Tag: Team Based

Team Based games require players to split into two or more teams. Each team will then compete against other teams to achieve various goals.

War Chest

War Chest

War Chest

War Chest is an all-new bag-building war game! At the start of the game, raise your banner call (drafting) several various units into your army, which you then use to capture key points on the board. To succeed in War Chest, you must successfully manage not only your armies on the battlefield, but those that are waiting to be deployed.

Each round you draw three unit coins from your bag, then take turns using them to perform actions. Each coin shows a military unit on one side and can be used for one of several actions. The game ends when one player — or one team in the case of a four-player game — has placed all of their control markers. That player or team wins!

Game Mechanics:

  • Abstract Strategy
  • Area Control
  • Deck Building
  • Grid Movement
  • Hand Management
  • Team Based
  • Wargame

Game Specifications:

  • 2 – 4 Players
  • ~30 Minutes
  • Difficulty Weight 2.32

Vigilante

Vigilante

Vigilante

In Vigilante, you lead a team of heroes to fight back a swarm of villains running free in the city. Vigilante brings social deduction, action management, and tableau-building into a unique combination that leaves you with many different paths to take to accomplish your goals, new strategies and synergies between heroes, and a lot of tension!

There are a variety of scenarios (game modes) depending on player preferences. The game plays in rounds, where players have 4 actions to either fight (and imprison) villains, recruit new heroes, search for equipment and other helpful cards, or heal. Afterwards, players secretly roll their dice and contribute one of them, which sometimes will help the group but usually hinders them.

In Brought to Justice, each player gets a secret role. ‘Good’ players represent the majority and must imprison 7 villains per good player before the end of the game (i.e. if there are 2 Good players, they need a combined total of 14). ‘Evil’ players are trying to foil their plans, and Neutral players have independent missions which generally throw a little chaos into the mix.

Shifting Allegiances takes Brought to Justice and creates even more uncertainty by only guaranteeing one ‘Good’ player, while the rest of the mix could be any combination of ‘Good’, ‘Evil’, or ‘Neutral’ players. Even though there’s a possibility that all players are good, it will take time to gain each other’s trust, and you could end up sabotaging your own victory!

Game Mechanics:

  • Action Points
  • Deck Building
  • Deduction
  • Hidden Roles
  • Storytelling
  • Team Based

Game Specifications:

  • 3 – 5 Players
  • 90 – 120 Minutes
  • Difficulty Weight 2.00

Valor & Villainy

Valor & Villainy

Valor & Villainy

The beloved king Shapiro has perished in a freak catapult accident, but not before his most suspiciously named and irrefutably trusted adviser, Evil Wizard Mordak, claimed credit for his “murder” and legged it through a hastily conjured portal to the WORLD OF ETERNAL AND UNCARING DARKNESS. Mordak promised the kingdom he’d return in 8 days with semi-phenomenal cosmic powers to take his rightful seat upon Shapiro’s ruined throne! A lofty promise for an amateur Wizard…

Valor & Villainy: Minions of Mordak is a one vs many roleplaying board game for 2-6 players. One of you plays as the comically evil wizard, Mordak, and the rest form a band of Allies called the “Order without Borders”, who must halt his path of destruction! The game focuses on a strong and playful theme, capturing the best parts of a classic roleplaying game and boiling it into a one time play session. Every player will appreciate satisfying character progression. Spending Experience Points their team has earned and locating powerful Treasures to make their characters mightier with every passing turn!

Mordak has vanished into the WORLD OF ETERNAL AND UNCARING DARKNESS! This player will have a lot of fun, plotting secrets in the dark and throwing despair into the Allies’ plans in order to grow in power. They must hold nothing back, drawing upon all of their cunning and evil genius to win the game for themselves!

The Allies must locate three Ancient Shrines hidden among the land. For each of these Shrines diminishes Mordak’s power. Finding them all will reveal his location and commence a final battle for victory. They can explore the map at their own pace, however they will learn they must balance their ambitions with what they can handle! Exploring too quickly will fuel Mordak with threats the game-board has to offer, yet doddling will allow him the time to grow his cosmic powers! Ultimately the winner of the game is the victor of the final showdown between the Allies and their nemesis Mordak! Only the party which is better prepared and utilizes superior tactics will win the day!

Game Mechanics:

  • Action Points
  • Dice Rolling
  • Grid Movement
  • Hand Management
  • Role Playing
  • Team Based

Game Specifications:

  • 2 – 6 Players
  • 90 – 150 Minutes
  • Difficulty Weight 2.26

Unmatched: Teen Spirit

Unmatched: Teen Spirit

Unmatched: Teen Spirit

Unmatched is a highly asymmetrical miniature fighting game for two or four players. Each hero is represented by a unique deck designed to evoke their style and legend. Tactical movement and no-luck combat resolution create a unique play experience that rewards expertise, but just when you’ve mastered one set, new heroes arrive to provide all new match-ups.

Unmatched: Teen Spirit features four characters from the Marvel comics universe: Ms. Marvel, Squirrel Girl, and the team of Cloak and Dagger.

Game Mechanics:

  • Action Points
  • Hand Management
  • Take That
  • Team Based

Game Specifications:

  • 2 – 3 Players
  • 20 – 40 Minutes
  • Difficulty Weight 2.00

Unmatched: Redemption Row

Unmatched: Redemption Row

Unmatched: Redemption Row

Unmatched is a highly asymmetrical miniature fighting game for two or four players. Each hero is represented by a unique deck designed to evoke their style and legend. Tactical movement and no-luck combat resolution create a unique play experience that rewards expertise, but just when you’ve mastered one set, new heroes arrive to provide all new match-ups.

Unmatched: Redemption Row features three characters from the Marvel comics universe: Luke Cage, Ghost Rider, and Moon Knight.

Game Mechanics:

  • Action Points
  • Hand Management
  • Take That
  • Team Based

Game Specifications:

  • 2 – 4 Players
  • 20 – 40 Minutes
  • Difficulty Weight 2.00

Unmatched: Hell’s Kitchen

Unmatched: Hell's Kitchen

Unmatched: Hell's Kitchen

Unmatched is a highly asymmetrical miniature fighting game for two or four players. Each hero is represented by a unique deck designed to evoke their style and legend. Tactical movement and no-luck combat resolution create a unique play experience that rewards expertise, but just when you’ve mastered one set, new heroes arrive to provide all new match-ups.

Unmatched: Hell’s Kitchen features three characters from the Marvel comics universe: Daredevil, Elektra, and Bullseye.

Game Mechanics:

  • Action Points
  • Hand Management
  • Take That
  • Team Based

Game Specifications:

  • 2 – 4 Players
  • 20 – 40 Minutes
  • Difficulty Weight 2.00

Unmatched: Cobble & Fog

Unmatched: Cobble & Fog

Unmatched: Cobble & Fog

In battle, there are no equals.

Unmatched: Cobble & Fog features four new heroes for the Unmatched system. Invisible Man uses fog to dart around the board and strike without warning. Sherlock, with the trusty Watson by his side, schemes and calculates to ensure victory. Dracula and the sisters slowly drain you of your power. Jekyll & Hyde uses the former’s cunning and the latter’s brute strength to win the day.

Unmatched is a highly asymmetrical miniature fighting game for two or four players. Each hero is represented by a unique deck designed to evoke their style and legend. Tactical movement and no-luck combat resolution create a unique play experience that rewards expertise, but just when you’ve mastered one set, new heroes arrive to provide all new match-ups.

Game Mechanics:

  • Action Points
  • Hand Management
  • Team Based

Game Specifications:

  • 2 – 4 Players
  • 20 – 40 Minutes
  • Difficulty Weight 1.97

Unmatched: Buffy the Vampire Slayer

Unmatched: Buffy the Vampire Slayer

Unmatched: Buffy the Vampire Slayer

In battle, there are no equals.

Unmatched: Buffy the Vampire Slayer features four heroes. Buffy will hit you with Mr. Pointy or summon her Slayer’s strength for a cartwheel kick. When it’s time for backup, she’ll take her pick between insightful Giles or reliable Xander. Spike, a relentless hunter, seeks the shadows and calls on Drusilla’s Sight to let him know just where and when to strike. Willow, a peerless witch, dabbles in black magic and risks her darker self, potent but dangerous. At times, only Tara can bring her back from the brink of the abyss. Angel, once the Scourge of Europe, is cursed with a soul, conflicted by his victories and taking solace in his losses. Faith is there to make sure things stay “Five by Five”.

Unmatched is a highly asymmetrical miniature fighting game for two or four players. Each hero is represented by a unique deck designed to evoke their style and legend. Tactical movement and no-luck combat resolution create a unique play experience that rewards expertise, but just when you’ve mastered one set, new heroes arrive to provide all new match-ups.

Game Mechanics:

  • Action Points
  • Hand Management
  • Take That
  • Team Based

Game Specifications:

  • 2 – 5 Players
  • 20 – 40 Minutes
  • Difficulty Weight 1.88

Unmatched: Battle of Legends, Volume Two

Unmatched: Battle of Legends, Volume Two

Unmatched: Battle of Legends, Volume Two

In battle, there are no equals.

Unmatched is a highly asymmetrical miniature fighting game for two or four players. Each hero is represented by a unique deck designed to evoke their style and legend. Tactical movement and no-luck combat resolution create a unique play experience that rewards expertise, but just when you’ve mastered one set, new heroes arrive to provide all new match-ups.

Battle of Legends, Volume Two features four heroes: Yennenga, Achilles, Sun Wukong, and Bloody Mary.

Combat is resolved quickly by comparing attack and defense cards. However, each card’s unique effects and a simple but deep timing system lead to interesting decisions each time. The game also features an updated version of the line-of-sight system from Tannhäuser for ranged attacks and area effects.

The game includes a new battlefield with a brand new mechanism, pre-washed miniatures for each hero, and custom life trackers that’s brought to life with the stunning artwork of Zoe van Dijk and the combined design teams of Restoration Games and Mondo Games.

Game Mechanics:

  • Action Points
  • Hand Management
  • Team Based

Game Specifications:

  • 2 – 4 Players
  • 20 – 40 Minutes
  • Difficulty Weight 2.14

Unmatched: Battle of Legends, Volume One

Unmatched: Battle of Legends, Volume One

Unmatched: Battle of Legends, Volume One

In battle, there are no equals.

Unmatched is a highly asymmetrical miniature fighting game for two or four players. Each hero is represented by a unique deck designed to evoke their style and legend. Tactical movement and no-luck combat resolution create a unique play experience that rewards expertise, but just when you’ve mastered one set, new heroes arrive to provide all new match-ups.

Battle of Legends, Volume One features four heroes. King Arthur sacrifices cards to power up his attacks and gets some timely assistance from Merlin’s magic. Alice is back from Wonderland with a giant vorpal blade and the Jabberwock by her side as she grows and shrinks to gain advantages on attack and defense. Medusa is happy to attack from range and let her harpies hound you, but just one devastating glance could end the battle quickly. Sinbad grows in power as he gains experience on each of his voyages.

Combat is resolved quickly by comparing attack and defense cards. However, each card’s unique effects and a simple but deep timing system lead to interesting decisions each time. The game also features an updated version of the line-of-sight system from Tannhäuser for ranged attacks and area effects.

The game includes a double-sided board with two different battlefields, pre-washed miniatures for each hero, and custom life trackers that’s brought to life with the stunning artwork of Oliver Barrett and the combined design teams of Restoration Games and Mondo Games.

Game Mechanics:

  • Action Points
  • Hand Management
  • Team Based

Game Specifications:

  • 2 – 4 Players
  • 20 – 40 Minutes
  • Difficulty Weight 1.91