Tag: Paper and Pencil

Games with a Paper and Pencil mechanic typically require players to take notes of actions during a game to keep track of resources and scoring.

Wits & Wagers Family

Wits & Wagers Family

Wits & Wagers Family

Wits & Wagers Family is the family version of the most award winning party game in history.
This edition is more simple, has less down time, and is more portable than the original Wits & Wagers. It also removes the “gambling” element and has questions that are appropriate for kids and the whole family. Most importantly, Wits & Wagers Family makes use of the beloved Meeple playing piece!

Game Mechanics:

  • Bluffing
  • Paper and Pencil
  • Party Game
  • Trivia

Game Specifications:

  • 3 – 10 Players
  • ~20 Minutes
  • Difficulty Weight 1.10

Telestrations

Telestrations

Telestrations

Each player begins by sketching a TELESTRATIONS word dictated by the roll of a die. The old fashioned sand timer may limit the amount of time they get to execute their sketch, but it certainly doesn’t limit creativity! Time’s up! All players, all at the same time, pass their sketch to the next player, who must guess what’s been drawn. Players then simultaneously pass their guess — which hopefully matches the original word (or does it??) — to the next player who must try to draw the word they see — and so on.

Game Mechanics:

  • Paper and Pencil
  • Party Game

Game Specifications:

  • 4 – 8 Players
  • ~30 Minutes
  • Difficulty Weight 1.08

SailorMoon Crystal: Imposterous

SailorMoon Crystal: Imposterous

SailorMoon Crystal: Imposterous

The Deathbusters have captured someone from the Sailor Guardians team and replaced them with a Daimon imposter! By asking the team members questions and seeing whose answers don’t align with the rest of the group, the team can unmask the imposter and direct the rescue of their captured teammate before it’s too late.

In Sailor Moon Crystal: Imposterous, players take turns asking intriguing and open-ended questions related to the Sailor Moon Crystal series. Each player writes down an answer that they think will match the answer given by other players. The more answers a player has in common with the others, the more points they receive. The suspicious player with the fewest points each round, i.e., the one whose answers are most dissimilar from those of other players, might be the imposter and their pawn moves down the game board.

When a player — or multiple players! — exit the last space (Level 6) of the game board, the game ends with the imposter(s) having been revealed. All the remaining players win the game and rescue their captured teammate!

Game Mechanics:

  • Deduction
  • Paper and Pencil
  • Party Game

Game Specifications:

  • 3 – 12 Players
  • 30 – 90 Minutes
  • Difficulty Weight 1.11

Dungeon Academy

Dungeon Academy

Dungeon Academy

In Dungeon Academy, each player has a piece of paper that shows four dungeons, with each dungeon being a 4×4 grid. The game lasts four rounds, and in each round you will go through one of these dungeons. Each player also has a character card that shows some amount of life (red) and mana (blue) along with a special power.

What’s actually in a dungeon is determined by dice that you roll at the start of the round. You roll sixteen dice, then let them settle in a 4×4 grid. The dice show red and blue monsters in both small and large sizes, as well as blue potions and red strength. You decide where to enter the dice dungeon and which dice to pass through in a continuous line that can change directions only orthogonally, and you draw this corresponding line on your personal grid until you exit at some other point of the dungeon without crossing over your line. You then claim the lowest available number card, with the number of cards matching the number of players.

Game Mechanics:

  • Dice Rolling
  • Line Drawing
  • Paper and Pencil

Game Specifications:

  • 1 – 6 Players
  • ~20 Minutes
  • Difficulty Weight 1.25

Dream Crush

Dream Crush

Dream Crush

Prepare to GUSH about your CRUSH!

Look into your heart and choose your favorite Crush, then guess who your friends are crushing on in this totally timeless fantasy dating game! Uncover sweet and strange secrets about prospective Crushes while navigating hilarious relationship milestones that will leave your feelings reeling as you play. Only by correctly predicting who makes your friends swoon will you live happily ever after with your own Dream Crush!

Inspired by the classic dating games of the past half-century or so, Dream Crush was brought to life by Found Footage Fest cofounder Nick Prueher, with graphic design by Chris Bilheimer and the Mondo team, original artwork by We Buy Your Kids, and incredible photography by Carli Davidson featuring a gorgeous cast of Crushes.

The game is played over five rounds: in each round, a Milestone Card with steadily increasing impact is revealed (ex: “They ask you to be on their bar trivia team” or “You must co-sign a lease with one Crush”. Next, a Secret about each Crush is revealed, lending insight into their unique personalities and lifestyles.

Each player secretly chooses a Crush to embark upon the Milestone with, writing it on their scorecard, while also predicting who their friends will pick. Once everyone has recorded their answers, players take turns revealing their choices, often engaging in passionate table-talk defending their decision-making process (which becomes more agonizing as the rounds pass).

All correct guesses count as points toward a total that will determine the winner at the end of the game.

Game Mechanics:

  • Paper and Pencil
  • Party Game
  • Role Playing

Game Specifications:

  • 2 – 6 Players
  • ~30 Minutes
  • Difficulty Weight 1.00

Clue: the Simpsons

Chief Wiggum finds wealthy industrialist Charles Montgomery Burns dead, and it looks like foul play. Wiggum rounds up six likely suspects: Homer, Marge, Lisa and Bart Simpson, Krusty the clown and Waylon Smithers. The fingered suspects, dressed up as their favorite Clue character, try to figure out who bumped off Mr. Burns. To win, you must determine the answers to these three questions: Who did it? Where? and with what weapon?

Game Mechanics:

  • Deduction
  • Paper and Pencil

Game Specifications:

  • 2 – 6 Players
  • ~45 Minutes
  • Difficulty Weight 1.65

Clue: Harry Potter Edition

Discover the secrets of Hogwarts in this version of the classic Mystery game. Enjoy new game play features and a moving Hogwarts game board. Dark magic has been performed at Hogwarts. A fellow student has vanished from the famous School of Witchcraft and Wizardry–and it is up to you to solve the mysterious disappearance.
Play as Harry, Ron, Hermione, Ginny, Luna or Neville and try to discover who did it, what spell or item they used, and where the student was attacked. Was it Draco Malfoy with a Sleeping Draught in the Owlery?


Move around Hogwarts making suggestions–but watch out. Wheels on the board actually move to reveal secret passages, hidden staircases, and even the Dark Mark. Think you’ve gathered all the facts you need? Go to Dumbledore’s office to make your final accusation to win the game.

This version of the classic Clue game combines the standard clue idea of going from room to room making suggestions of who, what, and where. However, this version adds a few new ideas. The first is the ever changing board. On a players turn s/he roles three dice, two regular and a special die. The special die has the four houses of Hogwarts on it. This allows a player to change the layout of the board, by opening/closing doors, changing the secret passage way, reveling the dark mark (causing lose of house points), or getting help cards.

The house points are a second change. In this version either a player can win, or all players can lose and the dark side wins, by getting all the players house points. House points are lost when the dark mark appears and a card is reveled from the dark deck. The players affected must either show a help card that protects them from the dark deck card, or lose the set number of house points. Dropping to zero house points causes a player to lose and out of the game.

The other two card types are the third change in the game. There are help cards that consist of items, allies, and spells. These are used to combat the second deck, the Dark Deck. The dark deck cards are revealed when a dark mark appears either on the dice roll, or by moving the house wheels changing the door layouts. The dark mark card affect players in specific locations and those players must be able to show the indicated help cards or lose house points.

All-in-all the idea is the same as traditional clue, but the extra things makes the game just different enough. People that like Clue and/or Harry Potter would enjoy this version.

Game Mechanics:

  • Deduction
  • Paper and Pencil
  • Roll/Spin to Move

Game Specifications:

  • 3 – 5 Players
  • ~30 Minutes
  • Difficulty Weight 1.63

Battleship

Battleship was originally a pencil-and-paper public domain game known by different names, but Milton Bradley made it into the well known board game in 1967. The pencil and paper grids were changed to plastic grids with holes that could hold plastic pegs used to record the guesses.

Each player deploys his ships (of lengths varying from 2 to 5 squares) secretly on a square grid. Then each player shoots at the other’s grid by calling a location. The defender responds by “Hit!” or “Miss!”. You try to deduce where the enemy ships are and sink them. First to do so wins.

The Salvo variant listed in the rules allows each player to call out from 1 to 5 shots at a time depending on the amount of ships the player has left (IE: players each start off with 5 ships, so they start off with 5 shots. As ships are sunk, the players get fewer shots). This version of the game is closer to the original pencil-and-paper public domain game. Many versions of the pencil-and-paper game have different amounts of shots based on the ship (IE: Battleship: 5 shots. Destroyer: 3 Shots, Etc.).

Game Mechanics:

  • Deduction
  • Paper and Pencil
  • Secret Unit Deployment

Game Specifications:

  • 2 Players
  • 30 – 45 Minutes
  • Difficulty Weight 1.20

Balderdash

A clever repackaging of the parlor game DictionaryBalderdash contains several cards with real words nobody has heard of. After one of those words has been read aloud, players try to come up with definitions that at least sound plausible, because points are later awarded for every opposing player who guessed that your definition was the correct one.

Versions of the game as a parlor game go back at least as far as 1970, although Balderdash itself was not published until 1984.

Game Mechanics:

  • Bluffing
  • Paper and Pencil
  • Party Game
  • Word Game

Game Specifications:

  • 2 – 4 Players
  • ~60 Minutes
  • Difficulty Weight 1.40