Tag: Deck Building

Deck Building is a mechanic where players build a deck of resources that is randomly drawn and used for future turns.

Legendary: James Bond Deck Building Game

Legendary: James Bond Deck Building Game

Legendary: James Bond Deck Building Game

Each player starts with their own deck of basic starting cards. At the start of your turn, play the top card of the Villain Deck which allows Villains and Missions to enter “On Assignment”, acquire Gadgets, and wreak havoc on the players in other nefarious ways. Then play Hero cards from your hand to generate Attack, Recruit Points, and special abilities. You use Attack to defeat your enemies. You use Recruit Points to recruit more powerful Heroes from “Q Branch” for your deck. Whenever your deck runs out of cards, shuffle your discard pile to make a new deck, including all the new Heroes you recruited. This way your deck gets stronger and stronger over time. Build up enough power, and you can defeat the Mastermind! But be careful: If the players fail too many Missions, the Mastermind wins the game!

Game Mechanics:

  • Cooperative
  • Deck Building

Game Specifications:

  • 1 – 5 Players
  • ~45 Minutes
  • Difficulty Weight 2.29

Legendary Encounters: Firefly Deck Building Game

Legendary Encounters: Firefly Deck Building Game

Legendary Encounters: Firefly Deck Building Game

In Legendary Encounters: Firefly, players take on the roles of characters from the series and work together to complete objectives for episodes from the Firefly TV show. Players each select an Avatar out of the Main Characters of the game. Each game will have 5 Main Characters and 4 Supporting Characters, so all 9 crew members will be part of each game. The 14-card stack for each Supporting Character is shuffled together to form the Crew Deck, which will be used to build up each player’s deck.

Legendary Encounters: A Firefly Deck Building Game is a standalone game in the Legendary Encounters series that utilizes the Legendary Encounters system set in the Firefly universe. Playing with 500 cards and a roll-up playmat, you’ll build up your deck, coordinate with your crew, and upgrade your ship to gain advantages, but be careful that Serenity does not receive too many ship strikes. Get ready to explore the ‘Verse!

Game Mechanics:

  • Cooperative
  • Deck Building

Game Specifications:

  • 1 – 5 Players
  • 45 – 90 Minutes
  • Difficulty Weight 2.59

King’s Forge

King's Forge

King's Forge

The Chamberlain is searching the realm for a new “Craftmaster to the King” and sets a contest for all of the smiths and crafters in the land. The first one to forge four items from a list of the King’s favorite weapons and trinkets will be honored as First Among Crafters and Smiths. But watch out, because the other crafters and smiths will try to outdo you at every opportunity. Are you ready to forge your destiny?

In King’s Forge, players are craftsmen and craftswomen seeking to become the favorite of the King. A variety of dice represent the raw materials (metal, wood, gems, and enchantment) and those same dice can be used to gather new dice and purchase roll-modifiers, or saved and rolled in an attempt to meet the requirements to craft the items on the King’s list. An early lead is not a sure path to victory and other players will out-maneuver and out-build you whenever possible. Careful dice management, advance planning, fierce competition, and nail-biting luck will carry you to winner’s circle.

Game Mechanics:

  • Deck Building
  • Dice Rolling
  • Pattern Building

Game Specifications:

  • 2 – 4 Players
  • 45 – 60 Minutes
  • Difficulty Weight 2.28

Kamigami Battles: River of Souls

Kamigami Battles: River of Souls

Kamigami Battles: River of Souls

Kamigami Battles: River of Souls is a standalone game and the first set for Kamigami Battles: Battle of the Nine Realms. The gameplay remains mostly the same as you play the role of a great God or a team of Gods, defending your reign from rival Gods by using the warriors and disciples loyal to you. However, in this version each player chooses to be a God of Egyptian or Babylonian Mythology and uses that God to take control of the cosmos.

When playing with 2 to 6 players, you win by reducing all of the other Gods to 0 energy or by reaching 25 energy. When in a Team Match, you play with 4 or 6 players teamed up in pairs of two. You will have one Main God and a Support God. A team wins together if they can eliminate the opposing team’s Main God.

River of Souls also includes six temple cards, your Gods place of worship. Temples provide the Gods, through a High Priest, Energy when they need it. They can be attacked instead of the opponent’s God and their Energy is reduced as in a normal attack. A Temple with 0 Energy is destroyed and turned face down.

Game Mechanics:

  • Deck Building
  • Hand Management

Game Specifications:

  • 2 – 6 Players
  • ~45 Minutes
  • Difficulty Weight 2.00

The Hunger

The Hunger

The Hunger

The Hunger is a race in which each vampiric player must optimize their card deck, hunt humans to gain victory points, fulfill secret missions, and eventually acquire a rose and return to the castle before sunrise. The more you hunt, the slower both you and your deck become, which will make it harder and harder to get back before daybreak. Can you become the most notorious vampire without burning to ashes at sunrise?

During the game, players spend “speed” to move their vampires around the map, hunt humans worth victory points, and add new cards to their deck.

The game ends at dawn, after which the surviving player with the most victory points on their cards wins!

Game Mechanics:

  • Action Points
  • Deck Building
  • Open Drafting
  • Push Your Luck
  • Set Collection

Game Specifications:

  • 2 – 6 Players
  • ~60 Minutes
  • Difficulty Weight 2.24

Helionox: Deluxe Edition

Helionox: Deluxe Edition

Helionox: Deluxe Edition

Helionox is a movement based deck building board game where great leaders vie for control in a shattered solar system. One to four players can attempt mastery over competitive, cooperative, and solo modes. Designed to play fast with a quick setup and an imminent ending, Helionox has tension to spare from the first turn to the last.


The Deluxe Edition of Helionox brings together the original core set of Helionox: The Last Sunset and incorporates it with a brand new expansion called Mercury Protocol. The Kickstarter will offer a full sized box and game board along with the expansion and can be purchased via Kickstarter with or without the original core set.

Game Mechanics:

  • Deck Building
  • Hand Management
  • Worker Placement

Game Specifications:

  • 1 – 4 Players
  • 30 – 90 Minutes
  • Difficulty Weight 2.59

Heat: Pedal to the Metal

Heat: Pedal to the Metal

Heat: Pedal to the Metal

Based on simple and intuitive hand management, Heat: Pedal to the Metal puts players in the driver’s seat of intense car races, jockeying for position to cross the finish line first, while managing their car’s speed if they don’t want to overheat. Selecting the right upgrades for their car will help them hug the curves and keep their engine cool enough to maintain top speeds. Ultimately, their driving skills will be the key to victory!

Drivers can compete in a single race or use the “Championship System” to play a whole season in one game night, customizing their car before each race to claim the top spot of the podium. They have to be careful as the weather, road conditions, and events will change every race to spice up their championship. Players can also enjoy a solo mode with the Legends Module or add automated drivers as additional opponents in multiplayer games.

Game Mechanics:

  • Deck Building
  • Hand Management
  • Racing

Game Specifications:

  • 1 – 6 Players
  • 30 – 60 Minutes
  • Difficulty Weight 2.16

God of War: The Card Game

God of War: The Card Game

God of War: The Card Game

Ragnarök is coming. The fate of all existence is at stake. Is destruction inevitable, or are there ways to avoid ultimate cataclysm? The Norns, mystical beings of great power, have decided they will not go quietly into oblivion and have turned their attention to the well of Fate, Urðr, in order to find any possible way to stop Ragnarök. Looking deep into the swirling waters, they can foresee which potential combination of heroes, villains, battles, victories, and defeats might stop the end of all that is known — but will they find the right combination in time? Is there any true path to salvation at all? They must hurry and seek the true way through, before all is lost.

In God of War: The Card Game, players take on the role of the Norns as they try different combinations of heroes and events in order to stop Ragnarök. Each game is a new attempt to find the right key to saving Midgard from destruction. Players must work together, embodying mighty heroes such as Kratos, Mimir, Atreus, Brok and Sindri, and Freya. They will fight enemies and bosses from the popular God of War video game, but combined and remixed in exciting new ways, creating unique “What if…?” scenarios each time they play. If they succeed, the way forward has been secured and Ragnarök can be halted. Failure means the Norns will have to try again as only death and destruction lay along that particular path.

Each quest in God of War: The Card Game is made up of a mosaic of cards that recreate monsters and locations from the video game. Each quest’s mosaic is different, and each card is double-sided, depending on whether a section has been destroyed or not, and each has special rules that go into effect when it is face up on the tabletop. Learning how each quest is won, as well as what strategy to employ, is key to victory.

As players progress, earlier quests have an effect on what comes after them. At certain points along their path, players must choose which quest they will complete. Completing one might grant a bonus, but quests left untouched result in dire permanent consequences as the players move forward. These choices and challenges lead to new strategies, making it so no two games of God of War: The Card Game are alike.

Heroes in the game have several elements that make them unique. Each comes with their own dashboard that explains their special abilities and health totals, in addition to tracking the number of cards a player can keep in their hand from round to round. Tokens are used to keep everything clear as heroes gain and lose health and build up their power so they can unleash a mighty special attack. Heroes begin the game with a unique starting deck of cards that will be augmented from additional decks as the game progresses. Players can construct their deck to focus on their strengths or look for ways to generalize their approach, preparing for future quests that lie ahead. Each hero also has a unique standee that indicates which portion of the mosaic they are facing. With multiple heroes from which to choose, numerous ways to build their deck, and various different quests to attempt, each game of God of War: The Card Game will be a new experience that will echo throughout eternity.

Game Mechanics:

  • Cooperative
  • Deck Building

Game Specifications:

  • 1 – 4 Players
  • 90 – 180 Minutes
  • Difficulty Weight 2.57

G.I. Joe the Deck Building Game

G.I. Joe the Deck Building Game

G.I. Joe the Deck Building Game

In G.I. JOE Deck-Building Game, you and your fellow players will lead teams of G.I. JOE soldiers on missions to stop Cobra’s dastardly plans! Each player starts the game with a meager deck that will grow more powerful as you recruit veterans from the G.I. JOE team, requisition gear, and field new vehicles. This fully co-operative game pits you against increasingly dangerous missions to save the world. This core set begins your journey with everything needed to play, but be prepared for more JOEs and missions to come!

Game Mechanics:

  • Cooperative
  • Deck Building

Game Specifications:

  • 1 – 4 Players
  • 30 – 70 Minutes
  • Difficulty Weight 2.38

Football Highlights 2052

Football Highlights 2052

Football Highlights 2052

Welcome to Football Highlights 2052!

Football Highlights 2052 is like watching TV highlights of early 21st-century football games, with the game play being full of theme but with no time-outs or commercial breaks and all without bogging down in a play-by-play football simulation.

In this quick and interactive game, two players manage their teams, combining both strategy (building your team) and tactics (playing the game) without any downtime. During each half, players alternate playing ten cards to simulate a full game’s highlights. Each card represents both an offensive and a defensive play, both of which will be used to resolve your opponent’s and your own offensive plays.

Do you try to thwart your opponent’s threatened offense, or put up a strong offense of your own? The player who makes the best use of their plays will score the most points through touchdowns, field goals, and even safeties to win the game!

Game Mechanics:

  • Deck Building
  • Hand Management
  • Open Drafting

Game Specifications:

  • 1 – 4 Players
  • 45 – 60 Minutes
  • Difficulty Weight 2.36