Tag: Dice Rolling

Dice Rolling is a common mechanic in games where players roll one or more die to decide an outcome.

Dungeon Fighter

Dungeon Fighter

Dungeon Fighter

Explore spooky dungeons, find glorious treasure, buy powerful magic items, and challenge the most horrible creatures. Will your party be able to defeat the final boss?

In Dungeon Fighter, a fully cooperative board game, players take on the roles of heroes venturing deep into a three-tier dungeon. Along the way, they explore the dungeon, search its many rooms, and face endless hordes of vicious monsters. Best of all, your skill determines the ability of your character. Can you kill Medusa without looking into her eyes, defeat the Minotaur in the labyrinth, or resist the breath of the dragon? Will you be able to hit a target by throwing the dice under your leg with your eyes closed?

You will feel truly part of a centuries-old battle between good and evil…with a touch of foolish stupidity.

Game Mechanics:

  • Cooperative
  • Dexterity
  • Dice Rolling
  • Open Drafting
  • Party Game

Game Specifications:

  • 1 – 6 Players
  • 45 – 60 Minutes
  • Difficulty Weight 1.76

Dungeon Academy

Dungeon Academy

Dungeon Academy

In Dungeon Academy, each player has a piece of paper that shows four dungeons, with each dungeon being a 4×4 grid. The game lasts four rounds, and in each round you will go through one of these dungeons. Each player also has a character card that shows some amount of life (red) and mana (blue) along with a special power.

What’s actually in a dungeon is determined by dice that you roll at the start of the round. You roll sixteen dice, then let them settle in a 4×4 grid. The dice show red and blue monsters in both small and large sizes, as well as blue potions and red strength. You decide where to enter the dice dungeon and which dice to pass through in a continuous line that can change directions only orthogonally, and you draw this corresponding line on your personal grid until you exit at some other point of the dungeon without crossing over your line. You then claim the lowest available number card, with the number of cards matching the number of players.

Game Mechanics:

  • Dice Rolling
  • Line Drawing
  • Paper and Pencil

Game Specifications:

  • 1 – 6 Players
  • ~20 Minutes
  • Difficulty Weight 1.25

Dodos Riding Dinos

Dodos Riding Dinos

Dodos Riding Dinos

Advance with blue or red cards and solve their whacky effects. Some will test your dexterity against your rivals by throwing bananas, flicking dodo eggs or making meteors fall.

Red cards are extra powerful but if too many players pick them during the same round, their effects will be ignored. Green cards allow the Dodo to react at any time.

Damage your rivals so they discard cards, with no cards in hand their Dodos will retrocede as a penalty and draw some cards.

At the end of each round, the Dodo in the lead advances an extra space while the rest gets to draw a card.

The fastest Dodo and Dino will be saved from extinction!

Game Mechanics:

  • Dexterity
  • Dice Rolling
  • Racing

Game Specifications:

  • 1 – 8 Players
  • ~20 Minutes
  • Difficulty Weight 1.60

Dice Town

Dice Town

Dice Town

Each player gets a cup with five poker dice and eight dollars. Each turn, a player will put together a poker hand and depending on the roll, take control of various key places in Dice Town that will allow him to perform the corresponding action of the location.

In a turn, all players shake their cup and take out all but one die, which is kept apart from the others. They repeat the process with the remaining dice until all five dice are on the table. Players may want to keep more than one die; they pay one dollar for each additional die.

Game Mechanics:

  • Dice Rolling
  • Set Collection

Game Specifications:

  • 2 – 5 Players
  • ~45 Minutes
  • Difficulty Weight 1.69

Dance Card! Freshman Year

Dance Card! Freshman Year

Dance Card! Freshman Year

Dance Card! is a family friendly strategy game, set during a high school Homecoming dance! All of the players take on the roles of students and have the objective of dancing with each of their personal dance partners to win the game. The contemporary setting, vibrant art style, and unique theme is designed to appeal to younger players, those new to the tabletop hobby, and parents who want a game to help their kids transition into the world of hobby gaming. Despite being a gateway game, Dance Card! also provides plenty of challenge and replay value for more experienced players as well.

The most important aspect of Dance Card! is its cast. Rather than include generic students, each of the 32 playable characters in Dance Card are completely unique, with their own style and personal abilities. To better reflect the real, contemporary world that high school students live in today, the cast of Dance Card is designed to be inclusive and representative of many different cultures, orientations, and dress styles.

Game Mechanics:

  • Dice Rolling
  • Racing
  • Set Collection
  • Team Based

Game Specifications:

  • 1 – 4 Players
  • 30 – 60 Minutes
  • Difficulty Weight 1.50

Cock & Bull

Cock & Bull

Cock & Bull

A fast paced 2-player dice game with cocks, bulls and monkeys on the faces of the dice. Players try to place six 2-sided chips on a wooden game board that has an antique feel. When you roll pairs of monkeys, cocks or bulls, you place down or flip over a chip in the appropriate spot on the board. Strategy comes in when you roll a cock & bull, you can either score one point on the pegboard, or remove one of your opponents chips. Bonus points are scored on the pegboard after you capture an area on the board with chips. When you roll 1 monkey your turn is over. There are two ways to win, either get all six chips on the game board, or move your wooden peg from start to finish.

Game Mechanics:

  • Dice Rolling

Game Specifications:

  • 2 Players
  • 5 – 15 Minutes
  • Difficulty Weight 1.00

Cindr

Cindr

Cindr

Date Dragons, Without Getting Burned!

Are you a dragon looking for companionship?
Or just the adventurous type, looking to join the exciting dragon dating scene? Cindr is a ‘push your luck’ dice and card game that allows players to set up a dating profile and then thumb through potential matches, seeing if a given dragon sounds compatible.

If so, Meet Up and say hello – and if that goes well, push your luck, and take the Next Step. You never know, before the date is over you may just take things to the Next Level! The better the dates go, the more Love points you earn – but watch out, just 3 Flames will leave you burned, scoreless and searching for love all over again. Will you be the first of your friends to find love and fulfillment?

  • A 30-minute, push your luck dice game for 1-5 players, where the more compatible you are, the better the odds get of not getting burned.
  • A fun, light-hearted send-up of dating apps like Tinder, with tarot-sized cards as the app deck and date locations with special bonuses provided by the “Whelp” app deck.

Game Mechanics:

  • Dice Rolling
  • Push Your Luck

Game Specifications:

  • 1 – 5 Players
  • 30 – 40 Minutes
  • Difficulty Weight 1.40

Can’t Stop

Can't Stop

Can't Stop

Players must press their luck with dice and choose combinations tactically to close out three columns. The board has one column for each possible total of two six-sided dice, but the number of spaces in each column varies: the more probable a total, the more spaces in that column and the more rolls it takes to complete. closed out by reaching the end space; if a roll doesn’t result in any legal plays, the turn ends with that turn’s progress lost.

Game Mechanics:

  • Dice Rolling
  • Push Your Luck
  • Racing

Game Specifications:

  • 2 – 4 Players
  • ~30 Minutes
  • Difficulty Weight 1.15

Camel Up

Camel Up

Camel Up

In Camel Up, up to eight players bet on five racing camels, trying to suss out which will place first and second in a quick race around a pyramid. The earlier you place your bet, the more you can win — should you guess correctly, of course. Camels don’t run neatly, however, sometimes landing on top of another one and being carried toward the finish line. Who’s going to run when? That all depends on how the dice come out of the pyramid dice shaker, which releases one die at a time when players pause from their bets long enough to see who’s actually moving!

Game Mechanics:

  • Bluffing
  • Dice Rolling
  • Racing

Game Specifications:

  • 3 – 8 Players
  • 30 – 45 Minutes
  • Difficulty Weight 1.45

Animal Upon Animal

Animal Upon Animal

Animal Upon Animal

The animals want to show how good they are at making tall pyramids! They must be skillfully careful: Who will position the penguin on top of the crocodile, the sheep on top of the penguin, the serpent on the sheep? The hedgehog wants to stand on top of the pyramid but the height is making him dizzy.

Tier auf Tier (a.k.a. Animal Upon Animal, Pyramide d’animaux, and Dier op dier) is a simple stacking game, listed for ages 4-99, with 29 cute wooden animals.

Each turn a player rolls the die and either places one or two animals on to the stack of animals, passes one of his or her animals to another player for them to place, or places an animal on the table, extending the base for other players to build upon. Of course, if any pieces fall off whilst you are building, you get up to two of them back. The first player to have used all of their animals wins.

This game, intended for children, is equally popular with adults.

Game Mechanics:

  • Dice Rolling
  • Dexterity

Game Specifications:

  • 2 – 4 Players
  • ~15 Minutes
  • Difficulty Weight 1.04