Category: Small Games

Althingi: One Will Rise 🟢

Althingi is a quick set-up, fast-play game of strength and influence for 2-4 players based in Viking-Age Iceland. Each player takes on the role of a powerful Chieftain and tries to take control of the annual gathering known as the Althingi through good old-fashioned bribery, coercion, and intimidation.

The game takes place over a series of days each with three rounds: Morning, Afternoon, and Evening. In the morning Chieftains gather Loot which has value both in bribing Vikings and in equipping them for holmgang (a duel). In the afternoon phase Chieftains strategically bribe the new Vikings that arrive that round to join their camp using their Loot cards while retaining enough resources to defend themselves in the Evening phase. During the Evening, Chieftains can use Vikings in their camp to challenge holmgang (a duel) against Vikings from other camps. The aim of the game is to gain the most influence, which is acquired by having Vikings join your camp and by winning holmgangs (duels). The player with the most influence at the end of the game controls the Althingi and wins!

The aesthetic of this game is gritty and raw, with striking original illustrations by Lada Shustova. Special attention was paid to historical details such as clothing, weapons, and bartering goods, so rest assured that there are no horned helmets in this game! If you’ve visited Iceland, then you’ll recognize the landscape art as the fields of Thingvellir. And Viking history buffs might recognize the meaning of the two runes used in the game, symbols for Strength and for Influence.

Game Mechanics:

  • Auction: Sealed Bid
  • Betting and Bluffing
  • Bribery
  • Hand Management

Game Specifications:

  • 2 – 4 Players
  • 25 – 45 Minutes
  • Difficulty Weight 1.75

Alice is Missing 🔴

The game is played live and without verbal communication. Players inhabit their character for the entirety of the 90-minute play session, and instead of speaking, send text messages back and forth to the other characters in a group chat, as well as individually, as though they aren’t in the same place together.

Haunting beautiful, deeply personal, and highly innovative Alice is Missing puts a strong focus on the emotional engagement between players, immersing them in a tense, dramatic mystery that unfolds organically through the text messages they send to one another. Right at home with games like Life Is Strange, Gone Home, Oxenfree, and Firewatch, it’s designed to feel as much like an event-style experience as it does a role-playing game.

Game Mechanics:

  • Cards
  • Crime
  • Description Based

Game Specifications:

  • 3 – 5 Players
  • 120 – 180 Minutes
  • Difficulty Weight 2.50

AFFLICTION: Salem 1692 🟡

The hysteria over witches among the people of Salem swept the region like a disease in 1692. As is the case in any tragic event, there are those whom will use the circumstances to their advantage. Under the veil of the witch-hunt lie other motivations; power, greed, revenge and righteousness.

AFFLICTION: Salem 1692 is a game set in the hysteria of a witch-hunt. Use your influence to whisper in the ear of the magistrate, judge, governor or minister to protect some and have others arrested. Salem was a chance to gain property, exact revenge and prove one’s righteousness.

The characters in the game were actual residents of the Salem region. This is the closest possible simulation of actual events in a game to date.

GAMEPLAY: Players will take turns placing a “messenger” (worker) to select actions. After all workers are placed, actions will be resolved in the order they appear on the main board.

EXONERATE – Take 2 Accusation Tokens off of any Colonist.
FIRST PLAYER TOKEN/PROTECTION – Use a letter from the Governor to prevent one Colonist from being arrested and take the First turn, next turn.
GAIN INFLUENCE/USE COLONIST ABILITY – Generate Influence and use the abilities of Colonists that you have in your Circle.
ARREST – Spend Influence equal to a Colonist’s adjusted Reputation to Arrest.
SPECTRAL EVIDENCE – Use this token to prevent a Colonist from Generating Influence and using their Colonist ability.
ACCUSE – Place accusation tokens to reduce Colonist’s Reputations to make them easier to arrest.
GAIN/REMOVE FEAR – Gain Fear Tokens or remove a fear token from another player (used to weaken Colonists)
BRING COLONIST INTO CIRCLE – Spend Influence equal to a Colonists Base Reputation and bring them into your Circle.

Play will cycle between accusing, arresting and protecting your interests. Fear provides an alternative way to function when necessary.

END GAME: Increase Mather and Mary Spencer Hill are shuffled in with the bottom 6 cards of the Colonist deck. When either of them appears in the play area, the game immediately ends.

VICTORY CONDITIONS: All players will receive victory points for the Reputation value of each Colonist that have arrested or brought into their circle, victory points for the property of those they have had arrested and for the number of influence tokens they have at the end of the game. Each player will also receive points for having specific families arrested or protected, depending on the player tile they are given.

Game Mechanics:

  • Open Drafting
  • Simulation
  • Take That
  • Variable Player Powers
  • Worker Placement

Game Specifications:

  • 2 – 4 Players
  • 30 – 60 Minutes
  • Difficulty Weight 2.75

1961 🟢

In 1961, you can invest in your space program, establish diplomatic relationships, and, most importantly, launch missiles as you and your components strive to win the Cold War. You can play cards in three different ways – as an action, a building, or a supply. But in a Cold War world, nothing is safe for long, and you have to balance internal development with defensive (and offensive) strategies.

There are three ways to win the game: win the Space Race, achieve diplomatic world peace, or be the sole survivor in a nuclear Armageddon. Do you have what it takes to come out on top in 1961?

Game Mechanics:

  • Multi-use Cards
  • Player Elimination
  • Turn Order: Pass Order

Game Specifications:

  • 2 – 6 Players
  • 5 – 20 Minutes
  • Difficulty Weight 1.67

18 Holes: Course Architect 🟩

In 18 Holes: Course Architect, you are trying to make the best golf course anyone’s ever seen! However, each week, the Course Planning Commitee (CPC) arrives to tell you about all of the deals they made over the weekend – deals that you now have to incorporate into your course. Can you handle the whims of the CPC and achieve your dream?

Game Mechanics:

  • Roll-and-Write
  • Square Grid
  • Hidden Victory Points

Game Specifications:

  • 1 – 18 Players
  • 20 – 30 Minutes
  • Difficulty Weight 2.00

Bullets and Teeth

Outrun a horde of zombie beasts while surviving the treachery of your friends. Use clever combinations of Weapons, Traps and Supplies to stay alive at all costs.

Bullets and Teeth is a survival game where players run from an ever growing horde of undead. Throughout the game, players pass around the Bait card, indicating who has to fight the swelling horde. Players use traps to put each other in harms way, while The Bait plays multiple cards in combination to save themselves at the expense of others.

In Bullets and Teeth you don’t have to outrun the dead, if you can outrun the living.

Game Mechanics:

  • Hand Management
  • Player Elimination

Game Specifications:

  • 3 – 5 Players
  • 15 – 30 Minutes
  • Difficulty Weight 1.00

Broken and Beautiful: A Game About Kintsugi

“Kintsugi” is the Japanese art of using golden lacquer to repair broken pottery.

In Broken and Beautiful, players draft cards like bowls, cups, and tea jars to create high-scoring sets. As some pieces inevitably break, players must judiciously repair what has been shattered.

Whole pottery is valuable. Broken dishes are worthless. That which has broken and been repaired is uniquely precious.

Game Mechanics:

  • Open Drafting
  • Set Collection

Game Specifications:

  • 2 – 4 Players
  • ~15 Minutes
  • Difficulty Weight 1.36

Biblios

THE GAME CONCEPT
You are an abbot of a medieval monastery competing with other abbots to amass the greatest library of sacred books. To do so, you need to have both the workers and resources to run a well-functioning scriptorium. To acquire workers and resources, you use a limited supply of donated gold. In addition, you must be on good terms with the powerful bishop, who can help you in your quest.

OUTLINE OF GAME PLAY
The object of the game is to score the most Victory Points. You win Victory Points by winning any of the 5 categories: Illuminators, Scribes, Manuscripts, Scrolls, and Supplies. You win a category by having the highest total number of workers (Scribes, Illuminators) or resources (Manuscripts, Scrolls, Supplies) in that category. This is determined by the numbers in the upper left corner on the cards. At the start of the game, each category is worth 3 Victory Points. As the game progresses, the values on the Value Board will change and some categories will become worth more or fewer Victory Points than others. The game is divided into 2 stages: a Donation stage and an Auction stage. During the Donation stage, players acquire free cards according to an established plan. In the Auction stage, players purchase cards in auction rounds. After the two stages, winners of each category are determined and Victory Points awarded. The player with the most Victory Points wins.

GAME CHARACTERISTICS
The game involves a good deal of strategic planning, some bluffing, and a little bit of luck. The rules are easy to understand, but you have to play it a few times to develop a playing strategy. It plays differently from 2-4 players, but each game is equally fun and challenging.

Game Mechanics:

  • Auction/Bidding
  • Closed Drafting
  • Hand Management
  • Set Collection

Game Specifications:

  • 2 – 4 Players
  • ~30 Minutes
  • Difficulty Weight 1.69

Bearly Working

Welcome to your City! As the newly elected Mayor it is your duty to attend and bid at a 5-day bear auction in hopes of creating a prosperous society with a diverse workforce. Watch out though because you’ll be facing rival Mayors with the same objective! Bearly Working is an “auction-based card collecting game” where the end goal is to have more points than your opponents while managing your resources wisely. Develop your city by purchasing bears with special skills and hire covert criminals to sabotage your opponents! Whatever your strategy…

Running a city is grizzly business!

This is an auction-based game for two to four players and takes around 20 to 30 minutes to play.
The game lasts 5 days and each day is broken into 3 phases.
The first phase is the auction, where you will face off against the other mayors in an open bidding system. One by one, a bear is showcased and then auctioned off. The winning bidder hires the worker into their city. The second phase is payday. There are two types of bears. One provides victory points and the other provides income. Mayors with income bears in their city will collect their total paycheck from the bank. The third phase is the action phase. Mayors will have three opportunities to either collect five coins from the bank or enlist the help of criminals.

These crooks will be essential in sabotaging your competition. They do devious things such as fixing the auction, stealing some money or kidnapping bears. At the end of the third phase, the day is complete, and this cycle is repeated for a total of 5 times. The player with the most victory points at the end of the game, is the winner!

Game Mechanics:

  • Auction/Bidding
  • Set Collection
  • Take That

Game Specifications:

  • 2 – 4 Players
  • 20 – 35 Minutes
  • Difficulty Weight 1.33

Bananagrams

Bananagrams is a fast and fun word game that requires no pencil, paper or board, and the tiles come in a fabric banana-shaped carrying pouch. One hand can be played in as little as five minutes. Much like Pick Two!, but without the letter values.

Using a selection of 144 plastic letter tiles in the English edition, each player works independently to create their own ‘crossword’ faster than one’s opponents. When a player uses up all their letters, all players take a new tile from the pool. The object of the game is to be the first to complete a word grid after the “bunch” of tiles has been depleted.

There are variants included in the instructions, such as Banana Smoothie and Banana Cafe for limited set skills or space-deprived places, and the game is suitable for solo play.

Game Mechanics:

  • Race
  • Spelling
  • Tile Placement
  • Word Game

Game Specifications:

  • 1 – 8 Players
  • ~15 Minutes
  • Difficulty Weight 1.30