Author: T3d-1978

Victoriana

Victoriana

Victoriana

Somewhere in the heart of 19th century London, shadowy forces are hatching a dire conspiracy. Queen Victoria has enlisted the aid of exceptional individuals to investigate the impending plot and save her realm from its calamitous consequences.

Victoriana is a cooperative game for 1-4 players. Players move throughout London marshaling and managing resources, investigating leads, and thwarting the agents of an unknown mastermind before time runs out.

Players take the role of investigators that have influence within different realms of British society (politics, science, occult, and the underworld). The conspiracy’s three elements (mastermind, plot, and locale) are represented by cards and tokens selected in secret before the game begins. Leads relating to the conspiracy are represented by facedown cards tied to notable London locations. Players move their figures throughout the city, revealing lead cards, expending their investigator’s influence tokens to acquire those leads, and deciding how to apply them toward the conspiracy’s hidden aspects.

Time is not on their side. Mismanaging the clock or their influence tokens causes leads to go cold, traumatizing investigators and bringing the conspiracy closer to its dreadful realization. Worse, as the investigators come closer to the truth, the mastermind dispatches agents to stymie their movements, disrupt their efforts (by forcing them to discard influence tokens), and assassinate them (by causing trauma).

Identifying the elements of the conspiracy leads the players to a climactic confrontation. If the precise combination of influence is accrued and the investigators assemble at the correct locale, the queen is saved and the British Empire preserved; however, if too many leads go cold, Big Ben strikes midnight, or the investigators are too traumatized, a dire fate awaits.

Game Mechanics:

  • Cooperative
  • Dice Rolling

Game Specifications:

  • 1 – 4 Players
  • 45 – 90 Minutes
  • Difficulty Weight 2.67

Vendetta

Vendetta

Vendetta

Vendetta is a cooperative deductive murder mystery game where players must solve puzzles, follow clues and make decisions to solve a case. They do this using the included deck of cards, 12 hidden realistic clue documents, and the Internet. Through a choose-your-own-adventure mechanism, players make decisions that influence the course of the game and lead to solving the case in the end. One by one, they enter different realistically designed locations and encounter the various suspects. Then they choose from 3 different ways to deal with the situation and receive points based on their decisions. Complex puzzles and escape room elements must be solved in order to progress further in the case.

Thematically, the game moves in the environment of the mafia in today’s New york. As a member of the mafia you have to uncover the mole in your own ranks who caused the death of the eldest son of the godfather. It’s up to you whether you act morally or use other methods to make your victims talk.

The game is closely intertwined with the real world, and players have to keep using traditional apps like Google Maps or Wikipedia to gather information. Writing emails, detiallated web pages and cell phone calls are also part of the immersive gaming experience.

Game Mechanics:

  • Campaign
  • Cooperative
  • Deduction
  • Storytelling

Game Specifications:

  • 1 – 5 Players
  • 180 – 300 Minutes
  • Difficulty Weight 3.00

Vampire The Masquerade: Rivals

Vampire The Masquerade: Rivals

Vampire The Masquerade: Rivals

Vampire: The Masquerade Rivals Expandable Card Game puts you in control of a coterie of vampires who vie for control of the city of San Francisco. Through dominating mortals, using their political influence, and clashing with their rivals in the streets in the dark of the night, you’ll gather your allies and face off against one or more other players as you seek to push your agenda.

In Vampire: The Masquerade Rivals Expandable Card Game, each player plays with a Deck of Cards featuring a Clan from Vampire: The Masquerade Lore.

At the beginning of each player’s turn, a new challenge or objective will be revealed in the streets. Each player gets two actions on their turn such as draw or play cards, recruit vampires, claim a title, or attack! The other clans will oppose you for dominance in the streets or directly in haven.

Defeat your rival, or gain 13 Agenda Points to win the game and claim dominance over San Francisco.

Game Mechanics:

  • Deck Building

Game Specifications:

  • 2 – 4 Players
  • 30 – 70 Minutes
  • Difficulty Weight 3.30

Vagrantsong

Vagrantsong

Vagrantsong

You trainhop aboard the Silver Ferryman, chasin’ a dream or runnin’ from the past. What you find is a welcomin’ hand – white glove, stretched skin… and a fiddle player in the distance, playin’ a tune that’s awfully inviting. Makes you never wanna leave.

In Vagrantsong, a cooperative and story-driven boss battler, you will take on the role of a Vagrant trapped on a supernatural ghost train. Face off against ghosts lingering on the train (called Haints), adjust your playstyle with Skills and Junk acquired along the way, and uncover the secrets of the Silver Ferryman in this spooky and challenging adventure.

In each of the 20+ Scenarios in Vagrantsong’s campaign, players will take turns spending their 3 Coins to take actions, such as: moving around the train board, investigating the unknown, and rummaging for items that might help them get out of a tight spot. Additionally, players can spend their Coins on more exclusive actions to remind a Haint of their lost Humanity, all in the hopes of freeing the spirit from the ghost train’s bone-chilling grip, and winning the Scenario in the process. But be careful! Each Haint has their own bag of tricks and gameplay mechanics. They will stop at nothing to make sure that the players lose all of their Humanity and stay aboard forever.

After each Scenario, players will have a moment to rest, allowing them the opportunity to change out their Skill and Junk cards, heal their Vagrant, and prepare for their next encounter aboard the Silver Ferryman.

Game Mechanics:

  • Action Points
  • Campaign
  • Cooperative
  • Dice Rolling
  • Grid Movement
  • Narrative Choice
  • Role Playing
  • Storytelling

Game Specifications:

  • 2 – 4 Players
  • 45 – 120 Minutes
  • Difficulty Weight 3.08

Unmatched: For King and Country

Unmatched: For King and Country

Unmatched: For King and Country

Unmatched is a highly asymmetrical miniature fighting game for two or four players. Each hero is represented by a unique deck designed to evoke their style and legend. Tactical movement and no-luck combat resolution create a unique play experience that rewards expertise, but just when you’ve mastered one set, new heroes arrive to provide all new match-ups.

Unmatched: For King and Country features three characters from the Marvel comics universe: Black Widow, Black Panther, and Winter Soldier.

Game Mechanics:

  • Action Points
  • Hand Management
  • Take That
  • Team Based

Game Specifications:

  • 2 – 3 Players
  • 20 – 40 Minutes
  • Difficulty Weight 3.00

Unfathomable

Unfathomable

Unfathomable

The year is 1913. The steamship SS Atlantica is two days out from port on its voyage across the Atlantic Ocean. Its unsuspecting passengers fully anticipated a calm journey to Boston, Massachusetts, with nothing out of the ordinary to look forward to. However, strange nightmares plague the minds of the people aboard the ship every night; rumors circulate of dark shapes following closely behind the ship just beneath the waves; and tensions rise when a body is discovered in the ship’s chapel, signs of a strange ritual littered around the corpse.

Lurking within the depths of the Atlantic Ocean are a swarm of vicious, unspeakable horrors: the Deep Ones, led by Mother Hydra and Father Dagon. For reasons unknown, they have set their sights on the Atlantica, and their minions, taking the form of human-Deep One hybrids, have infiltrated the steamship to help sink it from within. Each game of Unfathomable has one or more players assuming the role of one of these hybrids, and how well they can secretly sabotage the efforts of the other players might mean the difference between a successful voyage and a sunken ship.

If you’re a human, you need to fend off Deep Ones, prevent the Atlantica from taking too much damage, and carefully manage the ship’s four crucial resources if you want any hope of making it to Boston, all while trying to figure out which of your fellow players are friends and which are foes. Everyone shares the same resource pool, but humans will try to preserve them while traitors will strive to subtly deplete them. Being able to tell when someone is purposefully draining the group’s resources is harder than you think, especially when you take crises into account!

At the end of each player’s turn, that player must draw a mythos card. Each of these cards represents a crisis that the whole group must try to resolve together. Some of these crises, such as “Food Rationing”, call for a choice that could potentially put the ship’s passengers or resources at risk, while others, such as “Hull Leak”, call for a skill test in which failure could have disastrous consequences.

During a skill test, each player contributes skill cards from their hand to a face-down pile shared by the group. Once everyone has contributed (or chosen not to), the cards are shuffled, then revealed. If enough of the correct skills were contributed, then the group passes the test! But if the wrong skills were contributed, they can actually hinder the results, leading to failure. Thus, skill tests are dangerous opportunities for traitors to sabotage the humans’ efforts, so you have to stay on your toes at all times.

Game Mechanics:

  • Area Movement
  • Bluffing
  • Deduction
  • Hand Management
  • Hidden Roles
  • Team Based

Game Specifications:

  • 3 – 6 Players
  • 120 – 240 Minutes
  • Difficulty Weight 2.94

Unfair

Unfair

Unfair

Build the city’s greatest theme park, whatever it takes!

Mix your favourite themes, from Pirate, Robot, Vampire, Jungle, Ninja, and Gangster. Build attractions and upgrade them to match blueprints, stack up towering rides, or simply make the most cash.

But watch out – your competitors may pay off the safety inspectors to close your rides or hire hooligans to vandalise your park! Build wisely and protect your park to make sure you come out on top!

Whatever happens, it’s bound to be Unfair.

Game Mechanics:

  • City Building
  • Economic
  • Hand Management
  • Open Drafting
  • Set Collection
  • Tableau Building
  • Take That

Game Specifications:

  • 2 – 5 Players
  • 50 – 125 Minutes
  • Difficulty Weight 2.71

The Undercity: An Iron Kingdoms Adventure Board Game

The Undercity: An Iron Kingdoms Adventure Board Game

The Undercity: An Iron Kingdoms Adventure Board Game

The Undercity puts a spin on the classic dungeon crawl adventure, setting it within the vast underground labyrinth of one of the Iron Kingdoms’ most famous cities.

This board game for two to four players comes with a seven-adventure campaign. The players play one to four characters from the Iron Kingdoms universe as they try to weed out a nefarious evil that has been lurking in the Undercity of Corvis.

All players will be playing on the same team and the game requires no game master. The players work together defeating enemies, achieving objectives, and gaining experience that can be used to give new skills to their characters that can be used in subsequent adventures in the campaign.

The game will come with almost 40 different miniatures with 16 different sculpts. The four heroes are Milo Boggs (the alchemist), Canice Gormleigh (the gun mage), Gardek Stonebrow (a trollkin warrior), and Pog (a gobber mechanic) that controls a light warjack named Doorstop.

Each character has a starting stat sheet, but players can purchase character ability cards with XP gained from the adventure to enhance and customize their characters.

Combat is based on rolling dice against opposing attributes. Players will be able to use feats and abilities to give boosts to these dice rolls, similar in many ways to other games based in the Iron Kingdoms.

Game Mechanics:

  • Cooperative
  • Dice Rolling
  • Grid Movement
  • Role Playing

Game Specifications:

  • 2 – 4 Players
  • 60 – 120 Minutes
  • Difficulty Weight 2.83

Ultimate Railroads

Ultimate Railroads

Ultimate Railroads

In Ultimate Railroads, players compete in an exciting race to build the largest and most advanced railway network. In order to do so, the players appoint their workers to various important tasks.

The development of simple tracks will quickly bring the players to important places, while the modernization of their railway network will improve the efficiency of their machinery. Newer locomotives cover greater distances and factories churn out improved technology. Engineers, when used effectively, can be the extra boost that an empire needs to race past the competition.

There are many paths to victory: Who will ride into the future full steam ahead and who will be run off the rails? Whose empire will overcome the challenges ahead and emerge victorious?

Ultimate Railroads includes the Russian Railroads base game and all expansions for the game — German Railroads and American Railroads, as well as the smaller promo items New EngineersJuri Dreigleisky, and Manufactory Train — along with two new items: Asian Railroads and a solo variant.

Game Mechanics:

  • Worker Placement

Game Specifications:

  • 1 – 4 Players
  • 90 – 120 Minutes
  • Difficulty Weight 3.34

Twisted Fables

Twisted Fables

Twisted Fables

Twisted Fables is a fast-paced fairy tale fighting game inspired by old-school 2D arcade fighters. In Twisted Fables players take on the roles of beloved heroines from some of history’s most famous stories, myths, and legends. Plucked from their traditional settings, these characters have been thrown into a world of cybernetic assassins, magical manipulations, and malevolent darkness. These are not the classic characters you remember, but rather superpowered fables drawn from their own lands to battle across sweeping, bizarre alternate dimensions and realities. What mysterious force has drawn them together? What is the purpose of their war? Only the Weaver of Tales knows for certain.

Driven by deck building, Twisted Fables is a game for two players in 1v1 Mode or four players in 2v2 Mode (available with the separately released 2v2 Upgrade Pack.) In the game, each warrior will strengthen their abilities, learn potent new skills, unlock devastating special powers, and use unique asymmetric strategies to defeat their opponents. Even the same character may display completely different fighting styles depending on her player’s decisions. The different specializations a character can choose from not only provide fantastically flexible tactical choices, but also offer one more layer of depth and surprise to this frenetic, frantic fighter. Twisted Fables brings a highly interactive experience to deck builders that you’ll want to come back to again and again.

The book is opened. The fables have arisen. Let’s begin.

Game Mechanics:

  • Deck Building
  • Hand Management
  • Team Based

Game Specifications:

  • 2 – 4 Players
  • 30 – 60 Minutes
  • Difficulty Weight 2.94