Tag: Set Collection

Games with Set Collection mechanics require players to collect resources in sets to achieve various rewards.

Mahjong

Mahjong

Mahjong

Mah-Jongg (Chinese 麻將/麻将 Májiàng [game of the] sparrow) is a traditional Chinese game using illustrated tiles, with game play similarities to rummy. It is a popular gambling game, but wagering real stakes is by no means necessary to have fun playing.

The tiles consist of three suits numbering 1-9 (Dots, Numbers or Characters, and Bamboo, the “Ace” of which almost always looks like a bird), three different dragons (Red, Green, and White [white is unusual in that it may look like a silvery dragon, or like a picture frame, or blank – think “White dragon in a snowstorm”), and the four winds (east, south, west, and north). There are four copies of each tile. This totals to 136 tiles. In addition, special Flower, Season, and Joker (American version) tiles may also be used.

Four players take turns drawing from a stock (the wall), or from the other players’ discards, in an attempt to form sets of numeric sequences (e.g., 5-6-7 of the same suit, which can only be drawn from the player at one’s left, by calling “Chow”), triplets and quadruplets (which can be drawn from the discards out-of-turn by calling “Pung”), pairs, and other patterns. “Pung” takes precedence over “Chow”, and “Mah Jongg” takes precedence over all (and is the only situation one may draw “Chow” out-of-turn.) What happens if a single discard would give two (or more!) players “Mah Jongg”? Precedence goes to the player who would play next in normal sequence.

Game Mechanics:

  • Abstract Strategy
  • Hand Management
  • Set Collection

Game Specifications:

  • 3 – 4 Players
  • 120 Minutes
  • Difficulty Weight 2.57

Luxor

Luxor

Luxor

On the hunt for priceless treasures, groups of adventurers explore the legendary temple at Luxor. Their ultimate goal is the tomb of the pharaoh, but many treasures can be collected as they search. As they explore, the challenge unfolds: The player who manages to quickly get their team of adventurers to the tomb, while salvaging as many treasures as possible, will be the winner.

Luxor offers variable game play as the path that leads to the tomb is different for every game — and will even change during play!

Game Mechanics:

  • Dice Rolling
  • Hand Management
  • Racing
  • Set Collection

Game Specifications:

  • 2 – 4 Players
  • ~45 Minutes
  • Difficulty Weight 1.91

Lucky’s Misadventures

Lucky’s Misadventures

Lucky’s Misadventures

Lucky’s Misadventures
“Episode 42: Lost in Oddtopia”

You and your dog Lucky should not have taken that shortcut through the woods that night. How were you to know that you would be taken through a portal to Oddtopia — a surreal world of Tinkerers, Wickeds, and Oddlings? The Great Mechanical Toad reveals the fates to all.

What is your fate? Will you and Lucky find a way home, or will you stay, build your power, and become the Witchard of Oddtopia?

Game Mechanics:

  • Deck Building
  • Hand Management
  • Set Collection
  • Take That

Game Specifications:

  • 2 – 4 Players
  • 45 – 60 Minutes
  • Difficulty Weight 2.50

Lords of Waterdeep

Lords of Waterdeep

Lords of Waterdeep

Waterdeep, the City of Splendors – the most resplendent jewel in the Forgotten Realms, and a den of political intrigue and shady back-alley dealings. In this game, the players are powerful lords vying for control of this great city. Its treasures and resources are ripe for the taking, and that which cannot be gained through trickery and negotiation must be taken by force!

In Lords of Waterdeep, a strategy board game for 2-5 players, you take on the role of one of the masked Lords of Waterdeep, secret rulers of the city. Through your agents, you recruit adventurers to go on quests on your behalf, earning rewards and increasing your influence over the city. Expand the city by purchasing new buildings that open up new actions on the board, and hinder – or help – the other lords by playing Intrigue cards to enact your carefully laid plans.

During the course of play, you may gain points or resources through completing quests, constructing buildings, playing intrigue cards or having other players utilize the buildings you have constructed. At the end of 8 rounds of play, the player who has accrued the most points wins the game.

Game Mechanics:

  • City Building
  • Hidden Roles
  • Set Collection
  • Take That
  • Worker Placement

Game Specifications:

  • 2 – 5 Players
  • 60 – 120 Minutes
  • Difficulty Weight 2.46

Lockup: A Roll Player Tale

Lockup: A Roll Player Tale

Lockup: A Roll Player Tale

During the Dragul Invasion of Nalos, King Taron’s loyal soldiers throw captured minions into Kulbak Prison, where enchanted gates and Construct guards make escape all but impossible. Once each year, Taron releases the toughest gang of war prisoners into the royal Colosseum.

You command a squadron of these captured Dragul. Gather goons and craft contraband to raise your reputation. Keep your suspicion with the guards low while establishing yourself as the most powerful crew in Kulbak. In six short days, Taron may offer you the chance to fight for your freedom.

Lockup: A Roll Player Tale is a competitive worker-allocation game for one to five players. In the game, players manage groups of minions — gnolls, kobolds, bugbears, goblins, or insectoids — locked up in Kulbak Prison.

Each round, players try to keep their suspicion from the guards under control while allocating their crew to different locations within Kulbak. The player with the strongest crew in each location at the end of each round gains the most resources, hires the most powerful crew, and builds the most powerful items, increases their reputation. The player with the highest reputation at the end of six rounds, wins the game.

Lockup is a worker placement game set in the Roll Player universe.

Play takes place over three phases in each round:

  1. Roll Call – Players take turns placing their minions in different parts of the prison, some face up showing a unit’s strength and some face down, hiding the strength from the other players.
  2. Lights Out – Each area with minions is scored based on the strength of each player’s crew. Players receive resources and have the opportunity to recruit goons and build items.
  3. Patrol Phase – New resources are placed on the gameboard, and the guards patrol the dungeon. Players with high suspicion are raided, and their chambers are searched.

Game Mechanics:

  • Area Control
  • Set Collection

Game Specifications:

  • 1 – 5 Players
  • 45 – 90 Minutes
  • Difficulty Weight 2.31

Lizard Wizard

Lizard Wizard

Lizard Wizard

Astoria is a land pulsing with magic and intrigue! A handful of Arch-Mages are vying for the loyalty of wizards across the land so that they can wield ultimate power.

Lizard Wizard is a game from the team that brought you Raccoon Tycoon. Aspects of gameplay will be familiar to fans of RT, and will add a bit of extra depth and strategy.

In Lizard Wizard, players compete to recruit wizards from seven unique schools of magic, build mystical towers, research powerful spells, summon helpful familiars, and search dark dungeons for gold and items of power. Only one Arch-Mage will rise above the rest and control the land. Will it be you?

Game Mechanics:

  • Auction/Bidding
  • Economic
  • Hand Management
  • Push Your Luck
  • Set Collection

Game Specifications:

  • 2 – 6 Players
  • 90 – 120 Minutes
  • Difficulty Weight 2.12

Libertalia: Winds of Galecrest

Libertalia: Winds of Galecrest

Libertalia: Winds of Galecrest

In the world of Galecrest, sky pirates set sail on the winds in search of adventure, treasure, and glory. As an admiral, you command a vast and varied crew…but so do your rivals sailing other ships in the pirate fleet. Each day the fleet lands on a different island where you’ll send a crew member to collect your share of the loot, hoping they’ll return to boost your growing group of characters.

Libertalia was originally released in 2012. Ten years later, Libertalia: Winds of Galecrest celebrates the foundations of the original design with a revised and expanded edition that includes all-new art, 40 characters per player, a reputation system to resolve ties, deluxe loot tokens, a robust solo mode, and much more.

Game Mechanics:

  • Hand Management
  • Set Collection

Game Specifications:

  • 1 – 6 Players
  • 45 – 60 Minutes
  • Difficulty Weight 2.13

Kero

Kero

Kero

June 2471, and kerosene – KERO – is scarce. Two clans are struggling to survive, exploring New Territories in their tanker trucks. Running out of fuel is a risk each time they leave camp! Fortunately, a local tribe of Tuareks can lend a helping hand…

Kero is a two-player game set in a future unfriendly world, where players will be clan leaders – managing a camp, a tanker truck and 7 Explorers – competing for the same lands. Their ability to win the game will be based on how much kerosene (Jerrycans) they can find and how they use it wisely… Collect as many resources as possible while using as little as possible of the KERO in your tanker-truck to upgrade your camp and claim New Territories! Score the more points (by adding up the points on cards and territories) and become the 2471 Badassest Clan!

The game is played in 3 rounds (ending when a Claim card is revealed), each comprising several turns. Making snap decisions and mistakes under time pressure is part of the game!

Game Mechanics:

  • Area Control
  • Dice Rolling
  • Move Through Deck
  • Push Your Luck
  • Set Collection
  • Take That
  • Worker Placement

Game Specifications:

  • 2 Players
  • ~30 Minutes
  • Difficulty Weight 1.97

Kanagawa

Kanagawa

Kanagawa

1840: In Kanagawa, the great bay of Tokyo, the Master Hokusai decided to open a painting school to share his art with his disciples. You are one of these disciples, and more than anything, you want to prove yourself worthy of the “crazy, old artist”. Follow his teachings to expand your studio and paint your preferred subjects (Trees, Animals, Characters, Buildings), all while paying attention to the changing of the seasons in order to make the most harmonious print… the one that will become the work of your lifetime!

Game Mechanics:

  • Hand Management
  • Open Drafting
  • Pattern Building
  • Push Your Luck
  • Set Collection
  • Worker Placement

Game Specifications:

  • 2 – 4 Players
  • ~45 Minutes
  • Difficulty Weight 2.02

It’s a Wonderful World

It's a Wonderful World

It's a Wonderful World

In It’s a Wonderful World, you are an expanding Empire and must choose your path to your future. You must develop faster and better than your competitors. You’ll carefully plan your expansion to develop your production power and rule over this new world.

It’s a Wonderful World is a cards drafting and engine building game from 1 to 5 players. Each round, players will draft 7 cards and then choose which ones will be recycled to immediately acquire Resources, and which ones will be kept for construction to produce Resources each round and/or gain victory points.

When a card is fully built, it’s added to the player’s Empire to increase the player’s production capacity for each round. The mechanical twist being that the production phase works in a specific order. You’ll have to plan your constructions carefully!

Game Mechanics:

  • Civilization
  • Closed Drafting
  • Economic
  • Hand Management
  • Set Collection

Game Specifications:

  • 1 – 5 Players
  • 30 – 60 Minutes
  • Difficulty Weight 2.30