Author: T3d-1978

Five Tribes

Five Tribes

Five Tribes

Crossing into the Land of 1001 Nights, your caravan arrives at the fabled Sultanate of Naqala. The old sultan just died and control of Naqala is up for grabs! The oracles foretold of strangers who would maneuver the Five Tribes to gain influence over the legendary city-state. Will you fulfill the prophecy? Invoke the old Djinns and move the Tribes into position at the right time, and the Sultanate may become yours!

Designed by Bruno Cathala, Five Tribes builds on a long tradition of German-style games that feature wooden meeples. Here, in a unique twist on the now-standard “worker placement” genre, the game begins with the meeples already in place – and players must cleverly maneuver them over the villages, markets, oases, and sacred places tiles that make up Naqala. How, when, and where you dis-place these Five Tribes of Assassins, Elders, Builders, Merchants, and Viziers determine your victory or failure.

As befitting a Days of Wonder game, the rules are straightforward and easy to learn. But devising a winning strategy will take a more calculated approach than our standard fare. You need to carefully consider what moves can score you well and put your opponents at a disadvantage. You need to weigh many different pathways to victory, including the summoning of powerful Djinns that may help your cause as you attempt to control this legendary Sultanate.

Game Mechanics:

  • Auction/Bidding
  • Set Collection
  • Take That

Game Specifications:

  • 2 – 4 Players
  • 40 – 80 Minutes
  • Difficulty Weight 2.85

Firefly: Misbehavin

Firefly: Misbehavin

Firefly: Misbehavin

Someone ever tries to kill you, you try to kill ’em right back!

In Firefly: Misbehavin’, players get to control different factions of the Firefly ‘Verse, from the criminal enterprises of Badger or Niska, to the self-righteous Alliance, and even Serenity as Mal attempts to find a crew and keep flyin’.

This deck-building card game gives each player a unique starting deck of cards, as well as access to characters, items, and locations in the Core, Border, and Rim. Compete to control your own corner of the ‘Verse, or play through different episodes with a wide variety of objectives.

Game Mechanics:

  • Deck Building

Game Specifications:

  • 2 – 4 Players
  • ~60 Minutes
  • Difficulty Weight 3.33

Far Away

Far Away is a two-player cooperative board game about discovery, survival, and the crushing loneliness of being the only two humans for lightyears.

Join the Federation Alliance, a bureaucracy with an ambitious charter of mapping new worlds and a minimalist budget. Succeed in a variety of missions on randomly generated worlds with unique ecosystems, without luxuries like radios, landing gear, and medical supplies. Trust in your partner is paramount since, without radios, you can’t communicate (in real life) after separating on the game board.

Survive, and you’ll be rewarded with a meager paycheck. Succumb to the planet, and you’ll find help is too Far Away.

The Far Away Program

 

The Federation Alliance started the Far Away program nearly 50 cycles ago to discover and explore new worlds. The missions we undertake are of vital importance to galactic prosperity. However, budget setbacks have forced us to reduce operational expenses. That’s where you, the willing explorer, can help!

Explorer Duties

 

The Federation has several active missions for you to choose. Each offers unique challenges and potential sub-objectives we would love for you to accomplish off-the-clock. Thanks to the randomly generated universe, every mission attempt will be different.

Once you’ve selected a mission and crashed into the planet (landing gear has been deemed “optional”), you must begin surviving. Your goal is to complete the mission and rebuild your ship. You will fail if you die of hunger, loneliness, or multiple grievous injuries. Don’t fail!

Be forewarned: communication will be a challenge. Radios will not be provided, so the only way to communicate with your partner is to be in close physical proximity. Plan ahead! This not only allows you to strategize, but also prevents the psychological meltdown that comes with being alone on an alien world.

Alien Creatures

 

Each planet has a unique ecosystem. Experts have identified upwards of 32 creatures in the known universe, each with their own behavioral patterns.

Explorers will be tasked to Realistically and Objectively Log Events Performed Logically by Animals and Yourself (ROLEPLAY). Creature behavior is dictated by their diet, temperament, and other factors. Explorers are provided a quick guide to educate them on default creature movement, but we encourage explorers to embrace their inner-alien and log the creature actions with creativity and vibrant storytelling.

The Far Away Recruitment Kit

 

Your exploration kit can be delivered straight to your home. Inside the 5.75# box, you’ll find over 800 pieces. We have included an instruction manual so you can assemble your spaceship with minimal government intervention. Please register your DNA online so we can credit your account upon mission completion.

Game Mechanics:

  • Campaign
  • Cooperative
  • Limited Communication
  • Role Playing

Game Specifications:

  • 2 Players
  • 90 – 150 Minutes
  • Difficulty Weight 2.91

Familiar Tales

Familiar Tales is a co-operative, deck-building, fantasy adventure for 1-4 players. It’s an exciting narrative game in which players take on the roles of a wizard’s familiars, entrusted with saving and raising a displaced princess. They must keep her safe from the evil forces that would see her dead, but when it comes to children, it is not enough to merely survive! The familiars know that every choice they make will affect the young one in their care. If they are victorious and the throne is reclaimed, what kind of woman will sit upon it?

Players will explore a massive world through the pages of a fantastical story book filled with branching paths and memorable characters. Fight off enemies, and explore the many nooks and crannies of an enchanted world. Experience a professionally narrated, fully scored, decade-spanning fantasy epic. Easily downloadable for both Mac and Windows, this browser-based app is required to play Familiar Tales. Think of it as an automated game master and storyteller! The app also features a digital, searchable rulebook.

An innovative card play system allows players to level up their familiars by building and customizing their skill decks. Players will use their skill cards to perform all manner of exciting actions throughout their campaign.

Game Mechanics:

  • Action Points
  • Campaign
  • Cooperative
  • Deck Building
  • Narrative Choice

Game Specifications:

  • 1 – 4 Players
  • 45 – 120 Minutes
  • Difficulty Weight 2.75

Fallout

Fallout is a post-nuclear adventure board game for one to four players. Based on the hit video game series by Bethesda Softworks, each Fallout scenario is inspired by a familiar story from the franchise. Survivors begin the game on the edge of an unexplored landscape, uncertain of what awaits them in this unfamiliar world. With just one objective to guide them from the very beginning, each player must explore the hidden map, fight ferocious enemies, and build the skills of their survivor as they attempt to complete challenging quests and balance feuding factions within the game.

As they advance their survivors’ stories, players come across new quests and individual targets, leading them to gain influence. Who comes out ahead depends on how keenly and aggressively each player ventures through the game; however, if a single faction is pushed to power too quickly, the wasteland will be taken for their own, and the survivors conquered along with it.

Game Mechanics:

  • Action Points
  • Area Movement
  • Dice Rolling
  • Hand Management
  • Narrative Choice
  • Role Playing
  • Storytelling

Game Specifications:

  • 1 – 4 Players
  • 120 – 180 Minutes
  • Difficulty Weight 2.99

Evolution: Climate

Evolution: Climate is a standalone game that introduces climate into the Evolution game system.

In Evolution: Climate, players adapt their species in a dynamic ecosystem where food is scarce, predators lurk, and the climate can swing between scorching hot and icy cold. Traits like a Hard Shell and Horns can protect your species from Carnivores while a Long Neck will help them get food that others cannot reach. Heavy Fur and Migratory can protect your species from the cold while being Nocturnal or Burrowing will provide protection from the cruel desert sun. With over 200,000 ways to evolve your species, every game evolves into a different adventure.

The Climate standalone game dramatically changes game play with several simple additions to the Evolution base set:

  • Players draw 4 cards +1 per species per round (instead of 3 cards + 1 per species).
  • Each species may have up to 4 traits (instead of 3).
  • The climate moves along a Climate Track based upon the food cards played each round.
  • There are additional trait cards that provide protection from the heat and cold.

Evolution: Climate changes Evolution from a two-dimensional game (dealing with the threat of Starvation and Carnivores) into a three-dimensional game (dealing with the threat of Starvation, Carnivores, and Climate effects) while increasing the vividness of the theme. It adds additional layers into what was already a dynamically strategic game.

Game Mechanics:

  • Action Points
  • Hand Managment
  • Take That

Game Specifications:

  • 2 – 6 Players
  • ~60 Minutes
  • Difficulty Weight 2.77

Everdell: The Complete Collection

Dive tailfirst into the world of Everdell with the Complete Collection. Build a city of critters and constructions and explore the Emerald Valley and beyond; celebrate the Bellfaire, wonder at Newleaf’s mechanical marvels, trek into the Spirecrest Mountains, explore the underwater depths of Pearlbrook, and chance the dangers of Mistwood. Play against automated opponents including the dastardly Rugwort and cunning Nightweave and meet heroes of renown like Corrin Evertail himself. Everdell is easy to learn, yet offers satisfying strategic depth and endless replayability. Will the sun shine brightest on your city?

Everdell Complete Collection contains 23 different types of Critter meeples, player powers for asymmetric play, Giant Critters with saddles to ride on, and an amazing array of pieces including wooden twigs, squishy berries, smooth pebbles, amber resin, glass pearls, and more. Featuring deluxe components, including the shiny metal point tokens and the wooden Ever Tree, this Complete Collection is the ultimate edition of Everdell.

Includes all content from:

– Everdell
– Pearlbrook
– Spirecrest
– Bellfaire
– Newleaf
– Mistwood
– Wooden Ever Tree
– Collector’s upgrade packs (Freshwater, Glimmergold, and Trailblazers)
– Everdell Big Ol’ Box of Storage

—description from the publisher

Game Mechanics:

  • Hand Management
  • Open Drafting
  • Set Collection
  • Worker Placement

Game Specifications:

  • 1 – 6 Players
  • 40 – 120 Minutes
  • Difficulty Weight 3.04

Eschaton

In the game of Eschaton, players seek to lead the most favored cult in the final days before Armageddon. As the world crumbles, the Dark One will favor only a single unholy mass to be his Chosen in the vastness of eternity following the cataclysm. All others will be obliterated by his depraved will. Through bloodshed on the field of battle, divination of the unholiest arcana, and initiation of powerful cultists, you will build your cult and earn your rightful place.

Eschaton is a strategy game driven by a deck-building mechanic. All players begin with the same basic cult (deck) and an equal presence on the realm map. As the game progresses, each player utilizes the evil Influence of their existing Cultist cards to initiate new Cultists into their deck as they seek to earn the most Points of Favor from the Dark One. These Cultists carry different specialties: some are masters at arms, others strong wielders of arcane magics, and others provide even greater Influence to recruit stronger members.

Game Mechanics:

  • Area Control
  • Deck Building
  • Hand Management
  • Open Drafting

Game Specifications:

  • 2 – 6 Players
  • 60 – 180 Minutes
  • Difficulty Weight 2.80

Endless Winter: Paleoamericans

Designed by Stan Kordonskiy (Dice Hospital, Rurik, Lock Up), developed by Jonny Pac (Coloma, Sierra West, Lions of Lydia), solo mode by Drake Villareal (Solani, Spook Manor), and illustrated by The Mico (Raiders of the North Sea, Paladins of the West Kingdom, Valeria), Endless Winter: Paleoamericans takes place in North America, around 10,000 BCE. Players guide the development of their tribes across several generations—from nomadic hunter-gatherers to prosperous tribal societies. Over the course of the game, tribes migrate and settle new lands, establish cultural traditions, hunt paleolithic megafauna, and build everlasting megalithic structures.

Endless Winter is a euro-style game that combines worker placement and deck building in an innovative way. Each round, players send their tribe members to various action spaces, and pay for the actions by playing cards and spending resources. Tribe cards grant additional labor, while Culture cards provide a variety of unique effects. As an alternative, cards can be saved for an end-of-round Eclipse phase, where they are simultaneously revealed to determine the new player order, and trigger various bonus actions.

The game features a novel blend of interwoven systems and mechanisms, such as multi-use cards, area influence, tile placement, and set collection. Plus, there are many viable paths to victory. After four brisk rounds, scores are tallied, and the tribe with the most points wins!

Game Mechanics:

  • Area Control
  • Deck Building
  • Hand Management
  • Set Collection
  • Worker Placement

Game Specifications:

  • 1 – 4 Players
  • 60 – 120 Minutes
  • Difficulty Weight 3.22

Endeavor: Age of Sail

In Endeavor: Age of Sail, players strive to earn glory for their empires. Sailing out from Europe and the Mediterranean, players will establish shipping routes and occupy cities the world over. As they do so, players will leverage their growing industry, culture, finance, and Influence, building their engine and extending their reach into the far-flung regions of the world.

In this second edition, players will experience:

  • Double-sided board to accommodate different player counts
  • Variable starting set ups with new buildings
  • Exploits to enhance the mechanisms and story of the different regions
  • Updated visuals by the original artist and graphic designer, Josh Cappel

Game Mechanics:

  • Area Control
  • Open Drafting
  • Set Collection

Game Specifications:

  • 2 – 5 Players
  • 60 – 90 Minutes
  • Difficulty Weight 2.81