Tag: Deck Building

Deck Building is a mechanic where players build a deck of resources that is randomly drawn and used for future turns.

Abandon all Artichokes

Abandon all Artichokes

Abandon all Artichokes

Abandon All Artichokes isn’t your garden-variety card game!

A bumper-crop of prickly produce has overtaken your patch, and there’s only one choice: abandon all artichokes! Prune your deck by harvesting fresh vegetables, each with a special power that lets you swap, discard, or compost cards. You need luck, strategy, and a green thumb to grow a winning hand!

Game Mechanics:

  • Deck Building
  • Open Drafting

Game Specifications:

  • 2 – 4 Players
  • ~20 Minutes
  • Difficulty Weight 1.32

Mage Knight Board Game

Mage Knight Board Game

Mage Knight Board Game

The Mage Knight board game puts you in control of one of four powerful Mage Knights as you explore (and conquer) a corner of the Mage Knight universe under the control of the Atlantean Empire. Build your army, fill your deck with powerful spells and actions, explore caves and dungeons, and eventually conquer powerful cities controlled by this once-great faction! In competitive scenarios, opposing players may be powerful allies, but only one will be able to claim the land as their own. In cooperative scenarios, the players win or lose as a group. Solo rules are also included.

Combining elements of RPGs, deck-building, and traditional board games the Mage Knight board game captures the rich history of the Mage Knight universe in a self-contained gaming experience.

Game Mechanics:

  • Cooperative
  • Deck Building
  • Dice Rolling
  • Grid Movement
  • Hand Management
  • Open Drafting
  • Role Playing

Game Specifications:

  • 1 – 4 Players
  • 60 – 240 Minutes
  • Difficulty Weight 4.33

West Kingdom Saga: Viscounts of the West Kingdom

West Kingdom Saga: Viscounts of the West Kingdom

West Kingdom Saga: Viscounts of the West Kingdom

Viscounts of the West Kingdom is set at a time when the King’s reign began to decline, circa 980 AD. Choosing peace over prosperity, our once strong King began offering our enemies gold and land to lay down their axes. But peace is a tenuous affair. As poverty spread, many people lost faith in his ability to lead and sought independence from the crown. Since finding favour in his courts, our future has also become uncertain. As viscounts, we must be wise and decisive. Loyalty is to be upheld, but gaining favour among the people must be our priority, should there be a sudden shift in power.

The aim of Viscounts of the West Kingdom is to be the player with the most victory points (VP) at game’s end. Points are gained by constructing buildings, writing manuscripts, working in the castle and acquiring deeds for new land. Players begin with a handful of townsfolk but should quickly seek out more suitable talents to advance their endeavors. Each turn they will be travelling around the kingdom, looking to increase their influence among the various areas of society. The game ends once the Kingdom reaches poverty or prosperity – or potentially both!

Game Mechanics:

  • Area Control
  • Deck Building
  • Hand Management
  • Rondel
  • Set Collection

Game Specifications:

  • 1 – 4 Players
  • 60 – 90 Minutes
  • Difficulty Weight 3.45

Twilight of the Gods

Twilight of the Gods

Twilight of the Gods

In Twilight of the Gods you and your friends will each assume the role of a deity from myth and legend, and battle to the death to see who is the strongest god, using human armies, mystical beasts, and heroes of renown from both past and future.

These deities span multiple pantheons, from numerous civilizations, and each favors a particular method of strategy – Aggression, Negotiation, Mysticism, or Sanctuary – which influences how your battle will play out. Every deity also possesses a special, once per game power that can be used to further the tide of battle in your favor, or come back from what seems like overwhelming defeat, so never count an opponent out until they draw their last card.

Now go forth and let none stand in your way!

Game Mechanics:

  • Deck Building
  • Hand Management
  • Memory
  • Open Drafting
  • Trading

Game Specifications:

  • 2 – 4 Players
  • 30 – 90 Minutes
  • Difficulty Weight 3.71

Skymines

Skymines

Skymines

Fifty years ago, humanity began mining the Moon and the asteroids, and for decades that task was firmly kept in the hands of the World Government. But the turmoils of recent years have caused this enterprise to collapse. Now, adventurous companies and private investors take to the sky to revive this mining network.

As investors, you try to earn the most CrypCoin over the course of seven rounds. You do this by investing mined resources in companies and by spreading their outposts. You can improve your earnings by supporting your scientists’ research and by having them collect precious helium-3.

The heart of Skymines is a unique card programming and hand management system that requires careful and clever planning. It provides deep player interaction by letting you invest in any of the four companies as you see fit.

And as the combination of company abilities changes each game, there are endless synergies and strategies to explore.

Game Mechanics:

  • Area Control
  • Campaign
  • Deck Building
  • Economic
  • Hand Management
  • Open Drafting
  • Stock Holding
  • Worker Placement

Game Specifications:

  • 1 – 4 Players
  • 75 – 150 Minutes
  • Difficulty Weight 3.71

Mysthea

Mysthea

Mysthea

Mysthea is a hand building / management and area control eurogame from Tabula Games, where time-tested euro mechanics get a modern twist and are infused with a strongly thematic design to immerse you in the strange world of Icaion.

Fight for the control of unexplored floating island, places filled with anomalies and strange monsters. Gather your powers to make entire islands move. Join forces to fight the dreadful monsters that inhabit them creating an army and strongholds on these new frontiers.

Game Mechanics:

  • Area Control
  • Area Movement
  • Deck Building
  • Hand Management

Game Specifications:

  • 2 – 5 Players
  • 90 – 120 Minutes
  • Difficulty Weight 3.77

Millennium Blades

Millennium Blades

Millennium Blades

Millennium Blades is a CCG-Simulator — A game in which you play as a group of friends who play the fictional CCG “Millennium Blades”.

In this game you will build decks, play the meta, acquire valuable collections, crack open random boosters, and compete in tournaments for prizes and fame. The game takes you from Starter Deck to Regionals in about 2-3 hours.

Multiple games can also be chained together to form a Campaign, going from Regionals to Nationals in game 2 and from Nationals to Worlds in game 3, with each game introducing ever more powerful cards and higher stakes, but also resetting the power of the game so that each player has a fair chance to win each ‘season’ of the campaign.

The game draws heavily on Manga/Anime inspiration for its art, and parodies Magic: the Gathering, Yugioh, and many other collectible games.

At its heart, it’s a commodity trading game, except that instead of cubes or stocks, the things you’ll be buying, selling, and speculating on are trading cards that can be used throughout the game in periodic tournaments. By trading wisely, playing the market, working together with friends, building collections, and winning tournaments, you’ll secure points and become the Millennium Blades World Champion.

The game features a system of card pods, where you will play with about 400 of the base game’s 600 cards every game.

Game Mechanics:

  • Deck Building
  • Hand Management
  • Open Drafting
  • Set Collection
  • Tableau Building
  • Trading

Game Specifications:

  • 2 – 5 Players
  • 80 – 120 Minutes
  • Difficulty Weight 3.69

Legend of the Five Rings Card Game

Legend of the Five Rings Card Game

Legend of the Five Rings Card Game

Welcome to the realm of Rokugan: a land of samurai and mystics, mad dragons and divine beings — a land where honor is stronger than steel. Here, the clans serve the Emperor and engage in courtly deceptions and power plays, even as they wage war against each other and the evil forces that plague their realm. This is the world of Legend of the Five Rings!

Legend of the Five Rings: The Card Game is a Living Card Game set in the world of Rokugan, the original setting for the Legend of the Five Rings collectible card game. To play a Living Card Game, players create individual decks of cards from a base game with a fixed set of cards; they can then add supplemental card packs to this game world, with each pack also having a fixed set of cards, in order to vary their game experience.

While the connection of Legend of the Five Rings: The Card Game to Rokugan and the Colonies — as well as its pervasive themes of honor, nobility, magic, intrigue, duty, and warfare — should carry over from the original L5R CCG, Legend of the Five Rings: The Card Game is not compatible with that original game and will feature significant changes in the game mechanisms.

Game Mechanics:

  • Action Points
  • Deck Building
  • Hand Management

Game Specifications:

  • 2 Players
  • 45 – 90 Minutes
  • Difficulty Weight 4.01

Imperium: Legends

Imperium: Legends

Imperium: Legends

Formidable adversaries are arrayed against you. Your people stand ready. History beckons.

In your hands lies the destiny of one of history’s great civilizations. Under constant threat of attack, you must conquer new lands, oversee dramatic scientific and cultural advances, and lead your people into the era of empire. Expand too rapidly, and unrest will bring your civilization to its knees; build up too slowly, however, and you might find yourself a mere footnote of history. As one of eight radically asymmetric civilizations, you will compete to become the most dominant empire the world has ever seen.

Game Mechanics:

  • Civilization
  • Deck Building
  • Hand Management
  • Move Through Deck
  • Tableau Building

Game Specifications:

  • 1 – 4 Players
  • 60 – 120 Minutes
  • Difficulty Weight 3.66

Imperium: Classics

Imperium: Classics

Imperium: Classics

Formidable adversaries are arrayed against you. Your people stand ready. History beckons.

In your hands lies the destiny of one of history’s great civilizations. Under constant threat of attack, you must conquer new lands, oversee dramatic scientific and cultural advances, and lead your people into the era of empire. Expand too rapidly, and unrest will bring your civilization to its knees; build up too slowly, however, and you might find yourself a mere footnote of history. As one of eight radically asymmetric civilizations, you will compete to become the most dominant empire the world has ever seen.

Imperium: Classics is a standalone game that contains the Carthaginian, Celt, Greek, Macedonian, Persian, Roman, Scythian, and Viking civilizations and an individual solo opponent behaving as each nation. It is also fully compatible with Imperium: Legends for players wanting to expand their pool of civilizations even further.

Game Mechanics:

  • Campaign
  • Civilization
  • Deck Building
  • Hand Management
  • Move Through Deck
  • Tableau Building
  • Take That

Game Specifications:

  • 1 – 4 Players
  • 60 – 120 Minutes
  • Difficulty Weight 3.48