Tag: Set Collection

Games with Set Collection mechanics require players to collect resources in sets to achieve various rewards.

Ra

Ra

Ra

Ra is an auction and set-collection game with an Ancient Egyptian theme. Each turn players are able to purchase lots of tiles with their bidding tiles (suns). Once a player has used up his or her suns, the other players continue until they do likewise, which may set up a situation with a single uncontested player bidding on tiles before the end of the round occurs. Tension builds because the round may end before all players have had a chance to win their three lots for the epoch. The various tiles either give immediate points, prevent negative points for not having certain types at the end of the round (epoch), or give points after the final round. The game lasts for three “epochs” (rounds). The game offers a short learning curve, and experienced players find it both fast-moving and a quick play.

Game Mechanics:

  • Auction/Bidding
  • Push Your Luck
  • Set Collection

Game Specifications:

  • 2 – 5 Players
  • 45 – 60 Minutes
  • Difficulty Weight 2.34

Quadropolis

Quadropolis

Quadropolis

Each player builds their own metropolis in Quadropolis (first announced as City Mania), but they’re competing with one another for the shops, parks, public services and other structures to be placed in them.

The game lasts four rounds, and in each round players first lay out tiles for the appropriate round at random on a 5×5 grid. Each player has four architects numbered 1-4 and on a turn, a player places an architect next to a row or column in the grid, claims the tile that’s as far in as the number of the architect placed (e.g., the fourth tile in for architect #4), places that tile in the appropriately numbered row or column on the player’s 4×4 city board, then claims any resources associated with the tile (inhabitants or energy).

When a player takes a tile, a figure is placed in this now-empty space and the next player cannot place an architect in the same row or column where this tile was located. In addition, you can’t place one architect on top of another, so each placement cuts off play options for you and everyone else later in the round. After all players have placed all four architects, the round ends, all remaining tiles are removed, and the tiles for the next round laid out.

After four rounds, the game ends. Players can move the inhabitants and energy among their tiles at any point during the game to see how to maximize their score. At game end, they then score for each of the six types of buildings depending on how well they build their city — as long as they have activated the buildings with inhabitants or energy as required:

  • Residential buildings score depending on their height
  • Shops score depending on how many customers they have
  • Public services score depending on the number of districts in your city that have them
  • Parks score depending on the number of residential buildings next to them
  • Harbors score based on the longest row or column of activated harbors in the city
  • Factories score based on the number of adjacent shops and harbors

Some buildings are worth victory points (VPs) on their own, and once players sum these values with what they’ve scored for each type of building in their city, whoever has the highest score wins.

Game Mechanics:

  • City Building
  • Hand Management
  • Pattern Building
  • Set Collection
  • Tile Placement
  • Worker Placement

Game Specifications:

  • 2 – 4 Players
  • 30 – 60 Minutes
  • Difficulty Weight 2.21

Photograph

Photograph

Photograph

Time to walk about town and take some pictures! It’s the 1960s in Japan, and you have a half-size camera that lets you take half-size vertical pictures. Let’s see whether you can put together good shots…

In Photograph!, you’re trying to organize pictures on your roll so that they appear in the right order. Each player has a hand of cards, and on a turn, you’ll add 1-3 cards to the front of your hand (without changing their order), move one card in your hand closer to the front, then discard as many cards from the back of your hand as the number of cards that you added. When the sunset card comes out, you can take no more pictures, and everyone scores for what’s on their camera.

The cards all have numbers and colors on them, and you try to line them up in hand to score the most points possible.

Game Mechanics:

  • Hand Management
  • Open Drafting
  • Set Collection

Game Specifications:

  • 2 – 4 Players
  • ~20 Minutes
  • Difficulty Weight 2.07

Paper Dungeons

Paper Dungeons

Paper Dungeons

Prepare your adventurers for a challenging dungeon exploration in Paper Dungeons, a roll-and-write game that seeks to reproduce the feel of a dungeon-crawler.

In the game, you control a classic group of medieval adventurers: warrior, wizard, cleric, and rogue. In each of the nine rounds, you select three of the six rolled dice and use these results to raise the level of your characters, produce magic items, obtain healing potions, and explore the dungeon to face challenges and collect treasure. You’ll also find three large monsters waiting in the dungeon, and you can fight them for glory.

In the end, whoever collects the most glory wins.

Game Mechanics:

  • Dice Rolling
  • Grid Movement
  • Paper and Pencil
  • Set Collection

Game Specifications:

  • 1 – 8 Players
  • ~30 Minutes
  • Difficulty Weight 2.13

Pandemic: 10th Anniversary Edition

Pandemic: 10th Anniversary Edition

Pandemic: 10th Anniversary Edition

In Pandemic, several virulent diseases have broken out simultaneously all over the world! The players are disease-fighting specialists whose mission is to treat disease hotspots while researching cures for each of four plagues before they get out of hand.

The game board depicts several major population centers on Earth. On each turn, a player can use up to four actions to travel between cities, treat infected populaces, discover a cure, or build a research station. A deck of cards provides the players with these abilities, but sprinkled throughout this deck are Epidemic! cards that accelerate and intensify the diseases’ activity. A second, separate deck of cards controls the “normal” spread of the infections.

Taking a unique role within the team, players must plan their strategy to mesh with their specialists’ strengths in order to conquer the diseases. For example, the Operations Expert can build research stations which are needed to find cures for the diseases and which allow for greater mobility between cities; the Scientist needs only four cards of a particular disease to cure it instead of the normal five—but the diseases are spreading quickly and time is running out. If one or more diseases spreads beyond recovery or if too much time elapses, the players all lose. If they cure the four diseases, they all win!

The 2013 edition of Pandemic includes two new characters—the Contingency Planner and the Quarantine Specialist—not available in earlier editions of the game.

Game Mechanics:

  • Action Points
  • Cooperative
  • Hand Management
  • Set Collection

Game Specifications:

  • 2 – 4 Players
  • ~45 Minutes
  • Difficulty Weight 2.41

Overboss

Overboss

Overboss

In Overboss, rival Boss Monsters emerge from their dungeons to conquer the Overworld. Each turn, players draft and place terrain tiles and monster tokens. Their goal: to craft the map with the greatest Power and become the ultimate Overboss!

Designed by Aaron Mesburne and Kevin Russ (Calico), this fast-paced game combines drafting, set collection, and puzzly tile laying. It’s set in the retro-inspired pixel art world of Brotherwise Games’ best-selling Boss Monster, but this is an entirely new experience.

Build your map by drafting Forests, Swamps, Caves, Camps, Graveyards, Dungeon Entrances and other landscapes. Each terrain type has a different point value, and some increase in Power as you acquire larger sets. Players must balance optimal placement, set values, and disrupt their opponents’ sets. You’ll also need to manage monsters, which award points when grouped together or placed on matching terrain.

The game includes everything needed for up to 5 players: over 120 terrain tiles, over 100 monster tokens, 5 double-sided player boards, a scorepad, and more.

Game Mechanics:

  • Abstract Strategy
  • Open Drafting
  • Pattern Building
  • Puzzle
  • Set Collection
  • Tile Placement

Game Specifications:

  • 1 – 5 Players
  • 20 – 30 Minutes
  • Difficulty Weight 2.03

Order of the Gilded Compass

Order of the Gilded Compass

Order of the Gilded Compass

Order of the Gilded Compass is a dice assignment game for 2-5 players. In this game, each player takes on the role of a treasure hunter seeking invitation to join the most prestigious of archaeological secret societies. Players scour the globe to unearth fantastic and valuable artifacts. By assigning their archaeologist dice to the right locations at the right time, players acquire treasure maps and specialists to follow them, dive for sunken treasure, acquire rare finds at the auction house, and even enlist the help of the Illuminati. The player who has the most treasure at the end of the game earns an invitation to The Order of the Gilded Compass and wins.

Order of the Gilded Compass uses a variable set-up in order to create fresh and interesting game play experiences. Each game has five locations in play to which players may assign their dice for various kinds of treasures and bonuses, and the game includes nine different buildings to allow for many unique combinations.

Game Mechanics:

  • Area Control
  • Dice Rolling
  • Set Collection
  • Worker Placement

Game Specifications:

  • 2 – 5 Players
  • 30 – 60 Minutes
  • Difficulty Weight 2.23

On the Rocks

On the Rocks

On the Rocks

Welcome to “On The Rocks” cocktail lounge, where the city’s best mixologists expertly prepare cocktails that the patrons are craving.

In this competitive bartending game, players complete cocktails for money and additional tips. But beware of rival mixologists removing and spilling ingredients from your cocktails.

Players will select 3 or 4 cocktail recipes to prepare and serve in each of the three rounds. Roll the dice to draft your ingredient marbles from the shaker bag. Place the marbles in the centralized mixing area jiggers one at a time clockwise, then select one bowl. Fill up your cocktails with those ingredients, collecting a tip card for every completed drink.

The first player to complete all three rounds of orders will proclaim “Last Call.” Players score their completed drinks and tips earned, with an additional tip for completing all orders. Whomever has the most money wins!

On the Rocks is a marble drafting, cocktail recipe fulfillment game for 1-4 players. It is NOT a drinking game.

Game Mechanics:

  • Dice Rolling
  • Open Drafting
  • Push Your Luck
  • Set Collection
  • Take That

Game Specifications:

  • 1 – 4 Players
  • 45 – 90 Minutes
  • Difficulty Weight 1.83

North Sea Saga: Explorers of the North Sea

North Sea Saga: Explorers of the North Sea

North Sea Saga: Explorers of the North Sea

Explorers of the North Sea is set in the latter years of the Viking Age. As ambitious sea captains, players seek out new lands to settle and control. They will need to transport their crew among the newly discovered islands to capture livestock, construct outposts and fulfill various other goals. So ready the longships, there are new horizons to explore!

Game Mechanics:

  • Action Points
  • Area Control
  • Grid Movement
  • Pick-Up and Deliver
  • Set Collection
  • Tile Placement

Game Specifications:

  • 1 – 4 Players
  • 45 – 60 Minutes
  • Difficulty Weight 2.13

Nidavellir

Nidavellir

Nidavellir

Nidavellir, the Dwarf Kingdom, is threatened by the dragon Fafnir. As a venerable Elvaland, you have been appointed by the King. Search through every tavern in the kingdom, hire the most skillful dwarves, recruit the most prestigious heroes, and build the best battalion you can to defeat your mortal enemy!

Each turn in Nidavellir, bid a coin on each tavern. In descending order, choose a character and add this character to your army. Each dwarf class has its own scoring way: blacksmith, hunter, warrior, explorer, and miner. A meticulous recruitment will allow you to attract a powerful hero to your army.

You will also be able to increase the value of your gold coins thanks to the smart “coin-building” system, and get the best of the other Elvalands.

Game Mechanics:

  • Open Drafting
  • Set Collection

Game Specifications:

  • 2 – 5 Players
  • ~45 Minutes
  • Difficulty Weight 2.13