Tag: Dice Rolling

Dice Rolling is a common mechanic in games where players roll one or more die to decide an outcome.

Campbell’s Alphabet Dice Game

From the can: “Warm up your evening with a satisfying, yet simple, anagram word game for the whole family to enjoy. Simply throw your dice and start to spell. When you’re stumped, everyone rolls again. This is not just another alphabet game. It’s M’m M’m GOOD!”

Kind of a cross between all the other letter/dice games and Scrabble. This clever little dice game uses terms from cooking for the gameplay. Game turns are made up of “servings” (rounds). The choice of moves when you roll your dice are: 1) Building, 2) Slurping, and 3) Passing. The last round of dice play is called “scraping the bottom”.

Game Mechanics:

  • Dice Rolling
  • Spelling

Game Specifications:

  • 2 – 6 Players
  • 15 – 30 Minutes
  • Difficulty Weight 1.25

Battletech: Beginner Box

In this introduction to the BattleTech game and universe, players each take control of one giant walking war machine (a BattleMech, aka ‘Mech) and battle until one is destroyed or until the scenario objectives being played are completed.

BattleTech is the world’s greatest armored combat game, filled with a myriad of epic stories and gaming experiences to satiate any player: miniatures to RPG play, hobby painting to fiction, and beyond. The BattleTech Beginner Box is the first step on that fantastic journey and includes everything you need to get started: two high-quality miniatures, quick-start rules, a mapsheet, cards to represent your MechWarrior’s unique skills, dice, and more.

Game Mechanics:

  • Dice Rolling
  • Miniatures
  • Paper-and-Pencil
  • Player Elimination
  • Variable Player Powers
  • Wargame

Game Specifications:

  • 1 – 2 Players
  • ~120 Minutes
  • Difficulty Weight 2.43

Baseball Highlights: The Dice Game

Baseball Highlights: The Dice Game takes all the excitement of Baseball Highlights: 2045 and turns it into a thrilling dice game! Score the most runs by drafting the best dice and stringing together powerful combos! Slowly set up the base runners with singles, and then hit a grand slam, or steal bases to sneak your runners home! The rolls of the dice make each round a whole new ball game. Everyone gets to play even when it’s not their turn, so the strategic thinking never ends! Dust off home plate, get out your leather glove, and PLAY BALL!

Baseball Highlights: The Dice Game is played with a set of 9 Play dice, 6 Power dice, 1 Pitcher’s die, a game board, and a game sheet for each player.

Each round the active player will roll the Play dice and any Power dice they have unlocked to place them each of the matching 6 board areas. Then, the active player will select one of these 6 areas and will use the dice from that area to cross off boxes in the matching track on their player game sheet. Once they are done, the inactive players select 1 die from 2 different areas to cross off 2 boxes in the matching tracks on their game sheets.

Marking off boxes in the 6 tracks (and the bonus Clutch Hits track) will place new runners on base and advance your existing runners for singles, doubles, triples, home runs, walks, and stolen bases. Each time you advance a base runner to home, you will score 1 run. The player who scores the most runs by the end of the game wins. But be careful, the result on the Pitcher’s die may remove some of your base runners before they can score!

Baseball Highlights: The Dice Game is for 1 to 4 players ages 8 and up. Average game length is 20 minutes with mostly simultaneous play.

Contents: 1 Game Board, 25 Sheet Baseball Scorepad, 16 Custom Dice, 1 Rulebook, 16 Wooden Markers

-description from publisher

Baseball Highlights: The Dice Game is Game #26 in the Gryphon Bookshelf Series of Games.

Game Mechanics:

  • Dice Rolling
  • Paper-and-Pencil
  • Solo / Solitaire Game

Game Specifications:

  • 1 – 4 Players
  • 20 – 45 Minutes
  • Difficulty Weight 2.00

Axis & Allies Anniversary Edition

Put yourself into the shoes of the great strategic thinkers and generals of WWII with this special anniversary edition of Axis & Allies! Now you can play with Italy as a third Axis nation, the new cruiser unit, and over 600 pieces.

Game Mechanics:

  • Dice Rolling
  • Area Majority/Influence
  • Area Movement

Game Specifications:

  • 2 – 6 Players
  • 360 Minutes
  • Difficulty Weight 3.11

Arcs

Arcs is a sharp, tactical space opera game, for 2–4 players, set in a dark yet silly universe. Players represent officials from a distant, decaying and neglectful Empire who are now free to vie for dominance whether through battle, gathering scarce resources or diplomatic intrigue. Ready yourself for dramatic twists and turns as you launch into this galactic struggle.

A deck of cards in 4 suits with ranks from 1-7 (2-6 for less than 4 players) defines the action selection system. These cards are played in a trick-taking adjacent system to select actions, take the initiative and declare Ambitions. The 3 declared Ambitions are what will score in that deal. Timing is everything. Bad hands must be mitigated by careful card play and benefitting from other players’ card play.

Battles are resolved quickly with the attacker choosing their level of risk. The defenders must be prepared with adequate defensive ships and cards in their tableau.

Each game contains a hundred wooden ships and agents, 18 custom engraved dice, a beautiful six-panel board, and tons of cards with over 60 pieces of unique art. The base game may be played without the optional Leaders and Lore cards (for an easier teach) or with them for a richer, fuller and asymmetric game. It is also the core of the campaign game (requiring the Blighted Reach Expansion), which provides an epic, more thematic experience.

Game Mechanics:

  • Area Majority / Influence
  • Campaign
  • Dice Rolling
  • Hand Management
  • Take That
  • Trick-taking
  • Variable Player Powers

Game Specifications:

  • 2 – 4 Players
  • 60 – 120 Minutes
  • Difficulty Weight 3.40

Andromeda’s Edge

Behold, Andromeda’s Edge: A dazzling, uncharted region of space on the edge of the Andromeda Galaxy. Littered with the modular debris of the precursor civilization, patrolled by malicious extragalactic raiders, and bordered by dense nebulae, The Edge is a last resort for the brave and foolhardy who seek a new life beyond the oppressive reach of the Lords of Unity.

In this game, you lead a desperate faction seeking to build a new civilization on Andromeda’s Edge. You begin with only a space station, a few ships, and a handful of resources. By carefully placing your ships, you will gather resources, claim moons, acquire modules to add to your station, populate planets and build developments on them. You will battle opponents and compete with others to ascend the progress tracks: Science, Industry, Commerce, Civilization and Supremacy.

On your turn, you either launch a starship or return your ships to your station. Launching sends one of your starships to a region of Andromeda, either collecting resources from planetary systems or taking actions at Alliance Bases. If the region is occupied by your opponents or fearsome raiders, face off in a dice battle, with Supremacy on the line but where strategic manipulation can turn a loss into a reward. Returning to your station allows you to activate your engine, using the modules you’ve acquired to generate energy, gain resources and carry out actions.

Throughout the game you will build up your unique faction, building developments (Observatories, Factories, Spaceports, Cities and Obelisks) and gaining station modules which move you up the progress tracks. Advancement on the tracks is rewarded both during mid-game events and at the conclusion, and is the key to victory.

Game Mechanics:

  • Area Majority / Influence
  • Dice Rolling
  • Hand Management
  • Variable Player Powers
  • Worker Placement

Game Specifications:

  • 2 – 4 Players
  • 80 – 160 Minutes
  • Difficulty Weight 3.71

Ancient World, The

In an ancient world forgotten by time, enormous titans terrorize the land. Five tribes have been fleeing from the titans for centuries, but things are about to change. Growing city-states pledge to end the reign of terror, determined to take on the titans and make the world a safer place for all. Each city-state competes to attract the tribes, eager for the strength of the combined peoples, who are now leaving behind old traditions with the hope that the titans can be defeated once and for all.

In The Ancient World, players compete to grow the largest and most influential city-state by managing citizens, treasury, and military and by defeating titans. Players take turns sending citizens to take special actions or using military cards to attack titans. One of the actions a citizen can perform is to build Empire cards, which give more citizens, money, and abilities.

A city-state’s influence in the world is measured by sets of tribe banners that it owns. Each Empire card has one or more tribe banners, and tribe banners can also be gained by defeating titans. Players gain victory points (VPs) for sets of tribe banners. After six rounds, the player with the most VPs from sets of tribe banners wins.

Game Mechanics:

  • Dice Rolling
  • Open Drafting
  • Set Collection
  • Worker Placement

Game Specifications:

  • 2 – 4 Players
  • ~90 Minutes
  • Difficulty Weight 2.72

Adventure Party: the Role-Playing Party Game

Adventuring Party takes your favorite moments from RPG’s and puts them into a great guessing game! Over the course of 3 Adventure Scenarios, players will take on the role of a brave adventurer and describe in epic detail their plans for that adventure. Of course, however, the dice always have different plans, and after making a secret d20 roll, you will then recount what actually happened. The goal of the game is to have the GM guess what number you rolled as accurately as possible, thereby earning the most Experience Points possible.

Game Mechanics:

  • Dice Rolling
  • Cooperative
  • Storytelling

Game Specifications:

  • 3 – 8 Players
  • 30 – 60 Minutes
  • Difficulty Weight 2.00

A Touch of Evil

‘Tis the dawn of the 19th century; an age of science, superstition, and witchcraft. Howling fills the night as a full moon rises over the small, secluded village of Shadowbrook. Gruesome murders have become a daily occurrence and terror haunts the streets at night. An evil creature has taken up residence here and the countryside is engulfed by a tide of darkness.

But all is not lost…not yet.

A small group of heroic individuals, with the courage and strength to fight, have arrived in town. Some just passing through while others have come with a purpose; but all will be put to the test as they race to save this cursed town from falling into darkness. It will take a cunning mind and strength of spirit to determine who is friend and who is foe… to solve the mysteries and hunt the beast to its lair. But the secrets of Shadowbrook run deep. Gossip and rumors run rampant and these few Heroes may soon discover that they are outsiders here and this town is already so rotten from within there is little left to save.

A Touch of Evil, The Supernatural Game” is a fast-paced game of fiendish creatures, dashing Heroes, and high-adventure. Each player takes on the role of a unique monster-hunting Hero, racing against time to stop the forces of darkness from claiming another foothold in the world of man. Only by investigating the town and building your Hero’s strength can you hope to hunt down the Supernatural Villain to his Lair and defeat him in an epic Showdown. Players can race Competitively to be the first to defeat the Villain and save the town, or they can work together Cooperatively to defeat a much stronger Villain.

Featuring a gameboard map of Shadowbrook and its surrounding countryside, eight Heroes to choose from, and four different Supernatural Villains to hunt; each with its own host of unique Minions and powers to drastically change the game. A Touch of Evil is designed to create an adventurous cinematic feel as the story and game unfolds.

So grab up your Wooden Stake, stuff some shot in that Musket, and hold onto your Tri-corn Hat; no one is safe from the creatures of the night and no one can be trusted…for inside everyone lies A Touch of Evil.

Game Mechanics: 

  • Area Movement
  • Cooperative Game
  • Dice Rolling
  • Roll / Spin and Move
  • Variable Player Powers

Game Specifications:

  • 2 – 8 Players
  • 60-120 Minutes
  • Difficulty Weight 2.56