Tag: Set Collection

Games with Set Collection mechanics require players to collect resources in sets to achieve various rewards.

On the Rocks

On the Rocks

On the Rocks

Welcome to “On The Rocks” cocktail lounge, where the city’s best mixologists expertly prepare cocktails that the patrons are craving.

In this competitive bartending game, players complete cocktails for money and additional tips. But beware of rival mixologists removing and spilling ingredients from your cocktails.

Players will select 3 or 4 cocktail recipes to prepare and serve in each of the three rounds. Roll the dice to draft your ingredient marbles from the shaker bag. Place the marbles in the centralized mixing area jiggers one at a time clockwise, then select one bowl. Fill up your cocktails with those ingredients, collecting a tip card for every completed drink.

The first player to complete all three rounds of orders will proclaim “Last Call.” Players score their completed drinks and tips earned, with an additional tip for completing all orders. Whomever has the most money wins!

On the Rocks is a marble drafting, cocktail recipe fulfillment game for 1-4 players. It is NOT a drinking game.

Game Mechanics:

  • Dice Rolling
  • Open Drafting
  • Push Your Luck
  • Set Collection
  • Take That

Game Specifications:

  • 1 – 4 Players
  • 45 – 90 Minutes
  • Difficulty Weight 1.83

North Sea Saga: Explorers of the North Sea

North Sea Saga: Explorers of the North Sea

North Sea Saga: Explorers of the North Sea

Explorers of the North Sea is set in the latter years of the Viking Age. As ambitious sea captains, players seek out new lands to settle and control. They will need to transport their crew among the newly discovered islands to capture livestock, construct outposts and fulfill various other goals. So ready the longships, there are new horizons to explore!

Game Mechanics:

  • Action Points
  • Area Control
  • Grid Movement
  • Pick-Up and Deliver
  • Set Collection
  • Tile Placement

Game Specifications:

  • 1 – 4 Players
  • 45 – 60 Minutes
  • Difficulty Weight 2.13

Nidavellir

Nidavellir

Nidavellir

Nidavellir, the Dwarf Kingdom, is threatened by the dragon Fafnir. As a venerable Elvaland, you have been appointed by the King. Search through every tavern in the kingdom, hire the most skillful dwarves, recruit the most prestigious heroes, and build the best battalion you can to defeat your mortal enemy!

Each turn in Nidavellir, bid a coin on each tavern. In descending order, choose a character and add this character to your army. Each dwarf class has its own scoring way: blacksmith, hunter, warrior, explorer, and miner. A meticulous recruitment will allow you to attract a powerful hero to your army.

You will also be able to increase the value of your gold coins thanks to the smart “coin-building” system, and get the best of the other Elvalands.

Game Mechanics:

  • Open Drafting
  • Set Collection

Game Specifications:

  • 2 – 5 Players
  • ~45 Minutes
  • Difficulty Weight 2.13

Namiji

Namiji

Namiji

In Namiji, you are fishers from the Japan of yesteryear, navigating south of the Japanese archipelago, a few kilometers from the famous Tokaido road. You will need to have a fruitful day at sea to win the game.

To do this, you will have the opportunity to contemplate magnificent marine species, to fish with a line or a net to fill your racks with colorful fish, and haul in your crustacean traps.

You can benefit from stops to improve your fishing equipment, and you will also have to contend with the gods of the sea by setting offerings afloat, or by fulfilling their wishes that they express during your contemplation with the Sacred Rocks, for which they will reward you.

Namiji features gameplay similar to Tokaido. The action spaces are laid out on the game board in a linear track, with players advancing down this track to take actions. The player who is currently last on the track takes a turn by advancing forward on the track to their desired action and taking that action, so players must choose whether to advance slowly in order to get more turns, or to travel more rapidly to beat other players to their desired action spaces. What players are doing on the track differs from what they do in Tokaido.

Game Mechanics:

  • Set Collection

Game Specifications:

  • 2 – 5 Players
  • 30 – 45 Minutes
  • Difficulty Weight 1.82

Montana: Heritage Edition

Montana: Heritage Edition

Montana: Heritage Edition

Halfway through the 19th century, the first permanent settlements appeared in Montana. After this, many fortune seekers traveled to this region with their caravans in search of work in order to build a better future for themselves — and there is an abundance of work as in the mountains precious metals are to be found and on the fields a lot of manpower is required. Meanwhile, the number of settlements is growing and the demand for goods is rising. Recruit the right workers, deliver goods on time, and choose your settlements tactically. Only then you will have the biggest chance of winning Montana.

In more detail, on each turn players choose one of these three actions:

  • Recruit: Use the spinner to get new workers.
  • Work: Send your workers to one of the different locations to get resources or money.
  • Build: Spend your resources to build new settlements.

The first player to build all of their settlements wins!

Game Mechanics:

  • Auction/Bidding
  • City Building
  • Racing
  • Set Collection
  • Worker Placement

Game Specifications:

  • 2 – 4 Players
  • ~45 Minutes
  • Difficulty Weight 2.28

Miyabi

Miyabi

Miyabi

Elegant, graceful, and refined – that’s how you should design your Japanese garden! Careful planning and watchful eyes are needed as you tend your garden. Only by skillfully placing stones, bushes, trees, ponds and pagodas on multiple levels can a player become the best garden designer of the season. Think you’ve got it figured out? Try one of the five included expansions!

Game Mechanics:

  • Abstract Strategy
  • Open Drafting
  • Pattern Building
  • Puzzle
  • Set Collection
  • Tile Placement

Game Specifications:

  • 2 – 4 Players
  • ~45 Minutes
  • Difficulty Weight 2.06

Meadow

Meadow

Meadow

Meadow is an engaging set collection game with over two hundred unique cards containing hand-painted watercolor illustrations. In the game, players take the role of explorers competing for the title of the most skilled nature observer. To win, they collect cards with the most valuable species, landscapes, and discoveries. Their journey is led by passion, a curiosity of the world, an inquiring mind, and a desire to discover the mysteries of nature. The competition continues at the bonfire where the players race to fulfill the goals of their adventures.

In this medium-weight board game for 1-4 players, you take turns placing path tokens on one of the two boards. Placing a token on the main board allows the player to get cards, but playing them requires meeting certain requirements. Playing a token on the bonfire board activates special actions (which helps to implement a chosen strategy) and gives the opportunity to achieve goals that provide additional points. Throughout the game, players collect cards in their meadow and surroundings area. At the end, the player with the most points on cards and on the bonfire board wins.

Meadow also includes envelopes with additional cards to open at specific moments…

Game Mechanics:

  • Hand Management
  • Open Drafting
  • Set Collection
  • Tableau Building
  • Worker Placement

Game Specifications:

  • 1 – 4 Players
  • 60 – 90 Minutes
  • Difficulty Weight 2.24

Masters of Renaissance

Masters of Renaissance

Masters of Renaissance

In Masters of Renaissance you are an important citizen of Florence and your goal is to increase your fame and prestige. Take resources from the market and use them to buy new cards. Expand your power both in the city and in the surrounding territories! Every card gives you a production power that transforms the resources so you can store them in our strongbox. Try to use the Leaders’ abilities to your advantage and don’t forget to show your devotion to the Pope!

Masters of Renaissance is a game with simple rules offering deep strategic choices of action selection and engine building.

Game Mechanics:

  • Economic
  • Open Drafting
  • Set Collection

Game Specifications:

  • 1 – 4 Players
  • 30 – 45 Minutes
  • Difficulty Weight 2.09

Mariposas

Mariposas

Mariposas

Every spring, millions of monarch butterflies leave Mexico to spread out across eastern North America. Every fall, millions fly back to Mexico. However, no single butterfly ever makes the round trip.

Mariposas is a game of movement and set collection that lets players be part of this amazing journey.

Mariposas is played in three seasons. In general, your butterflies try to head north in spring, spread out in summer, and return south in fall. The end of each season brings a scoring round, and at the end of fall, the player with the most successful family of butterflies — i.e., the most victory points — wins the game.

Game Mechanics:

  • Action Points
  • Grid Movement
  • Set Collection

Game Specifications:

  • 2 – 5 Players
  • 45 – 75 Minutes
  • Difficulty Weight 2.14

Mahjong

Mahjong

Mahjong

Mah-Jongg (Chinese 麻將/麻将 Májiàng [game of the] sparrow) is a traditional Chinese game using illustrated tiles, with game play similarities to rummy. It is a popular gambling game, but wagering real stakes is by no means necessary to have fun playing.

The tiles consist of three suits numbering 1-9 (Dots, Numbers or Characters, and Bamboo, the “Ace” of which almost always looks like a bird), three different dragons (Red, Green, and White [white is unusual in that it may look like a silvery dragon, or like a picture frame, or blank – think “White dragon in a snowstorm”), and the four winds (east, south, west, and north). There are four copies of each tile. This totals to 136 tiles. In addition, special Flower, Season, and Joker (American version) tiles may also be used.

Four players take turns drawing from a stock (the wall), or from the other players’ discards, in an attempt to form sets of numeric sequences (e.g., 5-6-7 of the same suit, which can only be drawn from the player at one’s left, by calling “Chow”), triplets and quadruplets (which can be drawn from the discards out-of-turn by calling “Pung”), pairs, and other patterns. “Pung” takes precedence over “Chow”, and “Mah Jongg” takes precedence over all (and is the only situation one may draw “Chow” out-of-turn.) What happens if a single discard would give two (or more!) players “Mah Jongg”? Precedence goes to the player who would play next in normal sequence.

Game Mechanics:

  • Abstract Strategy
  • Hand Management
  • Set Collection

Game Specifications:

  • 3 – 4 Players
  • 120 Minutes
  • Difficulty Weight 2.57