Tag: Campaign

Board games with a campaign mechanic typically play across more than one sitting, and progress carries over between sessions.

Neon Knights

Neon Knights

Neon Knights

Do you have what it takes to join the Neon Knights? Join the XRL (Extreme Racing League) Tournament today!

In the dystopian future of 2086, the city is split in two. The upper class lives in the upper half of the city while the lower class live in the slums. Cash is illegal in the lower part of the city, and the people there now use casino chips from the old world as currency. The upper class business men have created the Extreme Racing League as an automotive racing sport for entertainment. Anyone with a car who lives in the slums can enter. The prize? You guessed it: A pass to enter the city above, crowned as a Neon Knight (Drivers for V.I.P). What you do when you get there is up to you…and another story in itself.

You’ve spent all your chips on building the car and entering the league. Now it’s time to prove your worth in a racing tournament that can only be won by taking risks, and pushing it to the limit. Do you have what it takes to join the Neon Knights?

Neon Knights: 2086 is a career-driven racing game for 2 to 6 players. You can play single races or in campaign mode which allows you to level up your car and skills as you play. You will advance in your career by buying upgrades and installing weapons and shields on your car. You will also gain fans and sponsorships who will train you in getting the skills you need to become a better driver. During the race you will need to pass over certain street areas to Activate weapons and shield you have on your car, which you can then use on other drivers.

You can go as fast as you want to but some areas of the slums are harder to drive through and will damage your car if you’re going too fast. Will you take those risks?

Game Mechanics:

  • Campaign
  • Grid Movement
  • Push Your Luck
  • Racing
  • Take That

Game Specifications:

  • 2 – 6 Players
  • 20 – 120 Minutes
  • Difficulty Weight 2.50

My City

My City

My City

My City is a competitive legacy game in which you develop a city on your own playing board through the ages.

The game consists of 24 episodes, beginning with the development of a city in its early preindustrial stages and progressing through industrialization. During each game, players customize their experience by adding elements to their personal boards and adding cards to the game. Players’ choices and action made during one session of gameplay carry over into the next session, creating a personalized gaming experience.

For players who do not want to experience My City as a legacy game, a double-sided game board offers an alternate set-up for repeatable play (some elements from the legacy experience are needed for the repeatable play game, players can unlock these elements by playing through the first 4 episodes).

Game Mechanics:

  • Bingo
  • Campaign
  • City Building
  • Grid Coverage
  • Tile Placement

Game Specifications:

  • 2 – 4 Players
  • ~30 Minutes
  • Difficulty Weight 2.02

Memoir ’44

Memoir '44

Memoir '44

Memoir ’44 is a historical boardgame where players face-off in stylized battles of some of the most famous historic battles of World War II including Omaha Beach, Pegasus Bridge, Operation Cobra and the Ardennes.

Memoir ’44 includes over 15 different battle scenarios and features a double-sided hex game board for both beach landings and countryside combat. Each scenario mimics the historical terrain, troop placements and objectives of each army. Commanders deploy troops through Command and Tactic cards, applying the unique skills of his units — infantry, paratrooper, tank, artillery, and even resistance fighters — to their greatest strength.

Game Mechanics:

  • Action Points
  • Area Control
  • Campaign
  • Dice Rolling
  • Grid Movement
  • Hand Management
  • Team Based
  • Wargame

Game Specifications:

  • 2 – 8 Players
  • 30 – 60 Minutes
  • Difficulty Weight 2.27

The Lord of the Rings: Journeys in Middle-Earth

The Lord of the Rings: Journeys in Middle-Earth

The Lord of the Rings: Journeys in Middle-Earth

Embark on your own adventures in J.R.R. Tolkien’s iconic world with The Lord of the Rings: Journeys in Middle-Earth, a fully co-operative, app-supported board game for one to five players! You’ll battle villainous foes, make courageous choices, and strike a blow against the evil that threatens the land — all as part of a thrilling campaign that leads you across the storied hills and dales of Middle-Earth.

Each individual game of Journeys in Middle-Earth is a single adventure in a larger campaign. You’ll explore the vast and dynamic landscapes of Middle-earth, using your skills to survive the challenges that you encounter on these perilous quests. As you and your fellow heroes explore the wilderness and battle the dark forces arrayed against you, the game’s companion app guides you to reveal the looming forests, quiet clearings, and ancient halls of Middle-Earth, while also controlling the enemies you encounter. Whether you’re venturing into the wild on your own or with close companions by your side, you can write your own legend in the history of Middle-Earth.

Game Mechanics:

  • Campaign
  • Cooperative
  • Deck Building
  • Role Playing

Game Specifications:

  • 1 – 5 Players
  • 60 – 120 Minutes
  • Difficulty Weight 2.60

Last Friday

Last Friday

Last Friday

Last Friday is a hidden movement, hunting and deduction board game, inspired by the popular “slasher” horror movie genre. In the role of young campers, the players are challenged to survive a long weekend of terror – while one of them takes the role of the undying psychopath hiding in the shadows of the forest. In general, the murderer’s goal is to remain hidden and to kill off each of the campers, while the campers are trying to fight back and kill the murderer before they are all killed.

The game is played over four chapters — Arrival at the Camp, The Chase, The Massacre, and The Final Chapter — and each chapter plays out differently as the hunter becomes the prey, then comes back from the dead looking for revenge.

Game Mechanics:

  • Campaign
  • Deduction
  • Hidden Movement
  • Memory
  • Team Based

Game Specifications:

  • 2 – 6 Players
  • 30 – 120 Minutes
  • Difficulty Weight 2.26

Forgotten Waters

Forgotten Waters

Forgotten Waters

Forgotten Waters is a Crossroads Game set in a world of fantastical pirate adventure. In it, players take on the role of pirates sailing together on a ship, attempting to further their own personal stories as well as a common goal.

The world of Forgotten Waters is silly and magical, with stories designed to encourage players to explore and laugh in delight as they interact with the world around them. It’s a game in which every choice can leave a lasting impact on the story, and players will want turn over every rock just to see what they find.

Forgotten Waters features five scenarios and a massive location book that provides players with tons of choices wherever they go.

Game Mechanics:

  • Campaign
  • Cooperative
  • Dice Rolling
  • Narrative Choice
  • Storytelling
  • Worker Placement

Game Specifications:

  • 3 – 7 Players
  • 120 – 240 Minutes
  • Difficulty Weight 2.10

Cuphead: Fast Rolling Dice Game

Cuphead: Fast Rolling Dice Game

Cuphead: Fast Rolling Dice Game

From the popular Cuphead video game, comes an all new fast action, original cooperative dice game where players must roll dice to defeat iconic bosses. Featuring the classic hand-drawn 1930’s art style, this card and dice game emulates the side-scrolling, run-and-gun excitement from the video game. Work together to be quick and nimble to avoid the attacks and defeat the bosses to win. Includes custom art, 8 Boss Decks, custom dice and more!

Game Mechanics:

  • Campaign
  • Cooperative
  • Dice Rolling

Game Specifications:

  • 1 – 4 Players
  • 30 – 45 Minutes
  • Difficulty Weight 2.00

Cthulhu: Death May Die

Cthulhu: Death May Die

Cthulhu: Death May Die

In Cthulhu: Death May Die, inspired by the writings of H.P. Lovecraft, you and your fellow players represent investigators in the 1920s who instead of trying to stop the coming of Elder Gods, want to summon those otherworldly beings so that you can put a stop to them permanently. You start the game insane, and while your long-term goal is to shoot Cthulhu in the face, so to speak, at some point during the game you’ll probably fail to mitigate your dice rolls properly and your insanity will cause you to do something terrible — or maybe advantageous. Hard to know for sure.

The game has multiple episodes, and each of them has a similar structure of two acts, those being before and after you summon whatever it is you happen to be summoning. If any character dies prior to the summoning, then the game ends and you lose; once the Elder One is on the board, as long as one of you is still alive, you still have a chance to win.

The episodes are all standalone and not contingent on being played in a certain order or with the same players.

Game Mechanics:

  • Action Points
  • Campaign
  • Cooperative
  • Dice Rolling

Game Specifications:

  • 1 – 5 Players
  • 90 – 120 Minutes
  • Difficulty Weight 2.40

Chronicles of Crime 2400

Chronicles of Crime 2400

Chronicles of Crime 2400

“You are Kalia Lavel. You’ve always wanted to fight crime like your famous ancestors, so you joined the elite BelCor forces. They turned you into a highly trained cyber-agent, but it didn’t take you long to figure out that your bosses cared much more about their profit than about justice for ordinary people. You turned in your badge and now you live in a tiny apartment in a bad neighborhood, stripped of most of your cybernetic implants. It doesn’t matter though, as you can finally do what a Lavel is meant to do: solve crimes and help those who can’t count on anyone else in this merciless world.”

In the standalone game Chronicles of Crime: 2400, you can use all the latest technology to solve crimes. Your pet Cyber-Raven can analyze evidence and search the web to find information on suspects. During the course of a scenario, you may also obtain cybernetic implants that would increase your abilities. Super-senses that help you find evidence on the crime scene? A tomograph to quickly check the person you’re talking to for cyber enhancements? Or maybe a zapper to quickly neutralize any electronic device? The future is full of useful stuff!

Be careful though, as the technology is not always on your side! Is the character you’re talking to a human or an android? Who’s hiding behind the avatars you meet in the virtual cyberspace locations? The struggle between criminals and detectives is millennia old, but at the beginning of the 25th century, it’s been taken to a whole new level.

Welcome to Paris in the year 2400! Technology has taken a giant leap forward: androids, indistinguishable from humans, walk the streets, and having cybernetic implants has slowly become the norm. Artificial intelligence plays a major role in everyone’s daily life and, for many, Cyberspace has become a world as important as the real one.

The landscape of Paris is now dominated by a gargantuan translucent Dome covering half a district. Under it, there’s a private city on its own, created and ruled by BelCor. Only the rich and privileged can live there and enjoy comfortable houses, unlimited access to water, clean air and controlled temperature.

Uneven access to new technologies, and a host of other inequalities, fuel social unrest which often turns into open violence. Paris has become a popular destination for people from regions that suffered catastrophic droughts, epidemics, and wars. It isn’t, however, a promised land, but a merciless world where the constant fight for influence takes place on every level, from big international corporations, through political extremist groups to ordinary street gangs.

Part of Chronicles of Crime – The Millennium Series
Chronicles of Crime is back with a range of games called “The Millennium Series”. Three brand new standalone Chronicles of Crime games, working with the same great system but providing interesting gameplay twists and refreshing universes that span an entire millennium from 1400 to 1900 and finally 2400. All three games are standalone but will offer connecting narrative threads for players to discover.

Game Mechanics:

  • Campaign
  • Cooperative
  • Deduction
  • Storytelling

Game Specifications:

  • 1 – 4 Players
  • 60 – 90 Minutes
  • Difficulty Weight 2.00

Chronicles of Crime

Chronicles of Crime

Chronicles of Crime

Chronicles of Crime is a cooperative game of crime investigation, mixing an app, a board game and a touch of Virtual Reality.

With the same physical components (board, locations, characters and items), players will be able to play plenty of different scenarios and solve as many different crime stories.

Players start the app, choose the scenario they want to play, and follow the story. The goal being to catch the killer of the current case in the shortest time possible.

Using the Scan&Play technology, each component (locations, characters, items, etc.) has a unique QR code, which, depending on the scenario selected, will activate and trigger different clues and stories. That means players will be able to get new stories way after the game is released simply by downloading the app’s updates, without any shipping of new physical components involved.

The VR experience only requires a mobile phone. Players simply put the VR glasses (optional buy) onto their mobile device, and put the VR glasses on their nose, holding their mobile device in front of their eyes, to immerse themselves in the game’s universe and search for clues in a virtual world.

The game comes with 1 tutorial and 5 scenarios, but more can be downloaded directly inside the app!
Each session last around 1h to 1h30 minutes and many scenarios are connected to each other in order to tell a much bigger story.

 

Game Mechanics:

  • Campaign
  • Cooperative
  • Deduction
  • Storytelling

Game Specifications:

  • 1 – 4 Players
  • 60 – 90 Minutes
  • Difficulty Weight 2.08