Tag: Dice Rolling

Dice Rolling is a common mechanic in games where players roll one or more die to decide an outcome.

Jumanji

Jumanji

Jumanji

The Game That Pursues You! Stalking lions, charging rhinos, lunging, snapping crocodiles, and more. In the wild world of Jumanji, they’re only a dice roll away.

Choose your pawn and set out on a deadly journey. Decode rhyming card messages that could spell disaster! Roll 8-sided dice together to rescue a fellow player in danger! Fail to escape, and the jungle could swallow you whole! The only way out is to finish the game. Only then will the terrors of the jungle disappear…

The game is based on the movie of the same name.

Game Mechanics:

  • Cooperative
  • Dice Rolling
  • Racing

Game Specifications:

  • 2 – 4 Players
  • 20 – 60 Minutes
  • Difficulty Weight 1.00

Jamaica

Jamaica

Jamaica

After a long career in piracy, Captain Henry Morgan skillfully gets appointed to be Governor of Jamaica, with the explicit order to cleanse the Caribbean of pirates and buccaneers! Instead, he invites all of his former “colleagues” to join him in his retirement, to enjoy the fruits of their looting with impunity. Each year, in remembrance of the “good old days,” Morgan organizes the Great Challenge, a race around the island, and at its end, the Captain with the most gold is declared Grand Winner.

Game Mechanics:

  • Dice Rolling
  • Hand Management
  • Racing

Game Specifications:

  • 2 – 6 Players
  • 30 – 60 Minutes
  • Difficulty Weight 1.65

First Empires

First Empires

First Empires

What if all of world history had unfolded differently?


What if the great empires of our history had never come into being?


What if other forgotten civilizations had passed into posterity in their place?


The defeated could have been the victors, and the colonizers could have been the colonized — after all, empires are won and lost on a roll of the dice!

Game Mechanics:

  • Area Movement
  • Civilization
  • Dice Rolling

Game Specifications:

  • 2 – 5 Players
  • 45 – 60 Minutes
  • Difficulty Weight 1.75

Escape the Curse of the Temple

Escape the Curse of the Temple

Escape the Curse of the Temple

Escape is played in real-time, with all players rolling dice and taking actions simultaneously. You must roll the right symbols to enter a room, and if you’re at an open doorway, you can roll to reveal the next tile in the stack and add it to that doorway. Some rooms contain combinations of red and blue symbols, and if you (possibly working with other players in the same room) roll enough red or blue symbols, you “discover” magic gems, moving them from a separate gem depot onto that tile.

The real-time aspect is enforced by a soundtrack to be played during the game. At certain points, a countdown starts, and if players aren’t back in the safe room when time is up, they lose one of their dice.

Once the exit tile is revealed, players can attempt to escape the temple by moving to that tile, then rolling a number of blue dice equal to the magic gems that haven’t been removed from the gem depot. Thus, the more gems you find, the easier it is to escape the temple. When a player escapes, he gives one die to a player of his choice. If all players escape before the third countdown, everyone wins; if not, everyone loses, no matter how many players did escape.

Game Mechanics:

  • Cooperative
  • Dexterity
  • Dice Rolling
  • Grid Movement
  • Push Your Luck
  • Tile Placement

Game Specifications:

  • 1 – 5 Players
  • 10 Minutes
  • Difficulty Weight 1.48

Dodos Riding Dinos

Advance with blue or red cards and solve their whacky effects. Some will test your dexterity against your rivals by throwing bananas, flicking dodo eggs or making meteors fall.

Red cards are extra powerful but if too many players pick them during the same round, their effects will be ignored. Green cards allow the Dodo to react at any time.

Damage your rivals so they discard cards, with no cards in hand their Dodos will retrocede as a penalty and draw some cards.

At the end of each round, the Dodo in the lead advances an extra space while the rest gets to draw a card.

The fastest Dodo and Dino will be saved from extinction!

Game Mechanics:

  • Dexterity
  • Dice Rolling
  • Racing

Game Specifications:

  • 1 – 8 Players
  • ~20 Minutes
  • Difficulty Weight 1.60

Cock & Bull

A fast paced 2-player dice game with cocks, bulls and monkeys on the faces of the dice. Players try to place six 2-sided chips on a wooden game board that has an antique feel. When you roll pairs of monkeys, cocks or bulls, you place down or flip over a chip in the appropriate spot on the board. Strategy comes in when you roll a cock & bull, you can either score one point on the pegboard, or remove one of your opponents chips. Bonus points are scored on the pegboard after you capture an area on the board with chips. When you roll 1 monkey your turn is over. There are two ways to win, either get all six chips on the game board, or move your wooden peg from start to finish.

Game Mechanics:

  • Dice Rolling

Game Specifications:

  • 2 Players
  • 5 – 15 Minutes
  • Difficulty Weight 1.00

Cindr

Date Dragons, Without Getting Burned!

Are you a dragon looking for companionship?
Or just the adventurous type, looking to join the exciting dragon dating scene? Cindr is a ‘push your luck’ dice and card game that allows players to set up a dating profile and then thumb through potential matches, seeing if a given dragon sounds compatible.

If so, Meet Up and say hello – and if that goes well, push your luck, and take the Next Step. You never know, before the date is over you may just take things to the Next Level! The better the dates go, the more Love points you earn – but watch out, just 3 Flames will leave you burned, scoreless and searching for love all over again. Will you be the first of your friends to find love and fulfillment?

  • A 30-minute, push your luck dice game for 1-5 players, where the more compatible you are, the better the odds get of not getting burned.
  • A fun, light-hearted send-up of dating apps like Tinder, with tarot-sized cards as the app deck and date locations with special bonuses provided by the “Whelp” app deck.

Game Mechanics:

  • Dice Rolling
  • Push Your Luck
  • Re-rolling and Locking

Game Specifications:

  • 1 – 5 Players
  • 30 – 40 Minutes
  • Difficulty Weight 1.33

Can’t Stop

In this Sid Sackson classic, players must press their luck with dice and choose combinations tactically to close out three columns. The board has one column for each possible total of two six-sided dice, but the number of spaces in each column varies: the more probable a total, the more spaces in that column and the more rolls it takes to complete. On their turn, a player rolls four dice and arranges them in duos: 1 4 5 6 can become 1+4 and 5+6 for 5 & 11, 1+5 and 4+6 for 6 & 10, or 1+6 and 4+5 for 7 & 9. The player places or advances progress markers in the open column(s) associated with their chosen totals, then chooses whether to roll again or end their turn and replace the progress markers with markers of their color. A player can only advance three different columns in a turn and cannot advance a column which any player has closed out by reaching the end space; if a roll doesn’t result in any legal plays, the turn ends with that turn’s progress lost.

A predecessor from 1974, The Great Races, exists as a paper-and-pencil game.

Game Mechanics:

  • Dice Rolling
  • Push Your Luck
  • Racing

Game Specifications:

  • 2 – 4 Players
  • ~30 Minutes
  • Difficulty Weight 1.15

Animal Upon Animal 🔵

The animals want to show how good they are at making tall pyramids! They must be skillfully careful: Who will position the penguin on top of the crocodile, the sheep on top of the penguin, the serpent on the sheep? The hedgehog wants to stand on top of the pyramid but the height is making him dizzy.

Tier auf Tier (a.k.a. Animal Upon Animal, Pyramide d’animaux, and Dier op dier) is a simple stacking game, listed for ages 4-99, with 29 cute wooden animals.

Each turn a player rolls the die and either places one or two animals on to the stack of animals, passes one of his or her animals to another player for them to place, or places an animal on the table, extending the base for other players to build upon. Of course, if any pieces fall off whilst you are building, you get up to two of them back. The first player to have used all of their animals wins.

This game, intended for children, is equally popular with adults.

Game Mechanics:

  • Dice Rolling
  • Stacking and Balancing

Game Specifications:

  • 2 – 4 Players
  • ~15 Minutes
  • Difficulty Weight 1.04