Tag: Tile Placement

Games with Tile Placement mechanics require players to place tiles on a game board to create and modify the game’s environment.

Earth

Earth

Earth

Earth, the soil that supports and sustains our beautiful planet, Earth. Over thousands of years of evolution and adaptation the flora and fauna of this unique planet have grown and developed into amazing life forms, creating symbiotic ecosystems and habitats.

It’s time to jump into these rich environments and create some amazing natural synergies that replicate and extrapolate on Earth’s amazing versatility and plethora of natural resources. Create a self-supporting engine of growth, expansion and supply where even your unused plants become compost for future growth.

Earth is an open world engine builder for 1 to 5 players with simple rules but tons of strategic possibilities. With its encyclopedic nature and the enormous number of unique cards and combinations, every single game will allow you to discover new synergies and connections, just as our vast and fascinating world allows us to do!

Game Mechanics:

  • Hand Management
  • Pattern Building
  • Team Based
  • Tile Placement

Game Specifications:

  • 1 – 5 Players
  • 45 – 90 Minutes
  • Difficulty Weight 2.87

Bananagrams

Bananagrams

Bananagrams

Bananagrams is a fast and fun word game that requires no pencil, paper or board, and the tiles come in a fabric banana-shaped carrying pouch. One hand can be played in as little as five minutes. Much like Pick Two!, but without the letter values.

Using a selection of 144 plastic letter tiles in the English edition, each player works independently to create their own ‘crossword’ faster than one’s opponents. When a player uses up all their letters, all players take a new tile from the pool. The object of the game is to be the first to complete a word grid after the “bunch” of tiles has been depleted.

There are variants included in the instructions, such as Banana Smoothie and Banana Cafe for limited set skills or space-deprived places, and the game is suitable for solo play.

Game Mechanics:

  • Racing
  • Tile Placement
  • Word Game

Game Specifications:

  • 1 – 8 Players
  • ~15 Minutes
  • Difficulty Weight 1.32

Ankh’or

Ankh'or

Ankh'or

Ankh’or is a quick-playing resource management game in which each player on their turn either collects three types of tokens (with an ankh being a supplemental resource) or buys a tile from a marketplace and adds this tile to their structure, trying to connect tiles of the same color or bearing the same scarab while doing so. By spending an ankh, you can shift tiles in the marketplace and change the cost and type of goods needed to purchase them.

Each player’s structure will have at most thirteen tiles, so don’t wait too long to start building!

Game Mechanics:

  • Open Drafting
  • Pattern Building
  • Set Collection
  • Tile Placement

Game Specifications:

  • 2 – 4 Players
  • ~30 Minutes
  • Difficulty Weight 1.71

A Little Wordy

A Little Wordy

A Little Wordy

From the award-winning, best-selling creators of Exploding Kittens and Throw Throw Burrito, A Little Wordy is a fresh and ridiculously clever take on the genre of tile-based word-unscrambling games.

Here’s how it works: You’re each given a pile of letters. Rearrange your letters until you come up with a word. Be sneaky and choose a word that your opponent won’t easily guess.

Write it down, keep it a secret. Rescramble your tiles, pass them to your opponent. The goal is to examine your opponent’s tiles and try to figure out their word. You do this with Clue Cards. These tell you things such as: what’s the first letter, how long’s the word, or what does it rhyme with? You win by using as FEW of these clue cards as possible to figure out what word your opponent wrote down.

It’s thoughtful, strategic, highly-replayable, and built specifically for two players. It’s not a game about having the mightiest vocabulary – it’s a game about making clever choices.

The longest, most complicated word isn’t always the best choice. Sometimes, picking a smaller, common word is better because your brainiac opponent will overthink things and blaze right past it. Trying to figure out your opponent’s secret word can be both hilarious and (delightfully) maddening. A Little Wordy levels the playing field against veteran word wizards.

Game Mechanics:

  • Tile Placement
  • Word Game

Game Specifications:

  • 2 Players
  • 5 – 15 Minutes
  • Difficulty Weight 1.09

Weather Machine

Weather Machine

Weather Machine

“Natural disasters will soon be a thing of the past!” proclaimed Professor Sêni Lativ, Project Chief of Meteorological Manipulation at Lightning Technologies. Tests of his new invention, the Weather Machine, showed positive results. Visions of quelling floods, subduing cyclones, and ending droughts made him smile.

In Weather Machine, you are scientists on Prof. Lativ’s team, tampering with local weather: adjusting rainfall for farms, maintaining wind and clear skies for ecological energy sources, and tweaking the temperature for resorts and sporting events. The prototype is quite effective so far; however, a pattern has emerged, revealing a worrying side effect: Each use of the Weather Machine also alters the conditions elsewhere on the planet — a “butterfly effect”.

“We must build a new prototype,” he announces as the agents shoot him sidelong glances; “…but this time we’re going to get it right.” The agents silently give a single, crisp nod of confirmation. “The government is funding this, and we will succeed.” As Prof. Lativ explains the plan, the need to secure suppliers for sufficient bots and chemicals is clear. In addition to the materials, time is of the essence; you must be focused and efficient to have any hope of reining this growing global terror, Earth’s atmosphere before conditions are too harsh for Homo sapiens and other species.

Game Mechanics:

  • Action Points
  • Set Collection
  • Tile Placement
  • Worker Placement

Game Specifications:

  • 2 – 4 Players
  • 60 – 150 Minutes
  • Difficulty Weight 4.55

Trickerion

Trickerion

Trickerion

Trickerion is a competitive Euro-style strategy game set in a fictional world inspired by the late 19th century urban life and culture, spiced with a pinch of supernatural.

Players take on the roles of rival stage illusionists, each with their own strengths and characteristics. They are striving for fortune and fame in a competition hosted by a legendary magician, looking for a successor worthy of the mighty Trickerion Stone, which is fabled to grant supernatural power to its owner.

Using worker placement and simultaneous action selection mechanisms, the Illusionists and their teams of helpers — the Engineer, the Assistant, the Manager, and a handful of Apprentices – obtain blueprints and components for increasingly complex magic tricks, expand the team and set up performances by visiting the Downtown, Dark Alley, Market Row and Theater locations on the main game board depicting a late 19th century cityscape.

The tricks are stored and prepared on the Magician’s own Workshop game board, while the performances themselves take place at the Theater in the form of a tile placement mini-game with lots of player interaction. The performances yield Fame points and Coins to their owners based on the tricks they consist of. Fame points have multiple uses, but they also serve as a win condition – After turn 7, when the last Performance card is revealed, the game ends and the illusionist with the most Fame points wins.

The game offers 48 different Tricks to be learned from the Optical, Spiritual, Mechanical and Escape categories, over 90 character abilities, and 40 Special Assignment cards that influence the actions taken at the various game locations. The base game can be expanded with two optional rule modules to add further strategic depth to the game.

The “Dark Alley” expansion included in the base game adds a new location to the game. It also comes with 48 new Special Assignment cards, a new tier of Tricks, and 27 Prophecy tokens that can alter certain game rules turn by turn, giving the game additional variety.

Game Mechanics:

  • Action Points
  • Dice Rolling
  • Tile Placement
  • Worker Placement

Game Specifications:

  • 2 – 4 Players
  • 60 – 180 Minutes
  • Difficulty Weight 4.24

On Mars

On Mars

On Mars

Following the success of unmanned rover missions, the United Nations established the Department of Operations and Mars Exploration (D.O.M.E.). The first settlers arrived on Mars in the year 2037 and in the decades after establishment Mars Base Camp, private exploration companies began work on the creation of a self-sustaining colony. As chief astronaut for one of these enterprises, you want to be a pioneer in the development of the biggest, most advanced colony on Mars by achieving both D.O.M.E. mission goals as well as your company’s private agenda.

In the beginning, you will be dependent on supplies from Earth and will have to travel often between the Mars Space Station and the planet’s surface. As the colony expands over time, you will shift your activities to construct mines, power generators, water extractors, greenhouses, oxygen factories, and shelters. Your goal is to develop a self-sustaining colony independent of any terrestrial organization. This will require understanding the importance of water, air, power, and food — the necessities for survival.

Do you dare take part in humankind’s biggest challenge?

On Mars is played over several rounds, each consisting of two phases – the Colonization Phase ​and the Shuttle Phase​.

During the Colonization Phase, each player takes a turn during which they take actions. The available actions depend on the side of the board they are on. If you are in orbit, you can take blueprints, buy and develop technologies, and take supplies from the Warehouse. If you are on the surface of the planet, you can construct buildings with your bots, upgrade these buildings using blueprints, take scientists and new contracts, welcome new ships, and explore the planet’s surface with your rover. In the Shuttle Phase, players may travel between the colony and the Space Station in orbit.

All buildings on Mars have a dependency on each other and some are required for the colony to grow. Building shelters for Colonists to live in requires oxygen; generating oxygen requires plants; growing plants requires water; extracting water from ice requires power; generating power requires mining minerals; and mining minerals requires Colonists. Upgrading the colony’s ability to provide each of these resources is vital. As the colony grows, more shelters are needed so that the Colonists can survive the inhospitable conditions on Mars.

During the game, players are also trying to complete missions. Once a total of three missions have been completed, the game ends. To win the game, players must contribute to the development of the first colony on Mars. This is represented during the game by players gaining Opportunity Points (OP). The player with the most OP at the end of the game is declared the winner.

Game Mechanics:

  • Action Points
  • City Building
  • Closed Drafting
  • Economic
  • Hand Management
  • Set Collection
  • Tile Placement
  • Worker Placement

Game Specifications:

  • 1 – 4 Players
  • 90 – 150 Minutes
  • Difficulty Weight 4.66

Cloudspire

Cloudspire

Cloudspire

Cloudspire is 1-4 player strategy game heavily influenced by both tower defense and MOBA (Multiplayer Online Battle Arena) games. Solo and Cooperative play are driven by a scenario book that chronicles the story of the game from the perspective of each individual faction. Players control one of four unique factions in a battle to destroy and steal source energy from their opponents. Send and defend against armies and minions, build towers to protect your base, and explore with your heroes in search of resources and powerful Relics to turn the tide of battle.

Taking place in the floating realm of Ankar, Cloudspire tells the story of a war to acquire a powerful and rare energy known only as “the source.” Every race has their own unique units and heroes as well as the ability to bid and draft mercenaries for hire.

Armies are placed either individually or in stacks to conceal powerful units until the last possible moments. Heroes, in the meantime, are controlled individually and may join the tide of battle or choose to explore points of interest in search of numerous resources. Meanwhile, the event deck regularly changes the terms of the fight, making every wave exciting and unpredictable.

As armies and minions approach opposing bases, they’ll need to contend with Spires – powerful defense towers that can be built around the board. Fight for control of build sites and acquire new spire schematics to build an impenetrable defense and hold off the enemy. Upgrade your home base to unlock new strategies and abilities. Level up your heroes and lead your armies into battle with advanced and upgraded skills!

Game Mechanics:

  • Cooperative
  • Dice Rolling
  • Tile Placement

Game Specifications:

  • 1 – 4 Players
  • 90 – 180 Minutes
  • Difficulty Weight 4.33

1880: China

1880: China

1880: China

In 1880: China, based on 1829 by Francis Tresham, the players become railway barons in the far east, experiencing China’s railway history in a game that was designed to represent related historical events as correctly as possible within its own game mechanisms. Being a classic 18xx game, the players compete to become the richest. In order to gain money, they buy and sell shares of China’s historical railway companies, build and expand their railway network, and let trains travel on the networks. Shares of successful companies are worth more, and owning them will increase the chance to win the game. In the end, the player with the highest wealth combined from cash and shares wins.

Game Mechanics:

  • Auction/Bidding
  • Economic
  • Network Building
  • Stock Holding
  • Tile Placement

Game Specifications:

  • 3 – 7 Players
  • ~300 Minutes
  • Difficulty Weight 4.29

Wayfarers of the South Tigris

Wayfarers of the South Tigris

Wayfarers of the South Tigris

Wayfarers of the South Tigris is set during the height of the Abbasid Caliphate, circa 820 AD. As brave explorers, cartographers and astronomers, players set off from Baghdad to map the surrounding land, waterways, and heavens above. Players must carefully manage their caravan of workers and equipment, while reporting back regularly to journal their findings at the House of Wisdom. Will you succeed in impressing the Caliph, or lose your way and succumb to the wilderness?

The aim of Wayfarers of the South Tigris is to be the player with the most victory points (VP) at the game’s end. Points are primarily gained by mapping the land, water, and sky. Players can also gain points from upgrading their caravans, by gaining inspiration from nobles, and by influencing the three guilds of science, trade and exploration. As they make discoveries, players will want to quickly journal their progress. The game ends once one player’s marker has reached the far right column of the journal track.

Game Mechanics:

  • Area Control
  • Open Drafting
  • Set Collection
  • Tableau Building
  • Tile Placement
  • Worker Placement

Game Specifications:

  • 1 – 4 Players
  • 60 – 90 Minutes
  • Difficulty Weight 3.64