Tag: Party Game

Party Games are typically very intuitive for all players to play and are designed to handle a large player count.

Paranormal Detectives

Paranormal Detectives

Paranormal Detectives

You open your eyes to discover the most horrible truth of a lifetime… It has just come to an end and you are a ghost, floating in the air! Terrified, you look at your own body. A group of strange individuals have gathered around your mortal remains, watching it closely with sparks of fascination in their eyes. They want to communicate with you to discover how your life ended. You need to talk to them and reveal the truth so the culprit can be judged!

Paranormal Detectives is a deduction party game. One player takes the role of a Ghost. All other players work as Paranormal Detectives and need to discover how the victim died. Using paranormal abilities they will communicate with the Ghost, asking open questions about the details of the crime. The Ghost answers in a variety of ghostly ways – by arranging a hangman’s knot, playing chosen tarot cards, creating a word puzzle on a talking board, drawing by holding the hand of a detective and many more!

Game Mechanics:

  • Acting
  • Deduction
  • Hand Management
  • Line Drawing
  • Party Game
  • Pattern Recognition

Game Specifications:

  • 2 – 6 Players
  • 30 – 50 Minutes
  • Difficulty Weight 1.69

New York Slice

New York Slice

New York Slice

You’ve just been given a shot at being the head chef at the prestigious New York Slice pizza parlor. Now you and your fellow pizza chef wannabes have to make the most amazing pizzas…one slice at a time!

In New York Slice, each player slices pizzas into portions, giving their opponents first choice, while they take the leftovers. There are a dozen kinds of pizza to work with, from veggie to hawaiian to meat lover’s, and each player decides if they want to eat or keep some of the slices, building the best collection of pizzas possible!

Each time a player slices a pizza, there’s a different special to go along with it, whether it’s allocated to one of the portions or placed on its own. Specials provide the player with special powers or points, such as calling dibs on a slice before the pizza is divided, getting one of the normally-out-of-the-game “mystery slices’, having an opportunity to “sneak a slice” by moving it from one portion to another when they choose, and many more—there are 14 different “Today’s Specials” in the game.

Some slices have anchovies on them (yuck!), which are worth negative points to anyone who collects them — but anchovies might show up on different pizza types you’re collecting, so in order to have the majority of a type, you just might have to collect one with anchovies on it!

If you tie another player for the most slices of a type, neither of you gets any points — but a bunch of slices have two types of pizza on them, with each combo slice being worth half a slice of each type, which is great for breaking ties.

Most slices have pepperoni on them, which you can eat for points (instead of collecting to go for the majority of each slice type).

Game Mechanics:

  • Party Game

Game Specifications:

  • 2 – 6 Players
  • ~30 Minutes
  • Difficulty Weight 1.43

Mystic Paths

Mystic Paths

Mystic Paths

In the deduction game Mystic Paths, players are challenged to navigate paths through a labyrinth called the Eternal Forest. Each player’s path is unique — and only you know the way. However, you cannot traverse the forest alone. Your teammates are needed to open the sealed portals along each step. Give clever clues, hope your teammates can read your mind, and complete your journey!

To complete the journey, each player takes a turn providing clues about which portal is their next step. Each step can have up to five different portals, but only one is the correct one, so players give clues that relate (hopefully) to the correct next step.

The challenge is that the only clues available are cards that have been dealt, so sometimes the clues may not relate to the next portal of a journey, which means you have to get creative. This is where you need to try to read the minds of your teammates. For example, the next portal on your journey could be the word “anteater”, and your clues are limited to cards you are dealt, like scary, or tall, or handsome. Which would you choose as your clue?

The game takes place in five rounds. Beat the game by having everyone complete their own journey before the five rounds are over.

Game Mechanics:

  • Cooperative
  • Deduction
  • Limited Communication
  • Party Game
  • Targeted Clues
  • Team Based
  • Word Game

Game Specifications:

  • 2 – 6 Players
  • 45 – 60 Minutes
  • Difficulty Weight 1.70

Movie Mind

Movie Mind

Movie Mind

With your team, dive into the scenery in Movie Mind, scrutinize the smallest detail, and try to answer the five questions in time to earn as many points as possible. Questions are divided up to match the colors of each player/team, and a bonus question can be answered that awards the whole 5 points at once.

Eight hundred films can be found through more than one thousand questions covering all cinematographic styles: GhostbustersInterstellarThe Silence of the LambsShrekThe Fabulous Destiny of Amélie Poulain, and more.

Game Mechanics:

  • Party Game
  • Trivia

Game Specifications:

  • 2 – 9 Players
  • 20 – 30 Minutes
  • Difficulty Weight 1.00

Junk Art

Junk Art

Junk Art

Junk Art contains more than ten game modes, along with more than sixty big colorful wooden or plastic components. In one version of the game, players pile all of the wooden or plastic parts in the center of the table, then are dealt a number of cards, with each card depicting one of these parts. On a turn, a player presents their left-hand neighbor with two cards from their hand. This neighbor takes one card in hand, then takes the part shown on the other card and places it on their base or on other parts that they’ve already placed. If something falls, it stays on the table and the player continues to build on whatever still stands. Once players have finished playing cards, whoever has the tallest work of art wins.

Game Mechanics:

  • Bingo
  • Dexterity
  • Hand Management
  • Party Game

Game Specifications:

  • 2 – 6 Players
  • ~30 Minutes
  • Difficulty Weight 1.23

Jenga

Jenga

Jenga

Jenga is played with 54 wooden blocks; each block is 3 times as long as it is wide, and slightly smaller in height than in width. The blocks are stacked in a tower formation; each story is three blocks placed adjacent to each other along their long side, and each story is placed perpendicular to the previous (so, for example, if the blocks in the first story are pointing north-south, the second story blocks will point east-west). There are therefore 18 stories to the Jenga tower. Since stacking the blocks neatly can be tedious, a plastic loading tray is included.

Once the tower is built, the person who built the tower moves first. Moving in Jenga consists of taking one and only one block from any story except the completed top story of the tower at the time of the turn, and placing it on the topmost story in order to complete it. Only one hand at a time may be used to remove a block; both hands can be used, but only one hand may be on the tower at a time. Blocks may be bumped to find a loose block that will not disturb the rest of the tower. Any block that is moved out of place may be left out of place if it is determined that it will knock the tower over if it is removed. The turn ends when the next person to move touches the tower, although he or she can wait 10 seconds before moving for the previous turn to end if they believe the tower will fall in that time.

The game ends when the tower falls in any significant way — in other words, any piece falls from the tower, other than the piece being knocked out to move to the top. The loser is the person who made the tower fall (i.e. whose turn it was when the tower fell); the winner is the person who moved before the loser.

Game Mechanics:

  • Dexterity
  • Party Game

Game Specifications:

  • 1 – 8 Players
  • ~20 Minutes
  • Difficulty Weight 1.11

Hues and Cues

Hues and Cues

Hues and Cues

What hue do you think of when we say “apple”? Hues and Cues is a vibrant game of colorful communication where players are challenged to make connections to colors with words. Using only one and two-word cues, players try to get others to guess a specific hue from the 480 colors on the game board. The closer the guesses are to the target, the more points you earn. Since everyone imagines colors differently, connecting colors and clues has never been this much fun!

Gather around with three to ten people to play a quick and simple game with a prism of possibilities! First, a “cue giver” hides a specific color they’ve chosen out of a deck of cards. There are 480 shades on the board in front of you! After getting one- and two-word cues, everyone places their marker on which color they think is being described. “Coffee.” Is it dark brown, as in freshly brewed? “Au lait.” With milk. That means I should pick a lighter shade!

Use examples from everyday life, from nature to pop culture, or materials and moods. Everyone around the table gets a turn to give cues and guess. The better your hints or guesses, the more points you earn. Play off others’ experiences to narrow down what they have in mind!

Game Mechanics:

  • Deduction
  • Limited Communication
  • Party Game
  • Targeted Clues

Game Specifications:

  • 3 – 10 Players
  • ~30 Minutes
  • Difficulty Weight 1.17

Dungeon Party

Dungeon Party

Dungeon Party

Dungeon Party is a quick-play fantasy role-playing game played with coasters and a coin.

Dungeon Party is easy to learn, playable in a short time (or extended if that is desirable), has all of the aspects of a classic RPG adventure, and is playable in a bar, restaurant, or at home. The combat mechanism is fun and adds an element of luck and skill without much complexity. The game system is infinitely expandable.

Players will assemble a “dungeon” by creating a stack of coasters that includes rooms, monsters, and treasures. They then adventure through the dungeon by turning over tiles, battling the rooms, defeating the monsters, and looting the treasure. Along the way, they may pick up magical treasures or spells that can help them in their quest. If they survive the dungeon, the player with the most treasure points wins. If they do not, the dungeon wins. But either way, there will be laughs and maybe even a drink or two!

Battles are resolved by players trying to drop quarters on coasters. If they miss, players take hit damage. If they land on the coaster, the monsters take damage. Battles continue until either monster or player is eliminated.

Game Mechanics:

  • Cooperative
  • Dexterity
  • Move Through Deck
  • Party Game
  • Role Playing

Game Specifications:

  • 1 – 6 Players
  • 30 – 60 Minutes
  • Difficulty Weight 1.33

Dungeon Fighter

Dungeon Fighter

Dungeon Fighter

Explore spooky dungeons, find glorious treasure, buy powerful magic items, and challenge the most horrible creatures. Will your party be able to defeat the final boss?

In Dungeon Fighter, a fully cooperative board game, players take on the roles of heroes venturing deep into a three-tier dungeon. Along the way, they explore the dungeon, search its many rooms, and face endless hordes of vicious monsters. Best of all, your skill determines the ability of your character. Can you kill Medusa without looking into her eyes, defeat the Minotaur in the labyrinth, or resist the breath of the dragon? Will you be able to hit a target by throwing the dice under your leg with your eyes closed?

You will feel truly part of a centuries-old battle between good and evil…with a touch of foolish stupidity.

Game Mechanics:

  • Cooperative
  • Dexterity
  • Dice Rolling
  • Open Drafting
  • Party Game

Game Specifications:

  • 1 – 6 Players
  • 45 – 60 Minutes
  • Difficulty Weight 1.76

Dream Crush

Dream Crush

Dream Crush

Prepare to GUSH about your CRUSH!

Look into your heart and choose your favorite Crush, then guess who your friends are crushing on in this totally timeless fantasy dating game! Uncover sweet and strange secrets about prospective Crushes while navigating hilarious relationship milestones that will leave your feelings reeling as you play. Only by correctly predicting who makes your friends swoon will you live happily ever after with your own Dream Crush!

Inspired by the classic dating games of the past half-century or so, Dream Crush was brought to life by Found Footage Fest cofounder Nick Prueher, with graphic design by Chris Bilheimer and the Mondo team, original artwork by We Buy Your Kids, and incredible photography by Carli Davidson featuring a gorgeous cast of Crushes.

The game is played over five rounds: in each round, a Milestone Card with steadily increasing impact is revealed (ex: “They ask you to be on their bar trivia team” or “You must co-sign a lease with one Crush”. Next, a Secret about each Crush is revealed, lending insight into their unique personalities and lifestyles.

Each player secretly chooses a Crush to embark upon the Milestone with, writing it on their scorecard, while also predicting who their friends will pick. Once everyone has recorded their answers, players take turns revealing their choices, often engaging in passionate table-talk defending their decision-making process (which becomes more agonizing as the rounds pass).

All correct guesses count as points toward a total that will determine the winner at the end of the game.

Game Mechanics:

  • Paper and Pencil
  • Party Game
  • Role Playing

Game Specifications:

  • 2 – 6 Players
  • ~30 Minutes
  • Difficulty Weight 1.00