Tag: Area Majority / Influence

Ethnos: 1st Edition

In Ethnos, players call upon the support of giants, merfolk, halflings, minotaurs, and other fantasy tribes to help them gain control of the land. After three ages of play, whoever has collected the most glory wins!

In more detail, the land of Ethnos contains twelve tribes of fantasy creatures, and in each game you choose six of them (five in a 2/3-player game), then create a deck with only the creatures in those tribes. The cards come in six colors, which match the six regions of Ethnos. Place three glory tokens in each region at random, arranging them from low to high.

Each player starts the game with one card in hand, then 4-12 cards (double the number of players) are placed face up on the table. On a turn, a player either recruits an ally or plays a band of allies. In the former case, you take a face-up card (without replacing it from the deck) or the top card of the deck and add it to your hand. In the latter case, you choose a set of cards in your hand that match either in tribe or in color, play them in front of you on the table, then discard all other cards in hand. You then place one token in the region that matches the color of the top card just played, and you use the power of the tribe member on the top card just played.

At the end of the first age, whoever has the most tokens in a region scores the glory shown on the first token. After the second age, the players with the most and second most tokens score glory equal to the values shown on the first and second tokens respectively. Players score similarly after the third age, then whoever has the most glory wins. (Games with two and three players last only two ages.)

Game Specifications:

  • 2 – 6 Players
  • 45 – 60 Minutes
  • Difficulty Weight 2.11

Dinner in Paris

The restaurant industry in Paris is buzzing after the inauguration of a new pedestrian square in a very popular district for Parisians and tourists from all around the globe. It is a golden opportunity for you, restaurant owners, to open one of the addresses that will contribute to the culinary diversity and the reputation of the French capital. However, there isn’t space for everyone and your opponents could throw a wrench in your gears!

Game Mechanics:

  • Area Majority / Influence
  • Contracts
  • Hand Management
  • Income
  • Race
  • Set Collection
  • Tile Placement

Game Specifications:

  • 2 – 4 Players
  • 40 – 60 Minutes
  • Difficulty Weight 2.16

Cuzco

Cuzco is a new 2018 edition of Java from French publisher Super Meeple that moves the action to South America, which is in line with the other titles in the Mask Trilogy as well as the authors’ original plans for the design.

Game Mechanics:

  • Area Majority / Influence
  • Auction / Bidding
  • Hand Management
  • Map Addition
  • Tile Placement
  • Zone of Control

Game Specifications:

  • 2 – 4 Players
  • ~90 Minutes
  • Difficulty Weight 2.64

Crusaders: Thy Will Be Done

Move your knights, erect buildings, and go crusading to spread the influence of your Order. When the Orders get too strong, King Philip will become nervous and disband all Templar orders, ending the game.

Crusaders: Thy Will Be Done uses a combination of rondel and mancala mechanisms. Each player has their own rondel, which they can upgrade over the course of the game, that controls their action choices during the game. Your faction gives you a special power to control your rondel, and the buildings you erect will help you form a strategy.

Game Mechanics:

  • Area Majority / Influence
  • Mancala
  • Rondel
  • Tech Trees / Tech Tracks
  • Variable Player Powers
  • Worker Placement

Game Specifications:

  • 2 – 4 Players
  • 40 – 60 Minutes
  • Difficulty Weight 2.48

Bunny Kingdom

Peace has come at last to the great Bunny Kingdom! Lead your clan of rabbits to glory by gathering resources and building new cities across the land!

Draft cards and pick the right ones to position your warrens on the 100 squares of the board, provide resources to your colonies, build new cities to increase your influence, and plan your strategy to score big at the end of the game. Settle in lakesides or fields to collect water and grow carrots, gather mushrooms in the green forest, and climb the highest mountains to discover rare and precious resources… Secretly rally rabbit lords and recruit skillful masters to make your cities and resources even more valuable at the end of the game.

After each turn, your groups of contiguous warrens grant you points depending on the cities and different resources they include. The game ends after 4 rounds, and the player with the most points wins the game.

Game Mechanics:

  • Area Majority / Influence
  • Closed Drafting
  • Grid Coverage
  • Hand Management

Game Specifications:

  • 2 – 4 Players
  • 40 – 60 Minutes
  • Difficulty Weight 2.30

Brian Boru: High King of Ireland

In Brian Boru: High King of Ireland, you strive to unite Ireland under your domain, securing control through might, cunning, and matrimony. Join forces to fend off Viking invaders, build monasteries to extend your influence, and gather support in towns and villages throughout the land. To become High King of all Ireland, you need to navigate a web of shifting alliances, outmaneuver your enemies, and grab history by the reins.

The success of the historical Brian Boru rested on three pillars: his victories against the Vikings, the favor he managed to garner with the Church, and the alliances he forged through political marriages. This became the foundation of the game, with each pillar becoming a suit in the trick-taking that forms the core of the mechanisms. Win a trick and you gain influence in a town, which, in turn, gains you majorities in the regions; if you lose the trick, however (deliberately or otherwise), you instead take an action corresponding to the suit of the card.

Game Mechanics:

  • Area Majority / Influence
  • Closed Drafting
  • Hand Management
  • Trick-taking
  • Variable Phase Order

Game Specifications:

  • 3 – 5 Players
  • 60 – 90 Minutes
  • Difficulty Weight 2.54

Brew

Bring balance back to the forest!

Time is broken and shattered. The seasons all exist at once, and day and night have no real cycle — they rotate at the whim of the forest. This enchanted land has been driven into chaos and it’s up to you, the cunning mystics of the forest, to tame extraordinary woodland creatures and use your magic to bring back balance.

In Brew, players must choose how to use element dice, either to take back control of as many seasons as possible in an area-control game or to procure goods at the local village in a worker-placement game. Recruiting woodland creatures and brewing potions can help offset chance die-rolls or create an engine to help you tame the lands.

Game Mechanics:

  • Area Majority / Influence
  • Open Drafting
  • Take That
  • Variable Player Powers
  • Worker Placement

Game Specifications:

  • 2 – 4 Players
  • 45 – 90 Minutes
  • Difficulty Weight 2.40

Bad Company

Build your own gang and customize it to suit your plans. Gather resources to complete heists and money to recruit new gang members. And make sure you escape the police! A unique and fun game from the award-winning designers of Automania and Trails of Tucana.

Bad Company supports up to 6 players with very little downtime. It also includes a solo mode where you try to outsmart the police.

Each player has a player board with 11 gang members. You may upgrade them by placing overlapping cards onto them. This way, the visual appearances of your gang members change as they gain more abilities.

Each round, the active player rolls four dice and divides them into two pairs (pay coins to reroll). Each pair of dice activates one gang member on the active player’s board. All other players may use one of the pairs to activate a single gang member on their own boards.

Activating a gangster provides resources needed to complete heists, money to upgrade your gang members, or advance your car through the city.
You want to advance your car, because you need to stay ahead of the police in order to collect loot along the city route.

You gain points by completing heists, upgrading your gang and by driving your car through the city.
Some completed heists provide special abilities which you can build your strategy around.

The game ends when a player completes their 6th heist, or when any car reaches the dock on the city track, and the player with the most points wins.

Game Specifications:

  • 1 – 6 Players
  • ~30 Minutes
  • Difficulty Weight 1.92

Animal Kingdoms 🟢

In Animal Kingdoms, each player takes on the role of a house leader, battling to gain control of the five kingdoms. Cards in your hand represent noble beasts that have pledged their allegiance to you. Over the course of three ages, you must deploy your beasts to the various territories – making sure that you adhere to each kingdom’s decree – to try and improve your influential position in the kingdoms. The house that gains the most influence by the end of the third age is declared the one true leader of the realm.

Game Specifications:

  • 1 – 5 Players
  • ~45 Minutes
  • Difficulty Weight 1.77

Adventure Land 🟢

In Adventure Land, King Agamis rules from his castle. Rich cities, vast forests and rugged mountain ranges dominate the country. The large river is known to be lined with gold and the forests filled with medicinal herbs, but dangers lurk beneath the fog! Only the bravest adventurers dare to face the challenges. When you move your adventurer tactically and bravely fight the fog creatures, you’ll win the favor of the king. Illustrated by Franz Vohwinkel and designed by acclaimed duo Wolfgang Kramer and Michael Kiesling who between them have won the highly coveted Spiel des Jahres award 5 times.

Game Specifications:

  • 2 – 4 Players
  • ~45 Minutes
  • Difficulty Weight 1.84