Tag: Dice Rolling

Dice Rolling is a common mechanic in games where players roll one or more die to decide an outcome.

The Quacks of Quedlinburg

The Quacks of Quedlinburg

The Quacks of Quedlinburg

In The Quacks of Quedlinburg, players are charlatans — or quack doctors — each making their own secret brew by adding ingredients one at a time. Take care with what you add, though, for a pinch too much of this or that will spoil the whole mixture!

Each player has their own bag of ingredient chips. During each round, they simultaneously draw chips from their bags and add them to their pots. The higher the face value of the drawn chip, the further it is placed in the pot’s swirling pattern, increasing how much the potion will be worth. Push your luck as far as you can, but if you add too many cherry bombs, your pot will explode!

At the end of each round, players gain victory points and coins to spend on new ingredients, depending on how well they managed to fill up their pots. But players whose pots have exploded must choose points or coins — not both! The player with the most victory points at the end of nine rounds wins the game.

Game Mechanics:

  • Bag Building
  • Dice Rolling
  • Push Your Luck

Game Specifications:

  • 2 – 4 Players
  • ~45 Minutes
  • Difficulty Weight 1.95

Pie Town

Pie Town

Pie Town

Welcome to Pie Town, a community built on apples and butter. Business here is no cake walk, so manage your operation well and keep your secret recipe secret.

Pie Town is a worker-dice placement game with hidden information. You need to manage your constantly changing workforce to harvest, bake, and sell pies while deducing other players’ secret recipes! Now is your chance to become the best pie shop in town!

Game Mechanics:

  • Deduction
  • Dice Rolling
  • Worker Placement

Game Specifications:

  • 2 – 4 Players
  • 60 – 90 Minutes
  • Difficulty Weight 2.33

Paws and Padlocks

Paws and Padlocks

Paws and Padlocks

The evil Slime Queen has stashed her most valuable treasures within her fortress known as Slime Castle. This has attracted many adventurers from far and wide, including yourself, to try and nab her majesty’s treasures! Will you be quick enough to get your treasure and escape before everyone else, or will you be trapped inside Slime Castle forever?

Game Mechanics:

  • Area Movement
  • Dice Rolling
  • Push Your Luck
  • Tile Placement

Game Specifications:

  • 2 – 4 Players
  • 30 – 60 Minutes
  • Difficulty Weight 2.00

Paper Dungeons

Paper Dungeons

Paper Dungeons

Prepare your adventurers for a challenging dungeon exploration in Paper Dungeons, a roll-and-write game that seeks to reproduce the feel of a dungeon-crawler.

In the game, you control a classic group of medieval adventurers: warrior, wizard, cleric, and rogue. In each of the nine rounds, you select three of the six rolled dice and use these results to raise the level of your characters, produce magic items, obtain healing potions, and explore the dungeon to face challenges and collect treasure. You’ll also find three large monsters waiting in the dungeon, and you can fight them for glory.

In the end, whoever collects the most glory wins.

Game Mechanics:

  • Dice Rolling
  • Grid Movement
  • Paper and Pencil
  • Set Collection

Game Specifications:

  • 1 – 8 Players
  • ~30 Minutes
  • Difficulty Weight 2.13

Orichalcum

Orichalcum

Orichalcum

Orichalque is a tense and fast-pace strategy game – similar to a short 4X. Each player has their own Island board to explore and develop. On each turn, they choose a set of one Exploration tile and one Action : recruit hoplites, produce precious orichalcum (a legendary metal from Greek mythology), construct buildings granting powerful bonuses, or try to get rid of Monsters infesting your island (and preventing you to build new building).

To prevail, you will need to erect majestic temples, forge orichalcum tokens or win the favors of titans (by creating areas of their favorite landscapes. The first to get to 5 victory points while clearing their Island of all Monsters wins the game.

Game Mechanics:

  • Action Drafting
  • Dice Rolling
  • Racing
  • Tile Placement

Game Specifications:

  • 2 – 4 Players
  • 45 – 60 Minutes
  • Difficulty Weight 2.57

Order of the Gilded Compass

Order of the Gilded Compass

Order of the Gilded Compass

Order of the Gilded Compass is a dice assignment game for 2-5 players. In this game, each player takes on the role of a treasure hunter seeking invitation to join the most prestigious of archaeological secret societies. Players scour the globe to unearth fantastic and valuable artifacts. By assigning their archaeologist dice to the right locations at the right time, players acquire treasure maps and specialists to follow them, dive for sunken treasure, acquire rare finds at the auction house, and even enlist the help of the Illuminati. The player who has the most treasure at the end of the game earns an invitation to The Order of the Gilded Compass and wins.

Order of the Gilded Compass uses a variable set-up in order to create fresh and interesting game play experiences. Each game has five locations in play to which players may assign their dice for various kinds of treasures and bonuses, and the game includes nine different buildings to allow for many unique combinations.

Game Mechanics:

  • Area Control
  • Dice Rolling
  • Set Collection
  • Worker Placement

Game Specifications:

  • 2 – 5 Players
  • 30 – 60 Minutes
  • Difficulty Weight 2.23

On the Rocks

On the Rocks

On the Rocks

Welcome to “On The Rocks” cocktail lounge, where the city’s best mixologists expertly prepare cocktails that the patrons are craving.

In this competitive bartending game, players complete cocktails for money and additional tips. But beware of rival mixologists removing and spilling ingredients from your cocktails.

Players will select 3 or 4 cocktail recipes to prepare and serve in each of the three rounds. Roll the dice to draft your ingredient marbles from the shaker bag. Place the marbles in the centralized mixing area jiggers one at a time clockwise, then select one bowl. Fill up your cocktails with those ingredients, collecting a tip card for every completed drink.

The first player to complete all three rounds of orders will proclaim “Last Call.” Players score their completed drinks and tips earned, with an additional tip for completing all orders. Whomever has the most money wins!

On the Rocks is a marble drafting, cocktail recipe fulfillment game for 1-4 players. It is NOT a drinking game.

Game Mechanics:

  • Dice Rolling
  • Open Drafting
  • Push Your Luck
  • Set Collection
  • Take That

Game Specifications:

  • 1 – 4 Players
  • 45 – 90 Minutes
  • Difficulty Weight 1.83

Oltree

Oltree

Oltree

Once upon a time, the Empire was locked in a merciless war against the Witch-King, who was the high priest of the Father-of-all-Monsters. The Empire was victorious, but at the cost of its unity and, in the end, its very existence. After an era of imperial peace, the land was plunged into a dark age, filled with fragmented domains, ceaseless quarrels, malevolent religions, ruin, and sorrow. However, there was one imperial tradition that did not disappear. From within their fortresses and strongholds, the Rangers tirelessly pursue their mission of watching over the inhabitants of the former Empire, explore the wilderness, unite communities, fight monsters, and recover the Emperor’s treasures so that one day, hope may be born anew. Now it’s your turn to join the ranks of these brave Rangers! Oltréé!*
*Oltree! The Rangers’ rallying cry


In this cooperative game, players are brave Rangers who assist the people of a satrapy – an administrative province – that their hierarchy has put them in charge of. They must rebuild a Fortress to ensure the safety and tranquility of the inhabitants.

Rangers are given an Assignment at the start of the game. These are the tasks that have been assigned to them by their hierarchy. Completing them will be the best way to win the game.

This assignment would be easy to carry out if external events did not get in the Rangers’ way. A story, called the Chronicle, will unfold throughout the game, adding new situations that the Rangers will have to deal with.

Along the way, the Rangers will experience Incidents, short scenes in which they will be able to win fame for themselves (or not). They will also have to assist the communities of the Satrapy when Problems cause them danger, and they must face all kinds of unforeseen Events.

If they can stay the course, while keeping the Prestige and Defense of the Fortress intact, they will reach the final chapter of the Chronicle and can end the tale. For a happy ending, they must complete their Assignment to the best of their ability.

In this box you will find the following independent Chronicles (they don’t form an overarching campaign):

  • Open Doors (short)
  • In the Shadow of the Dragon (long)
  • Underground threat (long)
  • Damsel not in Distress (long)
  • A Rebel Problem (long)
  • Things were better before (long)

Game Mechanics:

  • Campaign
  • Cooperative
  • Dice Rolling
  • Storytelling

Game Specifications:

  • 2 – 4 Players
  • 60 – 120 Minutes
  • Difficulty Weight 2.39

North Sea Saga: Raiders of the North Sea

North Sea Saga: Raiders of the North Sea

North Sea Saga: Raiders of the North Sea

Raiders of the North Sea is set in the central years of the Viking Age. As Viking warriors, players seek to impress the Chieftain by raiding unsuspecting settlements. To do so, players need to assemble a crew, collect provisions, and journey north to plunder gold, iron and livestock. Glory can be found in battle, even at the hands of the Valkyrie, so gather your warriors because it’s raiding season!

To impress the Chieftain, you need victory points (VPs), with those being acquired primarily by raiding settlements, taking plunder, and making offerings to the Chieftain. How you use your plunder is also vital to your success. Players take turns in clockwise order, and on a turn you place a worker and resolve its action, then pick up a different worker and resolve its action. Broadly speaking, those actions fall in one of two categories:

  • Work: Having a good crew and enough provisions are vital to successful raiding, so before making any raids, players need to do some work to prepare their crew and collect supplies. This is all done in the village at the bottom of the game board, with eight buildings offering various actions. You must first place your worker in an available building where no other worker is present, then pick up a different worker from a different building.
  • Raid: Once players have hired enough crew and collected provisions, you may choose to raid on your turn. To raid a settlement — whether a harbor, outpost, monastery or fortress — you need to meet three requirements: Having a large enough crew, having enough provisions (along with gold for monasteries and fortresses, and having a worker of the right color. Raiding offers various ways of scoring, such as military strength, plunder, and Valkyries, which is how grey and white workers enter the game.

The game ends when only one fortress raid remains, all Valkyrie have been removed, or all offerings have been made, then players tally their scores.

Game Mechanics:

  • Dice Rolling
  • Hand Management
  • Worker Placement

Game Specifications:

  • 2 – 4 Players
  • 60 – 80 Minutes
  • Difficulty Weight 2.55

Nanty Narking

Nanty Narking

Nanty Narking

Immersed deeply in the world of Dickens’s and Doyle’s literature, Nanty Narking moves you into the realities of the myths and legends of the Victorian era. The events in the game are tied to real and fictional characters and places in Victorian London The same London which inspired so many stories…

The action takes place on the city map, with players placing their agents and buildings on the board through card play. Every card is unique. The cards bring the game to life as they include most of the famous characters who have appeared in the various books. The rules are relatively simple: Play a card and do what it says. Most cards have more than one action on them, and you can choose to do some or all of these actions. Some cards also allow you to play a second card, so you can chain actions.

At the beginning of the game, each player draws a secret personality with specific victory conditions, which means that you can never be sure what the other players need to do in order to win. You need to fulfill your goal while also trying to prevent others from winning!

Game Mechanics:

  • Area Control
  • Bluffing
  • City Building
  • Deduction
  • Dice Rolling
  • Hand Management
  • Hidden Roles
  • Take That

Game Specifications:

  • 2 – 4 Players
  • ~60 Minutes
  • Difficulty Weight 2.27