Tag: Cooperative

Cooperative games are games in which all players work towards the completion of a shared objective.

Zombicide

Zombicide

Zombicide

Zombicide is a collaborative game in which players take the role of a survivor – each with unique abilities – and harness both their skills and the power of teamwork against the hordes of unthinking undead! Zombies are predictable, stupid but deadly, controlled by simple rules and a deck of cards. Unfortunately for you, there are a LOT more zombies than you have bullets.

Find weapons, kill zombies. The more zombies you kill, the more skilled you get; the more skilled you get, the more zombies appear. The only way out is zombicide!

Play ten scenarios on different maps made from the included modular map tiles, download new scenarios from the designer’s website, or create your own!

Game Mechanics:

  • Action Points
  • Campaign
  • Cooperative
  • Dice Rolling
  • Grid Movement
  • Hand Managment
  • Player Elimination

Game Specifications:

  • 1 – 6 Players
  • ~60 Minutes
  • Difficulty Weight 2.54

X-Men Mutant Insurrection

X-Men Mutant Insurrection

X-Men Mutant Insurrection

Though the world may despise them, the team of heroic mutants known as X-Men fight tirelessly to protect humanity from the sinister machinations of evildoers. Leap into the action with X-Men: Mutant Insurrection, a fast-paced, co-operative, dice-driven card game for one to six players! You’ll build a team of iconic heroes such as Wolverine, Rogue, Storm, and Jubilee from the sixteen heroes included, embark on dangerous missions around the world, and accelerate toward a thrilling showdown with a villain such as Dark Phoenix, Magneto, or the Hellfire Club.

X-Men: Mutant Insurrection invites you to travel the globe on death-defying missions to recruit new mutants, capture criminals, protect innocent lives, and battle some of the most memorable X-Men supervillains. Eight distinct scenarios await you and your X-Men, each with their own challenges and each leading to a no-holds-barred showdown against the villain. The Blackbird is ready to launch — join your team and fight for the future!

Game Mechanics:

  • Cooperative
  • Dice Rolling

Game Specifications:

  • 1 – 6 Players
  • 60 – 120 Minutes
  • Difficulty Weight 2.18

Wrathborne Champions

Wrathborne Champions

Wrathborne Champions

You and your friends have been chosen by the gods to become Wrathborne; the strongest fighters the world has ever known! Using special class skills, unique weapons, and a few items, you must work together to defeat monsters intent on destroying the civilized world. This fully cooperative game will require your party to tactically dismantle each enemy in a different way before all of you are out of options. Whether casual or hardcore, Wrathborne Champions is the perfect game for all those brave enough to face the monsters’ wrath.

Each player is assigned a deck of cards comprised of their specific class abilities, a series of attacks specific to the weapon they are using this game, and a few personally selected items. These decks control not only the moves available to players, but also their life total, with damage being applied directly to the deck itself.

Player fight against one or more giant monsters printed on 10×10 miniboards placed in the center of the play area. Unlike most “big bad” games, the Monster Cards in Wrathborne Champions have set attacks and actions performed each round. This “AI code” lets players predict a great deal of how the monsters will act, allowing them to make tactical choices during their turns to increase the likelihood of success.

Monster Card life is tracked via Life Cards in a similar fashion to player decks. Most of these life cards are benign, but some alter the state of play dynamically, sometimes twisting the control out of the player’s hands. Players defeat a Monster Card when all Life Cards are removed from the sectors of the Monster Card that can attack. The game ends when the last Monster Card is defeated, or the final player is killed.

Game Mechanics:

  • Cooperative
  • Deck Building
  • Pattern Recognition

Game Specifications:

  • 2 – 6 Players
  • 30 – 180 Minutes
  • Difficulty Weight 2.14

World of Warcraft: Wrath of the Lich King

World of Warcraft: Wrath of the Lich King

World of Warcraft: Wrath of the Lich King

In World of Warcraft: Wrath of the Lich King, players journey to the frozen continent of Northrend to face the armies of the Lich King. This “Pandemic System” game showcases familiar mechanisms and gameplay, now tweaked to embrace the setting of the Wrath of the Lich King. Forts, temples, battlegrounds, and more populate the game board as you and your fellow heroes journey across the cold landscape. Along the way, you’ll set up strongholds, complete quests, and do battle with legions of undead.

In more detail, players team up as legendary heroes from across Azeroth, each with their own unique abilities to help in and out of combat. Heroes such as Thrall, Warchief of the Horde; Varian Wrynn, King of Stormwind; Sylvanas Windrunner, Banshee Queen of the Forsaken; and many more are at your fingertips. As the Scourge grows, more undead will populate the board. Throw dice as you enter into battle against the hordes of ghouls and ferocious abominations, using hero cards to add power to your attacks, block incoming assaults, heal wounds, take mounts to far off spaces, and so much more.

As you fight your way to the Lich King, all manner of dark magic and terrible creatures under his control need to be neutralized. This comes in the form of quests, a brand-new mechanism that can be completed as a team through a combination of dice rolls and the hero cards at your disposal. However, each quest comes with its own dangers and hindrances. Complete these quests to move closer to the final assault on Icecrown Citadel, where the Lich King himself resides.

Game Mechanics:

  • Action Points
  • Cooperative
  • Hand Management
  • Set Collection
  • Trading

Game Specifications:

  • 1 – 5 Players
  • 45 – 60 Minutes
  • Difficulty Weight 2.18

Wonder Book

Wonder Book

Wonder Book

Oniria — the world of an ancient dragon civilization. Tales describe the land as an idyllic paradise filled with marvelous dragon-made wonders and surrounded by a flourishing wilderness. The only portal to that world is the Wonder Book, an ancient tome locked away in an abandoned tower. It sleeps, covered in dust, awaiting the one thing it desires most: you.

Wonder Book is a pop-up game for 1-4 players in which each player takes the role of a teenage kid in a group of adventurous friends. This is a co-operative game in which you all win or lose as a team.

The game is split into six consecutive scenarios (“chapters”), each composed of a specific deck of pre-sorted cards that contain the rules, the story, and the challenges you have to face. Each chapter has you explore a new part of the interactive 3D cardboard pop-up book and reveals more about the world in which your adventure is set.

Starting with the first card of the chapter deck, the story unfolds until you reach a goal card. These cards show a goal that must be achieved to proceed and explain how the players’ and enemies’ turns take place. Each hero can perform three actions per turn, including moving and fighting, using their individual skills, collecting sparks of magic (used to perform special actions), and interacting with cards and pop-ups. Once all heroes have taken their turn, a Wyrm card determines how the enemies will respond by moving, attacking, spawning, or doing something unexpected.

The basic mechanisms are easy to grasp, but the game keeps changing as each scenario offers different things to do. You will find yourself exploring, fighting bosses, solving riddles, playing little minigames, looking for clues…anything is possible during the story!

Game Mechanics:

  • Action Points
  • Campaign
  • Cooperative
  • Dice Rolling
  • Move Through Deck
  • Narrative Choice

Game Specifications:

  • 1 – 4 Players
  • 60 – 90 Minutes
  • Difficulty Weight 2.11

Windward

Windward

Windward

You are a captain flying your Ship on the skies of the gaseous planet Celus. Gain the most notoriety by sailing the skies, hunting crestors, fighting opponents. Whichever player has the most notoriety points at the end of the game is the winner. To gain notoriety, you can trade in Crestor teeth and gas at the trading post.

Players take turns to move their ships, take actions, use supply cards, and battle other players.

Game Mechanics:

  • Area Movement
  • Cooperative
  • Dice Rolling
  • Grid Movement
  • Hand Management
  • Pick-Up and Deliver
  • Trading
  • Worker Placement

Game Specifications:

  • 1 – 5 Players
  • 30 – 90 Minutes
  • Difficulty Weight 2.29

Village Attacks

Village Attacks

Village Attacks

Village Attacks is a co-operative castle defense game in which players take on the roles of the most infamous creatures of folklore and legend from around the world! Deep in a remote part of the world, you and your monstrous associates have taken up residence in an immense castle. But the local village has had enough of the evil that lies at its door and has decided to lay siege to the castle in an effort to exorcise your wicked taint from the world.

The villagers may be weak, but they are not alone! News of your malevolent presence has spread far and wide; hunters and heroes have come from all corners of the globe to vanquish you! Some have come for fame, others for the glory, and some even for the reward. But they share a single goal; your doom!

Game Mechanics:

  • Area Movement
  • Cooperative
  • Dice Rolling
  • Puzzle

Game Specifications:

  • 1 – 5 Players
  • 30 – 180 Minutes
  • Difficulty Weight 2.60

Toy Story: Obstacles & Adventures

Toy Story: Obstacles & Adventures

Toy Story: Obstacles & Adventures

Toy Story: Obstacles and Adventures reimagines players as the iconic toys from the film — Woody, Buzz Lightyear, Bo Peep and Rex — who need to work together to overcome hazards and bring about a happily-ever-after ending.

Similar to Harry Potter: Hogwarts BattleToy Story: Obstacles and Adventures features six boxes of cards, each representing a different movie from the treasured property. As each box is unlocked, the content from the associated movie or short is introduced to the game, adding beloved characters like Hamm and Mr. Pricklepants to the mix, as well as obstacles and antagonists to battle, including Sid, Prospector Pete, and many more.

Game Mechanics:

  • Cooperative
  • Deck Building

Game Specifications:

  • 2 – 5 Players
  • 45 – 90 Minutes
  • Difficulty Weight 1.83

TIME Stories

TIME Stories

TIME Stories

The T.I.M.E Agency protects humanity by preventing temporal faults and paradoxes from threatening the fabric of our universe. As temporal agents, you and your team will be sent into the bodies of beings from different worlds or realities to successfully complete the missions given to you. Failure is impossible, as you will be able to go back in time as many times as required.

T.I.M.E Stories is a narrative game, a game of “decksploration”. Each player is free to give their character as deep a “role” as they want, in order to live through a story, as much in the game as around the table. But it’s also a board game with rules which allow for reflection and optimization.

At the beginning of the game, the players are at their home base and receive their mission briefing. The object is then to complete it in as few attempts as possible. The actions and movements of the players will use Temporal Units (TU), the quantity of which depend on the scenario and the number of players. Each attempt is called a “run”; one run equals the use of all of the Temporal Units at the players’ disposal. When the TU reach zero, the agents are recalled to the agency, and restart the scenario from the beginning, armed with their experience. The object of the game is to make the perfect run, while solving all of the puzzles and overcoming all of a scenario’s obstacles.

You usually take possession of local hosts to navigate in a given environment, but who knows what you’ll have to do to succeed? Roam a med-fan city, looking for the dungeon where the Syaan king is hiding? Survive in the Antarctic while enormous creatures lurk beneath the surface of the ice? Solve a puzzle in an early 20th century asylum? That is all possible, and you might even have to jump from one host to another, or play against your fellow agents from time to time.

The base box contains the entirety of the T.I.M.E Stories system and allows players to play all of the scenarios, the first of which — Asylum — is included. During a scenario, which consists of a deck of 120+ cards, each player explores cards, presented most often in the form of a panorama. Access to some cards require the possession of the proper item or items, while others present surprises, enemies, riddles, clues, and other dangers. An insert allows players to “save” the game at any point, to play over multiple sessions, just like in a video game. This way, it’s possible to pause your ongoing game by preserving the state of the receptacles, the remaining TU, the discovered clues, etc.

Game Mechanics:

  • Cooperative
  • Dice Rolling
  • Move Through Deck
  • Narrative Choice
  • Puzzle
  • Storytelling

Game Specifications:

  • 2 – 4 Players
  • ~90 Minutes
  • Difficulty Weight 2.60