Tag: Dice Rolling

Dice Rolling is a common mechanic in games where players roll one or more die to decide an outcome.

Sub Terra

Sub Terra

Sub Terra

A 1-6 player cooperative game of terrifying cave escape. Players take the role of amateur cavers attempting to escape an unexplored network of subterranean tunnels, before the lights flicker out or the darker things beneath the Earth catch up to them…

In Sub Terra players spend their turn exploring and revealing the tunnel system around them, attempting to survive the various perils of the cave, from floods and cave ins to gas leaks and scree. Players each have a role which gives them specialist abilities, such as an Engineer with dynamite to blast a new route or a Scout to find a route more easily.

New tiles are placed from a randomised stack of cave features, which determines whether you’ll be hit with a dead end or a range of new options.

At the end of each turn, players face the reality of their situation, with a hazard card drawn to determine what danger causes them damage or cuts off their way out of the horror below.

These cards are finite, and when they run out, your torches flicker and the air feels tight, and your chance of survival diminishes quickly.

Game Mechanics:

  • Action Points
  • Cooperative
  • Dice Rolling
  • Grid Movement
  • Push Your Luck
  • Tile Placement

Game Specifications:

  • 1 – 6 Players
  • ~60 Minutes
  • Difficulty Weight 2.14

Stuffed Fables

Stuffed Fables

Stuffed Fables

Stuffed Fables is an unusual adventure game in which players take on the roles of brave stuffies seeking to save the child they love from a scheming, evil mastermind. Make daring melee attacks, leap across conveyor belts, or even steer a racing wagon down a peril-filled hill. The game delivers a thrilling narrative driven by player choices. Players explore a world of wonder and danger, unlocking curious discoveries. The chapters of Stuffed Fables explore the many milestones of a child’s life, creating a memorable tale ideal for families, as well as groups of adults who haven’t forgotten their childlike sense of wonder.

Stuffed Fables is the first “AdventureBook Game”, a new product line from Plaid Hat Games in which all of the action takes place in the unique storybook — a book that acts as your rules reference, story guide, and game board, all in one! Each adventure in the game takes place over several pages of the immersive AdventureBook. The book opens flat onto the table to reveal a colorful map or other illustration central to playing the game, with choices, story, and special rules on the opposite page.

On their turn, a player draws five dice from the bag. The colors of the dice drawn determine the types of actions and options available to the player. White dice can re-stuff stuffies injured in battle. Red dice perform melee attacks while green dice perform ranged attacks. Yellow dice search while blue dice are used for special actions and purple dice can be used as any color. Most dice can always find a strategic use, including moving, using items, or contributing to group tasks. Players can store dice for later, combine dice for stronger actions, or use them one-at-a-time for multiple activations. As turns go by, black dice are also drawn, and after enough appear, minions emerge or attack, and the dice bag is reset!

Players can encourage each other by sharing dice or their precious stuffing. In addition to fighting minions, each page of the storybook offers numerous points of interest, charming characters to interact or trade with, as well as many unusual challenges. And each page is but one chapter that folds into a branching, overarching story with a multitude of items and a special discovery deck full of surprises.

Game Mechanics:

  • Campaign
  • Cooperative
  • Dice Rolling
  • Role Playing
  • Storytelling

Game Specifications:

  • 2 – 4 Players
  • 60 – 90 Minutes
  • Difficulty Weight 2.43

Stone Age

Stone Age

Stone Age

The “Stone Age” times were hard indeed. In their roles as hunters, collectors, farmers, and tool makers, our ancestors worked with their legs and backs straining against wooden plows in the stony earth. Of course, progress did not stop with the wooden plow. People always searched for better tools and more productive plants to make their work more effective.

In Stone Age, the players live in this time, just as our ancestors did. They collect wood, break stone and wash their gold from the river. They trade freely, expand their village and so achieve new levels of civilization. With a balance of luck and planning, the players compete for food in this pre-historic time.

Players use up to ten tribe members each in three phases. In the first phase, players place their men in regions of the board that they think will benefit them, including the hunt, the trading center, or the quarry. In the second phase, the starting player activates each of their staffed areas in whatever sequence they choose, followed in turn by the other players. In the third phase, players must have enough food available to feed their populations, or they face losing resources or points.

Game Mechanics:

  • Dice Rolling
  • Economic
  • Set Collection
  • Worker Placement

Game Specifications:

  • 2 – 4 Players
  • 60 – 90 Minutes
  • Difficulty Weight 2.47

Steampunk Rally Fusion

Steampunk Rally Fusion

Steampunk Rally Fusion

Steampunk Rally Fusion is a standalone game that can be combined with the original Steampunk Rally. It introduces new tracks with unique event cards, new part abilities (Gear Up and Overcharge), and a new card type: Secret Projects. It also debuts new custom dice representing powerful Fusion energy!

Take on the role of ingenious inventors from history. Draft cards to invent your racing contraption. Power your creation’s abilities with combinations of steam, heat, electricity, and Fusion dice. Use cogs to augment bad dice rolls and upgrade certain machine parts.

Smashing through damaging terrain spaces may cause parts to fly off your machine, constantly forcing you to adapt your strategy and discover new card synergies. Fortune favors the brash, so get ready to Gear Up, Overcharge your machine, and remake history!

Game Mechanics:

  • Closed Drafting
  • Dice Rolling
  • Racing

Game Specifications:

  • 2 – 8 Players
  • 45 – 60 Minutes
  • Difficulty Weight 2.44

Star Wars: Outer Rim

Star Wars: Outer Rim

Star Wars: Outer Rim

Take to the stars and become a living legend in Star Wars: Outer Rim, a game of bounty hunters, mercenaries, and smugglers for 1-4 players!

In Outer Rim, you take on the role of an underworld denizen, setting out to make your mark on the galaxy. You’ll travel the outer rim in your personal ship, hire legendary Star Wars characters to join your crew, and try to become the most famous (or infamous) outlaw in the galaxy!

But it won’t be easy since the warring factions of the galaxy roam the outer rim, hunting down the scum that have proven to be a thorn in their side, and other scoundrels looking to make their mark see you as the perfect target to bring down to bolster their own reputation. Do you have what it takes to survive in the outer rim and become a living legend?

In more detail, a game of Outer Rim takes place over a series of turns that sees players taking dangerous jobs, tracking down bounties, upgrading their ship, and more, all in service of gaining more and more fame. Regardless of the path you take to get there, your goal is to gain ten fame, which can come from a variety of sources, such as completing your character’s personal goal, collecting on bounties and jobs, delivering illegal cargo, taking down patrols from the various factions struggling over the galaxy, and enjoying the finer things in life by purchasing luxury items with your hard-earned credits.

While the path to victory may be different for scoundrels finding their way in the Outer Rim, everyone starts from the bottom with a simple starship. Your player board not only tracks your fame progress, but also contains slots for your ship, your character card, gear, reputation, modifications, jobs, and bounties.

Game Mechanics:

  • Dice Rolling
  • Pick-Up and Deliver
  • Racing
  • Trading

Game Specifications:

  • 1 – 4 Players
  • 120 – 180 Minutes
  • Difficulty Weight 2.50

Space Base: Command Station

Space Base: Command Station

Space Base: Command Station

Following the events surrounding “Shy Pluto,” two new zones within known space have opened up. The Admiral has promoted two new Captains to the rank of Commodore to command these new space bases and work their sectors!

The Space Base: Command Station expansion allows players to expand their games of Space Base to include two more players and adds “pre-deployed” ship cards to adjust for balance and gameplay with more than five players. Now six or seven Commodores can compete for the promotion to become the Admiral of the U.E.S. Fleet!

The Space Base: Command Station box is designed to be large enough to hold the Space Base base game, the Shy Pluto expansion, and additional future expansions in one convenient storage box!

Game Mechanics:

  • Dice Rolling
  • Open Drafting
  • Tableau Building

Game Specifications:

  • 2 – 5 Players
  • ~60 Minutes
  • Difficulty Weight 2.11

Sons of Anarchy: Men of Mayhem

Sons of Anarchy: Men of Mayhem

Sons of Anarchy: Men of Mayhem

Based on the hit TV series, in Sons of Anarchy: Men of Mayhem players take the role of rival gangs out to control territory, accumulate contraband and reap the monetary rewards of illegal enterprise.

With each turn gangs must attempt to control a range of sites by assigning gang members and resources to claiming, defending and fighting for money, contraband and guns. However, other players can challenge the right for territory, which will lead to conflict! Negotiate, threaten and ally with rival gangs when it serves your needs, but be wary of the inevitable knife in the back. This game is about making and breaking alliances, and only the gang with the most money at the end of six rounds wins.

Game Mechanics:

  • Action Points
  • Area Control
  • Dice Rolling
  • Negotiation
  • Take That
  • Trading
  • Worker Placement

Game Specifications:

  • 3 – 4 Players
  • ~90 Minutes
  • Difficulty Weight 2.56

Small World of Warcraft

Small World of Warcraft

Small World of Warcraft

In Small World of Warcraft, players vie for conquest and control of a world that is simply too small to accommodate everybody.

Small World of Warcraft is set on the fantasy world of Azeroth, where the races of the Alliance and the Horde — including Orcs, Dwarves, Trolls, and Worgen — clash in a world-consuming conflict. In the game, players choose combinations of special powers and races from the Warcraft universe, such as Portal Mage Pandarens or Herbalist Goblins, and vie for control of Azeroth. To help them achieve dominance, players will occupy legendary terrains and seek control of powerful artifacts. However, all empires must eventually fall, so players need to be ready to put an overextended race into a state of “decline” and lead a new one to rule Azeroth.

In more detail, on each turn either you use the multiple tiles of your chosen fantasy race to (normally) occupy adjacent territories, possibly defeating weaker enemy races along the way, or you give up on your race and let it go into decline. A race in decline is designated by flipping the tiles over to their black-and-white side. At the start of the game or after you go into decline, you choose a new race/power combination at the start of your turn, with the 16 races and 20 powers being paired randomly each game.

At the end of your turn, you score one coin for each territory your races occupy. You may have one active race and one race in decline on the board at the same time. Your occupation total can vary depending on the special abilities of your race and the territories they occupy. After the final round, the player with the most coins wins.

Game Mechanics:

  • Area Control
  • Area Movement
  • Dice Rolling
  • Team Based

Game Specifications:

  • 2 – 5 Players
  • 40 – 80 Minutes
  • Difficulty Weight 2.50

Small World

Small World

Small World

In Small World, players vie for conquest and control of a world that is simply too small to accommodate them all.

Designed by Philippe Keyaerts as a fantasy follow-up to his award-winning Vinci, Small World is inhabited by a zany cast of characters such as dwarves, wizards, amazons, giants, orcs, and even humans, who use their troops to occupy territory and conquer adjacent lands in order to push the other races off the face of the earth.

Picking the right combination from the 14 different fantasy races and 20 unique special powers, players rush to expand their empires – often at the expense of weaker neighbors. Yet they must also know when to push their own over-extended civilization into decline and ride a new one to victory!

On each turn, you either use the multiple tiles of your chosen race (type of creatures) to occupy adjacent (normally) territories – possibly defeating weaker enemy races along the way, or you give up on your race letting it go “into decline”. A race in decline is designated by flipping the tiles over to their black-and-white side.

At the end of your turn, you score one point (coin) for each territory your races occupy. You may have one active race and one race in decline on the board at the same time. Your occupation total can vary depending on the special abilities of your race and the territories they occupy. After the final round, the player with the most coins wins.

Game Mechanics:

  • Area Control
  • Area Movement
  • Dice Rolling

Game Specifications:

  • 2 – 5 Players
  • 40 – 80 Minutes
  • Difficulty Weight 2.35

Skate Summer

Skate Summer

Skate Summer

It’s summer, and you’re riding the sun-drenched half-pipes of Pelican Park. Locals know there’s no ledge too high, no rail too long, and no ramp too dangerous for you and your crew. Nail rad trick combos and show off your skills, but be careful — the longer you stay on your board, the more likely you are to bail!

The object of Skate Summer is to score the most points by doing trick combos, collecting goal tokens, and visiting S-K-A-T-E-R locations. The game is played in rounds. Each round has the following phases:

1. COMBOS: Players simultaneously play trick cards, earn rewards, and roll dice to check their balance.
2. SKILLS & POINTS: Players simultaneously improve their skills and score points for combos.
3. MOVES: Players take turns navigating the park, picking up goals and gear.
4. ROUND END: Each player resets their board and draws up to their hand size, then the “Pro Skater” first player marker passes to the left.

If any player’s score has hit or passed the endgame token at the end of the round, the game ends and players count up their endgame points. The player with the highest score wins!

Game Mechanics:

  • Area Movement
  • Dice Rolling
  • Push Your Luck
  • Set Collection

Game Specifications:

  • 2 – 5 Players
  • ~45 Minutes
  • Difficulty Weight 2.17