Tag: Trading

Games with Trading mechanics encourage players to trade resources with each other.

Reign of Cthulhu

Reign of Cthulhu

Reign of Cthulhu

Beings of ancient evil, known as Old Ones, are threatening to break out of their cosmic prison and awake into the world. Everything you know and love could be destroyed by chaos and madness. Can you and your fellow investigators manage to find and seal every portal in time? Hurry before you lose yourself to insanity.

In Pandemic: Reign of Cthulhu, you’ll experience the classic Pandemic gameplay with an horrific twist that’ll have you face twelve Old Ones, each threatening the world with their unique powers. As players take on the roles of investigators attempting to seal a series of portals before monsters of unspeakable horror pour into our world there is, of course, a high risk of the investigators losing their own minds.

Instead of curing diseases like in the original Pandemic, players seal portals and shut down cults in the classic New England fictional towns of Arkham, Dunwich, Innsmouth, and Kingsport. Can you and your fellow investigators manage to find and seal every portal in time? Hurry before you lose yourself to insanity and the evil that lurks beneath your feet…

Game Mechanics:

  • Action Points
  • Cooperative
  • Hand Managment
  • Set Collection
  • Trading

Game Specifications:

  • 2 – 4 Players
  • ~40 Minutes
  • Difficulty Weight 2.16

North Sea Saga: Shipwrights of the North Sea

North Sea Saga: Shipwrights of the North Sea

North Sea Saga: Shipwrights of the North Sea

Shipwrights of the North Sea is set in the early years of the Viking Age, circa 900 AD. As Viking shipwrights, players compete to build the greatest fleet on the North Sea. Players must collect oak, wool and iron, as well as getting other craftsmen on board to help. Gold is a precious commodity and must be spent wisely. As you would expect, the township is filled with an array of characters, bad and worse. Better hope they’re on your side!

Game Mechanics:

  • Hand Management
  • Open Drafting
  • Trading

Game Specifications:

  • 2 – 5 Players
  • ~60 Minutes
  • Difficulty Weight 2.31

Lords of Vegas

Lords of Vegas

Lords of Vegas

You and your opponents represent powerful developers in a burgeoning Nevada city. You will earn money and prestige by building the biggest and most profitable casinos on “The Strip,” the town’s backbone of dust and sin. You start with nothing but parking lots and dreams, but from there you build, sprawl, reorganize and gamble your way to victory. Score the most points investing in the most profitable development companies and putting the best bosses in control of the richest casinos. Put your dollars on the line . . . it’s time to roll!

The game board is broken into 6 different areas, each consisting of a number of empty ‘lots’. Players build lots by paying money and placing a die of the value matching the one shown on the lot’s space onto the lot, along with a casino tile of one of 7 colors. Adjoining lots of the same color are considered a single casino. The casino’s boss is the player whose die value is higher than any other in the casino. On each players turn, players turn over a new card representing a new lot they get. The card also is one of the casino colors. Any built casinos of the matching color will score both money and points. Money is earned for each lot in the casino, where each lot may be owned by a different player. Points go only to the casino’s owner. Players can expand their casinos; try to take over casinos owned by other players; make deals to trade lots, casinos and money; or gamble in opponents’ casinos to make more money. Ultimately, though, only points matter, and that means making yourself boss of the biggest casinos.

Game Mechanics:

  • Area Control
  • City Building
  • Dice Rolling
  • Economic
  • Tile Placement
  • Trading

Game Specifications:

  • 2 – 4 Players
  • 60 – 90 Minutes
  • Difficulty Weight 2.34

Era of Kingdoms

Era of Kingdoms

Era of Kingdoms

A kingdom building card game where 1-4 players compete to take their kingdom from the dark ages to the enlightenment. Outwit and out-plan up to 3 other players as you race to lead your people to prosperity, and make a few enemies along the way.

Era of Kingdoms is a kingdom-building game full of strategy and player interaction. Each turn provides players a wide array of options and tools to improve your Kingdom. You can focus on improving the lands, upgrading from simple meadows to a thriving economic engine. Or perhaps you’d rather use your strength to achieve victory, taking the other kingdoms’ riches. With limited space to build and only three positions for key advisers, strategic decisions must be made to guarantee victory. Includes: Era of Kingdoms Base Game | Trade Route Mini-Expansion | Commerce Mini-Expansion | Ruler Traits Mini-Expansion | All Kickstarter Stretch Goals.

Game Mechanics:

  • Civilization
  • Hand Management
  • Trading

Game Specifications:

  • 1 – 4 Players
  • 30 – 45 Minutes
  • Difficulty Weight 2.22

Cosmic Encounter

Players represent alien races that are seeking to spread themselves onto five foreign worlds. To accomplish this, they make challenges against other players and enlist the aid of interested parties. But alien powers, which are unique to each race, give players ways to bend or outright break some rule in the game.

The game continues until one player occupies five planets in other systems to win. Shared victories are possible, and a player need not occupy one’s own system to win.

Game Mechanics:

  • Bluffing
  • Hand Management
  • Negotiation
  • Racing
  • Take That
  • Trading

Game Specifications:

  • 3 – 5 Players
  • 60 – 120 Minutes
  • Difficulty Weight 2.58

Catan: Starfarers

Twenty years ago, the settlers started into the depths of the galaxy to discover unknown planets, the undiscovered universe lying before them. Maybe they’ll find planets with good ore or carbon deposits — or perhaps only barren ice planets. They might encounter alien folks and start lucrative trading, with pirates and wormholes being a constant challenge for them.

Catan: Starfarers is a new version of Starfarers of Catan, originally released in 1999, that contains completely revised graphics and game materials, revised rules, and (most importantly) a variable game board that brings even more variety to the exploration of space.

Game Mechanics:

  • Hexagon Grid
  • Modular Board
  • Trading
  • Variable Set-up

Game Specifications:

  • 3 – 4 Players
  • ~120 Minutes
  • Difficulty Weight 2.58

CATAN: 3D Edition

In CATAN, players try to be the dominant force on the island of Catan by building settlements, cities, and roads. On each turn, dice are rolled to determine what resources — sheep, wheat, wood, brick and ore — the island produces. Players spend these resources to build settlements, roads, and cities and to purchase development cards that have different effects. Each settlement and city you have is worth points, and you can gain additional points by building the longest road, acquiring the largest army, or collecting certain development cards. The first player to collect 10 points wins.

In CATAN: 3D Edition, the island of Catan rises off the table for an immersive experience like no other. Your settlements grow from fertile grain fields, and your cities nestle into the sides of majestic mountains. The look of the land is based on terrain tiles hand-sculpted by game designer Klaus Teuber. All of the terrain is hand-painted for stunning color, and the intricately designed player pieces are antiqued for a look that’s full of history and character.

Game Mechanics:

  • Hand Management
  • Income
  • Modular Board
  • Network and Route Building
  • Trading
  • Variable Set-up

Game Specifications:

  • 3 – 4 Players
  • 60 – 120 Minutes
  • Difficulty Weight 1.80

CATAN

In CATAN (formerly The Settlers of Catan), players try to be the dominant force on the island of Catan by building settlements, cities, and roads. On each turn dice are rolled to determine what resources the island produces. Players build by spending resources (sheep, wheat, wood, brick and ore) that are depicted by these resource cards; each land type, with the exception of the unproductive desert, produces a specific resource: hills produce brick, forests produce wood, mountains produce ore, fields produce wheat, and pastures produce sheep.

Setup includes randomly placing large hexagonal tiles (each showing a resource or the desert) in a honeycomb shape and surrounding them with water tiles, some of which contain ports of exchange. Number disks, which will correspond to die rolls (two 6-sided dice are used), are placed on each resource tile. Each player is given two settlements (think: houses) and roads (sticks) which are, in turn, placed on intersections and borders of the resource tiles. Players collect a hand of resource cards based on which hex tiles their last-placed house is adjacent to. A robber pawn is placed on the desert tile.

A turn consists of possibly playing a development card, rolling the dice, everyone (perhaps) collecting resource cards based on the roll and position of houses (or upgraded cities—think: hotels) unless a 7 is rolled, turning in resource cards (if possible and desired) for improvements, trading cards at a port, and trading resource cards with other players. If a 7 is rolled, the active player moves the robber to a new hex tile and steals resource cards from other players who have built structures adjacent to that tile.

Points are accumulated by building settlements and cities, having the longest road and the largest army (from some of the development cards), and gathering certain development cards that simply award victory points. When a player has gathered 10 points (some of which may be held in secret), he announces his total and claims the win.

Game Mechanics:

  • Hand Management
  • Income
  • Modular Board
  • Network and Route Building
  • Trading
  • Variable Set-up

Game Specifications:

  • 3 – 6 Players
  • 60 – 120 Minutes
  • Difficulty Weight 2.29

Castle Panic: Big Box

Castle Panic is a cooperative, light strategy game for 1 to 6 players ages 10 and up. Players must work together to defend their castle, in the center of the board, from monsters that attack out of the forest at the edges of the board. Players trade cards, hit and slay monsters, and plan strategies together to keep their castle towers intact. The players either win or lose together, but only the player with the most victory points is declared the Master Slayer. Players must balance the survival of the group with their own desire to win.

To celebrate the ten-year anniversary, Fireside Games is releasing the Castle Panic Big Box. This extra-large box will contain the original Castle Panic game as well as all three expansions; The Wizard’s Tower, The Dark Titan, and Engines of War. For the first time ever, fans both new and old will be able to get the core game and all the expansions together in one box.

Castle Panic Big Box will also include seven promotional game cards and five promotional Tower tokens, one of which has never been available before 2019. Players will also find an updated, comprehensive rulebook that covers the rules for the base game and all three expansions. The insert for the box has a space for all the game pieces and provides a handy way to organize everything players need.

Game Mechanics:

  • Campaign
  • Cooperative Game
  • Dice Rolling
  • Hand Management
  • Trading

Game Specifications:

  • 1 – 6 Players
  • ~60 Minutes
  • Difficulty Weight 2.13

Monopoly: David Bowie Edition

Monopoly: David Bowie Edition

Monopoly: David Bowie Edition

Relive the fame and take things over in a special edition of the fast dealing, property trading game that pays homage to the Thin White Duke! MONOPOLY: David Bowie gathers the ultimate collection of the rock superstar’s greatest records for fans to buy, sell, and trade albums such as The Rise and Fall of Ziggy Stardust and The Spiders from Mars. Build Arenas and Stadiums atop Bowie’s discography with six custom sculpted tokens representing memorable studio albums: Major Tom, Black Star, Black Tie White Noise, Aladdin Sane, Diamond Dogs, and Ashes to Ashes. Sound and Vision cards will take you on the musical journey to be the furthest above the moon with any money to win!

Game Mechanics:

  • Auction/Bidding
  • Economic
  • Negotiation
  • Player Elimination
  • Set Collection
  • Stock Holding
  • Trading

Game Specifications:

  • 2 – 6 Players
  • ~120 Minutes
  • Difficulty Weight 1.80