Tag: Paper and Pencil

Games with a Paper and Pencil mechanic typically require players to take notes of actions during a game to keep track of resources and scoring.

Vengeance Roll & Fight: Episode 2

Vengeance Roll & Fight: Episode 2

Vengeance Roll & Fight: Episode 2

Vengeance: Roll & Fight is a real-time, roll-and-write game, where the frantic action around the table mimics the kick-arse fighting action in the game-world! Set in the world of Vengeance and designed by Dávid Turczi, Noralie Lubbers and Gordon Calleja, Vengeance: Roll & Fight is a stand-along game that transforms the fast-paced dice puzzles of the original Vengeance into roll-and-write mechanics where you’re building combos, striking off enemies and scoring points for an action-packed, brain-teasing fighting game that’s easy to learn and hard to master.

The aim of Vengeance: Roll & Fight is to infiltrate a gang den, carve your way through it’s rooms and killing the Boss, while completing side objectives printed on the dens themselves.

The game is split into three parts: planning, fighting and montage. In the planning phase players roll and re-roll 4 dice in real time, aiming to roll a combination of dice that match an ability they wish to trigger in the upcoming, fight phase. Assigning dice to an ability allows players to fill their hand back to 4 dice from a large, common pool and repeat the process as quickly as they can manage.

Once the dice pool is depleted, the fighting proper begins. Here players take a set of dice assigned to an ability and execute that ability, moving their piece through rooms full of enemies, and crossing them out when they are hit with the multitude of available abilities. Finally, players heal and upgrade their characters, bring new abilities and items into play to help them on their road to vengeance.

Vengeance: Roll and Fight comes in two boxes: Episode 1 and Episode 2. Both episodes are stand-alone games with the same rules, but with entirely different content: different heroes, dens, bosses, abilities and items. Each episode accommodates up to 4 players so combining the two increases the player count from 1-4 to 1-8! Content in both Episodes can be switched like-for-like as you choose.

Game Mechanics:

  • Area Movement
  • Dice Rolling
  • Paper and Pencil
  • Push Your Luck

Game Specifications:

  • 1 – 4 Players
  • ~30 Minutes
  • Difficulty Weight 2.33

Troyes Dice

Troyes Dice

Troyes Dice

Troyes Dice invites you to discover (or rediscover) the history of the city of Troyes during the Middle Ages when society was organized around three orders: the nobles, civilians, and religion. The responsibility of the first order is to protect the land and ensure justice; the responsibility of middle order is the hard work of providing food and goods essential to the life of the entire city; and for the last, the mission is to ensure the awakening of spiritual and cultural development!

Troyes Dice is a roll-and-write strategy game in which you play a rich Champagne family. It’s up to you to seize the best opportunities offered by the dice to leave your mark in the history of the city! Will you get the most fame by fighting events, developing markets, erecting the cathedral, or participating in the construction of prestigious buildings? At the end of the game, the player with the most victory points wins!

Game Mechanics:

  • Dice Rolling
  • Paper and Pencil

Game Specifications:

  • 1 – 10 Players
  • 20 – 30 Minutes
  • Difficulty Weight 2.31

Sonora

Sonora

Sonora

You have entered the Sonoran Desert, a place of vast beauty. Technicolor sunsets pop out over vistas revealing deep canyons, trickling tributaries, and ancient pueblo cliff dwellings. Immerse yourself in the secrets of the desert in a flick-and-write game in which cunning and dexterity meet.

In Sonora, players flick wooden discs onto a game board representative of different vibrant landscapes across the Sonoran sands. Each area encompasses a different unique game, so skillful aim is required to play in the region of a player’s choosing and score points on your dry-erase sheet! But watch out for other players eager to bump discs to score points for themselves.

Game Mechanics:

  • Action Points
  • Area Control
  • Dexterity
  • Networker Building
  • Paper and Pencil
  • Set Collection

Game Specifications:

  • 1 – 4 Players
  • 30 – 45 Minutes
  • Difficulty Weight 2.32

The Search for Planet X

The Search for Planet X

The Search for Planet X

At the edge of our solar system, a dark planet may lurk. In 2015, astronomers estimated a large distant planet could explain the unique orbits of dwarf planets and other objects. Since then, astronomers have been scanning the sky, hoping to find this planet.

In The Search for Planet X, players take on the role of astronomers who use observations and logical deductions to search for this hypothetical planet. Each game, the companion app randomly selects an arrangement of objects and a location for Planet X following predefined logic rules.

Each round, as the earth travels around the sun, players use the app to perform scans and attend conferences. As they gain information about the location of the objects, they mark that information on their deduction sheets. As players learn the locations of the various objects, they can start publishing theories, which is how players score points.

As more and more objects are found, players narrow down the possible locations for Planet X. Once a player believes they know its location and the objects on either side of it, they use the app to conduct a search. The game ends when a player successfully locates Planet X, and all players have a final chance to score some additional points.

The Search for Planet X captures the thrill of discovery, the puzzle-y nature of astronomical investigation, and the competition inherent in the scientific process. Can you be the first to find Planet X?

Game Mechanics:

  • Action Points
  • Deduction
  • Paper and Pencil
  • Puzzle

Game Specifications:

  • 1 – 4 Players
  • ~60 Minutes
  • Difficulty Weight 2.35

Rolling Realms

Rolling Realms

Rolling Realms

In the early days of the coronavirus, a time of self-isolation for many people, Jamey decided to create an infinitely scaling roll-and-write game to teach and play with people around the world via Facebook Live.

In Rolling Realms, players compete to earn the most stars in a series of minigames over 3 rounds. This is a roll-and-write game, meaning that players will write on the game components using dry-erase markers.

Each turn, one player rolls 2 dice, and all players use the dice results on their realm cards to generate resources and earn stars. After 3 rounds, the player with the most stars wins!

Game Mechanics:

  • Bingo
  • Dice Rolling
  • Paper and Pencil

Game Specifications:

  • 1 – 6 Players
  • ~30 Minutes
  • Difficulty Weight 1.93

Roll Player Adventures

Roll Player Adventures

Roll Player Adventures

Your Roll Player characters have been called to adventure! In Monsters & Minions, you went to war against Dragul invaders. In Fiends & Familiars, you befriended wild beasts and dispelled cruel spirits. Now your fully formed, battle-hardened heroes must defend the kingdom of Nalos and uncover a mystery that lies at the heart of the Abandoned Lands.

Navigate your missions with care. It’s up to you who to befriend and who to battle. Will you slay the giant troll or attempt to make peace? Will you do the vampire’s bidding or defend the mysterious cultists he wants to destroy? Will you remain loyal to king and country — or side with the enemies of Nalos? Whatever choices you make, someone will remember and respond.

Roll Player Adventures is a co-operative storybook board game for 1-4 players set in the World of Ulos. Players take the role of fantasy heroes, face challenges, and make decisions that will change the story as they progress through eleven core adventures and a replayable side quest.

Adventures does not require the Roll Player base game or any of its expansions to play. Pick from one of thirty-six pre-generated characters, or import a favorite Roll Player character you created (including any expansion or promo content) and take them on a heroic journey.

Game Mechanics:

  • Campaign
  • Cooperative
  • Dice Rolling
  • Narrative Choice
  • Paper and Pencil
  • Storytelling

Game Specifications:

  • 1 – 4 Players
  • 90 – 150 Minutes
  • Difficulty Weight 2.35

Paper Dungeons

Paper Dungeons

Paper Dungeons

Prepare your adventurers for a challenging dungeon exploration in Paper Dungeons, a roll-and-write game that seeks to reproduce the feel of a dungeon-crawler.

In the game, you control a classic group of medieval adventurers: warrior, wizard, cleric, and rogue. In each of the nine rounds, you select three of the six rolled dice and use these results to raise the level of your characters, produce magic items, obtain healing potions, and explore the dungeon to face challenges and collect treasure. You’ll also find three large monsters waiting in the dungeon, and you can fight them for glory.

In the end, whoever collects the most glory wins.

Game Mechanics:

  • Dice Rolling
  • Grid Movement
  • Paper and Pencil
  • Set Collection

Game Specifications:

  • 1 – 8 Players
  • ~30 Minutes
  • Difficulty Weight 2.13

Escape the Dark Sector

Escape the Dark Sector

Escape the Dark Sector

The second game in the Escape the Dark series, Escape the Dark Sector is a simple, sci-fi adventure game with a focus on atmosphere, storytelling and player cooperation – perfect for newcomers to tabletop gaming. It takes about 2 minutes to set up, lasts around 45 minutes, and no two games are ever the same.

Playing as the beleaguered crew of an impounded starship, players find themselves confined to the detention block of a vast space station. Using a variety of advanced gear and weaponry, they will embark on a desperate mission to find their ship and blast their way home.

Along the way, the crew will have to overcome a variety of dangers, traps, and terrors. From cyborg guards and faulty replicators to killer alien organisms, each challenge is represented by a large, beautifully illustrated chapter card.

As these immersive chapter cards are revealed one by one, the game takes on the form of a shared storybook experience, with the players making decisions about what to do each chapter before using a combination of dice and item cards to complete the task before them.

The goal of the game is to complete every chapter, and then defeat the final boss. To win, you must keep each member of the crew alive; if any player is killed, the game ends immediately!

Game Mechanics:

  • Cooperative
  • Dice Rolling
  • Paper and Pencil
  • Push Your Luck
  • Role Playing
  • Storytelling

Game Specifications:

  • 1 – 4 Players
  • 20 – 60 Minutes
  • Difficulty Weight 1.82

Dungeons, Dice, & Danger

Dungeons, Dice, & Danger

Dungeons, Dice, & Danger

Gather your courage, pack your sword, and roll the dice as you journey through the realm in search of treasure and glory. In the roll-and-write game Dungeons, Dice, & Danger, you explore deep, dark dungeons filled with treasure — and infested with monsters! Do you have what it takes to be a hero of legend?

Game Mechanics:

  • Dice Rolling
  • Paper and Pencil

Game Specifications:

  • 1 – 4 Players
  • 45 – 60 Minutes
  • Difficulty Weight 1.92

Yahtzee: Dungeons & Dragons

Yahtzee: Dungeons & Dragons

Yahtzee: Dungeons & Dragons

Yahtzee is a classic dice game played with 5 dice. Each player’s turn consists of rolling the dice up to 3 times in hope of making 1 of 13 categories. Examples of categories are 3 of a kind, 4 of a kind, straight, full house, etc. Each player tries to fill in a score for each category, but this is not always possible. When all players have entered a score or a zero for all 13 categories, the game ends and total scores are compared.

Game Mechanics:

  • Dice Rolling
  • Paper and Pencil
  • Push Your Luck
  • Set Collection

Game Specifications:

  • 2 – 10 Players
  • ~30 Minutes
  • Difficulty Weight 1.18