Tag: Party Game

Party Games are typically very intuitive for all players to play and are designed to handle a large player count.

Telestrations

Telestrations

Telestrations

Each player begins by sketching a TELESTRATIONS word dictated by the roll of a die. The old fashioned sand timer may limit the amount of time they get to execute their sketch, but it certainly doesn’t limit creativity! Time’s up! All players, all at the same time, pass their sketch to the next player, who must guess what’s been drawn. Players then simultaneously pass their guess — which hopefully matches the original word (or does it??) — to the next player who must try to draw the word they see — and so on.

Game Mechanics:

  • Paper and Pencil
  • Party Game

Game Specifications:

  • 4 – 8 Players
  • ~30 Minutes
  • Difficulty Weight 1.08

Tapple

Tapple

Tapple

Each round in Tapple, one player draws a topic card, then starts the timer. In the next ten seconds, that player must give a single word answer that fits within the topic, press down the letter key in a special electronic device that corresponds to the first letter of that word, and restart the timer. The next player must then think of a word for the topic that starts with a different letter, press down that starting letter, and restart the timer. 

If a player runs out of time, she’s out for the round. If only one player remains in a round, she collects the topic card. If players manage to press down all of the letters before knocking all but one player out of a round, the players reset the device, draw a new topic card, then start the timer again, this time having to give two answers for the topic – each starting with a different letter – within the allotted time. Whoever collects the most topic cards wins!

Game Mechanics:

  • Memory
  • Party Game
  • Player Elimination
  • Word Game

Game Specifications:

  • 2 – 10 Players
  • ~30 Minutes
  • Difficulty Weight 1.04

Sushi Go Party!

Sushi Go Party!

Sushi Go Party!

Sushi Go Party! expands Sushi Go! with a party platter of mega maki, super sashimi, and endless edamame. You still earn points by picking winning sushi combos, but now you can customize each game by choosing à la carte from a menu of more than twenty delectable dishes. What’s more, up to eight players can join in on the sushi-feast. Let the good times roll!

Game Mechanics:

  • Closed Drafting
  • Hand Management
  • Party Game
  • Set Collection

Game Specifications:

  • 2 – 6 Players
  • ~20 Minutes
  • Difficulty Weight 1.30

Sunken Sailor

Sunken Sailor

Sunken Sailor

Sunken Sailor is a game of deceit, sailor stories and skillful drawing. Each player is a sailor, but only one is the Sunken Sailor – can you figure out who? Sailors collectively draw an object that recounts a rowdy adventure you all shared. BUT there is a sailor among you that cannot recall the adventure and doesn’t know what is being drawn – that is the Sunken Sailor. The Sunken Sailor wants to keep their identity from the other sailors and to try to piece together what everyone is drawing. Sailors win if they can figure out who the Sunken Sailor is. The Sunken Sailor wins if he or she can go undetected or figure out what is being drawn.

Game Mechanics:

  • Bluffing
  • Deduction
  • Line Drawing
  • Party Game

Game Specifications:

  • 3 – 8 Players
  • 20 – 40 Minutes
  • Difficulty Weight 1.00

Stella

Stella

Stella

Starseekers! Explore the sky and bring some light back to your world.

Stella is a competitive game in the Dixit universe. In each round, players interpret Dixit cards on a board after receiving a common clue word. Each player observes the Dixit cards and secretly associates these cards with the clue word, marking on their erasable personal slates the cards that they choose. Selecting the same cards as the other players allows you to score more points. Conversely, selecting a card that no one else chooses may cost you dearly.

At the end of the fourth round, each player calculates their total score. Whoever has the most points — which is possibly more than one person — wins.

Take calculated risks, but beware of the fall.

Game Mechanics:

  • Deduction
  • Party Game
  • Push Your Luck

Game Specifications:

  • 3 – 6 Players
  • ~30 Minutes
  • Difficulty Weight 1.14

So Clover!

So Clover!

So Clover!

So Clover! is a cooperative word-association game. Play as a team to get the highest score. Get Keywords and secretly write their common features on your Clover board; these are your Clues. Then work together to try to figure out each player’s Keywords. At the end of the game, add up your score according to how many Keywords you found and write it in the Record of Legends. Try to beat your high score each game!

Game Mechanics:

  • Cooperative
  • Limited Communication
  • Party Game
  • Word Game

Game Specifications:

  • 3 – 6 Players
  • ~30 Minutes
  • Difficulty Weight 1.09

Sheriff of Nottingham

Sheriff of Nottingham

Sheriff of Nottingham

Prince John is coming to Nottingham! Players, in the role of merchants, see this as an opportunity to make quick profits by selling goods in the bustling city during the Prince’s visit. However, players must first get their goods through the city gate, which is under the watch of the Sheriff of Nottingham. Should you play it safe with legal goods and make a profit, or risk it all by sneaking in illicit goods? Be mindful, though, as the Sheriff always has his eyes out for liars and tricksters and if he catches one, he very well may confiscate those goods for himself!

In Sheriff of Nottingham, players will not only be able to experience Nottingham as a merchant of the city, but each turn one player will step into the shoes of the Sheriff himself. Players declare goods they wish to bring into the city, goods that are secretly stored in their burlap sack. The Sheriff must then determine who gets into the city with their goods, who gets inspected, and who may have their goods confiscated!

Do you have what it takes to be seen as an honest merchant? Will you make a deal with the Sheriff to let you in? Or will you persuade the Sheriff to target another player while you quietly slip by the gate? Declare your goods, negotiate deals, and be on the lookout for the Sheriff of Nottingham!

Game Mechanics:

  • Bluffing
  • Bribery
  • Hand Management
  • Negotiation
  • Open Drafting
  • Party Game
  • Role Playing
  • Set Collection

Game Specifications:

  • 3 – 6 Players
  • ~60 Minutes
  • Difficulty Weight 1.80

SailorMoon Crystal: Imposterous

SailorMoon Crystal: Imposterous

SailorMoon Crystal: Imposterous

The Deathbusters have captured someone from the Sailor Guardians team and replaced them with a Daimon imposter! By asking the team members questions and seeing whose answers don’t align with the rest of the group, the team can unmask the imposter and direct the rescue of their captured teammate before it’s too late.

In Sailor Moon Crystal: Imposterous, players take turns asking intriguing and open-ended questions related to the Sailor Moon Crystal series. Each player writes down an answer that they think will match the answer given by other players. The more answers a player has in common with the others, the more points they receive. The suspicious player with the fewest points each round, i.e., the one whose answers are most dissimilar from those of other players, might be the imposter and their pawn moves down the game board.

When a player — or multiple players! — exit the last space (Level 6) of the game board, the game ends with the imposter(s) having been revealed. All the remaining players win the game and rescue their captured teammate!

Game Mechanics:

  • Deduction
  • Paper and Pencil
  • Party Game

Game Specifications:

  • 3 – 12 Players
  • 30 – 90 Minutes
  • Difficulty Weight 1.11

The Red Dragon Inn: Character Trove

The Red Dragon Inn: Character Trove

The Red Dragon Inn: Character Trove

The Red Dragon Inn 5: The Character Trove is a fast-paced, light-hearted card game for two or more players. You and your increasingly mighty party of adventuring companions have spent all day slogging through the dungeon, killing monsters and taking their stuff. Now you’re back in town, healed up, cleaned up, and ready to party at the Red Dragon Inn. Drink, gamble, and roughhouse with your friends. But don’t forget to keep an eye on your gold. If you run out, you’ll have to spend the night in the stables. Oh… and try not to get too beaten up or too drunk. If you black out, your friends will continue the party without you… after they loot your body for gold, of course! The last conscious adventurer with gold wins the game!

The Red Dragon Inn 5: The Character Trove is a standalone game for 2-4 players. It expands on “The Red Dragon Inn” family of box sets and single-character expansions called Allies. You can mix and match characters from any of these sets, letting you build the party composition of your choice! Each of the box sets includes four unique characters, a drink deck, gold pieces, and all the parts for 2-4 players to play right out of the box. Each of the Allies expansions includes a character deck as well as gold pieces and bits so you can add another character to a box set (thus making a 2-4 player collection playable by 2-5 players).

Game Mechanics:

  • Bluffing
  • Hand Management
  • Party Game
  • Player Elimination

Game Specifications:

  • 2+ Players
  • 30 – 60 Minutes
  • Difficulty Weight 1.65