Author: T3d-1978

Decorum

Decorum

Decorum

Decorum is a cooperative, hidden information game where you and your partner share the same objective: decorate your home in a way that makes you both happy. The problem is, different things make each of you happy and nobody says exactly what they need. Can you find a happy compromise, or is it time to move out?!

Game Mechanics:

  • Cooperative
  • Deduction
  • Limited Communication
  • Negotiation
  • Puzzle

Game Specifications:

  • 2 – 4 Players
  • 30 – 45 Minutes
  • Difficulty Weight 1.60

Deception: Murder in Hong Kong

Deception: Murder in Hong Kong

Deception: Murder in Hong Kong

Deception: Murder in Hong Kong is a game of deduction and deception for 4-12 players that plays in about 20 minutes.

In the game, players take on the roles of investigators attempting to solve a murder case – but there’s a twist. The killer is one of the investigators! Each player’s role and team are randomly assigned at the start of play and include the unique roles of Forensic Scientist, Witness, Investigator, Murderer, and Accomplice. While the Investigators attempt to deduce the truth, the murderer’s team must deceive and mislead. This is a battle of wits!

The Forensic Scientist has the solution but can express the clues only using special scene tiles while the investigators (and the murderer) attempt to interpret the evidence. In order to succeed, the investigators must not only deduce the truth from the clues of the Forensic Scientist, they must also see through the misdirection being injected into the equation by the Murderer and Accomplice!

Find out who among you can cut through deception to find the truth and who is capable of getting away with murder!

Game Mechanics:

  • Bluffing
  • Deduction
  • Hidden Roles
  • Limited Communication
  • Party Game
  • Team Based

Game Specifications:

  • 4 – 12 Players
  • ~20 Minutes
  • Difficulty Weight 1.59

Dance Card! Freshman Year

Dance Card! is a family friendly strategy game, set during a high school Homecoming dance! All of the players take on the roles of students and have the objective of dancing with each of their personal dance partners to win the game. The contemporary setting, vibrant art style, and unique theme is designed to appeal to younger players, those new to the tabletop hobby, and parents who want a game to help their kids transition into the world of hobby gaming. Despite being a gateway game, Dance Card! also provides plenty of challenge and replay value for more experienced players as well.

The most important aspect of Dance Card! is its cast. Rather than include generic students, each of the 32 playable characters in Dance Card are completely unique, with their own style and personal abilities. To better reflect the real, contemporary world that high school students live in today, the cast of Dance Card is designed to be inclusive and representative of many different cultures, orientations, and dress styles.

Game Mechanics:

  • Dice Rolling
  • Racing
  • Set Collection
  • Team Based

Game Specifications:

  • 1 – 4 Players
  • 30 – 60 Minutes
  • Difficulty Weight 1.50

Crosstalk

CrossTalk is the party game of subtle conversation in which two teams race to guess secret keywords. Each round, teams select a clue-giver, and those clue-givers are given knowledge of the same secret keyword. The goal of the clue-givers is to help their teammates guess this keyword before the other team.

The round begins with both clue-givers writing a one-word clue to give their team in private. Then, clue-givers will alternate providing one-word public clues to everyone — but there is a catch! After your team gives a public clue, the other team — and only the other team — may attempt to guess the keyword. Clue-givers will need to use their private clue to provide context for the future. This will allow them to slip public clues by the other team.

The round ends when one team correctly guesses the keyword or both teams run out of guesses. Each correct guess is worth 1 point, and the first team to earn 5 points wins.

Game Mechanics:

  • Deduction
  • Party Game
  • Team Based
  • Word Game

Game Specifications:

  • 4 – 8 Players
  • 20 – 30 Minutes
  • Difficulty Weight 1.18

Connect 4

Connect 4 is a well known vertical game played with “checkers” game pieces, although it is more akin to Tic-Tac-Toe or Go Moku.

The board is placed in the stand to hold it vertically and the players drop game pieces into one of the seven slots, each of which holds up to six game pieces, until one player succeeds in getting four in a row, whether horizontally, vertically, or diagonally.

Game Mechanics:

  • Abstract Strategy
  • Pattern Building

Game Specifications:

  • 2 Players
  • ~10 Minutes
  • Difficulty Weight 1.20

Concept

In Concept, your goal is to guess words through the association of icons. A team of two players – neighbors at the table – choose a word or phrase that the other players need to guess. Acting together, this team places pieces judiciously on the available icons on the game board.

To get others to guess “milk”, for example, the team might place the question mark icon (which signifies the main concept) on the liquid icon, then cubes of this color on the icons for “food/drink” and “white”. For a more complicated concept, such as “Leonardo DiCaprio”, the team can use the main concept and its matching cubes to clue players into the hidden phrase being an actor or director, while then using sub-concept icons and their matching cubes to gives clues to particular movies in which DiCaprio starred, such as Titanic or Inception.

The first player to discover the word or phrase receives 2 victory points, the team receives points as well, and the player who ends up with the most points wins.

Game Mechanics:

  • Deduction
  • Limited Communication
  • Party Game
  • Team Based

Game Specifications:

  • 4 – 12 Players
  • ~40 Minutes
  • Difficulty Weight 1.39

Codenames: Marvel

Codenames: Marvel combines the hit social word game Codenames, while featuring characters and locations from the Marvel Universe including, Spider Man, Guardians of the Galaxy, The Avengers and Doctor Strange.

In Codenames, two teams — S.H.I.E.L.D. and Hydra in this case — compete to see who can guess all of their field agents (identified by either a word or picture) correctly first — but those field agents are hiding in plain sight in a 5×5 grid that includes the agents of the other team, neutral words, and an assassin that will cause you to lose the game immediately if you guess it. One person on each team is a spymaster and only these two know which agents belong to each team. Spymasters take turns giving one-word clues that can help their teammates identify multiple agents on the board. Their teammates try to guess agents of the right color while avoiding those that belong to the opposing team — and everyone wants to avoid the assassin.

Game Mechanics:

  • Deduction
  • Limited Communication
  • Memory
  • Party Game
  • Push Your Luck
  • Team Based

Game Specifications:

  • 2 – 8 Players
  • ~15 Minutes
  • Difficulty Weight 1.11

Codenames: Duet

Codenames Duet keeps the basic elements of Codenames — give one-word clues to try to get someone to identify your agents among those on the table — but now you’re working together as a team to find all of your agents. (Why you don’t already know who your agents are is a question that Congressional investigators will get on your back about later!)

To set up play, lay out 25 word cards in a 5×5 grid. Place a key card in the holder so that each player sees one side of the card. Each player sees a 5×5 grid on the card, with nine of the squares colored green (representing your agents) and three squares colored black (representing assassins). Three of the nine squares on each side are also green on the other side, one assassin is black on both sides, one is green on the other side and the other is an innocent bystander on the other side.

Collectively, you need to reveal all fifteen agents — without revealing an assassin — before time runs out in order to win the game. Either player can decide to give the first one-word clue to the other player, along with a number. Whoever receives the clue places a finger on a card to identify that agent. If correct, they can attempt to identify another one. If they identify a bystander, then their guessing time ends. If they identify an assassin, you both lose! Unlike regular Codenames, they can keep guessing as long as they keep identifying an agent each time; this is useful for going back to previous clues and finding ones they missed earlier. After the first clue is given, players alternate giving clues.

Game Mechanics:

  • Cooperative
  • Deduction
  • Limited Communication
  • Push Your Luck
  • Word Game

Game Specifications:

  • 2 Players
  • 15 – 30 Minutes
  • Difficulty Weight 1.35

Codenames: Disney – Family Edition

In Codenames, two teams compete to see who can guess all of their words correctly first — but those words are hiding in plain sight in a 5×5 or grid that includes the words of the other team, neutral words, and an game over card that will cause you to lose the game immediately if you guess it. One person on each team is a spymaster and only these two know which words belong to each team. Spymasters take turns giving one-word clues that can point to multiple words on the board. Their teammates try to guess words of the right color while avoiding those that belong to the opposing team — and everyone wants to avoid the game over card. This version also comes with 4×4 grid cards with no game over spot to make it more accessible for families and children.

The Disney Family Edition of Codenames combines the hit social word game with some of Disney’s most beloved properties from the past 90 years. Including both pictures and words, it’s family fun for Disney fans of all ages.Codenames: Disney Family Edition keeps the Codenames gameplay, while featuring characters and locations from over 90 years of Disney and Pixar films..

Game Mechanics:

  • Deduction
  • Limited Communication
  • Memory
  • Party Game
  • Push Your Luck
  • Team Based
  • Word Game

Game Specifications:

  • 2 – 8 Players
  • ~15 Minutes
  • Difficulty Weight 1.23

Codenames

Codenames is an easy party game to solve puzzles.


The game is divided into red and blue, each side has a team leader, the team leader’s goal is to lead their team to the final victory.
At the beginning of the game, there will be 25 cards on the table with different words. Each card has a corresponding position, representing different colors.


Only the team leader can see the color of the card. The team leader should prompt according to the words, let his team members find out the cards of their corresponding colors, and find out all the cards of their own colors to win.

Game Mechanics:

  • Deduction
  • Limited Communication
  • Memory
  • Party Game
  • Push Your Luck
  • Team Based
  • Word Game

Game Specifications:

  • 2 – 8 Players
  • ~15 Minutes
  • Difficulty Weight 1.28