Tag: Hand Management

Hand Management is a game mechanic in which players are rewarded for playing cards in a specific order. This mechanic often encourages players to hold cards for later turns.

Evacuation

“Hurry to the ship! Twelve houses from our town have already burned down!”

In Evacuation, life on our planet is being burned away thanks to increasingly intense sunlight, so everyone is trying to move all the people and factories in their territories from the “old” planet to a new one — and they have only four rounds in which to do so.

You start the game with a full functioning economy, and over the course of play, you must dismantle that economy and move it. Income on the old planet shrinks over time, and production probably won’t be much better until you establish yourself on the new planet and kick things into action. Resources can’t be mixed across the planets, so you need to take special care with your planning.

To do this, you choose actions from the player board, with the expert variant adding cards to your hand that allow you to choose additional actions and combine them. Each action has its own value, and the sum of these actions is important for an “end of the round” bonus. Additionally, players move their markers along the orbital track based on the value of their actions.

If you can raise production of three resources to level 8 and have three stadiums on the new planet, you win. Otherwise, players compare scores after four rounds. Evacuation includes modules to add new play options.

Game Specifications:

  • 1 – 4 Players
  • 60 – 150 Minutes
  • Difficulty Weight 3.98

Ethnos: 2nd Edition

In the faraway land of Ethnos, a new Age is dawning. The ashes of the old Age have left the Six Regions empty, and the twelve Clans scattered to the winds. Now is the time for a clever leader to unite them into a powerful alliance, skillfully using the unique talents of each Clan to control the Regions.
Do you have the wit and the wisdom to become the next Emperor of Ethnos and usher in a Golden Age?

Unite the Clans to Control Ethnos

What was old has been made new again. The land of Ethnos has been rendered empty and a new Age is beginning. Someone must take up the mantle of Emperor. Will it be you?

In Ethnos 2nd Edition, players must take control of the various clans of Ethnos, gathering members and unleashing them into the six regions. Each clan has different special abilities, and depending on who you choose to lead your groups, different strategies can be employed. 2nd Edition includes updated rules and rules for Solo mode.

  • STRATEGIC AREA CONTROL GAME — In Ethnos 2nd Edition, players gather members of various clans and compete for control of six regions, utilizing each clan’s unique abilities to dominate the land.
  • UNIQUE CLAN ABILITIES — Each clan in Ethnos offers distinct powers, adding deep strategy and diverse playstyles as you choose which clan leaders will guide your groups to victory.
  • COMPETITIVE OR SOLO PLAY — Whether you’re challenging friends or conquering regions solo, Ethnos 2nd Edition provides endless strategic opportunities for players of all experience levels.
  • FOR 1-6 PLAYERS — Perfect for game nights or solo sessions, Ethnos 2nd Edition is designed for 1-6 players, offering dynamic and exciting gameplay for ages 14 and up.
  • UPDATED RULES & SOLO MODE — The 2nd Edition features updated rules for streamlined gameplay and introduces a new solo mode, allowing players to enjoy the game on their own.

Game Specifications:

  • 1 – 6 Players
  • ~60 Minutes
  • Difficulty Weight 2.42

Escape from New York

“You go in, find the President, bring him out in less than 24 hours, and you’re a free man.”

In Escape from New York, an adaptation of the John Carpenter movie of the same name, you play as Snake, Brain, Maggie, or Cabbie and attempt to rescue the president and his precious tape and bring them to safety, while dealing with the gangs of the most dangerous prison in the world – all of Manhattan.

You will play the roles of the heroes, exploring the dangerous streets of New York, searching for the president, his case containing the government tape, and a diagram of the bridges so you can escape from the city without stepping on a landmine.

You can work together, searching for these three things, or you may decide to secretly satisfy your own personal objective at any moment during the game, escaping from New York alone and betraying your companions. Whatever your decision will be, you must face the Bands of Manhattan, headed by the Duke of New York, who will hinder you by moving Prisoners and Bosses to eat up as much of the short time-frame you have to complete your mission.

Game Specifications:

  • 1 – 4 Players
  • 40 – 90 Minutes
  • Difficulty Weight 2.57

Epochs: Course of Cultures

In Epochs: Course of Cultures, you will lead your civilization and plan a path through the crossroads of history across three epochs. Be a pioneer to expand territories, be an innovator to foster study and research, or be a warmonger to raid using superior armaments. The choice is yours, and it is your strategic acumen that will shape the course of cultures and lead your people toward victory.

Within the game, you will compete with other leaders to become the most prestigious civilization over three epochs: ancient, medieval, and modern. You will introduce a total of nine inventions to customize your civilization. On your turn, you can choose to expand your territories on the shared map, build a city, establish a trade route, do academic research, change the form of government, and build magnificent wonders to consolidate your authority. Unfortunately, being peaceful is not always the best way to benefit your people as leaders can choose to declare war on others within an epoch. A wise leader may have to prepare for war by improving military units…just in case.

Immerse yourself in a re-imagination of human history in which every decision carries weight and every action shapes the course of your civilization. Will you be remembered as a benevolent ruler, revered for your cultural achievements? Or will you carve out a legacy through conquest, leaving a trail of triumph in your wake? The fate of your people rests in your hands. Be a visionary leader, and create a civilization that will stand the test of epochs.

Game Specifications:

  • 2 – 4 Players
  • 120 – 180 Minutes
  • Difficulty Weight 3.60

Epic Spell Wars of the Battle Wizards: Duel at Mt. Skullzfyre

Did you know that magical wizards are battling to the death … and beyond … right now!? “Why battle?” you might ask. “What have I got to prove, magic man?” Only who’s the most awesomely powerful battle wizard in the entire realm, that’s what! As a Battle Wizard, you’ll put together up to three spell components to craft millions (okay, not really) of spell combos. Your spells might kick ass, or they could totally blow – it’s up to you to master the magic. You will unleash massive damage on the faces of your wizard rivals in a no-holds-barred, all-out burn-down to be the last Battle Wizard standing. And it doesn’t stop there! Powerful magic items bring on a whole new level of bloody carnage as you and your mighty wizard opponents tear each other limb from limb in an orgy of killing! Do you have what it takes to use epic spells in a war at Mt. Skullzfyre? Will YOU be the Ultimate Battle Wizard!?!

Epic Spell Wars of the Battle Wizards: Duel at Mt. Skullzfyre is a humorous card game depicting a vicious, over-the-top battle between a variety of comically illustrated wizards. The game focuses primarily on creating three-part spell combos to blast your foes into the afterlife. The unique Dead Wizard cards allow players to stay in the game even after their wizards have been defeated.

Game Specifications:

  • 2 – 6 Players
  • ~30 Minutes
  • Difficulty Weight 1.57

Enchanted Plumes

In Enchanted Plumes, players strive to complete magical peacocks by assembling plumes in sparkling rows from top to bottom.

Skillfully placing feather cards of the same color from row to row is key, as the top row value will count against your score, while all lower rows count as positive values.

Once the peahen card is revealed, the player with the most valuable plumes wins the game and is bestowed with the luck of the peacock!

Game Specifications:

  • 2 – 6 Players
  • 20 – 40 Minutes
  • Difficulty Weight 1.38

Duel for Cardia

Cardia is a fast paced, strategic card game for two players: Choose your card wisely to win each encounter against your opponent.
In gratitude for her liberation, a mighty djinn created the wondrous city of Cardia. Legend has it that whoever wins over the four factions and gains their five powerful signet rings will rule the city. Your goal is set!

Players will each pilot one of two Decks, made up of the same cards for each, with values from 1-16 and with each card having unique abilities. Play your cards at the moment your opponent does not expect them and use their abilities wisely to outwit them!

Game Mechanics:

Game Specifications:

  • 2 Players
  • ~15 Minutes
  • Difficulty Weight 1.78

Dungeon Petz

Become the leader of an imp family that has just started a new business – breeding and selling petz. Sound simple and safe? Well, we forgot to mention that those petz are for Dungeon Lords. This means magical, playful, sometimes angry monsters that constantly desire attention and at the very moment you want them to demonstrate their qualities to buyers they are sick or they poop. Sometimes you are even glad that you got rid of them – but the profit is unbelievable.

Dungeon Petz is a standalone game set in the Dungeon Lords universe. The game consists of several rounds in which players use unusual worker placement mechanisms (players simultaneously prepare different sized groups of imps in order to play sooner than others) to prepare themselves for the uneasy task of raising creature cubs and pleasing their different needs (represented by cards) in order to sell them as grown and scary creatures to Dungeon Lords. In the meantime, they also attend various contests in which they show off their pets, scoring additional points.

Game Specifications:

  • 2 – 4 Players
  • 90 Minutes
  • Difficulty Weight 3.63

Dungeon Mayhem

In the action-packed Dungeons & Dragons card game Dungeon Mayhem, you win by being the last adventurer standing.

Play as one of four brave, quirky characters — barbarian, paladin, rogue, or wizard — battling it out in a dungeon full of treasure! With magic missiles flinging, dual daggers slinging, and spiked shields dinging, it’s up to you to prove your adventurer has the guts to bring home the glory!

Illustrations created by Kyle Ferrin in the four decks of cards represent Sutha the Skullcrusher (barbarian), Azzan the Mystic (wizard), Lia the Radiant (paladin), and Oriax the Clever (rogue). Pick one of these characters and play their mighty power cards such as Azzan’s Vampiric Touch to swap hit points with an opponent or Sutha’s Whirling Axes to heal yourself while dealing crushing damage to the rest of the party.

Game Specifications:

  • 2 – 4 Players
  • ~10 Minutes
  • Difficulty Weight 1.16

Dragon Farkle

Gather your courage! The long-enjoyed peace of Yon has been disrupted by a ferocious and mean-spirited dragon — he’s terrorizing the locals and eating their livestock without their permission! Fortunately, a few wannabe heroes (that’s you!) have risen to the challenge of slaying the beast. Get yourself a brave companion, gather a powerful army, and enter the Dragon’s Keep for cheese and country in Dragon Farkle!

To play, you gather an army of loyal soldiers or steal them from your opponents, hire suspicious-looking companions and gain allegedly useful items (most of which aren’t even cursed), then fight that dragon you’ve heard so much about — or don’t, if you hate winning…

Game Specifications:

  • 2 – 5 Players
  • ~30 Minutes
  • Difficulty Weight 1.45