Category: Ω Board Games

Word Heist

Word Heist

Word Heist

Your goal in Word Heist is to create clever words that others don’t steal, while ideally snatching words from their grasp.

To set up the game, take a number of consonant, vowel, and special letter cards based on the number of players, shuffle them, then place one card each in the +1 and +2 slots by the game board, while laying all the other letters in a row. Reveal two “bonus vault” cards that show special ways to score.

Each player then simultaneously and secretly writes a “heist” word on their player board using only the letters revealed, with as many copies of those letters as they like. Once everyone has finished, each player drops clues to their word by placing their personal clue tokens on as many public letters as they wish; if you use a letter multiple times in your word, you must mark the letter that many times.

Next, after looking at those clues, each player writes a “halt” word on their player board that they think corresponds to an opponent’s word.

All players then reveal their words one by one. If two or more players have the same word, none of them score for that word; if an opponent has “halted” your word, then they score for that word instead of you! A word scores 1 point for each clue token you placed, +1 or +2 points for you using the letters placed in those slots, and bonus points if you met one or both “bonus vault” challenges.

After writing all the used “heist” and “halt” words on a public board, shuffle the letter cards, then play another round. You cannot repeat a previously used word. After a third round conducted in the same manner, the player with the highest score wins.

Game Mechanics:

  • Targeted Clues
  • Word Game

Game Specifications:

  • 2 – 6 Players
  • 20 Minutes
  • Difficulty Weight 1.80

The Wizard Always Wins

The Wizard Always Wins

The Wizard Always Wins

The Wizard Always Wins…but the question is, WHO is the true Wizard? Round by exciting round, players jockey for new roles –from the Trader and the Oracle to the Apprentice and more. Each of the seven roles offer different abilities that are useful for leveling up your power. Yet only the player who is the true Wizard will pull their own gem from the Bag of Fate and claim victory!

Game Mechanics:

  • Bag Building
  • Push Your Luck
  • Set Collection

Game Specifications:

  • 2 – 5 Players
  • ~30 Minutes
  • Difficulty Weight 1.71

Wits & Wagers Family

Wits & Wagers Family

Wits & Wagers Family

Wits & Wagers Family is the family version of the most award winning party game in history.
This edition is more simple, has less down time, and is more portable than the original Wits & Wagers. It also removes the “gambling” element and has questions that are appropriate for kids and the whole family. Most importantly, Wits & Wagers Family makes use of the beloved Meeple playing piece!

Game Mechanics:

  • Bluffing
  • Paper and Pencil
  • Party Game
  • Trivia

Game Specifications:

  • 3 – 10 Players
  • ~20 Minutes
  • Difficulty Weight 1.10

The Whatnot Cabinet

The Whatnot Cabinet

The Whatnot Cabinet

THE WHATNOT CABINET
A Game of Rare, Unusual and Intriguing Objects

CURIOUS COLLECTIONS
Everyone enjoys discovering small, precious objects along beaches, trails, and the wilderness, but a special few have a knack for assembling those found objects into a curio collection. Leave your house, uncover intriguing objects, assemble them in your whatnot cabinet, and create a wonderful collection of curiosities.

OBJECTIVE
Collect tiny objects and score the most points by creating the best whatnot cabinet. Each round players travel away from home to find trinkets and doodads to add to their cabinets. As they do, they score curio points for sets of like objects, different, and various other unique setups.

Game Mechanics:

  • Open Drafting
  • Puzzle
  • Set Collection
  • Tile Placement

Game Specifications:

  • 1 – 4 Players
  • 20 – 30 Minutes
  • Difficulty Weight 1.73

Wavelength

Wavelength

Wavelength

Wavelength is a social guessing game in which two teams compete to read each other’s minds. Teams take turns rotating a dial to where they think a hidden bullseye is located on a spectrum. One of the players on your team — the Psychic — knows exactly where the bullseye is and draws a card with a pair of binaries on it (such as: Job – Career, Rough – Smooth, Fantasy – Sci-Fi, Sad Song – Happy Song, etc). The Psychic must then provide a clue that is *conceptually* where the bullseye is located between those two binaries.

For example, if the card this round is HOT-COLD and the bullseye is slightly to the “cold” side of the center, the Psychic needs to give a clue somewhere in that region. Perhaps “salad”?

After the Psychic gives their clue, their team discusses where they think the bullseye is located and turns the dial to that location on that spectrum. The closer to the center of the bullseye the team guess, the more points they score!

Game Mechanics:

  • Party Game
  • Racing
  • Targeted Clues
  • Team Based

Game Specifications:

  • 2+ Players
  • 30 – 45 Minutes
  • Difficulty Weight 1.11

Vivarium

Vivarium

Vivarium

1898, Siberia, the seismologist Edgar Vuntaf discovers a continent free of any human presence, sheltering a teeming life, in forms never encountered before! Unknown plants, colossal creatures… Faced with this shocking discovery, the world’s scientific elite, gathered in Paris for the Universal exposition, create the Vivarium Syndicate, and decide to send explorers into this new continent

An efficient and tense card collection game, with a great artistic direction! Each turn players use dominoes to create coordinates that allow them to build their card collection. After 7 rounds, the player that has successfully completed their objectives and collected the greatest creatures wins the game.

Cards are placed on the board. Each turn, players use pairs of dominoes to create coordinates and grab the corresponding card on the board. Among this grid of cards: fantastic creatures divided according to their species and biotopes, scientific objectives but also various equipment cards to facilitate the taking of future cards. After 7 rounds, the player that has successfully completed their objectives and collected the greatest creatures wins the game.

Game Mechanics:

  • Open Drafting
  • Set Collection

Game Specifications:

  • 2 – 4 Players
  • ~30 Minutes
  • Difficulty Weight 1.78

Venn

Venn

Venn

Your goal in Venn is to get your teammates to guess a secret code first. Twelve word cards will be laid out at random, and the code that the cluegivers see has three numbers on it from 1-12.

Three large plastic circular overlays in yellow, blue, and pink are laid out on the table, with the circles overlapping to create a large Venn diagram. Each cluegiver has a hand of cards showing absurdist imagery, and they’ll take turns placing cards into various sections of the Venn diagram to try to give clues to their teammates about the words indicated by the code.

Game Mechanics:

  • Team Based
  • Party Game

Game Specifications:

  • 2 – 99 Players
  • 20 – 30 Minutes
  • Difficulty Weight 1.00

Untold Adventures Await

Untold Adventures Await

Untold Adventures Await

Untold: Adventures Await is the customizable storytelling game powered by Rory’s Story Cubes. Players become the heroes of a thrilling tale that unfolds in under 60 minutes. Think of Untold as your favorite TV series, except rather than just sitting back and watching, you’re right in the middle of the action!

Every game of Untold is an episode of five distinct scenes, each featuring intriguing locales, dangerous threats and shocking plot twists that propel the action toward an epic showdown. Scene Cards and StoryCubes provide the elements of the adventure, while Reaction Cards reveal what happens when the players take action.

Untold takes collaborative storytelling in a whole new direction, allowing players of all ages to unleash their creativity thanks to a unique game engine that’s extremely accessible, always unpredictable, and rooted in inspiration. Players can also craft multiple-episode story arcs that will see their characters and their world grow as new challenges arise.

Whatever genres of story you enjoy, Untold lets one to four players experience endless and unforgettable tales. What amazing adventures will you have? They await you in Untold!

Game Mechanics:

  • Cooperative
  • Dice Rolling
  • Role Playing
  • Storytelling

Game Specifications:

  • 1 – 4 Players
  • 45 – 50 Minutes
  • Difficulty Weight 1.67

Unspeakable Words

Unspeakable Words

Unspeakable Words

Decode the ancient secrets of R’lyeh by forming words with the letters you find in this sanity-sapping letter game. The more angles that appear in the words, the greater their mystical value, but beware! For each word that is created, you must roll a sanity check against its value to see if the word’s power drives you mad!

Game Mechanics:

  • Dice Rolling
  • Hand Management
  • Player Elimination
  • Push Your Luck
  • Word Game

Game Specifications:

  • 2 – 6 Players
  • ~30 Minutes
  • Difficulty Weight 1.32

Unsolved Case Files: Harmony Ashcroft Case

Unsolved Case Files: Harmony Ashcroft Case

Be a real detective in Unsolved Case Files: Case 1 Harmony Ashcroft as you find clues and evidence in the case file to solve three objectives that lead you to convict the killer!

Specially-designed online answer keys check whether you have found the correct evidence to solve each objective. Includes realistic themed elements, including newspaper clippings, crime scene photographs, and much more!

The unique play pattern allows for solo play, or a crime-solving game party!

Game Mechanics:

  • Cooperative
  • Deduction
  • Party Game

Game Specifications:

  • 1 – 8 Players
  • 30 – 120 Minutes
  • Difficulty Weight 1.75