Category: Ω Board Games

Masters of Renaissance

Masters of Renaissance

Masters of Renaissance

In Masters of Renaissance you are an important citizen of Florence and your goal is to increase your fame and prestige. Take resources from the market and use them to buy new cards. Expand your power both in the city and in the surrounding territories! Every card gives you a production power that transforms the resources so you can store them in our strongbox. Try to use the Leaders’ abilities to your advantage and don’t forget to show your devotion to the Pope!

Masters of Renaissance is a game with simple rules offering deep strategic choices of action selection and engine building.

Game Mechanics:

  • Economic
  • Open Drafting
  • Set Collection

Game Specifications:

  • 1 – 4 Players
  • 30 – 45 Minutes
  • Difficulty Weight 2.09

Marvel United: X-Men Gold Team

Marvel United: X-Men Gold Team

Marvel United: X-Men Gold Team

The X-Men: Gold Team expansion brings another iconic X-Men team, featuring classic Heroes that will each bring their own twist to the game. It also features a Villain that will bring the full power of the Hellfire Club to bear against the X-Men. That is, if the X-Men can stop fighting against each other long enough to take care of this menace, as this expansion also contains all the contents and rules necessary to play the Team vs Team Mode.

Game Mechanics:

  • Cooperative
  • Hand Management
  • Team Based

Game Specifications:

  • 1 – 6 Players
  • ~40 Minutes
  • Difficulty Weight 2.00

Marvel United: X-Men Blue Team

Marvel United: X-Men Blue Team

Marvel United: X-Men Blue Team

The X-Men: Blue Team expansion would be awesome enough if it only added to the game this beloved team of X-Men, each with their own unique abilities, and fighting against a Villain with a most sinister plan to extract mutant DNA. But it also carries the new Team vs Team mode and all it brings to the table.

Game Mechanics:

  • Cooperative
  • Hand Management
  • Team Based

Game Specifications:

  • 1 – 6 Players
  • ~40 Minutes
  • Difficulty Weight 2.00

Marvel United: X-Men

Marvel United: X-Men

Marvel United: X-Men

In Marvel United: X-Men, you take the role of iconic Marvel Heroes cooperating to stop the master plan of a powerful Villain controlled by the game. Each Villain unveils their unique master plan, with cards that trigger different effects, and threats that pose challenges across the locations. Heroes must choose carefully the cards to play from their unique decks, that not only offer different actions and superpowers to use, but also combine with the actions of other Heroes to do the impossible. Build your storyline, unite your powers, save the day!

Game Mechanics:

  • Cooperative
  • Hand Managment
  • Team Based

Game Specifications:

  • 1 – 5 Players
  • ~40 Minutes
  • Difficulty Weight 2.00

Marvel United: Rise of the Black Panther

Marvel United: Rise of the Black Panther

Marvel United: Rise of the Black Panther

Despite their technological supremacy and widespread prosperity, the kingdom of Wakanda finds itself embroiled in a struggle as old as time itself: a battle for the throne. Erik Killmonger’s oath of vengeance against the Wakandan king’s bloodline has fallen on T’Challa, the current Black Panther. Not content to simply eliminate the Black Panther and his allies, Killmonger wishes to seize Wakanda for himself. To that end, he seeks to radicalize the population against their king, smuggling weapons and mercenaries into the country in preparation for a vast uprising that would place Killmonger on the throne.

But the Black Panther has allies in the form of Princess Shuri and the Winter Soldier. Shuri’s weapons and gadgets can turn the tide in any battle, and no one knows more about fighting a subversive campaign than the Winter Soldier. Yet, even this formidable trio will be hard-pressed to prevent Killmonger’s master plan.

As the war for the heart of Wakanda unfolds, only the most skilled and most daring will rise in defense of the throne!

Game Mechanics:

  • Cooperative

Game Specifications:

  • 1 – 4 Players
  • 30 – 45 Minutes
  • Difficulty Weight 2.33

Marvel United: Guardians of the Galaxy Remix

Marvel United: Guardians of the Galaxy Remix

Marvel United: Guardians of the Galaxy Remix

The Guardians of the Galaxy have made a name for themselves traveling the stars, fighting for the helpless, righting wrongs, and occasionally wronging a few rights. But, by and large, their good deeds outshine the bad, and Ronan the Accuser has had enough! The Guardians have interfered with Ronan’s people, the Kree, in their self-proclaimed righteous wars for the last time!

Ronan ranks among the most formidable villains the Guardians have ever faced, and his master plan is as simple as can be: put an end to the Guardians permanently. In personal combat, even the trio of Star-Lord, Rocket Raccoon, and Groot have little chance against The Accuser wielding his godlike Universal Weapon. They must scramble their way from star to star, helping where they can, and thwarting Ronan’s minions wherever possible.

No place is safe for the Guardians so long as Ronan hounds their tracks. Their only hope is to gather enough strength to finally defeat Ronan, or frustrate his plans long enough to give up the hunt. Either way, the Guardians of the Galaxy are in a race against time!

Game Mechanics:

  • Cooperative

Game Specifications:

  • 1 – 4 Players
  • 30 – 45 Minutes
  • Difficulty Weight 2.50

Marvel United

Marvel United

Marvel United

In Marvel United you take the role of iconic Marvel Heroes cooperating to stop the master plan of a powerful Villain controlled by the game. Each Villain unveils their unique master plan, with cards that trigger different effects, and threats that pose challenges across the locations. Heroes must choose carefully the cards to play from their unique decks, that not only offer different actions and superpowers to use, but also combine with the actions of other Heroes to do the impossible. Build your storyline, unite your powers, save the day!

Game Mechanics:

  • Cooperative
  • Hand Management

Game Specifications:

  • 1 – 4 Players
  • ~40 Minutes
  • Difficulty Weight 1.83

Mariposas

Mariposas

Mariposas

Every spring, millions of monarch butterflies leave Mexico to spread out across eastern North America. Every fall, millions fly back to Mexico. However, no single butterfly ever makes the round trip.

Mariposas is a game of movement and set collection that lets players be part of this amazing journey.

Mariposas is played in three seasons. In general, your butterflies try to head north in spring, spread out in summer, and return south in fall. The end of each season brings a scoring round, and at the end of fall, the player with the most successful family of butterflies — i.e., the most victory points — wins the game.

Game Mechanics:

  • Action Points
  • Grid Movement
  • Set Collection

Game Specifications:

  • 2 – 5 Players
  • 45 – 75 Minutes
  • Difficulty Weight 2.14

The Mansky Caper

The Mansky Caper

The Mansky Caper

It’s 1925. You and your Family of Associates have been trying to get respect for years. But the richest mobster in the country, Al Mansky, has been cramping your style. Al’s a bit eccentric; he doesn’t trust the cops or banks, so all his loot is in his mansion, guarded by a diabolical security system of explosive traps. The good news is that he’s out of town.

It would be a shame if something happened to all that loot, but a Family (working together) that bested Al would make quite a name for itself. Of course, the most fame – and (dare we say) leadership of the Family – goes to the person who walks away from the job with the most loot.

Your colleagues may not agree with you – but you all owe each other favors. Calling in the right favor at the right time is what leadership is all about in this business. The key is to work together to help yourself – and don’t get blown up!

In The Mansky Caper, players team up to ransack rooms of Al Mansky’s mansion, opening safes to find the valuables inside. Split loot with others in the room and watch out for twists of fortune and dangerous traps that can ruin your plans with a bang! The winner is the player who has accumulated the most loot in their private stash at the getaway car by the time Al’s mansion is completely ransacked.

Game Mechanics:

  • Push Your Luck

Game Specifications:

  • 2 – 6 Players
  • 30 – 50 Minutes
  • Difficulty Weight 2.00

Make Make

Make Make

Make Make

In the strategy game Make Make, each person represents the chief of one of the clans that inhabit Rapa Nui. Each clan seeks control of the island’s territories, which will allow them to perform the ceremonial rites dedicated to the god Make Make, who will then make the chief of the clan the new Ariki of the island that will govern and give prosperity to the Rapanui people.

Each player starts the game with one chief token, five Tangata Manu tokens, and eleven dominance tokens. Twelve Moai tokens are placed to the side, and the Make Make figure is placed in the center of the game board, which has a trapezoidal-shaped hex grid on it, with the intersection of any three hexes (called “territories”) being marked as a ceremonial ground. The six territories surrounding Make Make are “sacred territories”.

A turn consists of a dominance phase, then a ceremonial phase. In the dominance phase, each player takes one of three actions:

  • Take control of a neutral territory by placing one or more of your dominance tokens on this hex, whether with or without your chief; a chief is worth three dominance tokens.
  • Take control of a territory owned by another player by placing more dominance tokens in this hex than they have; the other player returns all of their tokens to their reserve.
  • Withdraw from a territory by returning all but one dominance token to your reserve.

If you ever control at least three sacred territories and more sacred territories than each other player, then you gain control of Make Make (possibly from another player), placing the figure in front of you. No player can place tokens in the central space, even after Make Make has been claimed.

During the ceremonial phase, if you control a territory and control all of its surrounding territories and have your chief token and at least Tangata Manu on these territories, then you return tokens on this surrounded territory to your reserve and place a Moai on this territory instead. A territory with a Moai on it is considered to be controlled by all clans, and a Moai cannot be removed from the game board.

Next in the ceremonial phase, if you have control of three territories surrounding a ceremonial ground, you place one of your Tangata Manu tokens on this ceremonial ground. If you lose control of one of these territories, remove the Tangata Manu from the board and return it to your reserve.

If you have all five of your Tangata Manu tokens on the board and you have the Make Make token in front of you, you win instantly.

Game Mechanics:

  • Abstract Strategy
  • Area Control

Game Specifications:

  • 3 – 4 Players
  • ~30 Minutes
  • Difficulty Weight 2.00