Tag: Dice Rolling

Dice Rolling is a common mechanic in games where players roll one or more die to decide an outcome.

Roll Player Adventures

Roll Player Adventures

Roll Player Adventures

Your Roll Player characters have been called to adventure! In Monsters & Minions, you went to war against Dragul invaders. In Fiends & Familiars, you befriended wild beasts and dispelled cruel spirits. Now your fully formed, battle-hardened heroes must defend the kingdom of Nalos and uncover a mystery that lies at the heart of the Abandoned Lands.

Navigate your missions with care. It’s up to you who to befriend and who to battle. Will you slay the giant troll or attempt to make peace? Will you do the vampire’s bidding or defend the mysterious cultists he wants to destroy? Will you remain loyal to king and country — or side with the enemies of Nalos? Whatever choices you make, someone will remember and respond.

Roll Player Adventures is a co-operative storybook board game for 1-4 players set in the World of Ulos. Players take the role of fantasy heroes, face challenges, and make decisions that will change the story as they progress through eleven core adventures and a replayable side quest.

Adventures does not require the Roll Player base game or any of its expansions to play. Pick from one of thirty-six pre-generated characters, or import a favorite Roll Player character you created (including any expansion or promo content) and take them on a heroic journey.

Game Mechanics:

  • Campaign
  • Cooperative
  • Dice Rolling
  • Narrative Choice
  • Paper and Pencil
  • Storytelling

Game Specifications:

  • 1 – 4 Players
  • 90 – 150 Minutes
  • Difficulty Weight 2.35

Roll Player

Roll Player

Roll Player

Mighty heroes don’t just appear out of thin air — you must create them! Race, class, alignment, skills, traits, and equipment are all elements of the perfect hero, who is ready to take on all opposition in the quest for glory and riches.

In Roll Player, you will compete to create the greatest fantasy adventurer who has ever lived, preparing your character to embark on an epic quest. Roll and draft dice to build up your character’s attributes. Purchase weapons and armor to outfit your hero. Train to gain skills and discover your hero’s traits to prepare them for their journey. Earn Reputation Stars by constructing the perfect character. The player with the greatest Reputation wins the game and will surely triumph over whatever nefarious plot lies ahead!

Game Mechanics:

  • Dice Rolling
  • Open Drafting
  • Role Playing
  • Set Collection

Game Specifications:

  • 1 – 4 Players
  • 60 – 90 Minutes
  • Difficulty Weight 2.42

Risk: Call of Duty Zombies

Risk: Call of Duty Zombies

Risk: Call of Duty Zombies

The legendary zombie demolition crew is back in a classic game of strategic conquest. This custom RISK edition features factions led by “Tank” Dempsey, Edward Richtofen, Takeo Masaki, and Nikolai Belinski as they vie for control over familiar maps. Use Pack-a-Punch cards to gain an advantage against opponents and fend off wave after wave of zombie threats. Experience one of the first Call of Duty table top games that combine the legendary atmosphere of the license with the strategic competition of RISK.

Game Mechanics:

  • Area Control
  • Dice Rolling

Game Specifications:

  • 2 – 5 Players
  • 30 – 120 Minutes
  • Difficulty Weight 2.00

Risk

Risk

Risk

Possibly the most popular, mass market war game. The goal is conquest of the world.

Each player’s turn consists of:
– gaining reinforcements through number of territories held, control of every territory on each continent, and turning sets of bonus cards.
– Attacking other players using a simple combat rule of comparing the highest dice rolled for each side. Players may attack as often as desired. If one enemy territory is successfully taken, the player is awarded with a bonus card.
– Moving a group of armies to another adjacent territory.

Game Mechanics:

  • Area Movement
  • Dice Rolling
  • Player Elimination
  • Set Collection
  • Wargame

Game Specifications:

  • 2 – 6 Players
  • ~120 Minutes
  • Difficulty Weight 2.08

Red Rising

Red Rising

Red Rising

Enter the futuristic universe of Red Rising, based on the book series by Pierce Brown featuring a dystopian society divided into fourteen castes. You represent a house attempting to rise to power as you piece together an assortment of followers (represented by your hand of cards). Will you break the chains of the Society or embrace the dominance of the Golds?

Red Rising is a hand-management, combo-building game for 1-6 players (45-60 minute playing time). You start with a hand of 5 cards, and on your turn you will deploy 1 of those cards to a location on the board, activating that card’s deploy benefit. You will then gain the top card from another location (face up) or the deck (face down), gaining that location’s benefit and adding the card to your hand as you enhance your end-game point total. If at any point you’re really happy with your hand, you can instead use your turn to reveal a card from the top of the deck and place it on a location to gain that location’s benefit.

Game Mechanics:

  • Dice Rolling
  • Hand Management
  • Open Drafting
  • Set Collection
  • Take That

Game Specifications:

  • 1 – 6 Players
  • 45 – 60 Minutes
  • Difficulty Weight 2.27

Quarriors! Qultimate Quedition

Quarriors! Qultimate Quedition

Quarriors! Qultimate Quedition

In Quarriors!, each player plays as a Quarrior competing for glory in the eyes of Quiana, the Empress of Quaridia. Each player starts with an identical set of twelve dice in their dice bag. At the start of the game, creature and spell dice (dubbed “quarry”) are dealt at random to form “the Wilds” in the center of the table. As play progresses, players roll their dice to attempt to summon creatures, cast spells, and harness the magical power of Quiddity (the in-game resource) to capture quarry from the Wilds to add to their repertoire and into their dice bag. Players draw and roll six dice a turn from their bag, meaning that controlling bag composition is key to victory.

Quarriors! is a fast-paced game in which players must strategically balance their choices each turn. Do you use your Quiddity to summon creatures in the hopes of scoring glory, or should you spend it all to capture more powerful quarry from the Wilds? Players must outmaneuver their opponents through strategic spell use, the acquisition of powerful quarry, and ultimately, by striking down opposing creatures in combat. If your creatures survive until your next turn, you will score glory points and move closer to victory!

Game Mechanics:

  • Deck Building
  • Dice Rolling
  • Open Drafting

Game Specifications:

  • 2 – 4 Players
  • ~30 Minutes
  • Difficulty Weight 2.25

The Quacks of Quedlinburg

The Quacks of Quedlinburg

The Quacks of Quedlinburg

In The Quacks of Quedlinburg, players are charlatans — or quack doctors — each making their own secret brew by adding ingredients one at a time. Take care with what you add, though, for a pinch too much of this or that will spoil the whole mixture!

Each player has their own bag of ingredient chips. During each round, they simultaneously draw chips from their bags and add them to their pots. The higher the face value of the drawn chip, the further it is placed in the pot’s swirling pattern, increasing how much the potion will be worth. Push your luck as far as you can, but if you add too many cherry bombs, your pot will explode!

At the end of each round, players gain victory points and coins to spend on new ingredients, depending on how well they managed to fill up their pots. But players whose pots have exploded must choose points or coins — not both! The player with the most victory points at the end of nine rounds wins the game.

Game Mechanics:

  • Bag Building
  • Dice Rolling
  • Push Your Luck

Game Specifications:

  • 2 – 4 Players
  • ~45 Minutes
  • Difficulty Weight 1.95

Pie Town

Pie Town

Pie Town

Welcome to Pie Town, a community built on apples and butter. Business here is no cake walk, so manage your operation well and keep your secret recipe secret.

Pie Town is a worker-dice placement game with hidden information. You need to manage your constantly changing workforce to harvest, bake, and sell pies while deducing other players’ secret recipes! Now is your chance to become the best pie shop in town!

Game Mechanics:

  • Deduction
  • Dice Rolling
  • Worker Placement

Game Specifications:

  • 2 – 4 Players
  • 60 – 90 Minutes
  • Difficulty Weight 2.33

Paws and Padlocks

Paws and Padlocks

Paws and Padlocks

The evil Slime Queen has stashed her most valuable treasures within her fortress known as Slime Castle. This has attracted many adventurers from far and wide, including yourself, to try and nab her majesty’s treasures! Will you be quick enough to get your treasure and escape before everyone else, or will you be trapped inside Slime Castle forever?

Game Mechanics:

  • Area Movement
  • Dice Rolling
  • Push Your Luck
  • Tile Placement

Game Specifications:

  • 2 – 4 Players
  • 30 – 60 Minutes
  • Difficulty Weight 2.00

Paper Dungeons

Paper Dungeons

Paper Dungeons

Prepare your adventurers for a challenging dungeon exploration in Paper Dungeons, a roll-and-write game that seeks to reproduce the feel of a dungeon-crawler.

In the game, you control a classic group of medieval adventurers: warrior, wizard, cleric, and rogue. In each of the nine rounds, you select three of the six rolled dice and use these results to raise the level of your characters, produce magic items, obtain healing potions, and explore the dungeon to face challenges and collect treasure. You’ll also find three large monsters waiting in the dungeon, and you can fight them for glory.

In the end, whoever collects the most glory wins.

Game Mechanics:

  • Dice Rolling
  • Grid Movement
  • Paper and Pencil
  • Set Collection

Game Specifications:

  • 1 – 8 Players
  • ~30 Minutes
  • Difficulty Weight 2.13