Mechanics:

  • Area Control
  • Deck Building
  • Dice Rolling

Game Specifications:

  • 2 – 4 Players
  • 60 – 90 Minutes
  • Difficulty Weight 2.00

My Farm Shop

My Farm Shop

My Farm Shop

Growing food in your own garden, keeping livestock yourself — self-sufficiency is all the rage, but running an actual farm with a successful farm shop is a much bigger challenge than that.

In the family game My Farm Shop, players can live through that experience without leaving the house. Three dice are thrown on each turn. With one die, the active player selects a new expansion for their farm, and the combination of the other two dice dictates which field will be activated on the farm — not only for the active player, but for all others as well. The expansions enhance the actions that players use to milk cows, shear sheep, harvest honey, or collect eggs, and these raw materials can then be sold. In the end, whoever makes the most money wins.

Game Mechanics:

  • Dice Rolling

Game Specifications:

  • 2 – 4 Players
  • ~45 Minutes
  • Difficulty Weight 1.94

Munchkin Shakespeare Deluxe

Munchkin Shakespeare Deluxe

Munchkin Shakespeare Deluxe

Prepare to fire the Shakespearean Canon!

Presenting Munchkin Shakespeare, a Shakespeare-themed version of the popular Munchkin card game! Players have requested a Shakespearean version for years, and some of you even helped us brainstorm these puns…

Game Mechanics:

  • Dice Rolling
  • Hand Management
  • Open Drafting
  • Take That

Game Specifications:

  • 3 – 6 Players
  • 60 – 120 Minutes
  • Difficulty Weight 2.00

Mountains of Madness

Mountains of Madness

Mountains of Madness

1931: Your scientific expedition discovers a new and intriguing mountain range in the middle of the Antarctic polar circle. Under these challenging conditions, the survival of your team will depend on your ability to communicate with each other and to coordinate your efforts to overcome each obstacle — but what you discover on the way to the highest peak will strongly test your mental health. Will you even be able to understand yourself despite the madness that gradually insinuates itself into your mind?

Game Mechanics:

  • Cooperative
  • Dice Rolling
  • Grid Movement
  • Hand Management
  • Limited Communication
  • Role Playing

Game Specifications:

  • 3 – 5 Players
  • 60 – 90 Minutes
  • Difficulty Weight 2.02

Monster Slaughter

Monster Slaughter

Monster Slaughter

Flip the script on 80’s horror movies with Monster Slaughter!

This time, it’s your turn to hunt down and slay those insufferable teenagers who took refuge in an abandoned cabin in the woods. As the head of a family of monsters, you’ll have to carefully select in which order you’ll eliminate your victims… and then begin the slaughter!

Monster Slaughter is a tactical game inspired by horror movie classics, where each players takes control of a family of three monsters: father, mother and child, each with their own stats and family power. Their objective is to scour the cabin looking for five guests, find their hiding spot and “take care” of them! Each victim hides in a pile of cards that monsters must search through to find them, gathering items and traps as they do. Once revealed, a guest’s miniature is put on the board and can be attacked!

However, each player has secretly set a killing order for these guests, and killing them in order is worth more points. They can use their item cards to defend the guests against other monsters or scare the victims away to other rooms, so the guests die in a more favorable order!

Monster Slaughter also comes with a scenario book, giving new objectives and special rules to make each moonless night a new experience.

Game Mechanics:

  • Action Points
  • Dice Rolling

Game Specifications:

  • 2 – 5 Players
  • 45 – 60 Minutes
  • Difficulty Weight 2.15

Memoir ’44

Memoir '44

Memoir '44

Memoir ’44 is a historical boardgame where players face-off in stylized battles of some of the most famous historic battles of World War II including Omaha Beach, Pegasus Bridge, Operation Cobra and the Ardennes.

Memoir ’44 includes over 15 different battle scenarios and features a double-sided hex game board for both beach landings and countryside combat. Each scenario mimics the historical terrain, troop placements and objectives of each army. Commanders deploy troops through Command and Tactic cards, applying the unique skills of his units — infantry, paratrooper, tank, artillery, and even resistance fighters — to their greatest strength.

Game Mechanics:

  • Action Points
  • Area Control
  • Campaign
  • Dice Rolling
  • Grid Movement
  • Hand Management
  • Team Based
  • Wargame

Game Specifications:

  • 2 – 8 Players
  • 30 – 60 Minutes
  • Difficulty Weight 2.27