Tag: Dice Rolling

Dice Rolling is a common mechanic in games where players roll one or more die to decide an outcome.

Valeria Card Kingdoms

Valeria Card Kingdoms

Valeria Card Kingdoms

The land of Valeria is under siege by hordes of monsters. You and your fellow Dukes must recruit citizens and buy domains to build up your kingdoms and slay the foul creatures that lurk in the surrounding lands.

Valeria: Card Kingdoms is a tableau-building game for 1-5 players and will feel familiar to deck-building fans. The cards you buy can work for you on your turn and on all the other player turns, as well. On your turn, roll two dice and activate citizen cards with the result of each individual die and the sum of both dice. Other players will simultaneously activate their citizen cards based on the roll. Next, take two actions from the following: slay a monster, recruit a citizen, buy a domain, or take 1 of any resource. The player with the most victory points at the end wins the game.

Game Mechanics:

  • Dice Rolling
  • Open Drafting

Game Specifications:

  • 1 – 5 Players
  • 30 – 45 Minutes
  • Difficulty Weight 2.00

Under Falling Skies

Under Falling Skies

Under Falling Skies

Aliens have arrived to conquer Earth. Enemy ships fill the skies. Humanity retreats to underground bunkers located below cities across the globe. Stand against the common threat! Fight the invaders city by city. Build a team from around the globe to save your planet and defeat the aliens!

GAMEPLAY

Under Falling Skies is a solo game with a multi-mission campaign. In each mission, you take charge of defending a besieged city.

Your actions are powered by an innovative dice placement mechanic. When you choose an action, you are also choosing which enemy ships will descend. Bigger numbers give better effects, but they also cause ships to descend faster.

Expand your underground base to gain access to more powerful actions, allowing you to shoot down enemy ships or deploy robots to increase your workforce, but don’t forget to work on your research and watch your energy supply.

The mothership draws closer every round, ratcheting up the tension.

Game Mechanics:

  • Campaign
  • Dice Rolling
  • Worker Placement

Game Specifications:

  • 1 Players
  • 20 – 40 Minutes
  • Difficulty Weight 2.44

Undaunted: Reinforcements

Undaunted: Reinforcements

Undaunted: Reinforcements

In North Africa, the Long Range Desert Group is a thorn in the sides of the Italian forces, disrupting vital lines of communication and striking at strategic targets ranging far and wide. In Normandy, U.S. forces brace against German counterattack, determined to maintain their foothold in the region. The fighting is intense, and the outcome hangs on a knife’s edge. With everything at stake, you desperately need reinforcements!

Undaunted: Reinforcements is a modular expansion that introduces a range of new rules, scenarios, and units. Unleash the might of the German and American tanks and see how your new squad options fare against them in Undaunted: Normandy, or make use of mines, assault aircraft, and other new units as you attempt to outfox your opponent in Undaunted: North Africa. Whether you have one Undaunted game or the other, with Reinforcements you can play for the first time in a four-player mode, or test your mettle in a solo mode by Dávid Turczi and David Digby.

Game Mechanics:

  • Deck Building
  • Dice Rolling
  • Open Drafting
  • Wargame

Game Specifications:

  • 1- 4 Players
  • 45 – 60 Minutes
  • Difficulty Weight 2.33

Undaunted: North Africa

Undaunted: North Africa

Undaunted: North Africa

The Undaunted series continues with this two-player deck-building game of tactical combat, pitting the raiders of Britain’s Long Range Desert Group against Italian forces in the North African Theater of World War II.

The North African campaign has begun. Take control of the British Army’s Long Range Desert Group and operate behind enemy lines or command the formidable Italian forces opposing them. In “Undaunted: North Africa”, a sequel to Undaunted: Normandy, players once again lead their sides through a varied series of missions. As casualties mount, wounded soldiers leave the players’ decks, forcing them to adapt in the face of changing tactical circumstances. Use your cards to strengthen your forces, deploy vehicles to advance rapidly across the battlefield, and seize the initiative as you determine the outcome of the North African Theater.

Game Mechanics:

  • Deck Building
  • Dice Rolling
  • Open Drafting

Game Specifications:

  • 2 Players
  • 45 – 60 Minutes
  • Difficulty Weight 2.28

Undaunted: Normandy

Undaunted: Normandy

Undaunted: Normandy

June, 1944: Through the D-Day landings, the Allies have seized a foothold on the beaches of Normandy. Now you must lead your troops forward as you push deeper into France and drive the German forces back. You will face intense resistance, machine gun fire, and mortar bombardment, but a great commander can turn the situation to their advantage!

Undaunted: Normandy is a deck-building game that places you and your opponent in command of American or German forces, fighting through a series of missions critical to the outcome of World War II. Use your cards to seize the initiative, bolster your forces, or control your troops on the battlefield. Strong leadership can turn the tide of battle in your favor, but reckless decisions could prove catastrophic as every casualty you take removes a card from your deck. Take charge amidst the chaos of battle, hold fast in the face of opposition, and remain undaunted.

Game Mechanics:

  • Deck Building
  • Dice Rolling
  • Hand Management
  • Open Drafting
  • Wargame

Game Specifications:

  • 2 Players
  • 45 – 60 Minutes
  • Difficulty Weight 2.55

Troyes Dice

Troyes Dice

Troyes Dice

Troyes Dice invites you to discover (or rediscover) the history of the city of Troyes during the Middle Ages when society was organized around three orders: the nobles, civilians, and religion. The responsibility of the first order is to protect the land and ensure justice; the responsibility of middle order is the hard work of providing food and goods essential to the life of the entire city; and for the last, the mission is to ensure the awakening of spiritual and cultural development!

Troyes Dice is a roll-and-write strategy game in which you play a rich Champagne family. It’s up to you to seize the best opportunities offered by the dice to leave your mark in the history of the city! Will you get the most fame by fighting events, developing markets, erecting the cathedral, or participating in the construction of prestigious buildings? At the end of the game, the player with the most victory points wins!

Game Mechanics:

  • Dice Rolling
  • Paper and Pencil

Game Specifications:

  • 1 – 10 Players
  • 20 – 30 Minutes
  • Difficulty Weight 2.31

TIME Stories

TIME Stories

TIME Stories

The T.I.M.E Agency protects humanity by preventing temporal faults and paradoxes from threatening the fabric of our universe. As temporal agents, you and your team will be sent into the bodies of beings from different worlds or realities to successfully complete the missions given to you. Failure is impossible, as you will be able to go back in time as many times as required.

T.I.M.E Stories is a narrative game, a game of “decksploration”. Each player is free to give their character as deep a “role” as they want, in order to live through a story, as much in the game as around the table. But it’s also a board game with rules which allow for reflection and optimization.

At the beginning of the game, the players are at their home base and receive their mission briefing. The object is then to complete it in as few attempts as possible. The actions and movements of the players will use Temporal Units (TU), the quantity of which depend on the scenario and the number of players. Each attempt is called a “run”; one run equals the use of all of the Temporal Units at the players’ disposal. When the TU reach zero, the agents are recalled to the agency, and restart the scenario from the beginning, armed with their experience. The object of the game is to make the perfect run, while solving all of the puzzles and overcoming all of a scenario’s obstacles.

You usually take possession of local hosts to navigate in a given environment, but who knows what you’ll have to do to succeed? Roam a med-fan city, looking for the dungeon where the Syaan king is hiding? Survive in the Antarctic while enormous creatures lurk beneath the surface of the ice? Solve a puzzle in an early 20th century asylum? That is all possible, and you might even have to jump from one host to another, or play against your fellow agents from time to time.

The base box contains the entirety of the T.I.M.E Stories system and allows players to play all of the scenarios, the first of which — Asylum — is included. During a scenario, which consists of a deck of 120+ cards, each player explores cards, presented most often in the form of a panorama. Access to some cards require the possession of the proper item or items, while others present surprises, enemies, riddles, clues, and other dangers. An insert allows players to “save” the game at any point, to play over multiple sessions, just like in a video game. This way, it’s possible to pause your ongoing game by preserving the state of the receptacles, the remaining TU, the discovered clues, etc.

Game Mechanics:

  • Cooperative
  • Dice Rolling
  • Move Through Deck
  • Narrative Choice
  • Puzzle
  • Storytelling

Game Specifications:

  • 2 – 4 Players
  • ~90 Minutes
  • Difficulty Weight 2.60

Thunder Road

Thunder Road

Thunder Road

Thunder Road is Milton Bradley’s answer to Mad Max. You rocket your team (three cars and a helicopter) down a stretch of post-apocalyptic highway and try to either wipe out the other teams or outdistance them and leave them in the dust. Each turn consists of a dice roll to determine car movement and a combat phase where you try to shoot or ram your opponents. The gameboard consists of two pieces of highway and when the lead car exits the front piece of highway, the back piece is placed in front (after dumping all the wrecks and slowpokes off of it) thus creating a never-ending gameboard.

Game Mechanics:

  • Dice Rolling
  • Player Elimination
  • Racing
  • Take That

Game Specifications:

  • 2 – 6 Players
  • 45 – 75 Minutes
  • Difficulty Weight 2.22

The Thing: Infection at Outpost 31

The Thing: Infection at Outpost 31

The Thing: Infection at Outpost 31

It is the start of the bleak, desolate Antarctic winter when a group of NSF researchers manning the claustrophobic, isolated U.S. Outpost 31 comes into contact with a hostile extraterrestrial lifeform. Bent on assimilating Earth’s native species, this being infiltrates the facility — creating a perfect imitation of one of the Outpost 31 crew. The staff frantically begin a sweep of the base, desperate to purge this alien infection before escaping to warn McMurdo Station that somewhere, out there in the frigid darkness, something horrible is waiting.

In the hidden identity game The Thing: Infection at Outpost 31, you will relive John Carpenter’s sci-fi cult classic in a race to discover who among the team has been infected by this heinous lifeform. Play as one of twelve characters as you lead a series of investigations through the facility using supplies and equipment to clear the building. The tension mounts and paranoia ensues as you question who you can trust in the ultimate race to save humanity!

Game Mechanics:

  • Bluffing
  • Deduction
  • Dice Rolling
  • Hand Management
  • Hidden Roles
  • Role Playing
  • Team Based

Game Specifications:

  • 4 – 8 Players
  • 60 – 120 Minutes
  • Difficulty Weight 2.35

Talisman

Talisman

Talisman

Talisman is an adventure board game set in a high fantasy medieval world. Players have 14 characters to choose from all based on role playing archetypes, such as heroes, wizards, villains, thieves, monsters, etc. The game makes players feel they are traveling the world to find equipment, weapons, ancient relics, and companions that will help them on their quest to acquire the Crown of Command. Along the way they visit various locales in the worlds, battle each other and fantastic creatures to make their way to the top.

Game Mechanics:

  • Dice Rolling
  • Role Playing
  • Take That

Game Specifications:

  • 2 – 6 Players
  • ~90 Minutes
  • Difficulty Weight 2.18