Tag: Deck Building

Deck Building is a mechanic where players build a deck of resources that is randomly drawn and used for future turns.

Dominion: Nocturne

You’ve always been a night person; lately you’ve even considered becoming a vampire. There are a lot of advantages: you don’t age; you don’t have to see yourself in mirrors anymore; if someone asks you to do something, you can just turn into a bat, and then say, sorry, I’m a bat. There are probably some downsides though. You always think of the statue in the town square that came to life and now works as the tavern barmaid. The pedestal came to life too, so she has to hop around. The village blacksmith turns into a wolf whenever there’s a full moon; when there’s a crescent moon, he turns into a chihuahua. That’s how this stuff goes sometimes. Still, when you breathe in the night air, you feel ready for anything.

Game Mechanics:

  • Deck Building
  • Hand Management
  • Open Drafting

Game Specifications:

  • 2 – 4 Players
  • ~30 Minutes
  • Difficulty Weight 3.05

Dominion: Menagerie

Dominion, that’s what you’re trying to achieve. This time with animals! They each have a lesson to teach, whether it’s how to spit really far or what kind of grass tastes the best. It’s a lot to keep track of, but you’re like an elephant: you remember everything. And you’re afraid of mice. You’ve taken up riding. Horses are intimidating; they say you can lead a horse to water, but you haven’t managed it, so you’re working your way up, starting with dogs. So far so good; the dog hasn’t bucked you off yet. Your menagerie got off to a poor start, with just a goat, two rats, and the advisor who suggested starting a menagerie. You couldn’t get that fox you wanted, but it was probably bad anyway. Now you’ve got some camels, which are just as useless for sewing as you’d been warned, and a turtle that can hold its breath for longer than anyone can stay interested. Soon the animal kingdom will be yours.

Game Mechanics:

  • Deck Building
  • Hand Management
  • Open Drafting

Game Specifications:

  • 2 – 4 Players
  • ~30 Minutes
  • Difficulty Weight 2.80

Dominion: Empires

The world is big and your kingdom gigantic. It’s no longer a kingdom really; it’s an empire — which makes you the emperor. This entitles you to a better chair, plus you can name a salad after yourself.

It’s not easy being emperor. The day starts early, when you light the sacred flame; then it’s hours of committee meetings, trying to establish exactly why the sacred flame keeps going out. Sometimes your armies take over a continent and you just have no idea where to put it. And there’s the risk of assassination; you have a food taster, who tastes anything before you eat it, and a dagger tester, who gets stabbed by anything before it stabs you. You’ve taken to staying at home whenever it’s the Ides of anything. Still, overall it’s a great job. You wouldn’t trade it for the world — especially given how much of the world you already have.

Dominion: Empires, the tenth addition to the game of Dominion, contains 96 metal tokens and 300 cards, with cards you can buy now and pay for later, piles with two different cards, and Landmarks that add new ways to score. VP tokens and Events return from previous sets.

Game Mechanics:

  • Deck Building
  • Hand Management
  • Open Drafting

Game Specifications:

  • 2 – 4 Players
  • ~30 Minutes
  • Difficulty Weight 2.74

Dominion: Dark Ages

Times have been hard. To save on money, you’ve moved out of your old castle and into a luxurious ravine. You didn’t like that castle anyway; it was always getting looted and never at a reasonable hour. And if it wasn’t barbarians it was the plague, or sometimes both would come at once, and there wouldn’t be enough chairs. The ravine is great; you get lots of sun, and you can just drop garbage wherever you want. In your free time you’ve taken up begging. Begging is brilliant conceptually, but tricky in practice since no one has any money. You beg twigs from the villagers, and they beg them back, but no one really seems to come out ahead. That’s just how life is sometimes. You’re quietly conquering people, minding your own business, when suddenly there’s a plague, or barbarians, or everyone’s illiterate, and it’s all you can do to cling to some wreckage as the storm passes through. Still, you are sure that, as always, you will triumph over this adversity, or at least do slightly better than everyone else.

Game Mechanics:

  • Deck Building
  • Hand Management
  • Open Drafting

Game Specifications:

  • 2 – 4 Players
  • ~30 Minutes
  • Difficulty Weight 2.73

Dominion: Allies

It’s a celebration! People are dancing in the streets, and riding horses through the dance halls. You’ve finally formed an alliance with the barbarians to the north. Instead of the streets running red with blood, they’ll run, well, the usual color — let’s not focus on what color the streets run. The point is, there’s peace. Sure, negotiations were tricky. The barbarians are uncouth; they have no five-second rule and stick out the wrong finger when drinking tea. There are perks, too, though. They’ve given you skulls to drink mead out of and spices to get rid of the skull aftertaste. And you’ve given them stuff in return: forks, mirrors, pants. It’s great for everyone. And with this treaty out of the way, you can get to work on your other neighbors. Soon, all the allies will be yours.

Dominion: Allies, the 14th expansion in the Dominion series, contains 400 cards, with 31 new Kingdom card piles that contain allies who will do favors for you and split piles that you can rotate.

Game Mechanics:

  • Deck Building
  • Hand Management
  • Open Drafting

Game Specifications:

  • 2 – 4 Players
  • ~30 Minutes
  • Difficulty Weight 2.73

Dominion: Adventures

Life is either a daring adventure or nothing. You’re not sure which, but at least you’ve narrowed it down. You are rich with life experiences, but have had trouble trading them for goods and services.

It’s time to seek your fortune, or anyone’s really — whoever’s is closest. To the west there’s a land of milk and honey, full of giant bees and monstrous cows; to the east, a land of eggs and licorice; to the north, treacherous swamps; to the south, loyal jungles. But all of them have been thoroughly pillaged. You’ve heard legends, though, of a fifth direction as yet unspoiled, with its treasures conveniently gathered into troves. You have your sword and your trail mix, handed down from your father, and his father before him. You’ve recruited some recruits and hired some hirelings; you’ve shined your armor and distressed a damsel. You put up a sign saying “Gone Adventuring”. Then you put up another sign, saying “Beware of Dog”, in case people get any ideas. You’re ready. You saddle up your trusty steed, and head florst.

Dominion: Adventures, the ninth addition to the game of Dominion, contains 400 cards, 60 tokens and six mats. This expansion has 30 new Kingdom cards, including the return of Duration cards that do things on future turns, plus Reserve cards that can be saved for the right moment. There are also 20 Event cards that give you something to buy besides cards, including tokens that modify cards.

Game Mechanics:

  • Deck Building
  • Hand Management
  • Open Drafting

Game Specifications:

  • 2 – 4 Players
  • ~30 Minutes
  • Difficulty Weight 2.75

Deja Vu: Fragments of Memory

As the nameless girl returned to consciousness, she found herself lying in an egg-like space pod, holding a bowl of luminous blue flowers, and her forearm was tattooed with some kind of alien symbols. “What is this place? Who am I?” She did not remember anything. In the space pod’s computer was a black box with records of all the planets it had visited. Bewildered but resolute, she set out to revisit all the planets in reverse order in the hope of retrieving all her lost memories.

Deja Vu: Fragments of Memory is about memory, but it is NOT a memory game; instead the game focuses on tableau-building and set-collecting, and to win the game, you must perform well both tactically and strategically. In the tactical part, players collect wooden tokens on the map with various combinations of color and shape, and both the color and shape are essential to success! The process of collecting is a pleasantly perplexing mind puzzle.

In the strategic part, players use the wooden tokens they gained to add cards to their tableau, building up their “card engine”, which serves to generate victory points, reinforce their resource-collecting ability, and improve the engine itself. Should you increase your selection of cards first? Or create more space to save up resources? Maybe you should plant more cosmic flowers? Balanced and efficient long-term planning is the key to victory.

The central cosmic map, aside from being a place to hold resources, is also a battlefield to contest precious memory fragments which, when paired with the right cards, can earn enormous amount of victory points for you!

Game Mechanics:

  • Deck, Bag, and Pool Building
  • Mancala
  • Modular Board
  • Set Collection

Game Specifications:

  • 2 – 4 Players
  • 45 – 90 Minutes
  • Difficulty Weight 2.67

The Big Book of Madness

The Big Book of Madness

The Big Book of Madness

So far your first year at the Elementary College has been slightly disappointing. They taught you to light a flickering flame at the tip of your finger, but other than that you’ve spent much more time reading books than learning powerful spells as future great wizards like you should.

So when you heard about the Big Book of Madness hidden in the great school library, you couldn’t help but to sneak in and peek in this intriguing tome in spite of your professors’ warnings. When you slowly lift the cover of the terrible book, dozens of dreadful creatures rush out, threatening to destroy the world itself! This was your mistake, and only you can fix it now! Learn from the library to fight back against the monsters, and try not to sink into insanity…

The Big Book of Madness is a challenging co-operative game in which the players are magic students who must act as a team to turn all the pages of the book, then shut it by defeating the terrible monsters they’ve just freed.

Each player has their own element deck that they build during the game and use for several purposes, such as learning or casting a spell, adding a new element to their deck, destroy or healing a curse. Spells allow you to support your playmates, improve your deck, draw cards, etc. — but the monsters from the book fight back. Each comes with terrible curses that are triggered every turn unless you dispel them in time. They will make you discard elements, add madness cards to your deck, or lose spells…

If you manage to turn six pages and defeat all of the monsters, you win the game!

Game Mechanics:

  • Cooperative
  • Deck Building
  • Hand Managment
  • Player Elimination

Game Specifications:

  • 2 – 5 Players
  • 60 – 90 Minutes
  • Difficulty Weight 2.68

Aeon’s End 🟡

The survivors of a long-ago invasion have taken refuge in the forgotten underground city of Gravehold. There, the desperate remnants of society have learned that the energy of the very breaches the beings use to attack them can be repurposed through various gems, transforming the malign energies within into beneficial spells and weapons to aid their last line of defense: the breach mages.

Aeon’s End is a cooperative game that explores the deckbuilding genre with a number of innovative mechanisms, including a variable turn order system that simulates the chaos of an attack, and deck management rules that require careful planning with every discarded card. Players will struggle to defend Gravehold from The Nameless and their hordes using unique abilities, powerful spells, and, most importantly of all, their collective wits.

Game Mechanics:

  • Chit-Pull System
  • Cooperative
  • Deck Building
  • Hand Management
  • Open Drafting

Game Specifications:

  • 1 – 4 Players
  • ~60 Minutes
  • Difficulty Weight 2.79

Wrathborne Champions

Wrathborne Champions

Wrathborne Champions

You and your friends have been chosen by the gods to become Wrathborne; the strongest fighters the world has ever known! Using special class skills, unique weapons, and a few items, you must work together to defeat monsters intent on destroying the civilized world. This fully cooperative game will require your party to tactically dismantle each enemy in a different way before all of you are out of options. Whether casual or hardcore, Wrathborne Champions is the perfect game for all those brave enough to face the monsters’ wrath.

Each player is assigned a deck of cards comprised of their specific class abilities, a series of attacks specific to the weapon they are using this game, and a few personally selected items. These decks control not only the moves available to players, but also their life total, with damage being applied directly to the deck itself.

Player fight against one or more giant monsters printed on 10×10 miniboards placed in the center of the play area. Unlike most “big bad” games, the Monster Cards in Wrathborne Champions have set attacks and actions performed each round. This “AI code” lets players predict a great deal of how the monsters will act, allowing them to make tactical choices during their turns to increase the likelihood of success.

Monster Card life is tracked via Life Cards in a similar fashion to player decks. Most of these life cards are benign, but some alter the state of play dynamically, sometimes twisting the control out of the player’s hands. Players defeat a Monster Card when all Life Cards are removed from the sectors of the Monster Card that can attack. The game ends when the last Monster Card is defeated, or the final player is killed.

Game Mechanics:

  • Cooperative
  • Deck Building
  • Pattern Recognition

Game Specifications:

  • 2 – 6 Players
  • 30 – 180 Minutes
  • Difficulty Weight 2.14