Author: T3d-1978

Isle of Skye: Big Box

Isle of Skye: Big Box

Isle of Skye: Big Box

Get the full load (minus 4 expansions) of the modern classic tile-laying game with the Isle of Skye Big Box! The Big Box contains the award-winning Isle of Skye base game (Kennerspiel des Jahres 2016), the Druids expansion, and additional scoring and tunnel tiles. A new addition is the mini-expansion Randgebiete.

In the game, you embody one leader of each of the five traditional Scottish clans. You create your own small empire in order to gain the necessary victory points. But in each game only four of the included 24 score cards are in play. This makes each game different and requires different tactics and strategies.

In each round you can buy one of the tiles of a fellow player. Face down, all players simultaneously set the prices of the pieces they offer. A high price can lead to prosperity and much needed money. However, if no buyer can be found, the seller must add the tile to his empire himself and give up the money he has invested. In the end, the player who has scored the most victory points wins.

Game Mechanics:

  • Auction/Bidding
  • Economic
  • Set Collection
  • Tile Placement

Game Specifications:

  • 2 – 5 Players
  • ~60 Minutes
  • Difficulty Weight 2.00

Isle of Skye

Isle of Skye

Isle of Skye

Isle of Skye is one of the most beautiful places in the world, with soft sand beaches, gently sloping hills, and impressive mountains. The landscape of Isle of Skye is breathtaking and fascinates everyone.

In the tile-laying game Isle of Skye: From Chieftain to King, 2–5 players are chieftains of famous clans and want to build their kingdoms to score as many points as possible—but in each game only four of the sixteen scoring tiles will be scored.

Thanks to the scoring tiles, each game is different and leads to different tactics and strategies, but having enough money is useful no matter what else is going on. Managing that money can be tricky, though. Each turn, each player places two area tiles in front of them and sets the selling price for the tiles. Setting a high price is great, but only so long as someone actually pays the price because if no one opts to buy, then the seller must buy the tiles at the price they previously requested.

In the end, the player with the best kingdom—and not the richest player—becomes the sovereign of the island.

Game Mechanics:

  • Economic
  • Set Collection
  • Tile Placement

Game Specifications:

  • 2 – 5 Players
  • 30 – 50 Minutes
  • Difficulty Weight 2.25

The Isle of Cats

The Isle of Cats

The Isle of Cats

The Isle of Cats is a competitive, medium-weight, card-drafting, polyomino cat-placement board game for 1-4 players.

In the game, you are citizens of Squalls End on a rescue mission to The Isle of Cats and must rescue as many cats as possible before the evil Lord Vesh arrives. Each cat is represented by a unique tile and belongs to a family, you must find a way to make them all fit on your boat while keeping families together. You will also need to manage resources as you:

  • Explore the island (by drafting cards)
  • Rescue cats
  • Find treasures
  • Befriend Oshax
  • Study ancient lessons

Each lesson you collect gives you another personal way of scoring points, and 38 unique lessons are available. Complete lessons, fill your boat, and keep cat families together to score points, and the player with the most points after five rounds wins.

Game Mechanics:

  • Closed Drafting
  • Grid Coverage
  • Open Drafting
  • Pattern Building
  • Puzzle
  • Set Collection
  • Tile Placement

Game Specifications:

  • 1 – 4 Players
  • 60 – 90 Minutes
  • Difficulty Weight 2.31

Island Siege

Island Siege

Island Siege

Island Siege is a fast-playing game of fort-building and colonization in the Caribbean Sea. Players build shoreside forts to defend their colonists from attack and to score points. Forts allow you to put colonists in play, which in turn can safely build ships and buildings which provide abilities and points. Attacking allows you to chip away at your opponent’s fort while gaining cubes which are used to build forts of your own. Your goal is to score 20 coins or get all of your colonists in play!

Game Mechanics:

  • Dice Rolling
  • Open Drafting

Game Specifications:

  • 1 – 4 Players
  • 12 – 48 Minutes
  • Difficulty Weight 2.33

Iquazu

Iquazu

Iquazu

The Inox people have been living peacefully in the Land of the Waterfalls for a long time, but now there is a dangerous threat. Evil Rhujas roaming the land want to capture the gemstones of the Inox. That’s why the Inox have selected the hardest to reach and most dangerous place to hide their gemstones: the rock wall behind the Iquazú waterfall. Their water dragon Silon blocks the waterfall so that the brave Inox can rappel down the rock wall behind it to place their gemstones there, out of harm’s way. The gushing water and the dangerous water snakes at the bottom will stop the Rhujas from getting the gemstones. Which player in Iquazú will manage to use their cards skillfully and place their colored gemstones in the best spots?

Each turn in Iquazú, players either draw four cards or play cards of a single color from their hand to place one of their gems in an empty space on the board the same color as the cards they played. If you place in the leftmost column, you play only one card, in the secondmost left column, two cards, and so on. The last player in turn order adds a water droplet to the highest empty spot in the leftmost column after their turn.

Once the leftmost column is full, players earn points based on how many gems they have in this column and they earn a bonus token if they have the most gems in a horizontal row. Bonus tokens can let you draw cards, ignore the color rule, earn points at the end of the game, and take another turn. Players then slide the waterfall right one column to make new bonuses appear and the leftmost gems disappear. Whoever holds the water droplet box passes it right. Players continue taking turns until the final column is filled, at which point players collect bonuses for the final time, then added any points collected to their score.

Game Mechanics:

  • Area Control
  • Hand Management
  • Set Collection

Game Specifications:

  • 2 – 4 Players
  • ~50 Minutes
  • Difficulty Weight 1.86

Inner Compass

Inner Compass

Inner Compass

In Inner Compass, you play as one of four characters searching for meaning in their everyday lives. (Sound familiar?) Make the right life choices, experience the full spectrum of emotions, create meaningful memories, and — ultimately — find your own inner compass. The most enlightened player wins!

Inner Compass is a bold experiment in determining your personal inner compass. Will you focus on building up emotions to release them at certain times? Sometimes it can be healthy and productive, while at other times it can be destructive and inappropriate. As you move through the game, you’ll learn how to communicate your emotions constructively and earn points towards winning.

Game Mechanics:

  • Abstract Strategy
  • Grid Movement
  • Set Collection

Game Specifications:

  • 2 – 4 Players
  • ~60 Minutes
  • Difficulty Weight 2.00

Imhotep: Builder of Egypt

Imhotep: Builder of Egypt

Imhotep: Builder of Egypt

In Imhotep, the players become builders in Egypt who want to emulate the first and best-known architect there, namely Imhotep.

Over six rounds, they move wooden stones by boat to create five seminal monuments, and on a turn, a player chooses one of four actions: Procure new stones, load stones on a boat, bring a boat to a monument, or play an action card. While this sounds easy, naturally the other players constantly thwart your building plans by carrying out plans of their own. Only those with the best timing — and the stones to back up their plans — will prove to be Egypt’s best builder.

Game Mechanics:

  • Area Control
  • Set Collection
  • Worker Placement

Game Specifications:

  • 2 – 4 Players
  • ~40 Minutes
  • Difficulty Weight 2.00

If Wishes Were Fishes!

If Wishes Were Fishes!

If Wishes Were Fishes!

Players are fishermen, trying to catch the most valuable fish and sell them in the market for the best prices. With limited space for storing caught fish, players must use their wits to get the right fish to market at the right times. This is where the granting of wishes is most helpful. Just catch the fish who will grant the wish you want, throw it back, and you get your wish. Sounds simple, but the game does require a bit of thinking and planning. The wishes can help you increase the value of fish when sold, grant you extra storage space, and several other useful things.

Game Mechanics:

  • Area Control
  • Economic
  • Hand Management
  • Open Drafting

Game Specifications:

  • 2 – 5 Players
  • ~45 Minutes
  • Difficulty Weight 1.95

The Hunger

The Hunger

The Hunger

The Hunger is a race in which each vampiric player must optimize their card deck, hunt humans to gain victory points, fulfill secret missions, and eventually acquire a rose and return to the castle before sunrise. The more you hunt, the slower both you and your deck become, which will make it harder and harder to get back before daybreak. Can you become the most notorious vampire without burning to ashes at sunrise?

During the game, players spend “speed” to move their vampires around the map, hunt humans worth victory points, and add new cards to their deck.

The game ends at dawn, after which the surviving player with the most victory points on their cards wins!

Game Mechanics:

  • Action Points
  • Deck Building
  • Open Drafting
  • Push Your Luck
  • Set Collection

Game Specifications:

  • 2 – 6 Players
  • ~60 Minutes
  • Difficulty Weight 2.24

Horrified: American Monsters

Horrified: American Monsters

Horrified: American Monsters

Horrified: American Monsters is a standalone game that features gameplay similar to 2019’s Horrified, which challenges players to overcome the “Universal Monsters” from classic films.

In this co-operative game, you face off against classic American nightmarish beasts: Bigfoot, Mothman, the Jersey Devil, the Chupacabra, the Banshee of the Badlands, and the Ozark Howler. The more creatures in the game, the harder the challenge, with players needing to use their unique powers to figure out how to defeat each monster.

Game Mechanics:

  • Action Points
  • Cooperative
  • Dice Rolling
  • Pick-Up and Deliver

Game Specifications:

  • 1 – 5 Players
  • ~60 Minutes
  • Difficulty Weight 2.19