Tag: Cooperative

Cooperative games are games in which all players work towards the completion of a shared objective.

Rear Window

Rear Window

Rear Window

Experience Alfred Hitchcock’s masterpiece film Rear Window in a game of deduction and suspense. Carefully observe strange clues and ominous patterns in the things going on in the apartments across the way. There are parties, knives, a saw, bickering, laughing, music…and a mysterious trunk. Do you detect a murder? Or is the secret, private world of the neighbors planting frightening ideas in your mind?

In Rear Window, one player takes the role of director Alfred Hitchcock — the “Master of Suspense” — and communicates via building windows clues and signs for the other players without ever uttering a word, ideally giving them enough to go on that they can figure out who the murderer is — or whether a murder even took place.

If a murderer is out there, you need to nail down all eight attributes of that person by the end of four rounds without them catching on to what you see and know.

Game Mechanics:

  • Cooperative
  • Deduction

Game Specifications:

  • 2 – 5 Players
  • ~40 Minutes
  • Difficulty Weight 1.57

Orchard

Orchard

Orchard

Orchard is a cooperative game for two or more players aged 3 and up. Only a quick harvesting of the trees carrying crunchy cherries, juicy apples, sweet pears and marvelous plums prevents the snitching of fruits by the impudent and insatiable raven. All players work together to harvest the fruits.

Game Mechanics:

  • Cooperative
  • Dice Rolling

Game Specifications:

  • 2 – 8 Players
  • ~10 Minutes
  • Difficulty Weight 1.04

Mystic Paths

Mystic Paths

Mystic Paths

In the deduction game Mystic Paths, players are challenged to navigate paths through a labyrinth called the Eternal Forest. Each player’s path is unique — and only you know the way. However, you cannot traverse the forest alone. Your teammates are needed to open the sealed portals along each step. Give clever clues, hope your teammates can read your mind, and complete your journey!

To complete the journey, each player takes a turn providing clues about which portal is their next step. Each step can have up to five different portals, but only one is the correct one, so players give clues that relate (hopefully) to the correct next step.

The challenge is that the only clues available are cards that have been dealt, so sometimes the clues may not relate to the next portal of a journey, which means you have to get creative. This is where you need to try to read the minds of your teammates. For example, the next portal on your journey could be the word “anteater”, and your clues are limited to cards you are dealt, like scary, or tall, or handsome. Which would you choose as your clue?

The game takes place in five rounds. Beat the game by having everyone complete their own journey before the five rounds are over.

Game Mechanics:

  • Cooperative
  • Deduction
  • Limited Communication
  • Party Game
  • Targeted Clues
  • Team Based
  • Word Game

Game Specifications:

  • 2 – 6 Players
  • 45 – 60 Minutes
  • Difficulty Weight 1.70

Mysterium Kids

Mysterium Kids

Mysterium Kids

Legend has it that the old mansion on the outskirts of the city is home to a fabulous treasure! Hoping to find it, you decide to spend the night there. You are about to give up when the ghost of Captain Echo appears to help you find his treasure. He isn’t much of a talker, but he plays a mean tambourine, and he’s going to use it to tell you which rooms to search in!

Players cooperate to find Captain’s treasure before the moon has traveled across the sky and the night is over. Each round, one player becomes the Ghost of Captain Echo. The Ghost must use a tambourine to give clues that help the other players guess the correct Noise card. If they do, they get to reveal a piece of the Captain’s treasure.

Game Mechanics:

  • Cooperative
  • Limited Communication

Game Specifications:

  • 2 – 6 Players
  • 21 Minutes
  • Difficulty Weight 1.50

Monstrology

Monstrology

Monstrology

Monstrology is a fully cooperative card game, which you can also play competitively between two teams, a la ‘Charades’, suitable for gamers of all ages. You can play Monstrology with 2-8 people. Each round takes about 5 minutes, with a recommendation of at least 2 rounds per player. The game requires both sides of your brain to work together, as you’ll have to blend your imagination and deduction skills in order to succeed.

At the core of the game are 84 illustrated imaginary monster cards, depicting some of the most beautiful, strange, unique monsters you have ever encountered. The game also includes twelve taxonomy boards that will allow you to categorize and identify these delightful, unsettling creatures.

Game Mechanics:

  • Cooperative
  • Deduction

Game Specifications:

  • 2 – 10 Players
  • 30 – 180 Minutes
  • Difficulty Weight 1.80

Micro Macro Crime City Full House

Micro Macro Crime City Full House

Micro Macro Crime City Full House

Crimes have taken place all over the city, and you want to figure out exactly what’s happened, so you’ll need to look closely at the giant city map to find all the hidden information and trace the trails of those who had it in for their foes.

MicroMacro: Crime City – Full House includes 16 cases for you to solve. Each case includes a number of cards that ask you to find something on the map or uncover where someone has gone or otherwise reveal information relevant to a case. The city map serves as a map in time as well as space, so you’ll typically find people in multiple locations throughout the streets and buildings, and you need to piece together what happened, whether by going through the case card by card or by reading only the starting card in the case and trying to figure out everything that happened for yourself. Will you be able to answer all questions about the case without fail?

Unlike the original MicroMacro: Crime CityFull House marks each case with symbols so that parents can decide which cases the youngest investigators are cleared to research.

Game Mechanics:

  • Campaign
  • Cooperative
  • Storytelling
  • Team Based

Game Specifications:

  • 1 – 4 Players
  • 15 – 45 Minutes
  • Difficulty Weight 1.23

Micro Macro Crime City

Micro Macro Crime City

Micro Macro Crime City

Crimes have taken place all over the city, and you want to figure out exactly what’s happened, so you’ll need to look closely at the giant city map to find all the hidden information and trace the trails of those who had it in for their foes.

MicroMacro: Crime City includes 16 cases for you to solve. Each case includes a number of cards that ask you to find something on the map or uncover where someone has gone or otherwise reveal information relevant to a case. The city map serves as a map in time as well as space, so you’ll typically find people in multiple locations throughout the streets and buildings, and you need to piece together what happened, whether by going through the case card by card or by reading only the starting card in the case and trying to figure out everything that happened for yourself. Will you be able to answer all questions about the case without fail?

Game Mechanics:

  • Campaign
  • Cooperative
  • Deduction

Game Specifications:

  • 1 – 4 Players
  • 15 – 45 Minutes
  • Difficulty Weight 1.12

Marvel United: Deadpool

Marvel United: Deadpool

Marvel United: Deadpool

The Deadpool expansion brings you a whopping three flavors of the Merc with a Mouth, as well as his not so trusty sidekick Bob, Agent of Hydra. These most unusual characters can all be played as either Heroes or Villains, always with tongue stuck firmly in cheek. Not content with being just a 4th wall-breaking Hero and unbeatable Villain, Deadpool can also crash into any game, riding his plush unicorn, in the form of a Challenge that sows chaos wherever he goes!

Game Mechanics:

  • Cooperative
  • Hand Management

Game Specifications:

  • 1 – 5 Players
  • ~40 Minutes
  • Difficulty Weight 1.50

Lost Ones

Lost Ones

Lost Ones

Lost Ones is a “Choose Your Own Path” story utilizing map tile exploration. Each player takes on the role of a Lost One, a kidnapped youth taken to the Otherworld, home of the Fae. Thankfully, a conflict between warring Fae factions has created enough distraction for the Lost Ones to escape. Now you must explore this magical realm of dreams and nightmares and hopefully discover a way home while the remaining Fae hunt you down.
Each player takes between 1 and 3 actions in a round. Once a player completes their action, any player who hasn’t taken their turn can take their actions. Repeat taking rounds until the game ends.

Game Mechanics:

  • Cooperative
  • Hand Management
  • Narrative Choice
  • Storytelling
  • Tile Placement

Game Specifications:

  • 1 – 4 Players
  • 45 – 90 Minutes
  • Difficulty Weight 1.50

Kites

Kites

Kites

The sun is shining, the wind is blowing, and you know just what to do — gather your friends to fly some kites!

In Kites, everyone works together to keep all their kites — represented by colorful sand timers — in the air. Take turns playing cards, flipping the sand timers, and coordinating with other players to ensure none of the timers run out. If it does, a kite has crashed! Add complication cards for additional challenges.

Play all of the kite cards in the deck, and everybody wins!

Game Mechanics:

  • Cooperative

Game Specifications:

  • 2 – 6 Players
  • ~10 Minutes
  • Difficulty Weight 1.17