Category: Ω Board Games

Furnace

Furnace

Furnace

Furnace is an engine-building Eurogame in which players take on the roles of 19th-century capitalists building their industrial corporations and aspiring to make as much money as they can by purchasing companies, extracting resources, and processing them in the best combinations possible.

Each player starts the game with a random start-up card, the resources depicted at the top of that card, and four colored discs valued 1-4.

The game is played over four rounds, and each round consists of two phases: Auction and Production. During the auction, 6-8 company cards are laid out with their basic sides face up. Players take turns placing one of their discs on one of these cards, but you cannot place a disc on a card if a disc of the same value or color is already present. Thus, you’ll place discs on four cards.

Once all the discs are placed, the cards are resolved from left to right. Whoever placed the highest-valued disc will claim this card, but first anyone with a lower-valued disc on this card will gain compensation, either the resources depicted multiplied by the value of their disc or a processing ability (exchange X for Y) up to as many times as the value of their disc.

Once all the cards have been claimed or discarded, players enter the production phase, using their cards in the order of their choice. Each company card has one action — either production or processing — on its basic side and two actions on its upgraded side. During the production phase, you can use each of your cards once to gain resources, process those resources into other resources or money, and upgrade your cards.

At the end of four rounds, whoever has the most money wins.

Furnace also includes capitalist cards that contain unique effects, and if you want, you can choose to deal one out to each player at the start of the game. For an additional challenge, you can require players to create a “production chain”, with each newly acquired company card being placed somewhere in that chain and locked in position for the remainder of the game.

Game Mechanics:

  • Auction/Bidding
  • Economic
  • Open Drafting

Game Specifications:

  • 2 – 4 Players
  • 30 – 60 Minutes
  • Difficulty Weight 2.23

Funfair

Funfair

Funfair

Can you build the best theme park in town?

Choose and build an exciting mix of attractions in your very own theme park. Upgrade them to match blueprints, or just to stack up towering rides that pull in the crowds and make the most cash. Hire staff members and build super attractions to maximise your park’s strategy for the win!

Game Mechanics:

  • City Building
  • Economic
  • Hand Management
  • Open Drafting

Game Specifications:

  • 2 – 4 Players
  • 30 – 60 Minutes
  • Difficulty Weight 2.14

Free Radicals

Free Radicals

Free Radicals

In Free Radicals, players take control of one of ten fully asymmetrical factions, each with its own path to earn resources, power, and the knowledge stored in the “Free Radicals”, which are giant mysterious objects that appeared around the world, causing a huge evolutionary leap in technology. You might play as the merchants, using action points to travel to different markets, and grow in influence and efficiency; the Couriers, using your drones to pick up and deliver valuable goods; the Entertainers, using card placement and abilities to maximize powerful abilities; or one of seven other entirely unique factions!

Players also interact through the main board, where they can visit each other’s buildings and try to unlock the technology in one of the free radicals. You can even help your opponents’ research in return for influence and other rewards!

Game Mechanics:

  • Action Points
  • Economic
  • Negotiation
  • Open Drafting
  • Pattern Building
  • Pick-Up and Deliver
  • Tile Placement
  • Worker Placement

Game Specifications:

  • 2 – 5 Players
  • 45 – 90 Minutes
  • Difficulty Weight 2.50

Four Humours

Four Humours

Four Humours

In Four Humours, you are a doctor in medieval times, and everyone knows that your personality is determined by an imbalance of your bodily fluids, a.k.a., the four humours:

  1. Choleric (Yellow bile) – Goal-oriented, decisive, ambitious.
  2. Sanguine (Red blood) – Talkative, enthusiastic, social.
  3. Melancholic (Black bile) – Analytical, detail-oriented, reserved.
  4. Phlegmatic (White phlegm) – Relaxed, peaceful, easy-going.

The kingdom — composed of six map tiles with various locations — is filled with all types of personalities, from choleric sorcerers to phlegmatic peasants. ​Prove you’re the best medieval doctor by visiting citizens throughout the kingdom so they can live out their life’s ambitions…or lack thereof.

Each turn, you play a personality potion from your hand onto a citizen on a scene card to determining that citizen’s personality. Each citizen can have one of two potion types played onto it, and you play each token face down so you know the personality of the citizen, but none of the other players do. Once all citizens on two of the scene cards are covered with potions, all potions are resolved in the following order:

  • A lone choleric wins, whereas two or more are discarded, after which…
  • Two or more sanguines win, whereas a single one is discarded, after which…
  • Exactly two melancholics win, whereas more than two are discarded and a single one sneaks away, after which…
  • Any number of phlegmatics win.

Place winning potions on the corresponding scene in the kingdom.. If a melancholic token sneaks away, place the potion on an adjacent scene connected by a path or bridge. After all potions have been placed, see whether you’ve completed any of the four randomized goals on display, such as having a potion on each of the six map tiles or occupying two pairs of locations that are connected by bridges. Then reveal four new scene cards and begin another round.

When a player completes an objective, the first party tile is resolved. Party tiles are similar to scenes with citizens, but they are available to play onto on your turn at any point in the game. Once the players at the table have completed six total objectives, the last party tile is resolved and the game ends. The player with the most objectives completed wins!

Alternatively, instead of using a shared kingdom board, you can play in “Fiefdom Mode”, with each player having their own fiefdom board. After resolving scene cards, players place their winning personality potion covering a matching character in your fiefdom. The objectives now encourage you to cover all characters of certain types or to create a specific pattern within your Fiefdom.

Game Mechanics:

  • Area Control
  • Bluffing
  • Deduction
  • Network Building
  • Pattern Building

Game Specifications:

  • 1 – 6 Players
  • 45 – 60 Minutes
  • Difficulty Weight 2.00

Four Gardens

Four Gardens

Four Gardens

Long ago, in a beautiful Eastern kingdom, a queen and her people pleased their Gods by building a mystical pagoda. The pagoda housed the four Gods and towered strong over the magnificent kingdom. As time passed, the queen fell ill, and she summoned her people to compete for her crown. The crown would be passed on to the person who could build the most pristine garden around the pagoda. The heir would be chosen by the four Gods themselves.

The goal of Four Gardens is to accumulate the most points on the score board by completing landscape cards and finishing sets. Each finished set creates a panoramic view of a garden, and these sets are called (no surprise) “panoramas”.

Players can finish panoramas by first laying groundwork cards, acquiring resources by turning the 3D pagoda, and allocating those resources to satisfy the requirements of each groundwork card. Once satisfied, a groundwork card becomes a landscape card. Multiple landscape cards laid in the correct order create a panorama. Each God has their own satisfaction meter which expresses their goodwill towards the gardens and their builders. Players try to please the Gods by completing landscape cards and finishing panoramas.

Game Mechanics:

  • Action Points
  • Hand Management
  • Set Collection

Game Specifications:

  • 2 – 4 Players
  • ~45 Minutes
  • Difficulty Weight 2.42

Fossilis

Fossilis

Fossilis

An incredible new dinosaur graveyard has been discovered, and if the early findings are any indication, it could be a treasure trove of fossils and bones like the world has never seen! In Fossilis, 2 to 5 players become paleontologists working the dig site with shovels, whisk brooms, and chisels looking for a find that could make their career.

Each round, players get two actions to dig at the site or make an extraction. As they remove the top layers of sand, clay, and stone, they’ll discover trace fossils, which can be exchanged for tools, the plaster necessary to extract bones, and discovery points. As they delve deeper, precious bones will be exposed. They can make a careful extraction if they have the right amount of plaster, but sometimes shifting the earth to cover up a find and slow down the competition is the right move. Bones on their own can be valuable, but museums are really interested in more complete specimens. Sets of bones can be exchanged for museum cards worth big points!

Fossilis features a unique 3D dig site board, with recessed pockets filled with dinosaur bones, and thick, chunky terrain tiles that cover the dig site. Players have to use strategy, timing, and a little bit of luck if they want to make the best discoveries, get their name in all the paleontology journals, and of course, win the game.

Game Mechanics:

  • Action Points
  • Grid Movement
  • Set Collection
  • Tile Placement

Game Specifications:

  • 2 – 5 Players
  • 45 – 60 Minutes
  • Difficulty Weight 2.19

Formula D

Formula D

Formula D

Formula D is a high stakes Formula One type racing game where the players race simulated cars with the hope of crossing the finish line first. This is a re-release of Formula Dé with several changes from the original format. Whilst old tracks can be used with the updated Formula D rules, the new game features boards that have an F1 track and a Street Track on the other side. These street tracks each have a novel inclusion or two to add greater theme –

The game mechanisms are a simple race, get to the finish line first! However, players have to use a significant amount of planning, and rely on quite a bit of luck. Each player manages when to shift gears, with each gear providing a different speed. (For example, 4th gear is a die that rolls random numbers from 7 to 12 for spaces moved.) Each turn, players may move up one gear, stay in that gear, or move down gears. This forces players to match possible rolls with the optimum distance for that turn, and hopefully plan ahead. However, speed is not the only issue! Corners have a “stop” rule that requires players to stop once, twice, or three times on that corner in consecutive turns or face a penalty. This creates an effective speed limit to the corners.

Of course, things do not always go as planned! Players take penalties if they miss their roll, bump into another car, are blocked by other cars, have to brake heavily, or have to downshift several gears. These are taken off of a car’s attributes (Tire health, Brake wear, Transmission Gears, Body, engine, and Suspension). Losing the maximum in any of these categories will result in elimination, or a severe setback for that car. This requires that players manage their car’s health, plan for their best path, and have good luck on their rolls. This high amount of luck gives the game its family appeal, and lets weaker players have a chance at winning once in a while.

However, the fun does not end with a single race! The rules include the ability to customize your cars, use a pre-generated character, add Slipstreaming (Drafting) rules and road debris, and change tire types to modify your distance rolls. There are also variations for a single lap race, or multiple laps with pit stops to repair some of your damage points. In addition, numerous expansion tracks can be purchased to vary the demands on each driver and car. Each track may also have weather effects (rain) that change car handling and die rolls due to skidding on wet track. This opens up the game for rally rules giving championship points over a number of races.

Formula D adds a few items that are not in the original Formula De: There is the added excitement of illegal racing in the streets of big cities – anything goes! This adds custom cars, nitro acceleration, drifting in the curves, dirty tricks, gun battles, and trash on the road to add more variation. A basic change is the use of a “Dashboard” with movable pegs to manage your car’s attributes instead of the paper forms from Formula De. There are also two sets of pre-painted cars; a Formula 1 set and the Street Race set of stock cars. The street cars come with “Character” profiles to give a bit of role-playing to the game. Finally, the old category of “Fuel” for the car has been renamed Transmission Wear to give a better thematic fit to the effect of multiple downshifting.

Game Mechanics:

  • Action Points
  • Dice Rolling
  • Grid Movement
  • Player Elimination
  • Push Your Luck
  • Racing

Game Specifications:

  • 2 – 10 Players
  • ~60 Minutes
  • Difficulty Weight 1.97

Forgotten Waters

Forgotten Waters

Forgotten Waters

Forgotten Waters is a Crossroads Game set in a world of fantastical pirate adventure. In it, players take on the role of pirates sailing together on a ship, attempting to further their own personal stories as well as a common goal.

The world of Forgotten Waters is silly and magical, with stories designed to encourage players to explore and laugh in delight as they interact with the world around them. It’s a game in which every choice can leave a lasting impact on the story, and players will want turn over every rock just to see what they find.

Forgotten Waters features five scenarios and a massive location book that provides players with tons of choices wherever they go.

Game Mechanics:

  • Campaign
  • Cooperative
  • Dice Rolling
  • Narrative Choice
  • Storytelling
  • Worker Placement

Game Specifications:

  • 3 – 7 Players
  • 120 – 240 Minutes
  • Difficulty Weight 2.10

Forgotten Depths

Forgotten Depths

Forgotten Depths

Forgotten Depths is a 1-3 player co-op dungeon adventure game that combines unique tile laying and hand management mechanics to deliver a substantial experience of exploration and combat.

The goal of the game is to get to the bottom of the dungeon and destroy the powerful entity that resides there. To make it, you’ll need to improve your heroes by finding items and buying new abilities with experience points you gain by exploring. Those experience points are in scarce supply and you’ll need to balance between saving them for abilities and spending them on the healing and keys you’ll also need.

The game is played by alternating between two main activities, Exploring and Encountering. You’ll start by Exploring, creating the layout of the level as you play, and discovering Ecology Elements. You choose when and where to Encounter the Elements you discover, and you go back to Exploring after each Encounter.

Game Mechanics:

  • Cooperative
  • Hand Management
  • Tile Placement

Game Specifications:

  • 1 – 3 Players
  • 45 – 135 Minutes
  • Difficulty Weight 2.20

Forbidden Desert

Forbidden Desert

Forbidden Desert

Gear up for a thrilling adventure to recover a legendary flying machine buried deep in the ruins of an ancient desert city. You’ll need to coordinate with your teammates and use every available resource if you hope to survive the scorching heat and relentless sandstorm. Find the flying machine and escape before you all become permanent artifacts of the forbidden desert!

In Forbidden Desert, a thematic sequel to Forbidden Island, players take on the roles of brave adventurers who must throw caution to the wind and survive both blistering heat and blustering sand in order to recover a legendary flying machine buried under an ancient desert city. While featuring cooperative gameplay similar to Forbidden IslandForbidden Desert is a fresh, new game based around an innovative set of mechanisms such as an ever-shifting board, individual resource management, and a unique method for locating the flying machine parts.

Game Mechanics:

  • Action Points
  • Cooperative
  • Grid Movement
  • Hand Management
  • Pick-Up and Deliver
  • Set Collection

Game Specifications:

  • 2 – 5 Players
  • ~45 Minutes
  • Difficulty Weight 2.05