Tag: Dice Rolling

Dice Rolling is a common mechanic in games where players roll one or more die to decide an outcome.

Three Sisters

Three Sisters

Three Sisters

Three Sisters is a strategic roll-and-write game about backyard farming. Three Sisters is named after an indigenous agricultural technique still widely used today in which three different crops — pumpkins, corn, and beans — are planted close together. Corn provides a lattice for beans to climb, the beans bring nitrogen from the air into the soil, and the squash provides a natural mulch ground cover to reduce weeds and keep pests away.

In the game, you have your own player sheet with multiple areas: the garden, which is divided into six numbered zones, each containing the three crop types; the apiary; compost; perennials; goods; fruit; and the shed, which is filled with tools that have special abilities. All the crops, fruits, flowers, and hives are represented by tracks that you will mark off as you acquire these items. Many of the tracks are interconnected with other elements in the game, giving you bonuses along the way. A common feature of these tracks are circles that represent a harvest, which generates goods; get enough goods, and you unlock bonus actions. Advancing on all of these tracks offers various amounts of points, advancements, and bonuses.

The game lasts eight rounds. Each round, roll dice based on the number of players, group them by number, then place them on an action space of the circular action wheel, starting with the current position of the farmer; the farmer moves each round, which means that dice showing 1s, 2s, etc. will end up on different spaces each round. Once the dice have been placed, each player drafts one die and uses it as described below. Once everyone has drafted a die, all players get to use the lowest-valued die remaining on the action wheel. A die lets you do two things, which you can do in either order:

  • Plant or water the numbered zone matching the value of the die.
  • Take the action of the space from which you removed the die.

To plant, you mark the bottom space of two empty crop tracks. (Note that you can’t plant beans until the corn adjacent to the beans is tall enough to support them.) To water, you mark one space in all the crop tracks that already have at least one mark in them. As for the actions on the action wheel, you can:

  • Plant or water again in the same numbered zone.
  • Gain one compost (which lets you adjust die values) and four goods (which will get you bonuses at the farmer’s market).
  • Mark off the hive track, which can bring you points, goods, or bonus actions.
  • Mark one of the four fruit tracks. Each fruit is worth different points and different amounts of goods and has different track lengths and circle positions.
  • Visit the farmer’s market, which gives you points and bonuses based on the number of goods you’ve collected.
  • Mark one of the fifteen tool tracks in your shed. As soon as you complete a track, you gain that power or end-game scoring opportunity.

Perennials don’t have a direct action associated with them and are marked off only through actions in other areas, with the various perennials giving different bonuses as you mark them.

At the end of the round, all players receive a bonus action, either rain that waters all numbered zones in your garden, a trip to the shed, or a visit to the farmer’s market. After eight rounds, you score points for harvested crops, perennials, the apiary, fruit, and some shed items. Whoever has the most points wins.

Three Sisters has a solo mode in which you try to top your own score against an “opponent” that drafts dice and blocks areas of your sheet.

Game Mechanics:

  • Dice Drafting
  • Dice Rolling
  • Paper and Pencil
  • Rondel

Game Specifications:

  • 1 – 4 Players
  • 30 – 60 Minutes
  • Difficulty Weight 2.62

The Taverns of Tiefenthal

The Taverns of Tiefenthal

The Taverns of Tiefenthal

In the village of Tiefenthal lies “The Tavern of the Deep Valley”. There, all citizens from the area gather, but it’s important to attract new, wealthy guests for only then is there enough money to expand the tavern, which will then lure nobles into the tavern as well. But which tavern expansion is best? Should you focus on money? Or rather ensure that the beer will keep flowing?

In The Taverns of Tiefenthal, the challenge is to skillfully choose the dice and develop your personal deck of cards as profitably as possible. The game is structured with five modules so that your group can add extra levels of complexity as you become more familiar with the game.

Game Mechanics:

  • Deck Building
  • Dice Drafting
  • Dice Rolling
  • Open Drafting
  • Worker Placement

Game Specifications:

  • 2 – 4 Players
  • ~60 Minutes
  • Difficulty Weight 2.69

Tapestry

Tapestry

Tapestry

Tapestry is a two-hour game for 1-5 players designed by Jamey Stegmaier.

Create the civilization with the most storied history, starting at the beginning of humankind and reaching into the future. The paths you choose will vary greatly from real-world events or people — your civilization is unique!

In Tapestry, you start from nothing and advance on any of the four advancement tracks (science, technology, exploration, and military) to earn progressively better benefits. You can focus on a specific track or take a more balanced approach. You will also improve your income, build your capital city, leverage your asymmetric abilities, earn victory points, and gain tapestry cards that will tell the story of your civilization.

Game Mechanics:

  • Area Control
  • Dice Rolling
  • Hand Management
  • Open Drafting
  • Push Your Luck
  • Tableau Building
  • Take That
  • Tile Placement

Game Specifications:

  • 1 – 5 Players
  • 90 – 120 Minutes
  • Difficulty Weight 2.91

Talisman: Kingdom Hearts

Talisman: Kingdom Hearts

Talisman: Kingdom Hearts

In Talisman: Kingdom Hearts, Sora, Kairi, Riku, King Mickey, Goofy, and other comrades must acquire the needed strength and magic to seal the Door to Darkness and keep Heartless from consuming the communal worlds.

An artful game board with three regions, custom marbleized six-sided dice, tokens, and cards maintain the beloved aspects and exploratory spirit of earlier versions of the Talisman board game while offering lighthearted Disney nostalgia. Memorable locations such as Never Land and Traverse Town, Munny-themed currency, Gummi Paths and more comprise a brand new journey to the delight of sentimental fans.

Game Mechanics:

  •  Dice Rolling

Game Specifications:

  • 2 – 6 Players
  • 60 – 90 Minutes
  • Difficulty Weight 2.71

Tales from the Loop

Tales from the Loop

Tales from the Loop

In the Tales From the Loop – The Board Game, you take the roles of local kids and play cooperatively to investigate whatever phenomena that threaten the islands (or perhaps just the local video store), and hopefully stop them. Each day starts at school, but as soon as the bell rings you can use whatever time you have before dinner and homework to go exploring! Player actions are integrated, meaning there’s no downtime as you wait for others taking their turn. It also makes cooperating with your fellow players dynamic as you can react to things that happen in a turn and don’t have to plan it all out from the start.

Game Mechanics:

  • Action Points
  • Campaign
  • Cooperative
  • Dice Rolling
  • Narrative Choice

Game Specifications:

  • 1 – 5 Players
  • 90 – 180 Minutes
  • Difficulty Weight 3.33

Stardew Valley

Stardew Valley

Stardew Valley

A cooperative board game of farming and friendship based on the Stardew Valley video game by Eric Barone. Work together with your fellow farmers to save the Valley from the nefarious JojaMart Corporation! To do this, you’ll need to farm, fish, friend and find all kinds of different resources to fulfill your Grandpa’s Goals and restore the Community Center. Collect all kinds of items, raise animals, and explore the Mine. Gain powerful upgrades and skills and as the seasons pass see if you’re able to protect the magic of Stardew Valley!

The goal of the game is to complete Grandpa’s Goals and restore the Community Center, which requires you to gather different types of resources represented by tiles. You have a fixed amount of turns to accomplish this. This is driven by the Season Deck of 20 cards, one of which is drawn each turn to trigger certain events. Cooperatively the players decide each turn where they will focus their individual actions and place their pawn in that part of the Valley. Using their actions, they visit specific locations, trying to gather resources to complete their collective goals. Actions include things like: watering crops, trying to catch fish, rolling dice to explore the mines, and many more. When the Season Deck is exhausted, the game ends.

Game Mechanics:

  • Cooperative
  • Dice Rolling
  • Worker Placement

Game Specifications:

  • 1 – 4 Players
  • 45 – 200 Minutes
  • Difficulty Weight 2.76

Starcadia Quest

Starcadia Quest

Starcadia Quest

Starcadia Quest is a new standalone campaign game for 2 to 4 players. The dastardly Supreme Commander Thorne is looking to control the galaxy (at least a good portion of it) and each player leads a crew of two heroes flying through space on a quest to defeat him. While they share the same goal, the different crews are not exactly in league with one another. They will compete as much with each other as they do with Thorne and his army.

Game Mechanics:

  • Campaign
  • Dice Rolling
  • Grid Movement

Game Specifications:

  • 2 – 4 Players
  • ~60 Minutes
  • Difficulty Weight 2.75

Star Wars: X-Wing

Star Wars: X-Wing

Star Wars: X-Wing

X-Wing Second Edition puts you in command of your own squadron of advanced starfighters locked in thrilling, tactical space combat. Following in the footsteps of the first edition, the second edition refines the intuitive and exciting core formula of maneuvering your ships into position by placing a central focus on the visceral thrill of flying starships in the Star Wars galaxy.

During a battle, you’ll use your squadron’s unique capabilities to give yourself an advantage in the thick of combat. Each X-Wing ship flies differently, with its own set of maneuvers ranging from gentle banks to aggressive Koiogran turns. As in the game’s first edition, you’ll need to use every ship’s maneuvering capabilities to the fullest in order to strategically position your ships. A round begins with players secretly selecting a maneuver on each of their ships’ unique maneuver dials. Once you’ve decided how each of your ships is going to fly, you’ll begin revealing the dials and moving your ships, starting with the lowest skilled pilots.

As you move, you’ll enter a tense duel with your opponent as you both try to line up the perfect shot. Before you can open fire on an opponent’s ship, however, they must be in your firing arc and within range. By carefully selecting your maneuvers, you can get enemy ships in your sights, and once you’ve locked onto your target, you’re free to choose your plan of attack. You might pepper the enemy with blaster fire to whittle away their shields. Or, you could go for massive damage and launch a devastating volley of proton torpedoes. No matter how you approach the battle, you have complete control of your squadron. One player wins when all of their opponent’s ships are destroyed!

Slick flying is certainly important, but it isn’t the only consideration you’ll have to make in the midst of a dogfight. As in the first edition of X-Wing, once your ships have completed a maneuver, you can also perform an action to gain the upper hand. Whether you choose to acquire a target lock on a rival ship or barrel roll out of an enemy’s firing arc, the actions you take affect the course of the battle and determine the fate of your squadron.

Now, in the second edition of the game, your actions offer greater strategic depth than ever before. Some actions are red and induce stress when they are used. Other actions may be linked, allowing you to chain two actions together and push the limits of how your ship can handle in a dogfight!

Game Mechanics:

  • Bluffing
  • Dice Rolling
  • Player Elimination
  • Wargame

Game Specifications:

  • 2 Players
  • 30 – 45 Minutes
  • Difficulty Weight 3.08

Star Wars: Imperial Assault

Star Wars: Imperial Assault

Star Wars: Imperial Assault

Star Wars: Imperial Assault is a strategy board game of tactical combat and missions for two to five players, offering two distinct games of battle and adventure in the Star Wars universe!

Imperial Assault puts you in the midst of the Galactic Civil War between the Rebel Alliance and the Galactic Empire after the destruction of the Death Star over Yavin 4. In this game, you and your friends can participate in two separate games. The campaign game pits the limitless troops and resources of the Galactic Empire against a crack team of elite Rebel operatives as they strive to break the Empire’s hold on the galaxy, while the skirmish game invites you and a friend to muster strike teams and battle head-to-head over conflicting objectives.

In the campaign game, Imperial Assault invites you to play through a cinematic tale set in the Star Wars universe. One player commands the seemingly limitless armies of the Galactic Empire, threatening to extinguish the flame of the Rebellion forever. Up to four other players become heroes of the Rebel Alliance, engaging in covert operations to undermine the Empire’s schemes. Over the course of the campaign, both the Imperial player and the Rebel heroes gain new experience and skills, allowing characters to evolve as the story unfolds.

Imperial Assault offers a different game experience in the skirmish game. In skirmish missions, you and a friend compete in head-to-head, tactical combat. You’ll gather your own strike force of Imperials, Rebels, and Mercenaries and build a deck of command cards to gain an unexpected advantage in the heat of battle. Whether you recover lost holocrons or battle to defeat a raiding party, you’ll find danger and tactical choices in every skirmish.

As an additional benefit, the Luke Skywalker Ally Pack and the Darth Vader Villain Pack are included within the Imperial Assault Core Set. These figure packs offer sculpted plastic figures alongside additional campaign and skirmish missions that highlight both Luke Skywalker and Darth Vader within Imperial Assault.

Game Mechanics:

  • Campaign
  • Dice Rolling
  • Grid Movement
  • Role Playing
  • Team Based
  • Wargame

Game Specifications:

  • 1 – 5 Players
  • 60 – 120 Minutes
  • Difficulty Weight 3.30

Speakeasy Blues

Speakeasy Blues

Speakeasy Blues

Speakeasy Blues brings players back to 1920s Prohibition Era New York City when hooch smuggling, mobsters, dirty cops and the rich and famous ruled the nights. In order to make your mark as well as your fortune, you’ll need to create the most prestigious speakeasy of the time before the 18th Ammendment is repealed.

Collect expensive items such as yachts or cars to prove your worth. Invite in well known historical figures of society of the time to class up the joint. Make deals with mobsters while being careful to hide them from view during classy soires lest they detract from your reputation. Do favors for dirty cops to add to your set collection as well as to allow you to bust any mobsters on the attack from competing hooch vending entrepreneurs.

Of course, there is Jazz to liven up the night and add bonuses to your action selections as well as Soires to provide additional cash flow and reputation to your gin joint. So roll the dice, draft a set for worker placement and enjoy a strategic and thematic delve into the high society, law breaking, liquor driven endeavors of the time. May the most hoppin’ and shakin’ speakeasy win!

Game Mechanics:

  • Dice Rolling
  • Set Collection
  • Take That
  • Worker Placement

Game Specifications:

  • 2 – 4 Players
  • ~45 Minutes
  • Difficulty Weight 2.86