posts page

Troyes Dice

Troyes Dice

Troyes Dice

Troyes Dice invites you to discover (or rediscover) the history of the city of Troyes during the Middle Ages when society was organized around three orders: the nobles, civilians, and religion. The responsibility of the first order is to protect the land and ensure justice; the responsibility of middle order is the hard work of providing food and goods essential to the life of the entire city; and for the last, the mission is to ensure the awakening of spiritual and cultural development!

Troyes Dice is a roll-and-write strategy game in which you play a rich Champagne family. It’s up to you to seize the best opportunities offered by the dice to leave your mark in the history of the city! Will you get the most fame by fighting events, developing markets, erecting the cathedral, or participating in the construction of prestigious buildings? At the end of the game, the player with the most victory points wins!

Game Mechanics:

  • Dice Rolling
  • Paper and Pencil

Game Specifications:

  • 1 – 10 Players
  • 20 – 30 Minutes
  • Difficulty Weight 2.31

Trollfest

Trollfest

Trollfest

For the first time, your band which so far had mostly played in shady goblin and vampire venues has been invited to take part in the great TrollFest, where you will be the opening act for such big names like the Rolling Gnomes and Snow White and the Dwarves.

In TrollFest, each player manages a rock band in a fantasy universe, recruits the most talented and charismatic musicians, holds concerts in the main city, hires dragons for transport and light shows, and ends up trying to give the best act at the festival.

After an initial card draft of band members and action cards, players take turns moving around the map, performing shows and improving their band composition to score points. Once one player has completed their tour (by performing in a certain number of cities), the game ends and players score additional points based on their final band configuration.

TrollFest is a light, fun and thematic 3 to 6 player boardgame for friends and family.

Game Mechanics:

  • Closed Drafting
  • Set Collection

Game Specifications:

  • 3 – 6 Players
  • ~45 Minutes
  • Difficulty Weight 2.00

Tribes of the Wind

Tribes of the Wind

Tribes of the Wind

In a post-apocalyptic world, the tribes of the wind are going to rebuild the world on the polluted ruins from the past.

Players will have to plant forests, build new villages and temples, and decontaminate surrounding areas.

They will be able to play cards from their hand. But be careful! The effect or even the possibility of playing the card may vary depending on… the back of your surrounding opponents’ cards.

Players may also send their wind riders to explore the area, plant forests, or build villages and temples using all the gathered resources.

As the game progresses, you strive to complete objectives that will allow you to unlock your guide’s special abilities, and to improve your tribe’s powers.

When someone builds their 5th village, the end of the game is triggered. The player with the most points, depending on pollution, villages, temples, layout of their forests, and other various objectives, wins!

Game Mechanics:

  • Action Points
  • Civilization
  • Closed Drafting
  • Grid Coverage
  • Hand Management
  • Racing
  • Tile Placement

Game Specifications:

  • 2 – 5 Players
  • 40 – 90 Minutes
  • Difficulty Weight 2.48

Treasure Hunter

Treasure Hunter

Treasure Hunter

Get as much valuable treasure and coins as you can as everything counts at the end of this five-round game! Watch out for treasure that isn’t treasure at all, and draft your team of treasure hunters wisely. Only two treasures are available in each of the three seasons, so get it while you can!

In Treasure Hunter, treasures are placed on the game board first. Then all players are given a hand of nine cards from which to draft, drawing one card and passing to the left or the right depending on which round is being played. At the end of drafting, all players will have a hand of nine cards and a little knowledge of what the other players may have in their hands as well.

All players must play any and all cards from their drafted hand of nine for each season they have cards for, whether they want one of the two treasures or not.

Game Mechanics:

  • Closed Drafting
  • Hand Management
  • Open Drafting

Game Specifications:

  • 2 – 6 Players
  • ~40 Minutes
  • Difficulty Weight 1.88

Transformers: A Rising Darkness

Transformers: A Rising Darkness

Transformers: A Rising Darkness

Become a mighty Decepticon and race to defeat the Autobots in this standalone expansion to the Transformers Deck-Building Game!

This expansion is compatible with the core game and will offer 2 primary modes of play: Competitive mode (the Decepticons squabble amongst each other while they face the Autobots) and Cooperative mode (the Decepticons join their forces to defeat the Autobots). This expansion also introduces rules for Team vs Team games, featuring Decepticon players against Autobot players when combined with the Core Set.

Game Mechanics:

  • Deck Building
  • Grid Movement
  • Team Based

Game Specifications:

  • 1 – 5 Players
  • 45 – 90 Minutes
  • Difficulty Weight 2.00

Trains

Trains

Trains

In the 19th century, shortly after the industrial revolution, railways quickly spread over the world. Japan, importing Western culture and eager to become one of the Grand Nations, saw the birth of many private railway companies and entered the Golden Age of railways. Eventually, as a result of the actions of powerful people and capitalists, many of these smaller companies gradually merged into larger ones.

In Trains, the players are such capitalists, managing private railways companies and striving to become bigger and better than the competition. The game takes place during the 19th and 20th century in the 2012 OKAZU Brand edition, whereas the 2013 AEG/Pegasus edition is set in modern times, with bullet trains, freight trains and more. You will start with a small set of cards, but by building a more effective deck throughout the game, you will be able to place stations and lay rails over the maps of Osaka, Tokyo or other locations. The trick is to purchase the cards you want to use, then use them as effectively as possible. Gain enough points from your railways and you will ultimately manage the most powerful railroads in modern Japan!

Game Mechanics:

  • Deck Building
  • Hand Management
  • Network Building

Game Specifications:

  • 2 – 4 Players
  • ~45 Minutes
  • Difficulty Weight 2.38

Toy Story: Obstacles & Adventures

Toy Story: Obstacles & Adventures

Toy Story: Obstacles & Adventures

Toy Story: Obstacles and Adventures reimagines players as the iconic toys from the film — Woody, Buzz Lightyear, Bo Peep and Rex — who need to work together to overcome hazards and bring about a happily-ever-after ending.

Similar to Harry Potter: Hogwarts BattleToy Story: Obstacles and Adventures features six boxes of cards, each representing a different movie from the treasured property. As each box is unlocked, the content from the associated movie or short is introduced to the game, adding beloved characters like Hamm and Mr. Pricklepants to the mix, as well as obstacles and antagonists to battle, including Sid, Prospector Pete, and many more.

Game Mechanics:

  • Cooperative
  • Deck Building

Game Specifications:

  • 2 – 5 Players
  • 45 – 90 Minutes
  • Difficulty Weight 1.83

Tiny Towns

Tiny Towns

Tiny Towns

You are the mayor of a tiny town in the forest in which the smaller creatures of the woods have created a civilization hidden away from predators. This new land is small and the resources are scarce, so you take what you can get and never say no to building materials. Cleverly plan and construct a thriving town, and don’t let it fill up with wasted resources! Whoever builds the most prosperous tiny town wins!

In Tiny Towns, your town is represented by a 4×4 grid on which you will place resource cubes in specific layouts to construct buildings. Each building scores victory points (VPs) in a unique way. When no player can place any more resources or construct any buildings, the game ends, and any squares without a building are worth -1 VP. The player with the most VP wins!

Game Mechanics:

  • Abstract Strategy
  • City Building
  • Grid Coverage
  • Pattern Building
  • Player Elimination
  • Puzzle

Game Specifications:

  • 1 – 6 Players
  • 45 – 60 Minutes
  • Difficulty Weight 2.06

TIME Stories

TIME Stories

TIME Stories

The T.I.M.E Agency protects humanity by preventing temporal faults and paradoxes from threatening the fabric of our universe. As temporal agents, you and your team will be sent into the bodies of beings from different worlds or realities to successfully complete the missions given to you. Failure is impossible, as you will be able to go back in time as many times as required.

T.I.M.E Stories is a narrative game, a game of “decksploration”. Each player is free to give their character as deep a “role” as they want, in order to live through a story, as much in the game as around the table. But it’s also a board game with rules which allow for reflection and optimization.

At the beginning of the game, the players are at their home base and receive their mission briefing. The object is then to complete it in as few attempts as possible. The actions and movements of the players will use Temporal Units (TU), the quantity of which depend on the scenario and the number of players. Each attempt is called a “run”; one run equals the use of all of the Temporal Units at the players’ disposal. When the TU reach zero, the agents are recalled to the agency, and restart the scenario from the beginning, armed with their experience. The object of the game is to make the perfect run, while solving all of the puzzles and overcoming all of a scenario’s obstacles.

You usually take possession of local hosts to navigate in a given environment, but who knows what you’ll have to do to succeed? Roam a med-fan city, looking for the dungeon where the Syaan king is hiding? Survive in the Antarctic while enormous creatures lurk beneath the surface of the ice? Solve a puzzle in an early 20th century asylum? That is all possible, and you might even have to jump from one host to another, or play against your fellow agents from time to time.

The base box contains the entirety of the T.I.M.E Stories system and allows players to play all of the scenarios, the first of which — Asylum — is included. During a scenario, which consists of a deck of 120+ cards, each player explores cards, presented most often in the form of a panorama. Access to some cards require the possession of the proper item or items, while others present surprises, enemies, riddles, clues, and other dangers. An insert allows players to “save” the game at any point, to play over multiple sessions, just like in a video game. This way, it’s possible to pause your ongoing game by preserving the state of the receptacles, the remaining TU, the discovered clues, etc.

Game Mechanics:

  • Cooperative
  • Dice Rolling
  • Move Through Deck
  • Narrative Choice
  • Puzzle
  • Storytelling

Game Specifications:

  • 2 – 4 Players
  • ~90 Minutes
  • Difficulty Weight 2.60

Tidal Blades: Banner Festival

Tidal Blades: Banner Festival

Tidal Blades: Banner Festival

Flags of all colors dance in the wind as Navirians converge to Trawl for the long-awaited Banner Festival.

Generate the most profits for your trading house by selling goods, befriending the right suppliers, and making bets at the watercraft race. Opportunities abound in the floating market, but only the keenest trader will prevail!

  • Each turn, aim to play the highest, mid, or lowest Merchandise card to unlock different actions.
  • Utilize multi-use cards in dynamic trick-taking bouts to gain an advantage over your rival merchants.
  • There are numerous paths to victory, but reading your opponents and timing your moves is the key to success!

All set in the glorious world of Tidal Blades created by Mr. Cuddington.

Game Mechanics:

  • Area Control
  • Hand Managment

Game Specifications:

  • 2 – 5 Players
  • 30 – 45 Minutes
  • Difficulty Weight 2.00