Tag: Dice Rolling

Dice Rolling is a common mechanic in games where players roll one or more die to decide an outcome.

Tsuro of the Seas

Tsuro of the Seas

Tsuro of the Seas

The basic game play of Tsuro of the Seas resembles that of Tom McMurchie’s Tsuro: Players each have a ship that they want to sail — that is, keep on the game board — as long as possible. Whoever stays on the board the longest wins the game.

Each turn players add “wake” tiles to the 7×7 game board; each tile has two “wake connections” on each edge, and as the tiles are placed on the board, they create a connected network of paths. If a wake is placed in front of a ship, that ship then sails to the end of the wake. If the ship goes off the board, that player is out of the game.

What’s new in Tsuro of the Seas are daikaiju tiles, representing sea monsters and other creatures of the deep. Notably, daikaiju can move: each tile has five arrows, four for moving in each of the cardinal directions and another one for rotation. On the active player’s turn, he rolls two six-sided dice; on a sum of 6, 7, or 8, the daikaiju will move, while on any other sum they’ll stay in place. To determine which direction the daikaiju tiles move, the player then makes a second roll, this time with a single die. On 1-5 in the second roll, each daikaiju moves according to its matching arrow. On a 6 in the second roll, a new daikaiju tile is added to the board.

If a daikaiju tile hits a wake tile, a ship, or another daikaiju tile, the object hit is removed from the game. Another way to be ousted! The more daikaiju tiles on the game board, the faster players will find themselves trying to breathe water…

Game Mechanics:

  • Abstract Strategy
  • Dice Rolling
  • Hand Management
  • Network Building
  • Player Elimination
  • Tile Placement

Game Specifications:

  • 2 – 8 Players
  • 20 – 40 Minutes
  • Difficulty Weight 1.43

Sushi Roll

Sushi Roll

Sushi Roll

Rice and dice! Roll with your favorite Sushi Go! characters in Sushi Roll, a dice-based version of the best-selling card game!

Load up the conveyor belts with savory sushi dice —­­­­ then pick one and pass the rest! Earn points for winning combos like two tempura or a set of sashimi. Grab a menu to re-roll your dice or use chopsticks to swap with an opponent. And be sure to save room for pudding at the end!

Game Mechanics:

  • Dice Rolling
  • Open Drafting
  • Set Collection

Game Specifications:

  • 2 – 5 Players
  • ~20 Minutes
  • Difficulty Weight 1.24

Survive: Escape from Atlantis!

Survive: Escape from Atlantis!

Survive: Escape from Atlantis!

Survive is a cutthroat game where players seek to evacuate their pieces from an island that is breaking up, while remembering where their highest-valued pieces are located to maximize their score.

An island made up of 40 hex-tiles is slowly sinking into the ocean (as the tiles are removed from the board). Each player controls ten people (valued from 1 to 6) that they try and move towards the safety of the surrounding islands before the main island finally blows up. Players can either swim or use boats to travel but must avoid sea serpents, whales and sharks on their way to safety.

Game Mechanics:

  • Action Points
  • Bluffing
  • Dice Rolling
  • Grid Movement
  • Memory
  • Take That

Game Specifications:

  • 2 – 4 Players
  • 45 – 60 Minutes
  • Difficulty Weight 1.70

Scooby Doo! Betrayal at Mystery Mansion

Scooby Doo! Betrayal at Mystery Mansion

Scooby Doo! Betrayal at Mystery Mansion

Based on the award-winning Betrayal at House on the Hill board game, Betrayal at Mystery Mansion is the mash-up fans have been clamoring for!

Play as Scooby-Doo, Shaggy, Velma, Daphne, or Fred as you explore the mansion and its grounds, finding clues, encountering strange occurrences, and maybe even catching sight of a monster! When you find enough clues to learn what’s really going on, that’s when the haunt starts, and one player will switch sides to play the role of the monster! Will you be able to stop them before they carry out their sinister plan?

Betrayal at Mystery Mansion contains 25 new haunts based on popular episodes and movies from the Scooby-Doo oeuvre, with different monsters, items, events, and locations each time you play.

Game Mechanics:

  • Dice Rolling
  • Grid Movement
  • Role Playing
  • Storytelling
  • Team Based
  • Tile Placement

Game Specifications:

  • 3 – 5 Players
  • 25 – 50 Minutes
  • Difficulty Weight 1.80

Rhino Hero: Super Battle

Rhino Hero: Super Battle

Rhino Hero: Super Battle

Rhino Hero is back on the job — and this time not only does the wobbly skyscraper need to be climbed, but there will also be fierce battles between the four super-heroes Rhino Hero, Giraffe Boy, Big E. and Batguin. Who will win the battles and not let themselves be bothered by the mean, hanging spider monkeys?

Game Mechanics:

  • Dexterity
  • Dice Rolling

Game Specifications:

  • 2 – 4 Players
  • 10 – 20 Minutes
  • Difficulty Weight 1.11

Rabbit Rally

Rabbit Rally

Rabbit Rally

The rabbits in Rüben Rallye all want to reach the carrot patch, but to do so, they need to cross the river first — and to do that, they need to make use of planks and stones lying nearby.

In the game, all the rabbits start on a platform, and the carrots await on another platform that players set some distance away. On a turn, a player rolls a color die, picks up the cardboard “plank” of that color, places a wooden “stone” some distance away from where their rabbit is located, then tries to place the plank so that their rabbit will be able to move onto the stone. If the player succeeds, the rabbit moves; if they misjudged where to place the stone, the rabbit stays where it is.

By repeating this process, the rabbits move down the “stream” to where the carrots are located, with the first player to reach a carrot winning the game. Additional carrots are included so that players can compete for second and third place.

Game Mechanics:

  • Dice Rolling

Game Specifications:

  • 2 – 4 Players
  • ~15 Minutes
  • Difficulty Weight 1.33

Quacks & Co

Quacks & Co

Quacks & Co

It’s race day in Quedlinburg, and with the right combination of food and luck, you will ride your mount to victory and claim the golden cauldron.

Mit Quacks & Co. nach Quedlinburg features similar gameplay to The Quacks of Quedlinburg, with each player building their own bag of tokens over the course of play, then drawing those tokens to try to further themselves to victory.

Each player starts the game with their mount at the start of the racetrack and a bag that contains four dream tokens, a yellow 1 token, two red 1 tokens, and a red 2 token. On a turn, you draw a token from your bag, then place it on your animal board. If you draw a colored token, place the token on your animal board, advance your animal on the track as many spaces as the number on the token, then carry out the effect of that color: red tokens earn you 1-3 rubies, yellow tokens let you roll a die for a random bonus, green tokens let you take another turn or return a drawn token to your bag, and blue chips let you move extra or upgrade a token.

If you draw a dream token, place it on one of the clouds on your animal board. After you draw and place a third dream token, use all the rubies on your board to buy new tokens — no two being the same color, mind you — then place these new tokens and all previously drawn tokens in your bag. Keep taking turns until someone reaches the end of the track and wins!

Game Mechanics:

  • Bag Building
  • Dice Rolling
  • Racing

Game Specifications:

  • 2 – 4 Players
  • ~25 Minutes
  • Difficulty Weight 1.30

Parcheesi: Vintage Game Collection

Parcheesi: Vintage Game Collection

Parcheesi: Vintage Game Collection

Pachisi, the national game of India, dates back to 4 AD and remains popular today. Each player has a set of pawns that start in his or her corner of the board. The goal is to move the pawns around the board to the “home” section. Movement is controlled by dice. All players move around the same board, so they may capture each others pawns. Captured pawns are returned to their player’s corner and must start their journey over. The winner is the first player to move all pawns “home”.

Game Mechanics:

  • Dice Rolling
  • Racing
  • Take That
  • Team Based

Game Specifications:

  • 2 – 6 Players
  • ~30 Minutes
  • Difficulty Weight 1.20

Orchard

Orchard

Orchard

Orchard is a cooperative game for two or more players aged 3 and up. Only a quick harvesting of the trees carrying crunchy cherries, juicy apples, sweet pears and marvelous plums prevents the snitching of fruits by the impudent and insatiable raven. All players work together to harvest the fruits.

Game Mechanics:

  • Cooperative
  • Dice Rolling

Game Specifications:

  • 2 – 8 Players
  • ~10 Minutes
  • Difficulty Weight 1.04

Nut Hunt

Nut Hunt

Nut Hunt

Nut Hunt is a fast-paced squirrel placement game where 1-5 players battle for control of the forest.

But watch out!

The wily fox roams the board scattering squirrels.

Clever players will use the fox to their advantage, positioning their critters to scatter onto favorable territories, or strategically hassling the fox to foil their opponents’ plans.

Turns in Nut Hunt are fast paced and intuitive with one mandatory action: Move the Fox (causing squirrel scattering, and nut foraging), followed by your choice of one optional action: Recruit a Squirrel, Hassle the Fox, or Scout an Objective.

Game Mechanics:

  • Dice Rolling
  • Hand Management
  • Network Building
  • Push Your Luck
  • Set Collection

Game Specifications:

  • 1 – 5 Players
  • ~30 Minutes
  • Difficulty Weight 1.80