Author: T3d-1978

The Guild of Merchants Explorers

The Guild of Merchants Explorers

The Guild of Merchants Explorers

In The Guild of Merchant Explorers, each player starts with one city on their personal map board.

Shuffle the deck of terrain cards, then reveal most of these cards one by one. Based on the terrain revealed, each player places on their board cubes that are connected to their starting city or other cubes. You want to complete areas on your board, cross the seas to new land, and establish new cities on the board. You can explore capsized ships for treasure — which gives you special placement capabilities — and create linked connections between locations to score bonus points. Common objectives can be completed by all players, with those who complete it first scoring more points.

At the end of a round, all cubes are removed from each board, leaving only the cities behind, so if you don’t establish new cities, you’ll be stuck in the same places.

The Guild of Merchant Explorers contains multiple copies of four different maps, and the game is designed so that you can play remotely with one or more copies.

Game Mechanics:

  • Bingo
  • Line Drawing
  • Network Building
  • Pattern Movement

Game Specifications:

  • 1 – 4 Players
  • ~45 Minutes
  • Difficulty Weight 2.00

The Grimm Forest

The Grimm Forest

The Grimm Forest

Welcome to The Grimm Forest, where family members of the legendary Three Little Pigs are having an epic house building competition. But this is no ordinary competition as all the most famous Fairy Tale characters will be looking on and occasionally lending a hand.

Who will benefit most from the cunning of Robin Hood, the beauty of Snow White, the bountiful gifts of the Golden Goose or the dark witchcraft of the Evil Queen?

Using only their wits, a handful of sharp steel tools, and a few stacks of resources gathered at great risk from fields, brickyards, and even the dark and deadly Grimm Forest itself, each player must compete to be the first to build 3 Houses and gain the title of Royal Builder.

Players are encouraged to use any of the devious tricks they have read about in the many books of Fables found throughout the land. Some will have their plans wrecked by that villain of old, the Big Bad Wolf, while others will gain bricks, straw, and wood by the cart load.

Who will brave the dangers, avoid foul monsters, and bring home the victory? There is only one way to find out… get ready to venture into …The Grimm Forest!

Grimm Forest is a 2-4 player strategic game of Hidden Movement, Resource Gathering, and House Building. It is a medium weight game that plays in approximately 45-60 minutes.

During the game, players will play cards secretly to move to various Location boards where they attempt to gather resources. Using their deduction skills and a hand full of Fable cards, players attempt to guess each other’s plans and make the most of their actions while disrupting the other player’s plans.

After resources are collected during the Gather Phase, players will enter a Building Phase where they can use those resources to build Wood, Straw, or Brick Houses. Whenever a player builds a Wall Section on one of their houses, a helpful Friend from the nearby forest comes to lend a hand. Players may choose to accept the help of that Friend, but occasionally it makes more sense to send that Friend to a different player, sometimes discarding their current Friend in the process.

With 16 unique Fable cards and 12 powerful Friend cards, gathering resources in the Grimm Forest can be a difficult and challenging endeavor.

Work hard, deduce correctly, avoid the treachery of the other builders and the sharp teeth of the lurking monsters, and you just might have a chance!

Game Mechanics:

  • Set Collection
  • Take That

Game Specifications:

  • 2 – 4 Players
  • 45 – 60 Minutes
  • Difficulty Weight 1.92

The Great Split

The Great Split

The Great Split

In The Great Split, you draft cards to collect riches such as gems, gold, artwork, and tomes, adding them to your collection to make it the most prestigious of all!

You start each round by splitting your cards into two groups, then you pass your wallet to the player on your left — but only one group of cards will be given back to you. You split, they choose! Don’t despair, though, because while your opponent is looking at your split, you also receive a similar offer from the player on your right, so choose wisely. When your hand is complete, play your cards to add all those riches to your collection.

Each type of riches awards you prestige points in different ways, so maintain a balanced collection of gems, keep an eye on the value of the art market as it evolves, and pile up priceless tomes. Depending on how each player builds their collection, different riches will take on a different value for each of them. Show off your best haggling skills in crafting your split, and create the perfect offer to push your opponent to take what you want them to take…leaving you with the tastiest loot!

Be prepared for when the mid-game scorings are triggered. Manage your gold reserves sensibly to get additional riches, and make your collection just right!

Game Mechanics:

  • Closed Drafting

Game Specifications:

  • 2 – 7 Players
  • ~45 Minutes
  • Difficulty Weight 2.00

GraVwell

GraVwell

GraVwell

In Gravwell, players command spaceships that have been pulled through a black hole, transporting them into a different dimension. With each ship lacking fuel to get home, each player must collect basic elements from surrounding asteroids, using the gravity of the dimension and what little resources they have in order to reach the warp gate that will take them home. But in this dimension, moving ships will travel towards the nearest object, which is usually another ship, and when those objects are moving either forward or backward, reaching the warp gate isn’t always easy. Time is running out to save your crew and your ship! As a grim reminder of the cost of failing to escape, the frozen hulks of dead spacecraft litter the escape route — but with careful card play, you can slingshot past these derelict craft and be the first to escape from the Gravwell!

Gravwell uses 26 alphabetized cards to determine movement order and thrust; most cards move your ship towards the nearest object, but a few move you away from it. At the start of each round, players draft fuel cards, picking up three pairs of two cards, with only the top card of each pile being visible; you get some information as to which moves you can expect from the other spaceships, but you won’t know which moves you’ll be forced to make when you draft your cards!

During a round, each player will play all of their fuel cards in the order of their choosing. During each phase of a round, each player chooses one card, then all cards are revealed and resolved in alphabetical order. When your opponents move in ways you didn’t expect, you won’t always be heading in the direction you thought you would! Each player holds an “Emergency Stop” card that they may tactically play only once per round to avoid such a situation.

Whoever first reaches the warp gate wins, but if no one has escaped after six rounds, then the player who is closest to the gate wins.

Gravwell: 2nd Edition features the same gameplay as earlier editions of the game, but now 40 fuel cards are included, which allows up to six players in the game at the same time. (Earlier editions maxed out at four players.) Additionally, ship ability cards are included that can give a unique power to each ship’s captain trying to find their way home.

Game Mechanics:

  • Open Drafting

Game Specifications:

  • 2 – 6 Players
  • 20 – 45 Minutes
  • Difficulty Weight 1.83

Goryo

Goryo

Goryo

Goryō is an asymmetrical game of investigation and deduction for two players, set in the mystical feudal Japan. One player will play the role of the Samurai guarding the Imperial Palace, charged with hunting down a dreadful spirit of vengeance, the Goryō, played by the other player.

The Goryō appears in the palace in the form of a cat, bound to a specific type of object. To get a revenge and win the game, the Goryō player must smash 5 objects in the palace’s rooms, without being defeated by the Samurai. To win, the Samurai must instead exorcise the spirit for good by finding out what type of object the Goryō is bound to, or by catching the spirit’s essence three times.

Each round, both players alternate in asymmetrical turns:
the Goryō plans the route to break a new object and mislead her opponent, placing movement cubes on a secret dry-erase board. Then the Samurai use their available actions to chase the Goryō along her path, moving the Samurai pawns on the map and using a special board to organize the catch.

However exorcising a spirit isn’t a simple task at all…

Game Mechanics:

  • Deduction
  • Grid Movement
  • Programmed Movement

Game Specifications:

  • 2 Players
  • 20 – 30 Minutes
  • Difficulty Weight 2.11

Godzilla: Tokyo Clash

Godzilla: Tokyo Clash

Godzilla: Tokyo Clash

In Godzilla: Tokyo Clash, you play as the Earth’s most fearsome Kaiju — Godzilla, Mothra, King Ghidorah, and Megalon — battling for dominance as the most terrifying monster in Japan. With detailed miniatures of the legendary monsters and a modular cityscape of 3D buildings to destroy, it’s an epic battle every time you play!

In more detail, each player has their own deck of cards unique to the kaiju they control. As you throw trains and tanks at the opponents and attack them directly to cause damage, you can burn cards out of their deck, reducing their options on future turns. As you stomp through the city, you can earn energy, which can help you lay out permanent enhancements to your abilities.

Game Mechanics:

  • Action Points
  • Hand Management

Game Specifications:

  • 2 – 4 Players
  • ~45 Minutes
  • Difficulty Weight 2.24

Gods Love Dinosaurs

Gods Love Dinosaurs

Gods Love Dinosaurs

How do you make an ecosystem flourish with just enough of every life form in the chain to supply you with dinosaurs to dominate the lands? Resources are scarce, animals can go extinct in an area, and everyone must eat to survive — so moves must be cunning. Life hangs in the balance…

In Gods Love Dinosaurs, a cheeky, wild, and timeless take on the scientific tale as old as life itself, you are a god who has been tasked with designing an ecosystem with a sustainable food chain of predator and prey animals. But you just love dinosaurs, so all you really want to do is to make as many of them as possible!

Each turn, you’ll add one tile to your ecosystem, which will add new animals and give them room to grow. Every so often, your dinosaurs will tromp around your ecosystem eating all the animals. The more they eat, the more eggs they lay — and the more points you score! Just be careful not to overeat, or there won’t be enough food to keep your dinosaurs alive the next time.

Game Mechanics:

  • Abstract Strategy
  • Grid Movement
  • Open Drafting
  • Tile Placement

Game Specifications:

  • 2 – 5 Players
  • 30 – 45 Minutes
  • Difficulty Weight 2.38

God of War: The Card Game

God of War: The Card Game

God of War: The Card Game

Ragnarök is coming. The fate of all existence is at stake. Is destruction inevitable, or are there ways to avoid ultimate cataclysm? The Norns, mystical beings of great power, have decided they will not go quietly into oblivion and have turned their attention to the well of Fate, Urðr, in order to find any possible way to stop Ragnarök. Looking deep into the swirling waters, they can foresee which potential combination of heroes, villains, battles, victories, and defeats might stop the end of all that is known — but will they find the right combination in time? Is there any true path to salvation at all? They must hurry and seek the true way through, before all is lost.

In God of War: The Card Game, players take on the role of the Norns as they try different combinations of heroes and events in order to stop Ragnarök. Each game is a new attempt to find the right key to saving Midgard from destruction. Players must work together, embodying mighty heroes such as Kratos, Mimir, Atreus, Brok and Sindri, and Freya. They will fight enemies and bosses from the popular God of War video game, but combined and remixed in exciting new ways, creating unique “What if…?” scenarios each time they play. If they succeed, the way forward has been secured and Ragnarök can be halted. Failure means the Norns will have to try again as only death and destruction lay along that particular path.

Each quest in God of War: The Card Game is made up of a mosaic of cards that recreate monsters and locations from the video game. Each quest’s mosaic is different, and each card is double-sided, depending on whether a section has been destroyed or not, and each has special rules that go into effect when it is face up on the tabletop. Learning how each quest is won, as well as what strategy to employ, is key to victory.

As players progress, earlier quests have an effect on what comes after them. At certain points along their path, players must choose which quest they will complete. Completing one might grant a bonus, but quests left untouched result in dire permanent consequences as the players move forward. These choices and challenges lead to new strategies, making it so no two games of God of War: The Card Game are alike.

Heroes in the game have several elements that make them unique. Each comes with their own dashboard that explains their special abilities and health totals, in addition to tracking the number of cards a player can keep in their hand from round to round. Tokens are used to keep everything clear as heroes gain and lose health and build up their power so they can unleash a mighty special attack. Heroes begin the game with a unique starting deck of cards that will be augmented from additional decks as the game progresses. Players can construct their deck to focus on their strengths or look for ways to generalize their approach, preparing for future quests that lie ahead. Each hero also has a unique standee that indicates which portion of the mosaic they are facing. With multiple heroes from which to choose, numerous ways to build their deck, and various different quests to attempt, each game of God of War: The Card Game will be a new experience that will echo throughout eternity.

Game Mechanics:

  • Cooperative
  • Deck Building

Game Specifications:

  • 1 – 4 Players
  • 90 – 180 Minutes
  • Difficulty Weight 2.57

Goblin Firework Fight

Goblin Firework Fight

Goblin Firework Fight

Goblins have come to the town of Sandpoint, intent upon stealing their fireworks for an upcoming festival. Do you have the goblin grit to pillage your way to victory and emerge from the town with the most fireworks?

The game is played over a number of rounds. Each round, every goblin takes a turn pulling a loot token from the town’s treasure pile. These tokens might represent useful tools or valuable treasure like fireworks, dogslicers (goblin knives), or shields. Unfortunately, the tribe’s most fearsome beast, a pig called Squealy Nord, is also hiding in the treasure, bringing mayhem and chaos to any who draw his token from the pile. You never know what you might get.

Fighty goblins can choose dogslicers and just steal from their neighbors instead of raiding the village. Smart goblins will take some shields to defend themselves from their peers. Crafty goblins with leadership qualities may choose instead to take the badge of leadership, the Pickle Token, signifying for all their prominence and importance as well as the right to pick first next time.

After 10 rounds and one last free for all opportunity to steal from each other on the way back home, one goblin is declared the “bestest goblin of the raid” and basks in glory and the admiration of their peers. Until the next raid…

Game Mechanics:

  • Open Drafting
  • Party Game
  • Take That

Game Specifications:

  • 2 – 4 Players
  • 20 – 30 Minutes
  • Difficulty Weight 2.00

Glow

Glow

Glow

In Glow, you are an adventurer who builds their company by recruiting a new traveling companion each turn, trying to combine their powers as best as possible. You’ll roll the dice to activate the advantages that your companions bring you…or their disadvantages. Gather many slivers of light to dispel the darkness, restore the colors, travel the land to reach landmarks, and (yes) score points.

In short, Glow is a card-drafting, dice-rolling, and combinations game. The box contains lots of colorful dice, two game boards for two different gaming experiences. You have also to count on luck sometimes, but be attentive to your card combinations, too.

Game Mechanics:

  • Dice Rolling
  • Open Drafting
  • Push Your Luck
  • Set Collection

Game Specifications:

  • 2 – 4 Players
  • ~45 Minutes
  • Difficulty Weight 2.03