Tag: City Building

In City Building games, a player acts as the planner and leader of a city and is responsible for the city’s growth and functionality.

Hadara

Hadara

Hadara

Hadara carries you off into the world of cultures and countries of this earth. Over three epochs, you will experience the transformation of your new world from a small settlement to a high culture. You want to populate this world with people who come from different cultures and continents as well as different ages. To bring glory and honor to your world, you should choose the persons and accomplishments skillfully. But you should not ignore agriculture, culture, and military power, otherwise one of your competitors might get bigger and more successful than you. Who will succeed first in creating a new flourishing high culture?

Game Mechanics:

  • City Building
  • Civilization
  • Memory
  • Open Drafting
  • Set Collection

Game Specifications:

  • 2 – 5 Players
  • 45 – 60 Minutes
  • Difficulty Weight 2.20

Cleopatra

Designed by Bruno Cathala and Ludovic Maublanc, Cleopatra and the Society of Architects is a fun and engaging game that includes a three-dimensional palace that players compete to build. Players strive to become the wealthiest of Cleopatra’s architects by constructing the most magnificent and valuable parts of her palace.

Players, however, will be tempted to trade in materials of dubious origins in order to build faster. While these corrupt practices might allow an architect to stay a step ahead of the rest, they come with a high price: the cursed corruption amulets honoring Sobek, the crocodile-god. When Cleopatra finally reaches her new palace at the end of the game, she punishes the most corrupted architects (i.e., the ones with the most amulets), depriving them of riches or giving them as a sacrifice to her crocodile! The wealthiest architect from among those still alive wins.

This new edition of Cleopatra and the Society of Architects has a new graphic design by Miguel Coimbra, a free-standing 3D palace, and rulebook updated by the designers for simplicity and fluidity, which incorporates these gameplay changes:

  • The combinations of resource cards to discard in order to build pieces of the palace have been reworked.
  • The player rewards for building the palace’s pieces have been recalculated.
  • The consequences of corruption have been reviewed.
  • The Great Priest is no longer activated in the same way.
  • The player count has changed from 3-5 to 2-4.
  • There is a new specific system to manage the character cards, which are no longer part of the deck, and are instead handled separately.

Game Mechanics:

  • Auction/Bidding
  • City Building
  • Hand Management
  • Set Collection
  • Tile Placement

Game Specifications:

  • 3 – 4 Players
  • ~60 Minutes
  • Difficulty Weight 2.24

Citadels

In Citadels, players take on new roles each round to represent characters they hire in order to help them acquire gold and erect buildings. The game ends at the close of a round in which a player erects their seventh building. Players then tally their points, and the player with the highest score wins.

Players start the game with a number of building cards in their hand; buildings come in five colors, with the purple buildings typically having a special ability and the other colored buildings providing a benefit when you play particular characters. At the start of each round, the player who was king the previous round discards one of the eight character cards at random, chooses one, then passes the cards to the next player, etc. until each player has secretly chosen a character. Each character has a special ability, and the usefulness of any character depends upon your situation, and that of your opponents. The characters then carry out their actions in numerical order: the assassin eliminating another character for the round, the thief stealing all gold from another character, the wizard swapping building cards with another player, the warlord optionally destroys a building in play, and so on.

On a turn, a player earns two or more gold (or draws two building cards then discards one), then optionally constructs one building (or up to three if playing the architect this round). Buildings cost gold equal to the number of symbols on them, and each building is worth a certain number of points. In addition to points from buildings, at the end of the game a player scores bonus points for having eight buildings or buildings of all five colors.

The 2016 edition of Citadels includes twenty-seven characters — eight from the original Citadels, ten from the Dark City expansion, and nine new ones — along with thirty unique building districts, and the rulebook includes six preset lists of characters and districts beyond the starter list, each crafted to encourage a different style and intensity of gameplay.

Game Mechanics:

  • Bluffing
  • City Building
  • Deduction
  • Set Collection
  • Take That
  • Variable Player Powers
  • Variable Set-up

Game Specifications:

  • 2 – 8 Players
  • 30 – 60 Minutes
  • Difficulty Weight 2.07

The Castles of Tuscany

The Castles of Tuscany

The Castles of Tuscany

The beautiful Tuscany region, in the 15th century, is the home of the Italian Renaissance. As influential princes, the players make creative decisions to build their region into a flourishing domain.

By supporting towns, villages, and monasteries, or by extracting marble and delivering goods, players see their lands grow, earning them victory points. Each round, players use cards to place useful tiles to expand their regions and gain new opportunities.

The winner is the person who has the most victory points after three rounds of play.

Game Mechanics:

  • City Building
  • Grid Coverage
  • Set Collection
  • Tile Placement

Game Specifications:

  • 2 – 4 Players
  • 45 – 60 Minutes
  • Difficulty Weight 2.20

Between Two Cities

It is the early 1800s, a time of immense construction and urbanization. You are a world-renowned master city planner who has been asked to redesign two different cities. Projects of such significance require the expertise of more than one person, so for each assignment you are paired with a partner with whom to discuss and execute your grandiose plans. Will your planning and collaborative skills be enough to design the most impressive city in the world?

Between Two Cities is a partnership-driven tile-drafting game in which each tile represents part of a city: factory, shop, park, landmarks, etc. You work with the player on your left to design the heart of one city, and with the player on your right to design the heart of another city. On each turn you select two tiles from hand, reveal them, then work with your partners separately to place one of those tiles into each of your two cities before passing the remaining hand of tiles around the table.

At the end of the game, each city is scored for its livability. Your final score is the lower of the livability scores of the two cities you helped design. To win, you have to share your attention and your devotion between two cities. The player with the highest final score wins the game.

Game Specifications:

  • 1 – 7 Players
  • ~25 Minutes
  • Difficulty Weight 1.82

Acquire 🟢

In Acquire, each player strategically invests in businesses, trying to retain a majority of stock. As the businesses grow with tile placements, they also start merging, giving the majority stockholders of the acquired business sizable bonuses, which can then be used to reinvest into other chains. All of the investors in the acquired company can then cash in their stocks for current value or trade them 2-for-1 for shares of the newer, larger business. The game is a race to acquire the greatest wealth.

Game Specifications:

  • 2 – 6 Players
  • ~90 Minutes
  • Difficulty Weight 2.50

7 Wonders Duel 🟢

In many ways 7 Wonders Duel resembles its parent game 7 Wonders as over three ages players acquire cards that provide resources or advance their military or scientific development in order to develop a civilization and complete wonders.

What’s different about 7 Wonders Duel is that, as the title suggests, the game is solely for two players, with the players not drafting cards simultaneously from hands of cards, but from a display of face-down and face-up cards arranged at the start of a round. A player can take a card only if it’s not covered by any others, so timing comes into play as well as bonus moves that allow you to take a second card immediately. As in the original game, each card that you acquire can be built, discarded for coins, or used to construct a wonder.

Each player starts with four wonder cards, and the construction of a wonder provides its owner with a special ability. Only seven wonders can be built, though, so one player will end up short.

Players can purchase resources at any time from the bank, or they can gain cards during the game that provide them with resources for future building; as you acquire resources, the cost for those particular resources increases for your opponent, representing your dominance in this area.

A player can win 7 Wonders Duel in one of three ways: each time you acquire a military card, you advance the military marker toward your opponent’s capital, giving you a bonus at certain positions; if you reach the opponent’s capital, you win the game immediately; similarly, if you acquire any six of seven different scientific symbols, you achieve scientific dominance and win immediately; if none of these situations occurs, then the player with the most points at the end of the game wins.

Game Specifications:

  • 2 Players
  • ~30 Minutes
  • Difficulty Weight 2.22

7 Wonders 🟢

You are the leader of one of the 7 great cities of the Ancient World. Gather resources, develop commercial routes, and affirm your military supremacy. Build your city and erect an architectural wonder which will transcend future times.

7 Wonders lasts three ages. In each age, players receive seven cards from a particular deck, choose one of those cards, then pass the remainder to an adjacent player. Players reveal their cards simultaneously, paying resources if needed or collecting resources or interacting with other players in various ways. (Players have individual boards with special powers on which to organize their cards, and the boards are double-sided). Each player then chooses another card from the deck they were passed, and the process repeats until players have six cards in play from that age. After three ages, the game ends.

In essence, 7 Wonders is a card development game. Some cards have immediate effects, while others provide bonuses or upgrades later in the game. Some cards provide discounts on future purchases. Some provide military strength to overpower your neighbors and others give nothing but victory points. Each card is played immediately after being drafted, so you’ll know which cards your neighbor is receiving and how her choices might affect what you’ve already built up. Cards are passed left-right-left over the three ages, so you need to keep an eye on the neighbors in both directions.

Game Specifications:

  • 3 – 7 Players
  • 30 Minutes
  • Difficulty Weight 2.32

Machi Koro 2

Machi Koro 2

Machi Koro 2

Your favorite lovably quirky city is back at it again! Welcome to Machi Koro 2, where new adventures await, but the bakeries and business centers still abound.

In Machi Koro 2, veteran players will notice some big changes. Under the new zoning laws, players receive a limited budget to choose their own starting establishments. The available cards are pulled from three decks and arranged for all to see. It’s a race to grab the coolest new establishments and landmarks in the land!

The cards in this set have exciting, never-before-seen effects. But choose what you build wisely, as your landmarks might also benefit your opponents! With more variety than ever before, no two games will be the same. Machi Koro 2 will have fans visiting again and again!

Game Mechanics:

  • City Building
  • Dice Rolling

Game Specifications:

  • 2 – 5 Players
  • ~45 Minutes
  • Difficulty Weight 1.67

Akropolis 🔵

The most talented architects in ancient Greece stand ready to achieve this goal. Build housing, temples, markets, gardens and barracks, so you can grow your city and ensure it triumphs over the others. Raise its prestige with harmonious planning that conforms to specific rules, and enhance it by building plazas.

Stone is an essential resource, so make sure you do not neglect it. You’ll need enough quarries so you can build higher up, making your city stretch towards the sky.

  1. Choose a tile from the construction site
  2. Arrange it in your city to unlock each district’s full potential
  3. Build on higher levels, increase the value of your districts and win the game

Game Specifications:

  • 2 – 4 Players
  • 20 – 30 Minutes
  • Difficulty Weight 1.69