Tag: Role Playing

In Role Playing games, players assume the identity of another character and act according to how they believe that character would behave in a given scenario.

Mage Knight Board Game

Mage Knight Board Game

Mage Knight Board Game

The Mage Knight board game puts you in control of one of four powerful Mage Knights as you explore (and conquer) a corner of the Mage Knight universe under the control of the Atlantean Empire. Build your army, fill your deck with powerful spells and actions, explore caves and dungeons, and eventually conquer powerful cities controlled by this once-great faction! In competitive scenarios, opposing players may be powerful allies, but only one will be able to claim the land as their own. In cooperative scenarios, the players win or lose as a group. Solo rules are also included.

Combining elements of RPGs, deck-building, and traditional board games the Mage Knight board game captures the rich history of the Mage Knight universe in a self-contained gaming experience.

Game Mechanics:

  • Cooperative
  • Deck Building
  • Dice Rolling
  • Grid Movement
  • Hand Management
  • Open Drafting
  • Role Playing

Game Specifications:

  • 1 – 4 Players
  • 60 – 240 Minutes
  • Difficulty Weight 4.33

Who Goes There? Deluxe Edition

Who Goes There? Deluxe Edition

Who Goes There? Deluxe Edition

Who Goes There? is a cooperative game of growing paranoia. At the beginning of the game, all players are human and there is no reason not to trust each other completely, but as the temperature drops and mistakes are made, players start doubting everything and everyone around them.

You must build, trade, and upgrade to prepare yourself for the Antarctic Terrain, rabid dog attacks, crazed madmen…and most importantly, the alien entity that is now loose in the camp. Everything you build and upgrade has one purpose…keeping you alive and human! During the entire game, you will want to trade with other players and help each other build stronger weapons and better equipment, while also passing food and med kits around. Although, make sure your trust them, since trade is a huge opportunity for The Thing.

Staying inside may keep you from freezing to Death, but it won’t help you or your fellow humans win. The only way to secure victory is by venturing out of the camp! The problem with that is, being away from camp is the number one way to come across The Thing…leaving you vulnerable and exposed to infection. Whether fixing the boiler, repairing the door, or fighting the frigid temperatures outside, you will all need one another to survive. But trust is a hard thing to come by when you must be wary of…Who Goes There?

Game Mechanics:

  • Cooperative
  • Dice Rolling
  • Open Drafting
  • Role Playing

Game Specifications:

  • 3 – 6 Players
  • ~110 Minutes
  • Difficulty Weight 3.50

Heropath: Dragon Roar

Heropath: Dragon Roar

Heropath: Dragon Roar

Heropath: Dragon Roar is a fantasy board game in which heroes venture through an unknown land, discovering new places, fighting monsters and gaining power, skills, gold, arms and resources.

This game combines everything you love in a fantasy RPG such as: magic, skills, XP, levels and combat as well as resource management, which takes it to a new, higher level of gaming.

In this board game you will need more than war tactics, you will need to use your turn in the best way possible, in order to reach new places, engage in the proper forms of combat and gain skills and resources.

Game Mechanics:

  • Action Points
  • Area Movement
  • Deck Building
  • Dice Rolling
  • Hand Management
  • Open Drafting
  • Role Playing
  • Trading

Game Specifications:

  • 1 – 4 Players
  • 60 – 120 Minutes
  • Difficulty Weight 3.75

Dungeon Degenerates

Dungeon Degenerates

Dungeon Degenerates

Dungeon Degenerates: Hand of Doom takes place in the Dark Fantasy Realm of the decaying Eastern Provinces of the Würstreich. Players take escaped criminal adventurers on unsavory missions through four distinct regions, each with their own monsters & encounters. As the players explore the Würstreich, danger levels rise continuously across the map. Players must complete their mission before the Hand of Doom descends on the board, unleashing evil magic on the land.

Dungeon Degenerates is for 1-4 players co-op. Players can form parties or split up throughout the game at will; there is no obligation to stick together. Game play is 1-3 hours based on mission. Dungeon Degenerates has an epic RPG campaign feel in an open world sandbox board game, and you bring your experience & items from previous missions. There are multiple missions & objectives of varying difficulty with multiple ways to approach each mission. Dungeon Degenerates is set in a cohesive & fixed world with multiple distinct regions which feature unique encounters & thematic monsters. Encounters allow multiple interaction choices; you do not have to fight everyone you see. Play features an open experience system allowing for character customization with new skills. You are always in danger – the town is not an artificial safe zone – combat is dangerous. There are various modes of travel – players cooperate to choose their route & pace, or split up & fend for themselves. Dungeon Degenerates features streamlined combat with tactical depth; each player rolls dice only once on their turn, using standard 6-sided dice only. There are over 100 monsters with unique abilities & artwork.

Game Mechanics:

  • Campaign
  • Cooperative
  • Dice Rolling
  • Role Playing

Game Specifications:

  • 1 – 4 Players
  • 60 – 300 Minutes
  • Difficulty Weight 3.61

Arkham Horror: The Card Game

Arkham Horror: The Card Game

Arkham Horror: The Card Game

Something evil stirs in Arkham, and only you can stop it. Blurring the traditional lines between role-playing and card game experiences, Arkham Horror: The Card Game is a Living Card Game of Lovecraftian mystery, monsters, and madness!

In the game, you and your friend (or up to three friends with two Core Sets) become characters within the quiet New England town of Arkham. You have your talents, sure, but you also have your flaws. Perhaps you’ve dabbled a little too much in the writings of the Necronomicon, and its words continue to haunt you. Perhaps you feel compelled to cover up any signs of otherworldly evils, hampering your own investigations in order to protect the quiet confidence of the greater population. Perhaps you’ll be scarred by your encounters with a ghoulish cult.

No matter what compels you, no matter what haunts you, you’ll find both your strengths and weaknesses reflected in your custom deck of cards, and these cards will be your resources as you work with your friends to unravel the world’s most terrifying mysteries.

Each of your adventures in Arkham Horror LCG carries you deeper into mystery. You’ll find cultists and foul rituals. You’ll find haunted houses and strange creatures. And you may find signs of the Ancient Ones straining against the barriers to our world…

The basic mode of play in Arkham LCG is not the adventure, but the campaign. You might be scarred by your adventures, your sanity may be strained, and you may alter Arkham’s landscape, burning buildings to the ground. All your choices and actions have consequences that reach far beyond the immediate resolution of the scenario at hand—and your actions may earn you valuable experience with which you can better prepare yourself for the adventures that still lie before you.

Game Mechanics:

  • Action Points
  • Area Movement
  • Campaign
  • Cooperative
  • Deck Building
  • Hand Management
  • Limited Communication
  • Push Your Luck
  • Role Playing

Game Specifications:

  • 1 – 4 Players
  • 60 – 120 Minutes
  • Difficulty Weight 3.49

Waste Knights

Waste Knights

Waste Knights

Waste Knights: Second Edition is a post-apocalyptic game of adventure and survival for 1-4 players inspired by cult classics of the post-apo movies and set in dystopian Australia destroyed by experiments of a powerful corporation. Each player becomes a rugged hero, travelling through the wasteland, facing unnatural weather and enemies forged in long-forgotten laboratories as well as experiencing adventures full of dramatic choices and disturbing characters.

The game is adventure-based, with each Adventure branching out into a number of Plots revealed depending on the players’ narrative choices. Each plot offers unique game mechanics and stories that can be found in the Book of Tales – some of them are keyed to a particular adventure, some are generic, but all enable the players to immerse themselves in the setting and make decisions that change the world around them.

Each knight (player) has 2 actions at their disposal, which basically enable them to travel around the continent in their Vehicle, explore the area for ever-dwindling Resources (Fuel, Ammo, Meds), or camp in order to repair their Gear and heal Wounds or Radiation. Each adventure additionally offers a number of unique Plot Actions that let the players affect the story and fulfill their goals.

However, the heart of the game are stories. Each playthrough is based on an adventure found in the Guide. Some of them are co-op, others competitive, others still may end with the players grouping around different factions and forced to fight their former friends. The construction of each adventure offers lots of narrative choices guaranteeing high replayability and encompasses unique setup elements so that the basic game can be prepared quickly and the players can focus on the plot, not the rules.

Game Mechanics:

  • Cooperative
  • Dice Rolling
  • Open Drafting
  • Pick-Up and Deliver
  • Role Playing
  • Storytelling

Game Specifications:

  • 1 – 4 Players
  • 90 – 180 Minutes
  • Difficulty Weight 3.02

Vagrantsong

Vagrantsong

Vagrantsong

You trainhop aboard the Silver Ferryman, chasin’ a dream or runnin’ from the past. What you find is a welcomin’ hand – white glove, stretched skin… and a fiddle player in the distance, playin’ a tune that’s awfully inviting. Makes you never wanna leave.

In Vagrantsong, a cooperative and story-driven boss battler, you will take on the role of a Vagrant trapped on a supernatural ghost train. Face off against ghosts lingering on the train (called Haints), adjust your playstyle with Skills and Junk acquired along the way, and uncover the secrets of the Silver Ferryman in this spooky and challenging adventure.

In each of the 20+ Scenarios in Vagrantsong’s campaign, players will take turns spending their 3 Coins to take actions, such as: moving around the train board, investigating the unknown, and rummaging for items that might help them get out of a tight spot. Additionally, players can spend their Coins on more exclusive actions to remind a Haint of their lost Humanity, all in the hopes of freeing the spirit from the ghost train’s bone-chilling grip, and winning the Scenario in the process. But be careful! Each Haint has their own bag of tricks and gameplay mechanics. They will stop at nothing to make sure that the players lose all of their Humanity and stay aboard forever.

After each Scenario, players will have a moment to rest, allowing them the opportunity to change out their Skill and Junk cards, heal their Vagrant, and prepare for their next encounter aboard the Silver Ferryman.

Game Mechanics:

  • Action Points
  • Campaign
  • Cooperative
  • Dice Rolling
  • Grid Movement
  • Narrative Choice
  • Role Playing
  • Storytelling

Game Specifications:

  • 2 – 4 Players
  • 45 – 120 Minutes
  • Difficulty Weight 3.08

The Undercity: An Iron Kingdoms Adventure Board Game

The Undercity: An Iron Kingdoms Adventure Board Game

The Undercity: An Iron Kingdoms Adventure Board Game

The Undercity puts a spin on the classic dungeon crawl adventure, setting it within the vast underground labyrinth of one of the Iron Kingdoms’ most famous cities.

This board game for two to four players comes with a seven-adventure campaign. The players play one to four characters from the Iron Kingdoms universe as they try to weed out a nefarious evil that has been lurking in the Undercity of Corvis.

All players will be playing on the same team and the game requires no game master. The players work together defeating enemies, achieving objectives, and gaining experience that can be used to give new skills to their characters that can be used in subsequent adventures in the campaign.

The game will come with almost 40 different miniatures with 16 different sculpts. The four heroes are Milo Boggs (the alchemist), Canice Gormleigh (the gun mage), Gardek Stonebrow (a trollkin warrior), and Pog (a gobber mechanic) that controls a light warjack named Doorstop.

Each character has a starting stat sheet, but players can purchase character ability cards with XP gained from the adventure to enhance and customize their characters.

Combat is based on rolling dice against opposing attributes. Players will be able to use feats and abilities to give boosts to these dice rolls, similar in many ways to other games based in the Iron Kingdoms.

Game Mechanics:

  • Cooperative
  • Dice Rolling
  • Grid Movement
  • Role Playing

Game Specifications:

  • 2 – 4 Players
  • 60 – 120 Minutes
  • Difficulty Weight 2.83

Star Wars: Imperial Assault

Star Wars: Imperial Assault

Star Wars: Imperial Assault

Star Wars: Imperial Assault is a strategy board game of tactical combat and missions for two to five players, offering two distinct games of battle and adventure in the Star Wars universe!

Imperial Assault puts you in the midst of the Galactic Civil War between the Rebel Alliance and the Galactic Empire after the destruction of the Death Star over Yavin 4. In this game, you and your friends can participate in two separate games. The campaign game pits the limitless troops and resources of the Galactic Empire against a crack team of elite Rebel operatives as they strive to break the Empire’s hold on the galaxy, while the skirmish game invites you and a friend to muster strike teams and battle head-to-head over conflicting objectives.

In the campaign game, Imperial Assault invites you to play through a cinematic tale set in the Star Wars universe. One player commands the seemingly limitless armies of the Galactic Empire, threatening to extinguish the flame of the Rebellion forever. Up to four other players become heroes of the Rebel Alliance, engaging in covert operations to undermine the Empire’s schemes. Over the course of the campaign, both the Imperial player and the Rebel heroes gain new experience and skills, allowing characters to evolve as the story unfolds.

Imperial Assault offers a different game experience in the skirmish game. In skirmish missions, you and a friend compete in head-to-head, tactical combat. You’ll gather your own strike force of Imperials, Rebels, and Mercenaries and build a deck of command cards to gain an unexpected advantage in the heat of battle. Whether you recover lost holocrons or battle to defeat a raiding party, you’ll find danger and tactical choices in every skirmish.

As an additional benefit, the Luke Skywalker Ally Pack and the Darth Vader Villain Pack are included within the Imperial Assault Core Set. These figure packs offer sculpted plastic figures alongside additional campaign and skirmish missions that highlight both Luke Skywalker and Darth Vader within Imperial Assault.

Game Mechanics:

  • Campaign
  • Dice Rolling
  • Grid Movement
  • Role Playing
  • Team Based
  • Wargame

Game Specifications:

  • 1 – 5 Players
  • 60 – 120 Minutes
  • Difficulty Weight 3.30

Skyrim

Skyrim

Skyrim

ADVENTURES IN THE WORLD OF SKYRIM!

Before the Dragonborn came to Skyrim….

You are surviving members of the Blades, a legendary group who long protected the Empire of Tamriel! Abandoned by the empire, you must work together to thwart a plot that threatens the whole of Skyrim

Build a unique character in the world of the Elder Scrolls. Choose between a Nord, Dunmer, Imperial, Altmer, Khajiit or Orsimer. Equip your character with a wide range of weapons, spells and armour. Travel across the Holds of Skyrim to places like Riften, Solitude, Falkreath and Whiterun. Attempt a huge range of evolving quests that change the game with each decision, Explore the wilderness. Gain side quests from mysterious characters. Delve into ancient ruins and tombs. Battle Draugr, Frostbite Spiders, Dragons, Dwemer Constructs and Daedra. The deeper you delve, the deadlier your foes will become. Gain experience and amazing treasures. Upgrade and enchant your gear. Level up your character with a wide range of unique skills and abilities. Play through six chapters of two huge campaigns spanning 25 years in the history of Skyrim in this endlessly replayable boardgame.

The Elder Scrolls V: Skyrim – The Adventure Game is a 1-4 player co-operative game of adventure and exploration across Skyrim. Players take the roles of heroes involved in epic quests, working together to defeat their enemies and exploring the vast expanse of Skyrim. You will be able to choose character miniatures like the Khajiit, Nord, or High Elf; plan your strategy with weapons or spells; and fight your way through forgotten mines, Draugr-infested tombs, or ancient Dwemer cities to find ancient treasures and increase your power.

The players must keep an eye out as the threat increases across Skyrim as Dragons, Daedra, Trolls, and more roam the lands and wreak havoc across the holds. Players need to work together to keep the lands free, whilst balancing the demands of their most important quests.

The base game is divided into two campaigns of three chapters each. The decisions the players make from their first turn have a distinct effect on the unfolding story and encounters, making the whole campaign experience different every time you play. You can even save your progress after each game and start the next chapter with the same character, equipment, and skills.

With the numerous choices of characters, gear, magic, and skills matched with the many decisions each player makes through their quests, there are literally hundreds of hours of gameplay, with some stories not even seen based on your early decisions. The face of Skyrim can change during the game, impacting the course of the players’ experience in subsequent chapters. At any time, the players can simply reset, choose another character and play style, make different choices, and experience things differently. Alternatively, pick a chapter that sounds fun and drop in to just play that adventure as a one-off.

Key mechanics:

A Living Board
The game board represents the province of Skyrim. Players move their characters — represented by 32mm scale plastic miniatures — across the region, visiting Strongholds, exploring dungeons and meeting interesting characters as the story unfolds. But they are not the only ones there; roaming monsters appear, blocking roads and threatening the peace in Skyrim. Several game effects could lead to the fall of a Stronghold so players need to keep an eye on the state of unrest and the active dangers across the board.

Customizable Characters
There are no classes in Skyrim. Each character has a different starting innate ability and additional abilities that are unlocked as they learn specific skills, but that doesn’t mean that they are tied to a gameplay style. For example, even though Nords shine when they are developed with a focus on warrior skills and equipment, a player could decide to make their Nord a spellcaster, or a summoner, and still retrain midway through the game after finding an amazing sword they really want to use. Players can change their progression path mid-game, and enjoy many different play styles.

Upgradeable Equipment
There are plenty of equippable items: weapons, pieces of armor, trinkets, etc. Most of these items can be customized; by either Enchanting or Upgrading them in a Stronghold. When Upgrading or Enchanting an item, the player draws an Enchantment/Upgrade card, and slots it underneath the item, altering its properties. A piece of armor can be Upgraded so it becomes better against Heavy Attacks, for example, and it can also be Enchanted so it helps the character regenerate Stamina faster. When learning the Smithing and the Enchanting skills, the players get to draw more cards and choose between them, making the experience of customizing equipment richer and letting them focus on the playstyle they prefer. Furthermore, when playing in a group, one player can specialize their character in Enchanting or Smithing and upgrade all their allies’ items by meeting in a Stronghold, adding another layer of cooperative gameplay.

Quests in Cards
The story in the game is told using Quest cards. Players draw Main Quests — those that push the narrative forward — and Personal Quests — side stories gained by exploring the vastness of the province of Skyrim. By completing or failing them, the story progresses. Many of these Quests give the players a choice at the end. This choice chains the Quest with a new one, creating a branching story that changes every time the game is played. Failing a quest doesn’t mean losing the game; instead, failure often becomes another way of choosing. The cards are organized in a way in which, if a card is removed as a result of Quest being failed or a game effect is triggered, the next card will take its place, dramatically changing the story.

Combat System
With an assortment of weapons, ranging from daggers to bows, players will be able to engage in combat with dangerous enemies, whether they be in a dungeon or part of a questline. Each weapon and spell will inform the player what attacks it can perform and how much Stamina or Magicka they’ll have to spend to use them. The player will roll the custom dice and attempt to overcome each weapon’s specific Skill Tests; hitting with heavier weapons is bound to be harder than hitting with lighter weapons. Combat is fast, exciting, and deadly, although strategy is a key factor to success. Some enemies, in fact, will employ unorthodox tactics, including the ability to heal themselves or wear nearly impenetrable armors.

Dungeon Crawling
Players can visit increasingly dangerous caves, mines, tombs, ruins, and Dwemer cities across Skyrim. Dungeons are built with cards each representing a major threat in that area of the dungeon. It might be a terrifying Draugr or a surprise trap that, if you’re lucky, one of the characters may be capable of disabling. As the characters level up, the lower-level adversaries are discarded, scaling the difficulty of the dungeons along with the player’s level. The more you visit a certain type of dungeon, the more likely you will see its more fearsome denizens, albeit with better rewards!

Cooperative
The whole game is fully cooperative. Players are encouraged to discuss their strategies and to collaborate to advance in their own storylines. Each player will be following their own storyline, joining together at the end of each chapter, when their plots are woven together into an epic finale for the whole party.
There are some situations where characters, even if they have the same overall goal, find themselves on opposite sides of a struggle, and may interfere with each other as they progress. This gives an interesting layer of light competitive gameplay, whilst still keeping the cooperative nature of the game in the forefront.
Expansions
The Dawnguard expansion will add a third campaign with three additional chapters to play through, new characters, dungeon adversaries, treasures, events, and more. One of our expansions will make the Ghosts of the Blades haunt you throughout Skyrim during the first Campaign of the game and another threatens devastation to Skyrim in the form of a great dragon! There is much more to be revealed through the Gamefound campaign. The team has planned for a massive upgrade kit converting all the wandering monsters over to 32mm scale plastic miniatures which are all compatible in scale with the miniatures game The Elder Scrolls Call to Arms. More information will be revealed in the run-up to the launch of the board game


All in all, the Elder Scrolls Skyrim Adventure Game will offer players dozens and dozens of hours of adventure exploring the game world. Expansions will ensure there’s even more Skyrim to be had.

Game Mechanics:

  • Campaign
  • Cooperative
  • Dice Rolling
  • Narrative Choice
  • Role Playing

Game Specifications:

  • 1 – 4 Players
  • 60 – 120 Minutes
  • Difficulty Weight 3.32