Tag: Take That

Games with a “Take That” mechanic allows players to take actions that actively hinder an opponent’s progress in-game.

Caylus 1303

A classic game is back! As one of the first worker placement games, Caylus stands among the true board game classics of the 2000s. The original designers’ team, together with the Space Cowboys, have now created a revamped version!

The mechanisms of Caylus 1303 have been streamlined and modernized for an intense and shorter game. Don’t be fooled, though, as the game has kept both its depth and ease of play while a lot of new features have been added:

  • Variability of the starting position for a virtual infinity of possibilities. No more pre-set strategies!
  • Characters with special abilities, with a wavering loyalty, offer their services to the players.
  • And of course, brand new graphics!

The King calls you again, so it’s time to go back to Caylus!

Game Mechanics:

  • Open Drafting
  • Take That
  • Tile Placement
  • Variable Player Powers
  • Variable Set-up
  • Worker Placement

Game Specifications:

  • 2 – 5 Players
  • 60 – 90 Minutes
  • Difficulty Weight 2.88

Blood Rage

“Life is Battle; Battle is Glory; Glory is ALL”

In Blood Rage, each player controls their own Viking clan’s warriors, leader, and ship. Ragnarök has come, and it’s the end of the world! It’s the Vikings’ last chance to go down in a blaze of glory and secure their place in Valhalla at Odin’s side! For a Viking there are many pathways to glory. You can invade and pillage the land for its rewards, crush your opponents in epic battles, fulfill quests, increase your clan’s stats, or even die gloriously either in battle or from Ragnarök, the ultimate inescapable doom.

Most player strategies are guided by the cards drafted at the beginning of each of the three game rounds (or Ages). These “Gods’ Gifts” grant you numerous boons for your clan including: increased Viking strength and devious battle strategies, upgrades to your clan, or even the aid of legendary creatures from Norse mythology. They may also include various quests, from dominating specific provinces, to having lots of your Vikings sent to Valhalla. Most of these cards are aligned with one of the Norse gods, hinting at the kind of strategy they support. For example, Thor gives more glory for victory in battle, Heimdall grants you foresight and surprises, Tyr strengthens you in battle, while the trickster Loki actually rewards you for losing battles, or punishes the winner.

Players must choose their strategies carefully during the draft phase, but also be ready to adapt and react to their opponents’ strategies as the action phase unfolds. Battles are decided not only by the strength of the figures involved, but also by cards played in secret. By observing your opponent’s actions and allegiances to specific gods, you may predict what card they are likely to play, and plan accordingly. Winning battles is not always the best course of action, as the right card can get you even more rewards by being crushed. The only losing strategy in Blood Rage is to shy away from battle and a glorious death!

Game Mechanics:

  • Area Majority / Influence
  • Closed Drafting
  • Hand Management
  • Memory
  • Open Drafting
  • Take That

Game Specifications:

  • 2 – 4 Players
  • 60 – 90 Minutes
  • Difficulty Weight 2.88

Villainous: Wicked to the Core

Villainous: Wicked to the Core

Villainous: Wicked to the Core

In Villainous: Wicked to the Core, each player takes control of one of three Disney characters, each one a villain in a different Disney movie, specifically the Evil Queen from Snow White, Hades from Hercules, and Dr. Facilier from The Princess and the Frog. Each player has their own villain deck, fate deck, player board, and 3D character.

On a turn, the active player moves their character to a different location on their player board, takes one or more of the actions visible on that space (often by playing cards from their hand), then refills their hand to four cards. Cards are allies, items, effects, and conditions. You need to use your cards to fulfill your unique win condition.

One of the actions allows you to choose another player, draw two cards from that player’s fate deck, then play one of them on that player’s board, covering two of the four action spaces on one of that player’s locations. The fate deck contains heroes, items, and effects from that villain’s movie, and these cards allow other players to mess with that particular villain.

Game Mechanics:

  • Hand Management
  • Take That

Game Specifications:

  • 2 – 3 Players
  • 40 – 60 Minutes
  • Difficulty Weight 2.43

Villainous: The Worst Takes it All

Villainous: The Worst Takes it All

Villainous: The Worst Takes it All

In Villainous, each player takes control of one of six Disney characters, each one a villain in a different Disney movie. Each player has their own villain deck, fate deck, player board, and 3D character.

On a turn, the active player moves their character to a different location on their player board, takes one or more of the actions visible on that space (often by playing cards from their hand), then refills their hand to four cards. Cards are allies, items, effects, conditions, and (for some characters) curses. You need to use your cards to fulfill your unique win condition.

One of the actions allows you to choose another player, draw two cards from that player’s fate deck, then play one of them on that player’s board, covering two of the four action spaces on one of that player’s locations. The fate deck contains heroes, items, and effects from that villain’s movie, and these cards allow other players to mess with that particular villain.

Game Mechanics:

  • Hand Managment
  • Take That

Game Specifications:

  • 2 – 6 Players
  • ~50 Minutes
  • Difficulty Weight 2.45

Villainous: Perfectly Wretched

Villainous: Perfectly Wretched

Villainous: Perfectly Wretched

In Disney Villainous: Perfectly Wretched, each player takes control of one of three Disney characters, each one a villain in a different Disney movie, specifically Cruella de Vil from 101 Dalmatians, Mother Gothel from Tangled, and Pete from Steamboat Willie. Each player has their own villain deck, fate deck, player board, and 3D character.

On a turn, the active player moves their character to a different location on their player board, takes one or more of the actions visible on that space (often by playing cards from their hand), then refills their hand to four cards. Cards are allies, items, effects, and conditions. You need to use your cards to fulfill your unique win condition.

One of the actions allows you to choose another player, draw two cards from that player’s fate deck, then play one of them on that player’s board, covering two of the four action spaces on one of that player’s locations. The fate deck contains heroes, items, and effects from that villain’s movie, and these cards allow other players to mess with that particular villain.

Game Mechanics:

  • Hand Management
  • Take That

Game Specifications:

  • 2 – 3 Players
  • 40 – 60 Minutes
  • Difficulty Weight 2.31

Villainous: Evil comes Prepared

Villainous: Evil comes Prepared

Villainous: Evil comes Prepared

In Disney Villainous: Evil Comes Prepared, each player takes control of one of three Disney characters, each one a villain in a different Disney movie, specifically Scar from The Lion King, Yzma from The Emperor’s New Groove, and Ratigan from The Great Mouse Detective. Each player has their own villain deck, fate deck, player board, and 3D character.

On a turn, the active player moves their character to a different location on their player board, takes one or more of the actions visible on that space (often by playing cards from their hand), then refills their hand to four cards. Cards are allies, items, effects, and conditions. You need to use your cards to fulfill your unique win condition.

One of the actions allows you to choose another player, draw two cards from that player’s fate deck, then play one of them on that player’s board, covering two of the four action spaces on one of that player’s locations. The fate deck contains heroes, items, and effects from that villain’s movie, and these cards allow other players to mess with that particular villain.

Game Mechanics:

  • Hand Management
  • Take That

Game Specifications:

  • 2 – 3 Players
  • 40 – 60 Minutes
  • Difficulty Weight 2.31

Villainous: Despicable Plots

Villainous: Despicable Plots

Villainous: Despicable Plots

In Villainous: Despicable Plots, each player takes control of one of three Disney characters, each one a villain in a different Disney movie, specifically Lady Tremaine (Cinderella), the Horned King (The Black Cauldron), and Gaston (Beauty and the Beast). Each player has their own villain deck, fate deck, player board, and 3D character.

On a turn, the active player moves their character to a different location on their player board, takes one or more of the actions visible on that space (often by playing cards from their hand), then refills their hand to four cards. Cards are allies, items, effects, and conditions. You need to use your cards to fulfill your unique win condition.

One of the actions allows you to choose another player, draw two cards from that player’s fate deck, then play one of them on that player’s board, covering two of the four action spaces on one of that player’s locations. The fate deck contains heroes, items, and effects from that villain’s movie, and these cards allow other players to mess with that particular villain.

Villainous: Despicable Plots is playable on its own, and its characters can also face off against those in the other Disney Villainous games.

Game Mechanics:

  • Hand Managment
  • Take That

Game Specifications:

  • 2 – 3 Players
  • 40 – 60 Minutes
  • Difficulty Weight 2.08

Villainous Star Wars: Power of the Dark Side

Villainous Star Wars: Power of the Dark Side

Villainous Star Wars: Power of the Dark Side

In Star Wars Villainous: Power of the Dark Side, each player takes control of one of five Star Wars characters: Darth Vader, Asajj Ventress, Kylo Ren, Moff Gideon, or General Grievous. Each player has their own villain deck, fate deck, player board, and 3D character.

On a turn, the active player moves their character to a different location on their player board, takes one or more of the actions visible on that space (often by playing cards from their hand), then refills their hand to four cards. Cards are allies, items, effects, and other things. You need to use your cards to fulfill your unique win condition.

One of the actions allows you to choose another player, draw two cards from that player’s fate deck, then play one of them on that player’s board, covering two of the four action spaces on one of that player’s locations. The fate deck contains heroes, items, and effects from that villain’s storyline, and these cards allow other players to mess with that particular villain.

Depending on their villain’s unique power, players can also use their villain’s “ambition” to perform actions that power effects based on the villain’s use of the Force, strategic leadership, or sheer luck. The game also incorporates villain-specific missions and rules for iconic ships and transports from all corners of the Star Wars galaxy.

Game Mechanics:

  • Hand Management
  • Take That

Game Specifications:

  • 2 – 4 Players
  • ~50 Minutes
  • Difficulty Weight 2.00

Video Vortex

Video Vortex

Video Vortex

Video Vortex is a competitive deck-building game for 2-4 players set in a radioactive future Earth inhabited by video-obsessed mutants. Each genre-worshiping character must strategically employ their individual mutant powers while battling opponents and navigating game effects in an attempt to seize control of the wasteland.

On their respective turns, players will spend energy to play special cards, power their deck with rentals from the local video store, and eject chosen cards from play to weaken foes. Runtime, the measure of mutant health, is limited and unique to each character. By advancing an opponent’s runtime beyond their limit through Lo-Fi and Hi-Fi attacks, mutants collect “Be Kind” tokens as trophies representative of their conquest. Once three distinctive trophies have been collected, victory is declared by the reigning champion.

Game Mechanics:

  • Deck Building
  • Take That

Game Specifications:

  • 2 – 5 Players
  • ~60 Minutes
  • Difficulty Weight 2.33

Unmatched: Teen Spirit

Unmatched: Teen Spirit

Unmatched: Teen Spirit

Unmatched is a highly asymmetrical miniature fighting game for two or four players. Each hero is represented by a unique deck designed to evoke their style and legend. Tactical movement and no-luck combat resolution create a unique play experience that rewards expertise, but just when you’ve mastered one set, new heroes arrive to provide all new match-ups.

Unmatched: Teen Spirit features four characters from the Marvel comics universe: Ms. Marvel, Squirrel Girl, and the team of Cloak and Dagger.

Game Mechanics:

  • Action Points
  • Hand Management
  • Take That
  • Team Based

Game Specifications:

  • 2 – 3 Players
  • 20 – 40 Minutes
  • Difficulty Weight 2.00