Category: Ω Board Games

Munchkin Shakespeare Deluxe

Munchkin Shakespeare Deluxe

Munchkin Shakespeare Deluxe

Prepare to fire the Shakespearean Canon!

Presenting Munchkin Shakespeare, a Shakespeare-themed version of the popular Munchkin card game! Players have requested a Shakespearean version for years, and some of you even helped us brainstorm these puns…

Game Mechanics:

  • Dice Rolling
  • Hand Management
  • Open Drafting
  • Take That

Game Specifications:

  • 3 – 6 Players
  • 60 – 120 Minutes
  • Difficulty Weight 2.00

Munchkin Dungeon

Munchkin Dungeon

Munchkin Dungeon

In Munchkin Dungeon, players enter a dungeon and attempt to collect the most treasure and achieve the highest character level. They have to push their luck if they want to succeed in their adventure, but if they come across a foe that’s a little too big to face, they can always run away. If players choose to take the cowardly (albeit occasionally logical) route of avoiding danger, they earn shame, which will be counted against them at the end of the game. You can’t be a hero without exhibiting a little bravery!

Game Mechanics:

  • Take That

Game Specifications:

  • 2 – 5 Players
  • 60 – 90 Minutes
  • Difficulty Weight 2.15

Mountains of Madness

Mountains of Madness

Mountains of Madness

1931: Your scientific expedition discovers a new and intriguing mountain range in the middle of the Antarctic polar circle. Under these challenging conditions, the survival of your team will depend on your ability to communicate with each other and to coordinate your efforts to overcome each obstacle — but what you discover on the way to the highest peak will strongly test your mental health. Will you even be able to understand yourself despite the madness that gradually insinuates itself into your mind?

Game Mechanics:

  • Cooperative
  • Dice Rolling
  • Grid Movement
  • Hand Management
  • Limited Communication
  • Role Playing

Game Specifications:

  • 3 – 5 Players
  • 60 – 90 Minutes
  • Difficulty Weight 2.02

Mortum: Medieval Detective

Mortum: Medieval Detective

Mortum: Medieval Detective

Mortum: Medieval Detective is a game of deduction and adventures that takes place in a grim world shaped in the image of medieval Europe, with its legends, superstitions and fears coming to life. Take on the roles of secret organization agents and investigate mysterious and thrilling events. You will solve mysteries and encounter fascinating characters in the course of three exciting scenarios, all part of a single storyline. Each case requires up to three hours to play.

You are free to explore the world of Mortum in any way you like, depending on which agents you chose. Put objects under surveillance or send agents to secretly search or interact with them in many other ways. Gather information by interrogating suspects or talking to them. Choose your own way to advance through the game, either using the “kick in the door” approach or by being stealthy and discrete, trying to avoid unwanted attention.

During each turn, a player chooses one of the cards available this turn. These cards can represent a Clue, a Location, Witness Interrogation, etc. Using the cards and Special Action, which were received during investigation, a player discovers what actually happened.

Only you and the choices you make decide how the events will unfold in the end. Tread carefully, and welcome to Mortum!

Game Mechanics:

  • Cooperative
  • Deduction
  • Storytelling

Game Specifications:

  • 1 – 6 Players
  • 120 – 180 Minutes
  • Difficulty Weight 2.53

Montana: Heritage Edition

Montana: Heritage Edition

Montana: Heritage Edition

Halfway through the 19th century, the first permanent settlements appeared in Montana. After this, many fortune seekers traveled to this region with their caravans in search of work in order to build a better future for themselves — and there is an abundance of work as in the mountains precious metals are to be found and on the fields a lot of manpower is required. Meanwhile, the number of settlements is growing and the demand for goods is rising. Recruit the right workers, deliver goods on time, and choose your settlements tactically. Only then you will have the biggest chance of winning Montana.

In more detail, on each turn players choose one of these three actions:

  • Recruit: Use the spinner to get new workers.
  • Work: Send your workers to one of the different locations to get resources or money.
  • Build: Spend your resources to build new settlements.

The first player to build all of their settlements wins!

Game Mechanics:

  • Auction/Bidding
  • City Building
  • Racing
  • Set Collection
  • Worker Placement

Game Specifications:

  • 2 – 4 Players
  • ~45 Minutes
  • Difficulty Weight 2.28

Monster Slaughter

Monster Slaughter

Monster Slaughter

Flip the script on 80’s horror movies with Monster Slaughter!

This time, it’s your turn to hunt down and slay those insufferable teenagers who took refuge in an abandoned cabin in the woods. As the head of a family of monsters, you’ll have to carefully select in which order you’ll eliminate your victims… and then begin the slaughter!

Monster Slaughter is a tactical game inspired by horror movie classics, where each players takes control of a family of three monsters: father, mother and child, each with their own stats and family power. Their objective is to scour the cabin looking for five guests, find their hiding spot and “take care” of them! Each victim hides in a pile of cards that monsters must search through to find them, gathering items and traps as they do. Once revealed, a guest’s miniature is put on the board and can be attacked!

However, each player has secretly set a killing order for these guests, and killing them in order is worth more points. They can use their item cards to defend the guests against other monsters or scare the victims away to other rooms, so the guests die in a more favorable order!

Monster Slaughter also comes with a scenario book, giving new objectives and special rules to make each moonless night a new experience.

Game Mechanics:

  • Action Points
  • Dice Rolling

Game Specifications:

  • 2 – 5 Players
  • 45 – 60 Minutes
  • Difficulty Weight 2.15

Miyabi

Miyabi

Miyabi

Elegant, graceful, and refined – that’s how you should design your Japanese garden! Careful planning and watchful eyes are needed as you tend your garden. Only by skillfully placing stones, bushes, trees, ponds and pagodas on multiple levels can a player become the best garden designer of the season. Think you’ve got it figured out? Try one of the five included expansions!

Game Mechanics:

  • Abstract Strategy
  • Open Drafting
  • Pattern Building
  • Puzzle
  • Set Collection
  • Tile Placement

Game Specifications:

  • 2 – 4 Players
  • ~45 Minutes
  • Difficulty Weight 2.06

Mission: Red Planet

Mission: Red Planet

Mission: Red Planet

The year is 1888, and Steampunk technology has advanced at a prodigious rate! Probes have been sent to Mars, and soon astronauts will be manning rockets in order to mine the planet for newly discovered resources. The first is a brand new element, Celerium, that could prove to be a combustible energy source the likes man has never seen. The second is Sylvanite, an incredibly dense material unlike anything found on earth. In addition to these resources, glaciers have been discovered on the planet. Whoever controls these icy masses could work to create a livable atmosphere on Mars

In Mission: Red Planet, players work as mining companies compete to send astronauts to Mars in order to colonize and mine for recently discovered materials. Over the course of 10 rounds, players play one of their special agents every round to help fill the rockets heading to Mars with their own astronauts while simultaneously working to prevent their opponents from doing the same. Once landed, these astronauts must gather to control specific regions of the planet, each yielding one of the three resources: Celerium, Sylvanite, or Ice. After rounds 5 and 8, players gain score tokens for every region where they control the majority of the astronauts. At the end of the game, players score one final time, adding any bonuses received from Discovery Cards and Bonus Cards. The player with the most score tokens at the end controls Mars, and all the riches it can bring!

Game Mechanics:

  • Area Control
  • Area Movement
  • Hand Management
  • Take That

Game Specifications:

  • 2 – 6 Players
  • 45 – 90 Minutes
  • Difficulty Weight 2.20

Minecraft: Builders and Biomes

Minecraft: Builders and Biomes

Minecraft: Builders and Biomes

As in the original Minecraft digital game, in Minecraft: Builders & Biomes players explore the Overworld, build structures, and mine resources, earning points for structures and the largest connected biomes of forest, desert, mountain, or snowy tundra spaces on their player boards.

Familiar foes like Endermen, Creepers, and other mobs also appear throughout the game, and they need to be defeated using weapons collected from the board. Defeating mobs earn players points in addition to granting additional awards. Game scoring occurs as the resource cube’s layers are depleted. As soon as the third layer runs out, the adventure comes to an end, and the builder with the most points wins.

Game Mechanics:

  • Action Points
  • Grid Movement
  • Tile Placement

Game Specifications:

  • 2 – 4 Players
  • 30 – 60 Minutes
  • Difficulty Weight 1.93

Mille Fiori

Mille Fiori

Mille Fiori

In Reiner Knizia’s Mille Fiori (millefiori is a glasswork technique for decorative patterns, the name means Thousand Flowers), you take the role of glass manufacturers and traders who want to profit as much as they can from their role in the production of fine glass art.

The game board features different aspects of the glass production cycle: workshops where the glass is created, houses where it’s installed, people who support your work, trade shops where it’s sold, and the harbor where ships take the glass to faraway locations. You want to be present in all of these areas, preferably at just the right time to maximize your earnings. The gameboard features 109 spaces, with one card in the deck for each of those spaces.

At the start of a round, each player receives a hand of five cards. Each player chooses a card from hand, then passes the remaining cards to the next player, then each player plays their card in turn, beginning with the round’s start player and typically placing a diamond-shaped token of their color in the location depicted on that card:

  • In the Workshops, you score 1 point for each of your tokens in a connected group with the newly placed token, doubling that score if you played on a pigment field.
  • In the Residences, you score the listed number of points, and if your token is preceded in the line by one or more tokens of your color, you score those previously played tokens again.
  • In the Townspeople area, you score 1, 3 or 6 points based on the height of your token in the pyramids, but you can only place at higher levels if the lower spaces are filled. Double your points if the card symbol matches the space your filled. Supporting tokens score again as higher tokens are placed.
  • In the Trade shops, four types of goods are present, and when you place a token, each token on that goods type scores for its owner points equal to the number of goods of that type now covered.
  • In the Harbor, you move your ship equal to the number on the played card, scoring points based on the space where you land, then place a token in one of the five rows. When that row is filled with three ships, each token in that row scores for its owner 1/3/6/10 points depending on the number of trade goods in that row.

Alternatively, you can play a card for ship movement points and not place a token on the game board.

Each player plays four cards in a round (in a 3 or 4 player game), then adds the last card in hand to those displayed beside the game board, then the start player marker rotates and you begin a new round.

For each of the five areas, you can meet a certain condition that allows you to play a bonus card from those beside the game board, e.g., in the Workshops when you place the third card that surrounds a bonus card symbol, or in the Trade shops when you score a goods type that gives someone else more points than you. When you play a bonus card, you might trigger another bonus card… and then another!

Additionally, there are five different ways to score substantial bonus points for the areas, e.g., in the Residences you need to place tokens on houses of four different values, and in the Townspeople area you need to place tokens on all three types in a pyramid. You can only score each area’s bonus once, and importantly each time a bonus is claimed then the value available for later players is reduced.

When someone has placed their final diamond token or when you can’t deal a new hand of five cards to each player, then the game ends and the player with the most successful glass dynasty (most points) is declared the winner.

Game Mechanics:

  • Area Control
  • Closed Drafting
  • Pattern Building

Game Specifications:

  • 2 – 4 Players
  • 60 – 90 Minutes
  • Difficulty Weight 2.19