Tag: City Building

In City Building games, a player acts as the planner and leader of a city and is responsible for the city’s growth and functionality.

Glass Road

Glass Road

Glass Road

The game Glass Road commemorates the 700-year-old tradition of glass-making in the Bavarian Forest. (Today, the “Glass Road” is a route through the Bavarian forest that takes visitors to many of the old glass houses and museums of that region.) You must skillfully manage your glass and brick production in order to build the right structures that help you keep your business flowing. Cut the forest to keep the fires burning in the ovens, and spread and remove ponds, pits, and groves to supply yourself with the items you need. Fifteen specialists are there at your side to carry out your orders…

In more detail, the game consists of four building periods. Each player has an identical set of fifteen specialist cards, and each specialist comes with two abilities. At the beginning of each building period, you choose a hand of five specialists. If during this building period, you play a specialist that no other player has in hand, you may use both abilities on that card; if two or more players play the same specialist, each of them may use only one of the two abilities. Exploiting the abilities of these specialists lets you collect resources, lay out new landscape tiles (e.g., ponds and pits), and build a variety of buildings, which come in three types:

  • Processing buildings
  • “Immediate” buildings with a one-time effect
  • Buildings that provide bonus points at the end of the game for various accomplishments

Mastering the balance of knowing the best specialist card to play and being flexible about when you play it — together with assembling a clever combination of buildings — is the key to this game.

Game Mechanics:

  • City Building
  • Economic
  • Open Drafting
  • Set Collection
  • Tile Placement

Game Specifications:

  • 1 – 4 Players
  • 20 – 80 Minutes
  • Difficulty Weight 2.97

Ginkgopolis

Ginkgopolis

Ginkgopolis

2212: Ginkgo Biloba, the oldest and strongest tree in the world, has become the symbol of a new method for building cities in symbiosis with nature. Humans have exhausted the resources that the Earth offered them, and humanity must now develop cities that maintain a delicate balance between resource production and consumption. Habitable space is scarce, however, and mankind must now face the challenge of building ever upwards. To develop this new type of city, you will gather a team of experts around you, and try to become the best urban planner for Ginkgopolis.

In Ginkgopolis, the city tiles come in three colors: yellow, which provides victory points; red, which provides resources; and blue, which provides new city tiles. Some tiles start in play, and they’re surrounded by letter markers that show where new tiles can be placed.

On a turn, each player chooses a card from his hand simultaneously. Players reveal these cards, adding new tiles to the border of the city in the appropriate location or placing tiles on top of existing tiles. Each card in your hand that you don’t play is passed on to your left-hand neighbor, so keep in mind how your play might set up theirs!

When you add a new tile to the city, you take a “power” card of the same color, and these cards provide you additional abilities during the game, allowing you to scale up your building and point-scoring efforts.

Game Mechanics:

  • Area Control
  • City Building
  • Open Drafting
  • Tableau Building
  • Tile Placement

Game Specifications:

  • 1 – 5 Players
  • ~45 Minutes
  • Difficulty Weight 2.91

Cyclades

In this latest collaboration between Bruno Cathala and Ludovic Maublanc, players must buy the favor of the gods in their race to be the first player to build two cities in the Ancient Greek island group known as the Cyclades.

Victory requires respect for all the gods – players cannot afford to sacrifice to only one god, but must pay homage to each of five gods in turn. Each turn, the players bid for the favors of the gods, as only one player can have the favor of each god per turn – and each player is also limited to the favor of a single god per turn.

  • Ares allows the movement of player armies and the building of Fortresses.
  • Poseidon allows players to move their navies and build Ports.
  • Zeus allows his followers to hire priests and build temples.
  • Athena provides her worshipers with philosophers and universities.
  • Apollo increases the income of his worshipers.

Game Mechanics:

  • Area Majority / Influence
  • Auction/Bidding
  • City Building
  • Civilization
  • Dice Rolling
  • Open Drafting
  • Set Collection

Game Specifications:

  • 2 – 5 Players
  • 60 – 90 Minutes
  • Difficulty Weight 2.82

Tiny Towns

Tiny Towns

Tiny Towns

You are the mayor of a tiny town in the forest in which the smaller creatures of the woods have created a civilization hidden away from predators. This new land is small and the resources are scarce, so you take what you can get and never say no to building materials. Cleverly plan and construct a thriving town, and don’t let it fill up with wasted resources! Whoever builds the most prosperous tiny town wins!

In Tiny Towns, your town is represented by a 4×4 grid on which you will place resource cubes in specific layouts to construct buildings. Each building scores victory points (VPs) in a unique way. When no player can place any more resources or construct any buildings, the game ends, and any squares without a building are worth -1 VP. The player with the most VP wins!

Game Mechanics:

  • Abstract Strategy
  • City Building
  • Grid Coverage
  • Pattern Building
  • Player Elimination
  • Puzzle

Game Specifications:

  • 1 – 6 Players
  • 45 – 60 Minutes
  • Difficulty Weight 2.06

Tenpenny Parks

Tenpenny Parks

Tenpenny Parks

A game of Tenpenny Parks is played over five rounds, called months. Each month players take turns placing workers on the gameboard to take actions like removing trees, building concessions and attractions, and buying more property in order to make their growing theme parks as attractive to visiting people (VP tokens) as possible. At the end of each month, rewards are given to the player with the fairground that best exemplifies certain raw emotions, and after five months the player with the most VP tokens wins!

Game Mechanics:

  • City Building
  • Set Collection
  • Tile Placement
  • Worker Placement

Game Specifications:

  • 1 – 4 Players
  • 45 – 75 Minutes
  • Difficulty Weight 2.14

Shaolia

Shaolia

Shaolia

Shaolia is a board game filled with deadly strategy and countless possibilities to build your own kingdom.

  • Build your very own kingdom with various building & character cards
  • Utilize creative tactics to take the lead with highly dynamic game play
  • Dive into the world of Shaolia through fantastic artwork and storylines

There are two ways to win in Shaolia. You can either deal 12 damage to your opponent’s palace and destroy it, or you can achieve 18 culture score.

The game is played through multiple rounds.
A round consists of 3 different phases.

  • Purchase Phase: Purchase cards and resources.
  • Building Phase: Build the purchased cards on the territory board.
  • Action Phase:  Roll the dice and activate cards built on the territory board, using dice.

Game Mechanics:

  • City Building
  • Dice Rolling
  • Open Drafting
  • Worker Placement

Game Specifications:

  • 2 – 4 Players
  • 30 – 60 Minutes
  • Difficulty Weight 2.43

Santa Monica

Santa Monica

Santa Monica

In Santa Monica, you are trying to create the most appealing neighborhood in southern California. Will you choose to create a calm, quiet beach focused on nature, a bustling beach full of tourists, or something in-between to appeal to the locals?

Each turn, you draft a feature card from the display to build up either your beach or your street. These features work together to score you victory points. The player with the most points wins!

Game Mechanics:

  • City Building
  • Set Collection
  • Tableau Building
  • Tile Placement

Game Specifications:

  • 2 – 4 Players
  • 30 – 45 Minutes
  • Difficulty Weight 2.16

San Francisco

San Francisco

San Francisco

For San Francisco, the first half of the 20th century is an era of dynamic growth and new opportunities. It’s also a chance for you — junior urban planner — to take part in a contest for the most amazing reconstruction plan of the city. Sit down with your sketchbook and create a project that will make you stand out from the competition. Design a beautiful city in this game by Reiner Knizia, world-famous board game designer.

In the board game San Francisco, you become an urban planner whose goal is to create the greatest redevelopment plan of the famous city in California. Design districts in each of the five types, racing against all the other planners. Choose the right moment to take on new projects — but be careful, if you take on too many projects it’ll be harder to gain more. Earn more prestige by cleverly designing a system of cable car connections. Lay foundations and carefully design the nearby landscape, allowing you to build new skyscrapers. Create a new vision of San Francisco that will gain the most rewards, and win through fame and recognition.

Game Mechanics:

  • City Building
  • Open Drafting
  • Tile Placement

Game Specifications:

  • 2 – 4 Players
  • 45 – 60 Minutes
  • Difficulty Weight 2.00

Queendomino

Queendomino

Queendomino

Build up the most prestigious kingdom by claiming wheat fields, forests, lakes, grazing grounds, marshes, and mountains. Your knights will bring you riches in the form of coins — and if you make sure to expand the towns on your lands, you will make new buildings appear, giving you opportunities for new strategies. You may win the Queen’s favors … but always be aware of the dragon!

Game Mechanics:

  • City Building
  • Open Drafting
  • Tile Placement

Game Specifications:

  • 2 – 4 Players
  • ~25 Minutes
  • Difficulty Weight 2.06

Quadropolis

Quadropolis

Quadropolis

Each player builds their own metropolis in Quadropolis (first announced as City Mania), but they’re competing with one another for the shops, parks, public services and other structures to be placed in them.

The game lasts four rounds, and in each round players first lay out tiles for the appropriate round at random on a 5×5 grid. Each player has four architects numbered 1-4 and on a turn, a player places an architect next to a row or column in the grid, claims the tile that’s as far in as the number of the architect placed (e.g., the fourth tile in for architect #4), places that tile in the appropriately numbered row or column on the player’s 4×4 city board, then claims any resources associated with the tile (inhabitants or energy).

When a player takes a tile, a figure is placed in this now-empty space and the next player cannot place an architect in the same row or column where this tile was located. In addition, you can’t place one architect on top of another, so each placement cuts off play options for you and everyone else later in the round. After all players have placed all four architects, the round ends, all remaining tiles are removed, and the tiles for the next round laid out.

After four rounds, the game ends. Players can move the inhabitants and energy among their tiles at any point during the game to see how to maximize their score. At game end, they then score for each of the six types of buildings depending on how well they build their city — as long as they have activated the buildings with inhabitants or energy as required:

  • Residential buildings score depending on their height
  • Shops score depending on how many customers they have
  • Public services score depending on the number of districts in your city that have them
  • Parks score depending on the number of residential buildings next to them
  • Harbors score based on the longest row or column of activated harbors in the city
  • Factories score based on the number of adjacent shops and harbors

Some buildings are worth victory points (VPs) on their own, and once players sum these values with what they’ve scored for each type of building in their city, whoever has the highest score wins.

Game Mechanics:

  • City Building
  • Hand Management
  • Pattern Building
  • Set Collection
  • Tile Placement
  • Worker Placement

Game Specifications:

  • 2 – 4 Players
  • 30 – 60 Minutes
  • Difficulty Weight 2.21