Category: Ω Board Games

Mobile Markets

Mobile Markets

Mobile Markets

Congratulations! You are the CEO of a multinational consumer electronics company ready for the new mobile technologies generation. Compete with other smartphone manufacturers for selling as many goods as possible by planning technology researches, marketing campaigns, production and sales for the whole year. Gain advantages while resolving your plans for victory!

Mobile Markets is a standalone game in the line of Smartphone Inc. providing a similar game experience, but it offers players new mechanisms, more complexity, and strategic planning, interaction, and competition.

Join the race to satisfy the various demands of different types of customers all around the world!

Game Mechanics:

  • Deck Building
  • Economic
  • Open Drafting

Game Specifications:

  • 1 – 4 Players
  • 40 – 80 Minutes
  • Difficulty Weight 2.75

Mind MGMT

Mind MGMT

Mind MGMT

Working from the shadows, Mind MGMT once used its psychically-powered agents to put a stop to global crises. However, absolute power corrupts absolutely, and Mind MGMT is now rotting from the inside. To tighten its iron grip on the world stage, Mind MGMT deploys covert operatives around the world to recruit other psychically-attuned individuals to their side. How can this enigmatic organization, hell bent on global domination, be defeated?

Thankfully, a few renegade agents have figured out that Mind MGMT has been compromised and have defected, turning their backs on the syndicate. They now use their own psychic abilities to prevent Mind MGMT from achieving its nefarious goals.

In Mind MGMT: The Psychic Espionage “Game.”, one player controls Mind MGMT and must scour the city for new recruits. They move around on a secret map, trying to visit locations that match one of their three randomly drawn feature cards. They can also use their four Immortals to protect locations from being exposed.

All other players control the rogue agents who must try to stop Mind MGMT before it’s too late! They ask questions to the Recruiter and deduce their whereabouts from the answers they receive. Rogue agents can use dry-erase “mental notes” to track all the information they’re given.

Mind MGMT wins by either collecting twelve recruits or surviving sixteen turns. The rogue agents can win only by capturing Mind MGMT, which they do when they believe they’re on the same block as Mind MGMT.

Game Mechanics:

  • Deduction
  • Grid Movement
  • Hidden Movement
  • Paper and Pencil
  • Team Based

Game Specifications:

  • 1 – 5 Players
  • 45 – 75 Minutes
  • Difficulty Weight 2.84

Mice and Mystics

Mice and Mystics

Mice and Mystics

In Mice and Mystics, players take on the roles of those still loyal to the king – but to escape the clutches of Vanestra, they have been turned into mice! Play as cunning field mice who must race through a castle now twenty times larger than before. The castle would be a dangerous place with Vanestra’s minions in control, but now countless other terrors also await heroes who are but the size of figs. Play as nimble Prince Collin and fence your way past your foes, or try Nez Bellows, the burly smith. Confound your foes as the wizened old mouse Maginos, or protect your companions as Tilda, the castle’s former healer. Every player will have a vital role in the quest to warn the king, and it will take careful planning to find Vanestra’s weakness and defeat her.

Mice and Mystics is a cooperative adventure game in which the players work together to save an imperiled kingdom. They will face countless adversaries such as rats, cockroaches, and spiders, and of course the greatest of all horrors: the castle’s housecat, Brodie. Mice and Mystics is a boldly innovative game that thrusts players into an ever-changing, interactive environment, and features a rich storyline that the players help create as they play the game. The Cheese System allows players to hoard the crumbs of precious cheese they find on their journey, and use it to bolster their mice with grandiose new abilities and overcome seemingly insurmountable odds.

Mice and Mystics will provide any group of friends with an unforgettable adventure they will be talking about for years to come – assuming they can all squeak by…

Game Mechanics:

  • Area Movement
  • Campaign
  • Cooperative
  • Dice Rolling
  • Role Playing
  • Storytelling

Game Specifications:

  • 1 – 4 Players
  • 60 – 90 Minutes
  • Difficulty Weight 2.72

Mezo

Mezo

Mezo

It is a time of blood, of ritual, of war. Gods walk among the tribes, each hungering for the devotion that gives them form. Though the gods are many, only one will endure the ages above all others.

Mezo is an innovative game of area control for 2-4 players inspired by Mayan mythology. You will control a powerful god and it’s tribe of followers. These tribes will clash for dominance, build step pyramids, and make sacrifices all in the name of their god. Featuring massive god miniatures, each with vastly asymmetrical strategies, as well as numerous ways for you to achieve victory, Mezo is a unique take on the area control genre.

Key Points
– Innovative and intuitive area control with multiple ways to win.
– Massive Mayan god figures, each with their own unique strategies and actions.
– A rich Mayan theme, beautiful artwork, and engaging gameplay.

Game Mechanics:

  • Area Control

Game Specifications:

  • 2 – 4 Players
  • 90 – 120 Minutes
  • Difficulty Weight 3.27

Merchants of the Dark Road

Merchants of the Dark Road

Merchants of the Dark Road

After half a year of daylight, we must now prepare for the dark season. The roads will be treacherous but they will still need to be braved by a select few in order to keep our cities thriving. In Merchants of the Dark Road, you are one of these brave few merchants that travel the dangerous paths between cities. While the job is perilous, fame and fortune await.

Discover the capital city where most of your actions will take place using a rondel action system. Collect and produce items to add to your caravan, or sell these items to local heroes and hire them to travel with you. Manipulate the market price of items, visit the back alley sellers, or delve a nearby dungeon for magical items to gain the potential for even more coin and notoriety.

Gather lanterns to ease your passage along the dark roads as you guide your caravan to distant villages. Deliver goods and heroes to the best destinations and gain fame for your bravery! Balance the money you earn with the height of your fame because your final score after a number of game rounds will reflect the lowest of these two values.

After all, what good is a purse full of the coin if the people don’t sing songs about you, and what good is a song with an empty mug of ale?

Game Mechanics:

  • Dice Rolling
  • Pick-Up and Deliver
  • Rondel
  • Set Collection
  • Worker Placement

Game Specifications:

  • 1 – 4 Players
  • 60 – 120 Minutes
  • Difficulty Weight 3.12

Merchants & Marauders

Merchants & Marauders

Merchants & Marauders

Merchants & Marauders lets you live the life of an influential merchant or a dreaded pirate in the Caribbean during the Golden Age of Piracy. Seek your fortune through trade, rumor hunting, missions, and of course, plundering. Modify your ship, buy impressive vessels, load deadly special ammunition, and hire specialist crew members. Will your captain gain eternal glory and immense wealth – or find his wet grave under the stormy surface of the Caribbean Sea?

In Merchants and Marauders, players take on the role of a captain of a small vessel in the Caribbean. The goal is to be the first to achieve 10 “glory” points through performing daring deeds (through the completion of missions or rumors), crushing your enemies (through defeating opponents and NPCs in combat), amassing gold, performing an epic plunder or pulling off the trade of a lifetime, and buying a grand ship. While some points earned from performing various tasks are permanent, players earn points for amassing gold, which can be stolen or lost (or at least diminished) if their captain is killed. Points due to gold are hidden so there’s some uncertainty about when the game will end.

A big component of the game is whether (or when) to turn “pirate” or remain as a trader or neutral party. Both careers are fraught with danger: pirates are hunted by NPCs (and other players) for their bounty and blocked to certain ports while traders are hunted by non-player pirates as well as their opponents and generally have to sacrifice combat capability for cargo capacity. Although players can kill each other, there is no player elimination as players may draw a new captain (with a penalty) so it’s possible to come back from defeat.

Game Mechanics:

  • Action Points
  • Area Movement
  • Dice Rolling
  • Pick-Up and Deliver
  • Racing

Game Specifications:

  • 2 – 4 Players
  • ~180 Minutes
  • Difficulty Weight 3.24

Mayhem: Looney Tunes

Mayhem: Looney Tunes

Mayhem: Looney Tunes

Teams of toons square off in Looney Tunes Mayhem, each racing to be the first team to collect 5 victory points (VP).

Looney Tunes Mayhem is built around the “Mayhem System”, a system for character vs. character team-based combat in which the most direct method for a team to gain VP is by KOing their opponents. Characters use items and powers to battle the enemy team, with battle damage changing each round based on the mayhem die. When a character is KOed, they are removed from the board and their opponent gains VPs, with the KOed character returning to play next round.

When you’re not fighting, you might be able to gain VPs from classic cartoon locations. The “Poker Stars” location, for example, allows a toon that moves onto it to try their luck; if you roll a star on the mayhem die, your team collects a VP immediately. The “Home Sweet Home” location gives your team a VP the first time both characters from your team arrive there. The “Desert Road” location gives out ACME deliveries, providing characters with additional effects to make their opponents go KABOOM!

Game Mechanics:

  • Team Based

Game Specifications:

  • 2 – 4 Players
  • ~30 Minutes
  • Difficulty Weight 3.00

Massive Darkness 2

Massive Darkness 2

Massive Darkness 2

Ten years have passed since the Lightbringers drove back the hordes of the Darkness and sealed the Portal from whence they came. The heroes thought their job done, but the newfound peace was never meant to last. Dangerous new Portals have suddenly opened up all across the land. The Darkness and its hordes are flooding through, stronger than ever. It will not be enough to simply close the Portals this time. The Lightbringers must travel through them into the unknown to destroy the Darkness once and for all. Either Light will triumph, or the Darkness will consume every being in the world. This is where players find themselves in Massive Darkness 2, a new edition of the hit dungeon-crawler game.

Game Mechanics:

  • Action Points
  • Campaign
  • Cooperative
  • Dice Rolling

Game Specifications:

  • 1 – 6 Players
  • ~60 Minutes
  • Difficulty Weight 2.64

Marvel Champions

Marvel Champions

Marvel Champions

“With great power, there must also come great responsibility.”
–Stan Lee, Amazing Fantasy #15

Iron Man and Black Panther team up to stop Rhino from rampaging through the streets of New York. Captain Marvel and Spider-Man battle Ultron as he threatens global annihilation. Do you have what it takes to join the ranks of these legendary heroes and become a champion?

Jump into the Marvel Universe with Marvel Champions: The Card Game, a cooperative Living Card Game for one to four players!

Marvel Champions: The Card Game invites players to embody iconic heroes from the Marvel Universe as they battle to stop infamous villains from enacting their devious schemes. As a Living Card Game, Marvel Champions is supported with regular releases of new product, including new heroes and scenarios.

Game Mechanics:

  • Campaign
  • Cooperative
  • Deck Building
  • Hand Management
  • Tableau Building

Game Specifications:

  • 1 – 4 Players
  • 45 – 90 Minutes
  • Difficulty Weight 2.89

Margraves of Valeria

Margraves of Valeria

Margraves of Valeria

Margraves of Valeria is a hand-building worker-placement game set in the fantasy world of Valeria. It’s the fifth stand-alone game in the series that introduces new twists to Valeria world!

You are a Margrave, a military commander tasked with defending the land of Valeria and building magical Ward Towers at cities. Knights in Valeria can be commanded by you or your fellow Margraves to slay monsters or activate locations in an effort to gain influence over the 4 Guilds: Worker, Soldier, Shadow, and Holy. As you gain influence, you’ll cross thresholds that will earn you privilege tiles which give you bonuses.

At the end of the game, you’ll earn victory points based on how much influence you have over a Guild and how many icons you’ve gained of that Guild. The Margrave with the most victory points at the end of the game will be named a Duke or Duchess and given their own province to protect and grow!

Turns are deceptively simple as you only get to play 1 Citizen card from your hand. Each card can be played for action icons in the pennant (top-left), power text (at the bottom), or played face-down to perform one of the two actions on your player board (Recall your cards or Build a Ward Tower).

Key features include:

  • Hand Building – Much like deck-building, you are drafting cards into your hand increasing your powers, victory points, and options.
  • Multi-use Cards – Each card can be used in one of four ways, leaving you a lot of decision-making room to execute your strategy.
  • Worker-Placement – Each time you move your Margrave or a Knight into a location, you activate the power of that location much like a worker placement game.
  • Shared Workers – The Knights on the game board do not belong to a single player (anyone can use them) so be careful not to setup your opponents with powerful turns.
  • Resource Management – You have limited storage spots on your player board and using them effectively (without wasting tokens) is key to winning the game.
  • Hero Tombs – As you send Knights into battle, they die glorious deaths and are sent to tombs where you can collect bonuses in a well-integrated mini-game.
  • Influence Track – Gain influence over the 4 Guilds by moving your markers across the tracks which will earn you more victory points at the end of the game for icons you collect.
  • Fantastic Art – As with previous Valeria games, the Mico has really outdone himself by creating a rich and dynamic world full of color and life.

Game Mechanics:

  • Area Movement
  • Deck Building
  • Worker Placement

Game Specifications:

  • 2 – 5 Players
  • 60 – 120 Minutes
  • Difficulty Weight 2.64