Tag: Area Majority / Influence

Crusaders: Thy Will Be Done

Move your knights, erect buildings, and go crusading to spread the influence of your Order. When the Orders get too strong, King Philip will become nervous and disband all Templar orders, ending the game.

Crusaders: Thy Will Be Done uses a combination of rondel and mancala mechanisms. Each player has their own rondel, which they can upgrade over the course of the game, that controls their action choices during the game. Your faction gives you a special power to control your rondel, and the buildings you erect will help you form a strategy.

Game Mechanics:

  • Area Majority / Influence
  • Mancala
  • Rondel
  • Tech Trees / Tech Tracks
  • Variable Player Powers
  • Worker Placement

Game Specifications:

  • 2 – 4 Players
  • 40 – 60 Minutes
  • Difficulty Weight 2.48

Bunny Kingdom

Peace has come at last to the great Bunny Kingdom! Lead your clan of rabbits to glory by gathering resources and building new cities across the land!

Draft cards and pick the right ones to position your warrens on the 100 squares of the board, provide resources to your colonies, build new cities to increase your influence, and plan your strategy to score big at the end of the game. Settle in lakesides or fields to collect water and grow carrots, gather mushrooms in the green forest, and climb the highest mountains to discover rare and precious resources… Secretly rally rabbit lords and recruit skillful masters to make your cities and resources even more valuable at the end of the game.

After each turn, your groups of contiguous warrens grant you points depending on the cities and different resources they include. The game ends after 4 rounds, and the player with the most points wins the game.

Game Mechanics:

  • Area Majority / Influence
  • Closed Drafting
  • Grid Coverage
  • Hand Management

Game Specifications:

  • 2 – 4 Players
  • 40 – 60 Minutes
  • Difficulty Weight 2.30

Brian Boru: High King of Ireland

In Brian Boru: High King of Ireland, you strive to unite Ireland under your domain, securing control through might, cunning, and matrimony. Join forces to fend off Viking invaders, build monasteries to extend your influence, and gather support in towns and villages throughout the land. To become High King of all Ireland, you need to navigate a web of shifting alliances, outmaneuver your enemies, and grab history by the reins.

The success of the historical Brian Boru rested on three pillars: his victories against the Vikings, the favor he managed to garner with the Church, and the alliances he forged through political marriages. This became the foundation of the game, with each pillar becoming a suit in the trick-taking that forms the core of the mechanisms. Win a trick and you gain influence in a town, which, in turn, gains you majorities in the regions; if you lose the trick, however (deliberately or otherwise), you instead take an action corresponding to the suit of the card.

Game Mechanics:

  • Area Majority / Influence
  • Closed Drafting
  • Hand Management
  • Trick-taking
  • Variable Phase Order

Game Specifications:

  • 3 – 5 Players
  • 60 – 90 Minutes
  • Difficulty Weight 2.54

Brew

Bring balance back to the forest!

Time is broken and shattered. The seasons all exist at once, and day and night have no real cycle — they rotate at the whim of the forest. This enchanted land has been driven into chaos and it’s up to you, the cunning mystics of the forest, to tame extraordinary woodland creatures and use your magic to bring back balance.

In Brew, players must choose how to use element dice, either to take back control of as many seasons as possible in an area-control game or to procure goods at the local village in a worker-placement game. Recruiting woodland creatures and brewing potions can help offset chance die-rolls or create an engine to help you tame the lands.

Game Mechanics:

  • Area Majority / Influence
  • Open Drafting
  • Take That
  • Variable Player Powers
  • Worker Placement

Game Specifications:

  • 2 – 4 Players
  • 45 – 90 Minutes
  • Difficulty Weight 2.40

Bad Company

Build your own gang and customize it to suit your plans. Gather resources to complete heists and money to recruit new gang members. And make sure you escape the police! A unique and fun game from the award-winning designers of Automania and Trails of Tucana.

Bad Company supports up to 6 players with very little downtime. It also includes a solo mode where you try to outsmart the police.

Each player has a player board with 11 gang members. You may upgrade them by placing overlapping cards onto them. This way, the visual appearances of your gang members change as they gain more abilities.

Each round, the active player rolls four dice and divides them into two pairs (pay coins to reroll). Each pair of dice activates one gang member on the active player’s board. All other players may use one of the pairs to activate a single gang member on their own boards.

Activating a gangster provides resources needed to complete heists, money to upgrade your gang members, or advance your car through the city.
You want to advance your car, because you need to stay ahead of the police in order to collect loot along the city route.

You gain points by completing heists, upgrading your gang and by driving your car through the city.
Some completed heists provide special abilities which you can build your strategy around.

The game ends when a player completes their 6th heist, or when any car reaches the dock on the city track, and the player with the most points wins.

Game Specifications:

  • 1 – 6 Players
  • ~30 Minutes
  • Difficulty Weight 1.92

Animal Kingdoms 🟢

In Animal Kingdoms, each player takes on the role of a house leader, battling to gain control of the five kingdoms. Cards in your hand represent noble beasts that have pledged their allegiance to you. Over the course of three ages, you must deploy your beasts to the various territories – making sure that you adhere to each kingdom’s decree – to try and improve your influential position in the kingdoms. The house that gains the most influence by the end of the third age is declared the one true leader of the realm.

Game Specifications:

  • 1 – 5 Players
  • ~45 Minutes
  • Difficulty Weight 1.77

Adventure Land 🟢

In Adventure Land, King Agamis rules from his castle. Rich cities, vast forests and rugged mountain ranges dominate the country. The large river is known to be lined with gold and the forests filled with medicinal herbs, but dangers lurk beneath the fog! Only the bravest adventurers dare to face the challenges. When you move your adventurer tactically and bravely fight the fog creatures, you’ll win the favor of the king. Illustrated by Franz Vohwinkel and designed by acclaimed duo Wolfgang Kramer and Michael Kiesling who between them have won the highly coveted Spiel des Jahres award 5 times.

Game Specifications:

  • 2 – 4 Players
  • ~45 Minutes
  • Difficulty Weight 1.84

Garum

Garum was a fermented fish sauce used as a condiment in the old ages; its manufacture and export was an element of prosperity and perhaps an impetus for the Roman penetration of Lusitanian and Hispanian coastal regions.

Garum from today’s Portugal and Spain was highly prized in Rome and has now inpired a versatile strategy boardgame for the whole family, ages 8 and up, that plays 2 to 4 players. Garum is a tile-laying game, which plays in about 30 minutes, it is language independent and features endless replayability, due to its board system, that ensures no two games are alike.

In Garum, each player represents a master in the preparation of a specific type of fish sauce and receives a set of 16 Cetarian Tiles; each one has 4 spaces filled by 4 colors in different proportions, though the color that the player is defending is the predominant one.

The goal of the game is to play Cetarian Tiles strategically, in order to get a huge number of his own colour symbols in selected rows or columns – the greater the influence, the higher the reward! While placing the tiles, players may apply to score, collect some bonuses and also block their opponent’s intents. Whoever scores most points is the winner.

Game Specifications:

  • 2 – 4 Players
  • 30 – 40 Minutes
  • Difficulty Weight 1.62

Fjords

Explore a landscape so stunning that even a Viking would hold their breath in awe…

Fjords is a tile-laying game that takes place in two phases. The first one invites the players to explore the fjords around them by laying hexagonal landscape tiles, creating a map that serves as the gameboard. In the second phase, players begin from the longhouses they placed during phase one and will walk the landscape, claiming as much of the plains and cliffs as possible.

The winner of the game will be the player who has claimed the most land. Savvy placements and the ability to plan ahead yet act tactically will be your most important tools.

This new edition of Fjords differs from the original release in the following ways:

  • The game now plays up to four players.
  • The game contains five new variants/modules designed by Phil Walker-Harding. These add optional variety and flavor to the game.

Game Specifications:

  • 2 – 4 Players
  • 30 – 45 Minutes
  • Difficulty Weight 1.53

Fish ‘n’ Chips

Fish ‘n’ Chips is a dexterity game for two or more players, with the players being divided onto Team Pelican or Team Seagull. Your goal is to grab available fish and/or control the three areas of the shore by having the most power in them. To do both of these things, you’ll take turns throwing chips for your team onto the playing area. But be careful, because any chip that is “under” another chip is no longer worth anything.

Game Specifications:

  • 2 – 8 Players
  • 15 – 20 Minutes
  • Difficulty Weight 1.00