Tag: Dice Rolling

Dice Rolling is a common mechanic in games where players roll one or more die to decide an outcome.

Steampunk Rally Fusion

Steampunk Rally Fusion

Steampunk Rally Fusion

Steampunk Rally Fusion is a standalone game that can be combined with the original Steampunk Rally. It introduces new tracks with unique event cards, new part abilities (Gear Up and Overcharge), and a new card type: Secret Projects. It also debuts new custom dice representing powerful Fusion energy!

Take on the role of ingenious inventors from history. Draft cards to invent your racing contraption. Power your creation’s abilities with combinations of steam, heat, electricity, and Fusion dice. Use cogs to augment bad dice rolls and upgrade certain machine parts.

Smashing through damaging terrain spaces may cause parts to fly off your machine, constantly forcing you to adapt your strategy and discover new card synergies. Fortune favors the brash, so get ready to Gear Up, Overcharge your machine, and remake history!

Game Mechanics:

  • Closed Drafting
  • Dice Rolling
  • Racing

Game Specifications:

  • 2 – 8 Players
  • 45 – 60 Minutes
  • Difficulty Weight 2.44

Star Wars: Outer Rim

Star Wars: Outer Rim

Star Wars: Outer Rim

Take to the stars and become a living legend in Star Wars: Outer Rim, a game of bounty hunters, mercenaries, and smugglers for 1-4 players!

In Outer Rim, you take on the role of an underworld denizen, setting out to make your mark on the galaxy. You’ll travel the outer rim in your personal ship, hire legendary Star Wars characters to join your crew, and try to become the most famous (or infamous) outlaw in the galaxy!

But it won’t be easy since the warring factions of the galaxy roam the outer rim, hunting down the scum that have proven to be a thorn in their side, and other scoundrels looking to make their mark see you as the perfect target to bring down to bolster their own reputation. Do you have what it takes to survive in the outer rim and become a living legend?

In more detail, a game of Outer Rim takes place over a series of turns that sees players taking dangerous jobs, tracking down bounties, upgrading their ship, and more, all in service of gaining more and more fame. Regardless of the path you take to get there, your goal is to gain ten fame, which can come from a variety of sources, such as completing your character’s personal goal, collecting on bounties and jobs, delivering illegal cargo, taking down patrols from the various factions struggling over the galaxy, and enjoying the finer things in life by purchasing luxury items with your hard-earned credits.

While the path to victory may be different for scoundrels finding their way in the Outer Rim, everyone starts from the bottom with a simple starship. Your player board not only tracks your fame progress, but also contains slots for your ship, your character card, gear, reputation, modifications, jobs, and bounties.

Game Mechanics:

  • Dice Rolling
  • Pick-Up and Deliver
  • Racing
  • Trading

Game Specifications:

  • 1 – 4 Players
  • 120 – 180 Minutes
  • Difficulty Weight 2.50

Space Base: Command Station

Space Base: Command Station

Space Base: Command Station

Following the events surrounding “Shy Pluto,” two new zones within known space have opened up. The Admiral has promoted two new Captains to the rank of Commodore to command these new space bases and work their sectors!

The Space Base: Command Station expansion allows players to expand their games of Space Base to include two more players and adds “pre-deployed” ship cards to adjust for balance and gameplay with more than five players. Now six or seven Commodores can compete for the promotion to become the Admiral of the U.E.S. Fleet!

The Space Base: Command Station box is designed to be large enough to hold the Space Base base game, the Shy Pluto expansion, and additional future expansions in one convenient storage box!

Game Mechanics:

  • Dice Rolling
  • Open Drafting
  • Tableau Building

Game Specifications:

  • 2 – 5 Players
  • ~60 Minutes
  • Difficulty Weight 2.11

Sons of Anarchy: Men of Mayhem

Sons of Anarchy: Men of Mayhem

Sons of Anarchy: Men of Mayhem

Based on the hit TV series, in Sons of Anarchy: Men of Mayhem players take the role of rival gangs out to control territory, accumulate contraband and reap the monetary rewards of illegal enterprise.

With each turn gangs must attempt to control a range of sites by assigning gang members and resources to claiming, defending and fighting for money, contraband and guns. However, other players can challenge the right for territory, which will lead to conflict! Negotiate, threaten and ally with rival gangs when it serves your needs, but be wary of the inevitable knife in the back. This game is about making and breaking alliances, and only the gang with the most money at the end of six rounds wins.

Game Mechanics:

  • Action Points
  • Area Control
  • Dice Rolling
  • Negotiation
  • Take That
  • Trading
  • Worker Placement

Game Specifications:

  • 3 – 4 Players
  • ~90 Minutes
  • Difficulty Weight 2.56

Small World of Warcraft

Small World of Warcraft

Small World of Warcraft

In Small World of Warcraft, players vie for conquest and control of a world that is simply too small to accommodate everybody.

Small World of Warcraft is set on the fantasy world of Azeroth, where the races of the Alliance and the Horde — including Orcs, Dwarves, Trolls, and Worgen — clash in a world-consuming conflict. In the game, players choose combinations of special powers and races from the Warcraft universe, such as Portal Mage Pandarens or Herbalist Goblins, and vie for control of Azeroth. To help them achieve dominance, players will occupy legendary terrains and seek control of powerful artifacts. However, all empires must eventually fall, so players need to be ready to put an overextended race into a state of “decline” and lead a new one to rule Azeroth.

In more detail, on each turn either you use the multiple tiles of your chosen fantasy race to (normally) occupy adjacent territories, possibly defeating weaker enemy races along the way, or you give up on your race and let it go into decline. A race in decline is designated by flipping the tiles over to their black-and-white side. At the start of the game or after you go into decline, you choose a new race/power combination at the start of your turn, with the 16 races and 20 powers being paired randomly each game.

At the end of your turn, you score one coin for each territory your races occupy. You may have one active race and one race in decline on the board at the same time. Your occupation total can vary depending on the special abilities of your race and the territories they occupy. After the final round, the player with the most coins wins.

Game Mechanics:

  • Area Control
  • Area Movement
  • Dice Rolling
  • Team Based

Game Specifications:

  • 2 – 5 Players
  • 40 – 80 Minutes
  • Difficulty Weight 2.50

Small World

Small World

Small World

In Small World, players vie for conquest and control of a world that is simply too small to accommodate them all.

Designed by Philippe Keyaerts as a fantasy follow-up to his award-winning Vinci, Small World is inhabited by a zany cast of characters such as dwarves, wizards, amazons, giants, orcs, and even humans, who use their troops to occupy territory and conquer adjacent lands in order to push the other races off the face of the earth.

Picking the right combination from the 14 different fantasy races and 20 unique special powers, players rush to expand their empires – often at the expense of weaker neighbors. Yet they must also know when to push their own over-extended civilization into decline and ride a new one to victory!

On each turn, you either use the multiple tiles of your chosen race (type of creatures) to occupy adjacent (normally) territories – possibly defeating weaker enemy races along the way, or you give up on your race letting it go “into decline”. A race in decline is designated by flipping the tiles over to their black-and-white side.

At the end of your turn, you score one point (coin) for each territory your races occupy. You may have one active race and one race in decline on the board at the same time. Your occupation total can vary depending on the special abilities of your race and the territories they occupy. After the final round, the player with the most coins wins.

Game Mechanics:

  • Area Control
  • Area Movement
  • Dice Rolling

Game Specifications:

  • 2 – 5 Players
  • 40 – 80 Minutes
  • Difficulty Weight 2.35

Skate Summer

Skate Summer

Skate Summer

It’s summer, and you’re riding the sun-drenched half-pipes of Pelican Park. Locals know there’s no ledge too high, no rail too long, and no ramp too dangerous for you and your crew. Nail rad trick combos and show off your skills, but be careful — the longer you stay on your board, the more likely you are to bail!

The object of Skate Summer is to score the most points by doing trick combos, collecting goal tokens, and visiting S-K-A-T-E-R locations. The game is played in rounds. Each round has the following phases:

1. COMBOS: Players simultaneously play trick cards, earn rewards, and roll dice to check their balance.
2. SKILLS & POINTS: Players simultaneously improve their skills and score points for combos.
3. MOVES: Players take turns navigating the park, picking up goals and gear.
4. ROUND END: Each player resets their board and draws up to their hand size, then the “Pro Skater” first player marker passes to the left.

If any player’s score has hit or passed the endgame token at the end of the round, the game ends and players count up their endgame points. The player with the highest score wins!

Game Mechanics:

  • Area Movement
  • Dice Rolling
  • Push Your Luck
  • Set Collection

Game Specifications:

  • 2 – 5 Players
  • ~45 Minutes
  • Difficulty Weight 2.17

The Siege of Runedar

The Siege of Runedar

The Siege of Runedar

Since time immemorial, the mines of Runedar have supplied gold to generations of dwarves. Today, only a handful of them remain, guarding the fortress surrounding the entrance to the old, depleted mine… or so it was thought. This group of dwarves have been fortunate enough to accidently stumble upon a new vein of the purest gold and have managed to extract a small treasure. Unfortunately, just as they were about to set off to the safety of the nearest stronghold, they discover that the old fortress of Runedar is surrounded by orcs who are willing to do anything to get their hands on the precious metal. Now, the dwarves not only need to defend the fortress, they also must dig a tunnel under the mountain to escape and get their hard-earned gold to safety.

The Siege of Runedar is a co-operative game for 1-4 players who take on the role of dwarves charged with defending the walls of Runedar and the treasure they keep within. They will have to face orcs, goblins, and trolls, fighting in hand-to-hand combat against those who manage to get past the walls and shooting from a distance at those who try to enter. A deck-building system allows players to upgrade their weapons and tools as they must hold off the raiders long enough to build a tunnel to escape the terrible siege they have been subjected to and get the treasure to safety.

Game Mechanics:

  • Area Movement
  • Cooperative
  • Deck Building
  • Dice Rolling
  • Open Drafting

Game Specifications:

  • 1 – 4 Players
  • 60 – 90 Minutes
  • Difficulty Weight 2.33

The Shores of Tripoli

The Shores of Tripoli

The Shores of Tripoli

From the end of the American Revolution, commercial vessels of the young United States republic were easy prey for the pirates of the Barbary coast. In 1801, newly inaugurated President Thomas Jefferson was eager to put an end to this threat and sent a “squadron of observation” to the Mediterranean. As the squadron arrived in Gibraltar, they learned that the bashaw of Tripoli had already declared WAR!

The Shores of Tripoli plays out this exciting episode of Early American military history. As the United States, one player will pressure Tripolitania to allow the free movement of American merchant vessels – or face the consequences. As the bashaw of Tripoli, the other player will continue the lucrative piracy of the fearsome corsairs while countering the American threat on land and sea.

Beautiful and informative cards represent historical events and leaders from the First Barbary War. Players can move ships, start battles, go on pirate raids, engage in diplomacy and receive reinforcements. Includes over 80 wooden playing pieces, 24 dice and a premium mounted map.

Game Mechanics:

  • Campaign
  • Dice Rolling
  • Hand Management
  • Wargame

Game Specifications:

  • 1 – 2 Players
  • 45 – 60 Minutes
  • Difficulty Weight 2.11

Shelfie Stacker

Shelfie Stacker

Shelfie Stacker

So you’ve picked up a new game, eh? Or did you finally get your eager hands on that expansion you’ve been waiting on for the past year? Well now the real game begins — how on Earth will you fit it into your alphabetized, colour coordinated and divinely crafted new board game shelf? Well, what does it really matter? It’s probably going to just sit there in shrink for the next six months anyway — sorry, too real? Let’s just move on then…

In Shelfie Stacker, players compete to accumulate the most illustrious board game collection, by carefully filling their shelf with their most recent purchases.

The game is played over the course of 7 rounds. Each round, groups of 3 dice are randomly rolled and placed into piles. These dice represent groups of board games. From their hand of 8 action cards, players must select 1 card to play facedown. These cards will not only determine turn order, but also provide a one-time ability to help players better stack their shelf.

There are specific rules around how dice can be placed into players’ shelves, so careful planning is required. At the end of 7 rounds, the player with the best shelfie wins!

Game Mechanics:

  • Deck Building
  • Dice Rolling
  • Hand Management
  • Pattern Building

Game Specifications:

  • 1 – 4 Players
  • 20 – 40 Minutes
  • Difficulty Weight 2.10