Tag: Take That

Games with a “Take That” mechanic allows players to take actions that actively hinder an opponent’s progress in-game.

CATtitude!

This playful game pits you and your friends against each other to see which cat can cause the most trouble by collecting cards and moving around the board to steal, knock over, and destroy various items throughout the house! But be careful, players will also get a chance to play as the human and try to catch casts in the middle of their devious acts! Use evade cards to frame others for your mischief or sneak away to safety, but whatever you do– Don’t Get Caught!

Game Mechanics:

  • Pick-up and Deliver
  • Set Collection
  • Take That

Game Specifications:

  • 3 – 5 Players
  • 25 – 30 Minutes
  • Difficulty Weight 2.00

Cats are Scientists

All throughout history, cats have theorized the idea of gravity. Now, cats from all over the world are testing the principles of gravity by knocking objects off of tables and recording the outcome. It is up to you to successfully conduct enough experiments to formulate enough evidence to prove the Law of Gravity. The cat who can successfully complete this task first will forever go down in history as the cat who discovered gravity!
The idea of the game is to collect 6 or more science points to be deemed the “Greatest Science Cat of All Time!” In order to conduct an experiment, you must knock a card off of the table using your Scientific Method. You then apply the rule on the card to the game and MUST follow it to the best of your ability. If you fail to follow a rule in play and another player calls you out on it, you must return a card back into the pile. See who can follow the most laws of science by stacking up more and more rules!

Game Mechanics:

  •  Take That

Game Specifications:

  • 3 – 7 Players
  • 15 – 45 Minutes
  • Difficulty Weight 1.00

CATastrophe: A Game of 9 Lives

Catastrophe is a game as spontaneous and unexpected as cats themselves.

Players start with 9 lives. Your goal is to survive the chaotic mayhem. The last cat standing is crowned champion! Power Cats will help guide you to victory with unique abilities. But, be careful, it’s no catwalk!

One second, you’re slapping down attack and curiosity cards, the next you’re rolling a die and playing fun catastrophic mini-games to determine your destiny. However, magical Yarn Balls may alter your fate. You are eliminated when you lose all of your lives. Beware of the villain, the Grim Reapurr, who is plotting your untimely demise and attempting to be the sole victor!

This is an all-out claws out kind of game with only one victor and many catfights! Will your strategy be to play with caution… or wild abandon… Either way, you’re in for a treat.

Game Mechanics:

  • Dice Rolling
  • Hand Management
  • Open Drafting
  • Player Elimination
  • Take That

Game Specifications:

  • 2 – 6 Players
  • 30 – 45 Minutes
  • Difficulty Weight 1.00

Cartographers Heroes

The expedition to the Western Lands is the kind of honor that comes once in a lifetime for a royal cartographer. But these are dangerous times. War ravages the land, and you are sure to encounter Dragul forces determined to thwart Queen Gimnax’s plans for western expansion.

Fortunately, brave heroes have risen to the defense of Nalos. Chart their deeds alongside the queen’s edicts and secure your place in history.

Cartographers Heroes is the sequel to the critically acclaimed map-drawing game Cartographers. It includes all-new map sheets, scoring cards, explore cards, and ambush cards with unique abilities.

Cartographers Heroes can be played on its own or mixed with components from the original game for a greater variety of gameplay possibilities.

Game Mechanics:

  • Paper-and-Pencil
  • Pattern Building
  • Solo / Solitaire Game
  • Take That
  • Variable Set-up

Game Specifications:

  • 1 – 100 Players
  • 30 – 45 Minutes
  • Difficulty Weight 2.00

Cartographers

Queen Gimnax has ordered the reclamation of the northern lands. As a cartographer in her service, you are sent to map this territory, claiming it for the Kingdom of Nalos. Through official edicts, the queen announces which lands she prizes most, and you will increase your reputation by meeting her demands. But you are not alone in this wilderness. The Dragul contest your claims with their outposts, so you must draw your lines carefully to reduce their influence. Reclaim the greatest share of the queen’s desired lands and you will be declared the greatest cartographer in the kingdom.

In Cartographers: A Roll Player Tale, players compete to earn the most reputation stars by the time four seasons have passed. Each season, players draw on their map sheets and earn reputation by carrying out the queen’s edicts before the season is over. The player with the most reputation stars at the end of winter wins!

Game Mechanics:

  • Paper-and-Pencil
  • Pattern Building
  • Solo / Solitaire Game
  • Take That
  • Variable Set-up

Game Specifications:

  • 1 – 100 Players
  • 30 – 45 Minutes
  • Difficulty Weight 1.87

Botanik

In the hushed intimacy of her laboratory, the eminent researcher Beatrix Bury has just discovered a technology allowing to mechanically generate all kinds of edibles. Subtropical plants, stellar potatoes, Orion mandarins, this new technology opens a way to save the people of Forharms, prisoners of a world made of rust and toxic vapors. It’s in the urgency of a threatened world that the scientist puts two of her best teams in charge of developing her plan… that can seem quite demanding at times. Each team is engrossed in its mission and Beatrix’s laboratory becomes the battlefield of fierce competition to produce the best performing machine. You are promoted to the head of one of these two teams, and must prove yourself worthy of the head researchers’ trust. Rise up to the challenge!

Develop the most effective network of mecha-botanics, the combination of plants and science! Botanik offers fluid mechanics (one action per turn), in addition to an ingenious exchange system, associated with tiles of different groups/colours.

Game Mechanics:

  • Open Drafting
  • Pattern Building
  • Set Collection
  • Take That
  • Tile Placement

Game Specifications:

  • 2 Players
  • ~30 Minutes
  • Difficulty Weight 1.76

Boss Monster: The Dungeon Building Card Game

Inspired by a love of classic video games, Boss Monster: The Dungeon Building Card Game pits 2-4 players in a competition to build the ultimate side-scrolling dungeon. Players compete to lure and destroy hapless adventurers, racing to outbid one another to see who can build the most enticing, treasure-filled dungeon. The goal of Boss Monster is to be the first Boss to amass ten Souls, which are gained when a Hero is lured and defeated — but a player can lose if his Boss takes five Wounds from Heroes who survive his dungeon.

Playing Boss Monster requires you to juggle two competing priorities: the need to lure Heroes at a faster rate than your opponents, and the need to kill those Heroes before they reach your Boss. Players can build one room per turn, each with its own damage and treasure value. More attractive rooms tend to deal less damage, so a Boss who is too greedy can become inundated with deadly Heroes.

Players interact with each other by building rooms and playing Spells. Because different Heroes seek different treasure types, and rooms are built simultaneously (played face down, then revealed), this means that every “build phase” is a bidding war. Spells are instant-speed effects that can give players advantages or disrupt opponents.

As a standalone card game with 155 cards, Boss Monster contains everything that 2-4 players need to play.

Game Mechanics:

  • Hand Management
  • Take That
  • Variable Player Powers

Game Specifications:

  • 2 – 4 Players
  • ~30 Minutes
  • Difficulty Weight 1.85

Blitzkrieg!: World War Two in 20 Minutes

Recreate World War Two in 20 minutes! The perfect wargame for non-wargamers, Blitzkrieg! allows two players to battle across the War’s most iconic theatres, winning key campaigns and building military might.

Players draw army tokens from a bag to determine their starting forces and to replenish their losses. Rather than ‘fighting’ battles with dice or cards, players allocate their military resources to each theatre’s campaigns, winning victory points, further resources, special weapons, and strategic advantages as they play. Refight World War Two several times in one evening!

Includes Solo mode by Dávid Turczi.

Game Mechanics:

  • Area Majority / Influence
  • Deck Building
  • Hand Management
  • Race
  • Solo / Solitaire Game
  • Take That
  • Worker Placement

Game Specifications:

  • 1 – 2 Players
  • 20 – 45 Minutes
  • Difficulty Weight 1.92

Bears and the Bees, The

Come join the Hive! Compete to link honeycomb shaped cards to the growing hive. The more sides you match, the greater the payoff. Special cards help earn extra plays and deliver stings to your rivals. Just be careful to avoid those pesky honey-grubbin’ bears!

Game Mechanics:

  • Hand Management
  • Pattern Building
  • Take That
  • Tile Placement

Game Specifications:

  • 2 – 5 Players
  • ~30 Minutes
  • Difficulty Weight 1.27

Battle of the Boy Bands

In Battle of the Boy Bands, 3 to 5 players take on the roles of producers in the pop music industry and must build boy bands to compete in special events. The player with the most points at the end of six rounds wins.

During each round, players try to win the event in play by building the boy band that will earn the most points according to the special event rules. Equipping perk cards from the “Breaking News” deck to boys can give them extra points. Players can sabotage each others’ boy bands by playing attack cards from the “Breaking News” deck against them, but watch out! Players can also protect their precious boys with defend cards!

Game Mechanics:

  • Closed Drafting
  • Take That

Game Specifications:

  • 3 – 5 Players
  • ~30 Minutes
  • Difficulty Weight 1.50