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Last Friday

Last Friday

Last Friday

Last Friday is a hidden movement, hunting and deduction board game, inspired by the popular “slasher” horror movie genre. In the role of young campers, the players are challenged to survive a long weekend of terror – while one of them takes the role of the undying psychopath hiding in the shadows of the forest. In general, the murderer’s goal is to remain hidden and to kill off each of the campers, while the campers are trying to fight back and kill the murderer before they are all killed.

The game is played over four chapters — Arrival at the Camp, The Chase, The Massacre, and The Final Chapter — and each chapter plays out differently as the hunter becomes the prey, then comes back from the dead looking for revenge.

Game Mechanics:

  • Campaign
  • Deduction
  • Hidden Movement
  • Memory
  • Team Based

Game Specifications:

  • 2 – 6 Players
  • 30 – 120 Minutes
  • Difficulty Weight 2.26

Kiwi Chow Down

Kiwi Chow Down

Kiwi Chow Down

Control your ravenous kiwi flock to outnumber your opponents and claim dominance over island sections.

Kiwi Chow Down is played over four seasons with each season having a different objective to earn rewards. Each season has three rounds and you can either build, move or feed depending on the cards in your hand and the strategy you want to adopt.

When you build you claim benefits for your kiwi flock both immediately and at the beginning of each season.

Kiwi birds are hungry and love to be fed. When you feed them, they grow and can push other smaller kiwi out of the way, or even off the island. Be careful though – too much food and they explode!

Move your kiwi flock to strategic areas to outnumber your opponents. Use your leader or larger kiwi birds to push other players kiwis out of the way or off the board.

At the end of each season place domain markers to claim your territory. Domain markers = victory points. When the game ends, the player with the most victory points wins.

Game Mechanics:

  • Area Control
  • Grid Movement

Game Specifications:

  • 1 – 4 Players
  • ~50 Minutes
  • Difficulty Weight 2.40

Kitara

Kitara

Kitara

Kitara is a strategy game that mixes conquest, movement, and battle. Manage your cards to plan your actions: the more territories you control, the more options you get! Strengthen your army of hunters, cheetah-centaurs, and heroes! Protect livestock and crops, move your troops, and go to war. Kitara is a dynamic strategy game, full of tension and suspense.

A play turn consists of drafting kingdom cards, recruiting pawns, moving pawns and attacking neighboring areas. A successful attack garners one or more hero tokens which allots victory points. Attacking and retreating is based on the number of pawns in each group. The player with the most victory points wins the game.

Game Mechanics:

  • Area Control
  • Area Movement
  • Hand Management
  • Open Drafting

Game Specifications:

  • 2 – 4 Players
  • ~40 Minutes
  • Difficulty Weight 2.31

Kingsburg

Kingsburg

Kingsburg

In Kingsburg, players are Lords sent from the King to administer frontier territories.

The game takes place over five years, a total of 20 turns. In every year, there are 3 production seasons for collecting resources, building structures, and training troops. Every fourth turn is the winter, in which all the players must fight an invading army. Each player must face the invaders, so this is not a cooperative game.

The resources to build structures and train troops are collected by influencing the advisers in the King’s Council. Players place their influence dice on members of the Council. The player with the lowest influence dice sum will be the first one to choose where to spend his/her influence; this acts as a way of balancing poor dice rolling. Even with a very unlucky roll, a clever player can still come out from the Council with a good number of resources and/or soldiers.

Each adviser on the King’s Council will award different resources or allocate soldiers, victory points, and other advantages to the player who was able to influence him/her for the current turn.

At the end of five years, the player who best developed his assigned territory and most pleased the King through the Council is the winner.

Many alternate strategies are possible to win: will you go for the military way, disregarding economic and prestige buildings, or will you aim to complete the big Cathedral to please the King? Will you use the Merchant’s Guild to gain more influence in the Council, or will you go for balanced development?

Game Mechanics:

  • City Building
  • Dice Rolling
  • Worker Placement

Game Specifications:

  • 2 – 5 Players
  • ~90 Minutes
  • Difficulty Weight 2.43

King’s Forge

King's Forge

King's Forge

The Chamberlain is searching the realm for a new “Craftmaster to the King” and sets a contest for all of the smiths and crafters in the land. The first one to forge four items from a list of the King’s favorite weapons and trinkets will be honored as First Among Crafters and Smiths. But watch out, because the other crafters and smiths will try to outdo you at every opportunity. Are you ready to forge your destiny?

In King’s Forge, players are craftsmen and craftswomen seeking to become the favorite of the King. A variety of dice represent the raw materials (metal, wood, gems, and enchantment) and those same dice can be used to gather new dice and purchase roll-modifiers, or saved and rolled in an attempt to meet the requirements to craft the items on the King’s list. An early lead is not a sure path to victory and other players will out-maneuver and out-build you whenever possible. Careful dice management, advance planning, fierce competition, and nail-biting luck will carry you to winner’s circle.

Game Mechanics:

  • Deck Building
  • Dice Rolling
  • Pattern Building

Game Specifications:

  • 2 – 4 Players
  • 45 – 60 Minutes
  • Difficulty Weight 2.28

Kingdomino Origins

Kingdomino Origins

Kingdomino Origins

Go back in time to the prehistoric era of Kingdomino!

Kingdomino Origins plays similarly to the original game but introduces new components for additional actions and new ways to score points. Regions in your territory will earn you points if they contain fire. Fire is either part of your terrains or earned by adding dominoes with volcanoes. There are three game modes to play:

  • The first one introduces fire and volcanoes.
  • The second mode uses wooden resources.
  • And the third one features cavemen tokens.

You earn points by collecting resources, with additional points when you have the majority of a type of resources. These resources allow you to bring cavemen to your territory, and each type of caveman has its own way to give you points based on their position.

Game Mechanics:

  • City Building
  • Open Drafting
  • Tile Placement

Game Specifications:

  • 2 – 4 Players
  • 20 – 40 Minutes
  • Difficulty Weight 2.10

Kingdom Builder: Big Box

Kingdom Builder: Big Box

Kingdom Builder: Big Box

In Kingdom Builder, the players create their own kingdoms by skillfully building their settlements, aiming to earn the most gold at the end of the game.

Nine different kinds of terrain are on the variable game board, including locations and castles. During his turn, a player plays his terrain card and builds three settlements on three hexes of this kind. If possible, a new settlement must be built next to one of that player’s existing settlements. When building next to a location, the player may seize an extra action tile that he may use from his next turn on. These extra actions allow extraordinary actions such as moving your settlements.

By building next to a castle, the player will earn gold at the end of the game, but the most gold will be earned by meeting the conditions of the three Kingdom Builder cards; these three cards (from a total of ten in the game) specify the conditions that must be met in order to earn the much-desired gold, such as earning gold for your settlements built next to water hexes or having the majority of settlements in a sector of the board.

Each game, players will use a random set of Kingdom Builder cards, special actions, and terrain sectors to build the map!

Game Mechanics:

  • Area Control
  • City Building
  • Grid Movement
  • Network Building

Game Specifications:

  • 2 – 5 Players
  • ~45 Minutes
  • Difficulty Weight 2.34

King of Monster Island

King of Monster Island

King of Monster Island

A new King of Game rises: King of Monster Island

We have detected irregular movement on the Monster Island. The volcano is erupting like never before. Monsters from all around the world are gathering on the Island, what is happening? They don’t even fight each other anymore!
Because is a greater menace is lurking. Something big enough to threaten every monster and make them fight together against the same enemy…

Was this in the script? Wait… Is this a cooperative King of game?

In King of Monster Island, players will play as giant monsters who must work together to defeat a titan-like Boss before it finishes building an interdimensional portal. Each turn, players will roll dice to damage minions & boss, heal themselves, gain energy and buy cards, move around the island, activate human support, and increase fame. For the Boss’ actions, they are controlled entirely by the game itself. Using the results of the dice rolled into the volcano, the Boss will move, activate their minions, and attack nearby monsters.
Their goal: allow their minions to set up the pylons needed to construct the portal. To win, the players must defeat the Boss before they manage to activate the portal or defeat even a single Monster.

Otherwise Earth will be demolished!

Game Mechanics:

  • Cooperative
  • Dice Rolling
  • Open Drafting
  • Push Your Luck

Game Specifications:

  • 1 – 5 Players
  • 45 – 60 Minutes
  • Difficulty Weight 2.17

Kero

Kero

Kero

June 2471, and kerosene – KERO – is scarce. Two clans are struggling to survive, exploring New Territories in their tanker trucks. Running out of fuel is a risk each time they leave camp! Fortunately, a local tribe of Tuareks can lend a helping hand…

Kero is a two-player game set in a future unfriendly world, where players will be clan leaders – managing a camp, a tanker truck and 7 Explorers – competing for the same lands. Their ability to win the game will be based on how much kerosene (Jerrycans) they can find and how they use it wisely… Collect as many resources as possible while using as little as possible of the KERO in your tanker-truck to upgrade your camp and claim New Territories! Score the more points (by adding up the points on cards and territories) and become the 2471 Badassest Clan!

The game is played in 3 rounds (ending when a Claim card is revealed), each comprising several turns. Making snap decisions and mistakes under time pressure is part of the game!

Game Mechanics:

  • Area Control
  • Dice Rolling
  • Move Through Deck
  • Push Your Luck
  • Set Collection
  • Take That
  • Worker Placement

Game Specifications:

  • 2 Players
  • ~30 Minutes
  • Difficulty Weight 1.97

Kardashev Scale

Kardashev Scale

Kardashev Scale

The Kardashev scale is a method of measuring a civilization’s level of technological advancement based on the amount of energy it is able to use.

  • A Type I civilization, also called a Planetary civilization — can use and store all of the energy available on its planet.
  • A Type II civilization, also called a Stellar civilization — can use and control energy at the scale of its planetary system.
  • A Type III civilization, also called a Galactic civilization — can use and control energy at the scale of its entire host galaxy.

Race your neighboring planets for control of the galaxy by achieving technological and cultural advancements that harness the energy of your people and your planet. Engage in conflict, trade, or research as a means to cultivate your civilization, capture the energy of your home star, and ultimately the energy of the entire galaxy! The most advanced civilization at the end of the game wins!

Each round, you’ll choose one of four actions to perform at a Summit: collecting one of 3 types of resources or purchasing Advancements. In a rock-paper-scissors fashion, you will compare your chosen action to the actions chosen by your left and right neighbors. Win against one or both of them, and you’ll collect 2 of your chosen resources. Tie and you’ll gain 1. Lose, and you gain nothing. If you chose instead to Advance, you won’t get any resources (and your neighbors will each gain 2 of their chosen resource), you will be able to purchase an Advancement card which will give you VPs and allow you to start building your engine. The game ends once one player reaches 25 or more VPs, and the player with the most points is the winner!

Game Mechanics:

  • Civilization
  • Take That

Game Specifications:

  • 2 – 6 Players
  • ~30 Minutes
  • Difficulty Weight 2.00